>>1020563
"grid based sdf"? Can't say I know what that means. Might look into it later. I'm too tired at the moment.
But if it's how I'm imagining, then I don't think you need a resolution higher than your display. A 1920x1080 display is only 2,073,600 pixels. That shouldn't be too hard to handle. Blender already does what I *assume* is a distance calculation on points. When you look at point clouds in cycles, they're displayed as proper spheres. There must be a way to expand on this. Make the sphere's connect somehow.
>iirc there's a node that looks up the nearest surface an adds the necessary attribs for the generation and post processing nodes to work.
huh?