>>1828159
>…or whatever the fuck the jewelry and toy shops are supposed to be.
They're based off of the contemporary maximalist amusement park style. At the same time, like maplestory, crk and other cookie run games like it have a sort of ambiguous time period, which is why you have modern-presenting cookies like parfait, rockstar, shining glitter, and the citrus squad, a digital matrix-like system in the golden cheese queendom, the mala sauce looking tribal, and the dark cacao kingdom looking like it's straight out of something in the era of King Sejong the Great or so. Like a sort of patchwork worldbuilding we're seeing here, expecting vaguely-medieval to vaguely-rennaisance, kinda like how in super mario that there is the mushroom princessdom and the koopa kingdom are both medieval-coded, and then, there's mario kart