>>725189987
>His problem is that you do what you do without caring or paying attention, too aloof to even consider it your fault to begin with. (Perfectly reflecting the average player)
I think people's problem with it is it existing in the same vein of a game forcing you to kill a child in a cutscene and then demonizing you for it. Not your character. You the player. And how bad you should feel for being so inhuman. No one is going to feel bad for playing the game the only way it's allowed to be played. New Vegas particularly really is just a loose collection of quests and locations that sort-of have something to do with each other. Then WOOPS this one thing has bigger consequences. Oh and you don't get any context on the factions or anything that's going on till AFTER you've already made key faction choices. Nor is there any way to gain that knowledge beforehand.
Getting in the player's face about it is, frankly, nothing but a garish writing decision from the start.