>>712759998
It's not even up for debate, things like actionable frames off an IAD, general backdash lengths, pre jump frames etc are all very similar as in literally just a frame or two in range or the exact same, the actual movement done through these are different on a character basis but are again, on average the fucking same
You faggots do not play the games enough to warrant posting like these, "B-but it's completely different in my mind" is not a real fucking metric