3 results for "eaf2dae5d76be1e9e911d985d21261bd"
>>3846175
In BG2, your party members would eventually leave if you got too good or too evil.
Perhaps a better way to do that would be to have party members disagree with your approach on certain quests, and potentially try to sabotage you or even join the other side unless you could use your charisma and goodwill from their personal quests to get them to back you.

Say you had a barbarian in the party, and you were trying to negotiate with someone even after they insulted and attacked you. He is going to insist on taking the violent route to satisfy honour. If you fail your charisma check, he should just step forward and punch the person, screwing up your negotiation.

I can't think of any games that do this, off the top of my head. Your party are usually just simpering followers.
Its over... the end of the human species.... the happening nobody noticed.... chaos sows its seeds in the most fertile of soils... turning self reflection into self doubt.... the inevitability of a single mistake....... i went to a party and had a great time.... got my cock sucked a smol cutie... when to brag about it the next day to the boiz.... it was a dude...... i am leaving society
>>34280549
>contact
canada_g0ose