>>546122513
>most ammo types are useless
>penetration stabilizes damage through targets but raises recoil
>lightweight boosts mobility
>frangible is pointless as suppression already blocks regen
>hollow point & synthetic barely raise headshot damage (base 1.37/hp 1.5/syn 1.75); dmrs (except lmr27) already 1.5x
>damage drop-off tied to weapon class; exceptions: ump-45, sor-300, m277, m250, rpk, nvo, ak205 (p90 range)
>light barrel only affects tr-7 & lmgs
>ads speed improved by: stubby grips (all types), short mags
>larger mags don’t hurt ads except l110 & m123k
>mobility affects secondary switch speed & ads movement speed, not sprint speed
>affected by light barrel, lightweight ammo, angled stock, 20rnd mag, low-profile stubby grip
>lasers lights impact mobility only when active
>reload speed depends on mag type (fast regular), not size
>p18 mag catch useless; regular mag catch slightly speeds reload
>underslung helps launchers but grips are better
>vertical: big recoil control, less mobility
>stubby: balanced, costly; stippled low-profile lower mobility
>bipod: recoil + precision boost, kills sway when mounted
>angled: boosts recoil, precision, mobility, ads speed, cheap
>muzzle brakes & converters reveal position (3d spot within 75m)
>flash hider only marks on minimap, no recoil help
>suppressors hide from spotting (15m), slightly worsen accuracy
>brakes cut recoil most, converters best for horizontal control
>hip-fire improves spread; grip pod helps only when mounted
>fire rate alters recoil spread; enhanced trigger does nothing
>light barrel = +mobility, -sway; short = better hip-fire
>extended = faster bullets, no range boost
>heavy = less bloom, slower ads mobility
>long suppressors add sway to snipers; anti-glare lowers but doesn’t remove glint
>shotgun lasers tighten spread; suppressors don’t change damage
>slugs weak on semis; pumps good ≤15m (hs ≤35m), 1014 good ≤5m (hs ≤15m)