>Chapter 1: Doesn't explain shit, despite knowing we're inside. Rips us out and slam-dunks us into a bird cage to do "something"
>Chapter 2: Still doesn't explain shit despite displaying agency. Only uses it to shove us into a sink, and then later a couch. Proceeds to do several shady things while not occupied by us.
>Chapter 3: stops our attempts to get into the game-bunker, pulls punches against a couple of bosses, implied to have known the codes we needed. STILL doesn't tell us shit. Knows the code to the bunker. Obviously working with the knight since he gets knighted on a no-hit run.
>Chapter 4: Hinders our investigation at the church, hinders our investigation at Noelle's a LOT and actively gets in our way, won't let us have any chocolate milk, slam dunks us into a giftbox multiple times, hits us with a hockey puck, hits us several times with a hockey stick, is BLATANTLY working against both us and Susie, won't investigate several spots, stops us from revealing the knight via memory
And probably some shit I'm forgetting. Tell me: why SHOULDN'T we snowgrave and traumatize the deer if our host is being a shithead? If not that, why not just make this little emo shit's life as miserable as possible until he gets his shit together or at least does some basic level of communication like writing a note saying "Hi. I'm Kris. I need your help to do a thing"