>>106323771
yes.
Usually, the renderer part of the engine binds the respective materials+attributes during the draw call of the asset. That sends those materials and attributes over to the GPU so that the shaders can utilize them for rendering the final, textured geometry of the asset on the scene.
How you'll manage your shaders is up to you.
>>106324171
>Sorry for shitting up the thread with my autism
ha, dream on.
This is my thread and I'm a piece of shit.
I won't let others ruin my thread.
I'll ruin it myself.
MUHAHAHAHAHAHAHAHA