2 results for "eddd2e7af693d5bba2cd911bde42d3a8"
>>723127481
Because that's the one thing that is somehow worse than movie games.
A "movie" game (basically any linear game ever made post-1990s) knows where it must end. Because of the budget constraints, it cannot take longer than necessary and the dev has to fit the most in what usually takes a single day to beat. You progress through it as you're told by the developer and it's their main job to feel the progression feel natural enough.
Proper roguelikes (as in Rogue) just don't give a shit about how you progress: the entire game is open to you and the only way to progress is to gain knowledge about how it works. You can beat it on your first run, you can beat it in a month: the difficulty is mostly is you getting to know it.
Arcade games are also a bit like that but with the planning and organizing you'd usually do with a cup of tea in your other hand replaced with a trance-like state where you think about nothing but the projectiles. You end a run because you're not fast enough, so you try harder. Your "build" is usually chosen within the first 15 seconds.
Flash games, from which "roguelites" actually take inspiration, have gating you behind upgrades be its entire design. However, they fully expect the novelty to wear off in an hour or two and are designed to just kill some time in a library.
Roguelites are the weird fucked up child of design conventions which is actually full of air. It takes half an hour to beat like an arcade game but it's actually a difficult game to beat until you spend 30 hours in it and then it's extremely easy but not because you've become actually better but because you've spent 30 hours unlocking the upgrades. The builds and tactics are dripfed by the game but not in a "i only have a single bomb but i don't have to use it if i sneak by" way but in a "alright you win this run, dude, good job" way.
At this point I'd rather buy a 5 hour game for 20 dollars and see everything than put another 40 hours in a gameplay emulator.
>>509471681
>An elephant never forgets
Poor animal and it's nostrils cannot longer tolerate the putrid smell.
I liked the part in the documentary where the animals are defending themselves from the poojeet threat before they showed the apex predator. The background music made me feel that the animals were trying to tell us something and that we should take their example to restore and heal nature.