>game is impossible to complete on fast machines because of a timed sequence that's tied to CPU cycles
>it's only a problem on the CD-rom version since the floppy disc version uses a different timer method for this section which actually syncs to real world time
>the fix is only in the version of the game you'd likely be running on a slower machine anyways
>this timing method has been in their VGA game engine since it's first release yet Sierra still chooses to sometimes just not use it
>their "fix" for this was to put up a download for a save file that puts you past this part