I opened up a 5 year old project I'd started (and pretty quickly dropped, as one does) and have been working on it again. 2D JRPG built in Unity. Kind of impressed with what I did get done 5 years ago, but the battle system was what got me frustrated to drop it.
Have a story outlined, pretty basic stuff just a classic JRPG thing, no meta stuff no le quirky Earthbound inspired depression stuff. Just an ensemble piece where some characters end up (with their own motivations) come together to defeat an evil queen. I think it'll be cool and I'm having a lot of fun making the old systems I'd built more robust. Have some more things I want to flesh out first, but really looking forward to making an event system for cutscenes.

I have a save system implemented and looking back it is incredibly simple, just writing a bit of code to a .txt file. I kind of like that tho because if people are gonna cheat they'll do it anyway, so why not make it easy? I remember modding saves on shoddily programmed games as a kid and it was a lot of fun to play around with so I might leave it like that. What do you think?