>>11889956
They had a "visible enemy on map" system in 1987 in a game that transitioned to far mechanically intense active battle sequences than what a menu based JRPG was built around. It was just developer laziness that was accepted because no rivals hungry enough ever really emerged to challenge Square/Enix. I wish there was an indie renaissance of 8-16bit RPGs with classic DQ/FF storytelling with better encounter mechanics and a more tuned battle system.