>>2142340
Let me introduce to Jon.
Jon was a young chap who played Panzer General. Jon, being American and dumb, came to conclusion that what makes Panzer General such great strategy game is the fact it's on a hex grid.
Jon couldn't exactly state what was so "strategical" in that specific shape, but he decided to copy it over to that new game he was working on, Civ 5. Since previous four games used square grid without a diagonal tax (the only Civ-like game that had diagonal tax was SMAC, and only partially so), Jon correctly spotted the issue of diagonal shortcut and decided to fix it with "more strategic" hexes. Without doing anything else to the game, simply changing the shape of the basic grid and thus possibility of movement.
As a result, Jon made a game which its own AI can't play, as it is still trying to move over cardinal directions, except it misses one of the axis for that. Jon, being a fan of Panzer General, also decided that hard-core one-unit-per tile (from a strictly combat game) is a perfect idea to implement into a 4X environment, because we all know 4X games are played for the tactical depth of battles.
Jon of course didn't bother to ponder how to make it work, because one-tunit-hex-tiles worked in Panzer General, his beloved game, so all he had to do was copy over the shape of the hex and implement one unit limit. It's gonna be so in depth now!
This is story of Jon.
Don't be like Jon.