>>3842757
>YOU NEVER PLAYED THE GAM-ACK!
Here's my ADF save disk image. Go check it in WinUAE.
Granted, my playthrough is not completionist as no quest directed me to the silver dragon caves and I missed out on that one.
https://files.catbox.moe/k1icsw.adf
>The two maps are the overworld, which you can explore manually
Those are not actual levels. It's a fucking overworld map, and an overworld map is not a level - all it does is serving as an entrance to actual levels and giving you a random encounter or two, and an artistic depiction of Phlan that doesn't show what Phlan maps actually fucking are. At this point you begin showing yourself that you haven't played shit, even relating to the game you defending.
>You can encounter things like pit traps, poison needle traps on chests, explosive runes, dart launchers, and collapsing ceilings.
Now go play Wizardry 5 and see how weak all of PoR's levels compared to it. That's what I'm trying to tell you, stupid fuck - PoR's level are garbage, they have few illusionary walls, teleports and traps here and there, and you could lose an automap if you run from a fight which is a nice touch, hence why I KEPT TELLING YOU IDIOT about the WIZARD'S PYRAMID and GRAVEYARD (you'd knew why I mention them specifically in context of good level design if you've played PoR), but compare it to any Wizardry level and you will realize that it is practically nothing. Chest traps are not part of the level design by the way.
>Map design is about how things flow
What's that even supposed to mean? Please, quit talking like a woman.
>didn't even know there were traps
Again, I told you brainlet about wizard's pyramid and graveyard from the very beginning. Of course since you haven't played a second of PoR you didn't get it.
>I did, and they were faggot shit.
That weren't even a reply to you.