>>724542102
this is a pro tip: chain events don't spawn until you review the previous one (the yellow okay sign)
after that - heavy use of abilities, have to send flambe first for the free +2, have to use prism on 3-slots with no single-person solution, invisigal almost always alone, traveling is a bitch, fly is OP, my coop has it which makes her 2x as available as anyone else except maybe invisigal on solos, BUT on a mission with multiple people the progress starts once the first person arrives, so if you don't want to tie many people on a 3+ person mission flying guy basically cuts the traveling to time to 0
and a ton of lot of picrel so I knew every threshold, board and "one person can do this" encounters
Also the bullshit mixups like malevola leaving, if you are quick enough you can send her twice but you need to wait for her dialogue to finish when she leaves after the first job because if you go review the encounter too early and she leaves during it the game just hardlocks, you can never exit the view
In the end I had one roll below 75% and that was with synergy
The game will bait you, they spawn the cult of chad encounter you can't do with malevola if you kicked sonar, the alternative option coop volunteers to do it, that was shit because she doesn't have any good stats for that skill check, and like 0.1s later the game will spawn an encounter that is far away and can be solved instantly by anyone flying