And really, Lix is probably one of the greatest towns in any JRPG, period. Aside from the GOAT music, the way it does passive character-building for Bartz, yet is completely missable, is kind of awesome. There's a strong argument that being missable is, itself, part of Bartz's development, since his whole thing is that he's afraid to get attached to people and places.
His hometown is right there, but he never expresses a need or want to visit, even after you have the means to do so. But once you show up, you learn all about his past, everyone remembers him fondly and is happy to see him, the shops are half-price and the inn is free. It's probably one of the most effective representations of "home" I've ever seen in a video game, and the fact that it's tucked away, never mentioned, and you're never directed there just makes it charmingly relevant to the game's theme in a huge way.