This is my fifth attempt at polymodeling a head. I've definitely improved but something still feels off and I was wondering if anyone can put it into words.(These aren't intended to be the final textures or materials, I'm talking more in terms of the shape of the head.)
I also would like some tips on if there's a way to make the UV maps nice like the ones vroid has and what a "connection" from a head object to a body should look like.