>>536389512
Either remove the modifier which reduces liberation impact based on how many players are online at the time or segment it off to be front-specific, i.e. lots of bug divers being online doesn't negatively affect squid or bot divers. Make tons of stats from the companion app, like planet health, visible in the game to player. Either speed up the rate at which players can take planets or slow down the rate at which enemies can attack/capture; either way they need to be more equivalent. I prefer the former, making the war more of a push&pull with planets taken and lost at a rapid rate, but both work. Add something for players to dump super samples into once they've gotten all ship components, or just add a bunch more ship components. Remove the cooldowns on DSS actions. Maybe implement a MO in the near future to construct a 2nd DSS so the blob isn't all on one planet. Also make prosthetic limbs an aesthetic option you can toggle onto any armor