>>536716739
In the west, the game lost the V roman numeral, maybe that was an attempt to make it look like a spinoff. I guess that didn't work.
BoFIV is also my favorite, though I like III too.
Speaking of IV, a few months ago GOG finally released it on the platform with an "updated" executable for modern systems. I tested it, and there were controller issues on both Windows and Linux. And through Lutris with Proton, the game had several graphical issues. It was playable, but I'd rather just emulate the PSX version of the game.
BoFV is very different from its predecessors in many aspects, and I'm ok with most of the changes. The main thing that ruins the game for me is the 'SOL: Restart' system, it's just pure unfun ass.
Right now in the game, I'm at a point where all enemies are way above my level and fights take forever. The game is basically telling me to do a SOL Restart and reset my playthrough. But having to replay the early game all over again is so tedious, especially when all your characters go back to level 1. Keeping your equipped weapons and money makes replaying it a bit easier, still, it's not fun. Also, some parts of the plot only become available after you have played through the main quest a few times, it kinda reminds me of Nier Automata and Replicant in that regard.
Aside from the fun combat that I mentioned earlier, I guess what draws me to this game is the setting. I'm just a sucker for post-apocalyptic games, especially those that take place in underground complexes like in this game. It's just a shame that Dragon Quarter has so many obnoxious systems to inflate playtime: Forced restarted, needing save tokens to save your game (very scarce) and having a counter that increases with each step and when certain skills are used (when this counter reaches 100%, your character dies and you're force to either reload the previous save or do a full restart).