>>1015937
here. In blender everything is a 'data block' which is basically a C-like struct with the feature that it can be read by blender. This leads to a 'data api' which can be used to dive into any part the file (object, material, anything and everything) and see what 'owns' what, and trace everything down to the raw int, float, or char data (as the case may be). Provides a really good foundation for understanding WTF is going on in your file.

Is there a similar 'foundation' in Houdini? I know there's a geometry spreadsheet, but depending on which node I have selected inside of a geometry, it shows different stuff.

What's like the endgame vertical slice of "if you understand how to X, you know your way around well enough to figure out any Y"

>>1016945
Is there a setting somewhere I should check to make sure houdini is using my 4080 when it can?