>>2113456
My intuition is to nerf the reload, because they've already done that like 4 times between the first open beta and release. But I think the impact that would have would be pretty far-reaching because a lot of interceptable weapons have their RoF deliberately set to match the current reload.
>>2113493
There's nothing special about most weapons listed as Thermobaric, most of them are just anti-infantry explosives with low pen. As long as it doesn't have a minimum range it should work fine in forests. Generally speaking any squad with anti-infantry explosives will dominate a squad without them.
>>2113337
Here's how I build it. Use copious mid-priced APS vehicles to push through ATGMs and tanks to fight other mid-priced vehicles, while cheap shit like the Sheridans just help provide mass. Mech Engis are there to clear infantry from places you don't want to put vehicles, and Weapons Teams are godlike but for the most part this isn't an infantry deck.
I prefer the 330pt Streagle because I think 365 is overkill. Some people still like to run a few APS Sep2s because there won't always be a cluster plane up and that's valid, but I just think there's already enough APS on the field without it so I don't bother. I personally like to have some cheap humvees that I can just throw forward to gain information but that's 100% personal preference. You also probably don't need that many heli gunships but I just like to have something cheap and fast I can use to exploit a break and kill backline shit.
A lot of this might change with the patch, though. I hope it does.