>>712946506
I really wish I liked TP more. But I genuinely feel like these moments weren't earned by the end. Ganondorf's insertion as the final antagonist is super clumsy and the 4 phases of his boss encounter are really badly paced with the story. It kinda starts and stops and loses momentum several times before it's over.
OoT is way cleaner. You confront Ganon after the game started with having nightmares about him, the second half genuinely shows him having ruined the innocence of Hyrule, and you've been waiting the whole game for it. You go up to the top of his castle and the music builds the suspense. You fight him directly and win, then you escape as his castle crumbles, but right as you think it's over, he tries to take you down within the rubble of his ruined castle, plus the game bridges Ocarina of Time to previous Zelda games by showing Ganondorf becoming Ganon for the first time in the timeline.
All of that is so epic. But in TP the usage of Midna and Zant are way more effective throughout the game than Ganon is, and while they do introduce him in a flashback midway through the game, they basically haven't characterized his evil in the rest of the game by the time he suddenly becomes the main force of evil at the end. For example, what did the Twilight even do to the "World of Light"? I can't tell. It just kind of scared some people in Hyrule Castle town but Link cleared all of Hyrule from those Twilight Zones before the game even got started, so you're just left with a plot that lacks any threat here at the end, and it's completely isolated to Ganon, Link, Zelda and Midna fighting "in private", unbeknownst to the land they're supposedly trying to save.