>>3847947
>reverting all the character development
I don't know if this is controversial or not, but I would gladly revert inifnite amounts of "character development" if it meant I could preclude my friends and allies from losing their loved ones forever and half the world getting destroyed.

I think getting the ability to revert all this and then insisting "NO! MUH HECKIN' CHARACTER DEVELOPMENT" is really weird, especially when you could just put down the controller. But then you wouldn't be much of a hero, would you? I think that's kind of the point.

>>3848975
this is the exact same issue I described above in a different wrapper. You seem to treat the destination as the point and not the journey. That's generally retarded, but especially in a video game WHERE YOU CAN ACTIVELY EXPERIENCE BOTH ENDINGS. That was kind of the whole moral of the story—nothing changes just because you suddenly find out the game isn't "real". Because none of these stories are real in the first place. It's the feelings you take from them that matter. And if you choose to only take negative feelings because "none of it mattered", that says more about you than the game and/or movie.

The DQ movie cheekily embraces the fact that these stories ARE extremely simple, childish tales that are only "wastes of time" if you think they are. And you unwittingly decided to prove their point, lol. If a last minute twist is suddenly enough to make you decide that the previous 100 minutes were a "waste of time", you're kind of a clown and not the kind of people they make these games for.