>>536374961
It actually is a 16:10 monitor, but I'm playing the game in 4:3 and cropping the pillarboxing out of my videos, like >>536377610 said. (He's not me, but I spam enough images/videos here that I guess everyone knows I'm a 16:10 chad, although it may sometimes look like I'm a 16:9 pleb because I'll usually crop the letterboxing out of games that run in 16:9.)
This game does run in widescreen (pictured), but this stretches the 2-D things (i.e. the HUD and the menu) as well as the cutscenes, which annoys me.
There is a widescreen HUD fix, but at some point I decided that I refuse to use it because it's not hosted in a sane manner. (PC Gaming Wiki links to a Steam guide containing a dead MediaFire link. It was re-uploaded to fucking Google Drive of all places, and this information is only in the comments at the bottom of the guide. Checking the page again right now, I see that Steam even removed the Google Drive links, which have now been re-posted in a mangled form to circumvent this. I can only assume it's for legal reasons, e.g. that it presumably contains resized versions of the game's textures or something, that it's not just hosted on literally any mod site or git repo. But I saw that shitshow and, as an impotent act of protest against this idiocy, just chose to run the game in the aspect ratio it fully supports.) Additionally, and more importantly now that I think about it, this widescreen HUD fix still wouldn't unstretch the menus or the cutscenes. So why bother?
If that's too much to read then here's the TLDR version:
>4:3
soul
>wide
soulless