I wanted to try GURPS for a sword and sorcery dungeon crawling survival style game I'm preparing, focused on regular death and gradual exploration. GURPS looks great since I like its underlying mechanics, I think it lends itself well to resource management and deadly combat, and new characters look easy enough to make. My problem is, *I just don't get* how to use the system. Like how do I take GURPS and actually make a game out of it?

Is the idea that I curate a bunch of traits, skills and equipment that are to be used in the game, and sort of make a "GURPS powered system" that way? Are there any resources that would help me understand the idea here better?