>>723236334
>except it takes 3 times more effort to acquire...
I don't think anyone expects any of those rings to stay in the game
Simply removing Health/Focus on hit was an obvious win, there are still plenty of balance issues to fiddle with but it's not as if those didn't exist on release, they just didn't matter when certain affixes were as silly as they were

I'd be interested in which aspects of the game you think are FUNDAMENTALLY broken because I wouldn't count the Heal rune being wayyy too good and certain rings being ridiculous as fundamental problems