>>543709054
>World firsts were mostly due to player preference
as long as the job is viable, that's exactly how it should be unless you're a parsefag or speedrunning (people who shouldn't be catered to anyway)
some jobs made it much harder than necessary and were indeed a detriment, but that was only a couple of jobs, and guess what? that still happens now
>Remember the DRK world first statement? "i played DRK because i liked it".
yeah, based
>Now go try to apply that on a regular static or PF and you're only going to be shunned or be asked to swap jobs.
it's less extreme than with MCH in SB, but this never stopped and is still a thing. take the current tier, most people don't want a MCH or SMN in M6S unless they're really good and consistent, when you could easily switch to another job and help a lot more. sometimes it's not even because of the meta, someone just happens to play the job you wanted to pick already
you can play every job, and while the gearing system and lockouts are shit, every role has more jobs now, jobs have never been easier, and melding is even more railroaded, so there's no excuse.
>devs are paid to solve community problems, I shouldn't have to deal seeing the job that I want to play locked out of PF because devs won't do a good job. The problem is that oversimplified everything in EW to casualize the game.
they DID solve the "problem". the current job design and combat addressed everything people criticized about SB.
you got what you asked for, now was it worth it? I think we both agree it wasn't, but you don't get to shit on the devs, you got exactly what you wanted

just one correction: there were exceptions to the community mindset, like picrel. BLM had the highest DPS during all of SB, but it was the hardest to play and worst to prog with, so it was very hard to join a static or PF (which was the case until they made the red WHM it is now)
yet they didn't complain 1% as much as NA/EU WHMs did, even though WHM was fine