6 results for "fa73aa715d3993780f0ef5449aac4da0"
>>539065475
I think it shows why Torishima used Dragonball has a reference.
Demon slayer dialogue makes me understand how insanely powerful and untouchable this guy is but at the same time I have trouble believing both fighters are actually moving around the area to dodge attacks. Meanwhile dragon ball don't need dialogue to show us that Goku has been holding back the entire time, Goku's smile and Tien's face says it all.
I understand that both fights narratives are different but I feel like demon slayer dialogue is just there because the autor don't know how to show them properly.
>>149945835
>Superheroes are not "LE WESTERN DRAGON BALL"

It would be an improvement if it were. I say with no fear of being wrong that DB has the best action panelling and choreography ever made.
>>281079416
>CHADgon CHADall
Yes.
>people saying Dragon Ball fights are bad
Show me a comic (or manga) with better fights
>>280125981
I've read 1000s of manga myself all the way back to some obscure 60s gekiga title, and I can tell you that Demon Slayer is an objectively, truly to honest bad manga. It does a lot of things wrong with action and they all read like a storyboard tailor made to be animated.

Gotouge is very bad at panel composition and making panels flow into one another, and he's also not good at conveying fluid motion. I shit you not, if I didn't know the one on the right is from 2019, I would have thought this was a manga from the 60s. Gege's art is also pretty bad but he knows how to use space and make panels flow. When characters fight, there's clarity which is a dealbreaker for me in battle shounen. There's a reason why Demon Slayer didn't sell well for 3 years until the anime came and bailed it out. It's like Saint Seiya all over again (but Saint Seiya was at least creative).
>>279735240
Simplicity (and being a gag comic artist) was Toriyama's biggest strength and the secret behind his success. On top of his art being stylish, it also had clarity. He didn't over-render the panels, throw 300 speed lines or turn every move into a Michael Bay-tier explosion. He lets the motion speak. He's one of the rare artists who thinks like a director.