Who would work best for a monored flying men deck?

>Grenzo
+ Cheapest cost, can double as a goad commander in a pinch, red has awful flying men so he can lean into goblin tribal
- His impulse is theft which makes things a little awkward

>Rose
+ Offers impulse and ramp in one, which doesn't need to be cracked right away
- Max of three junks each turn so a super wide board doesn't translate to super card advantage, also this character is awful lorewise

>Smellerbee
+ Haste enabler, wheel-draw means actual cards in hand
- Smellerbee (what a retarded name) needs to actually attack and he's just a 3/3

>Duchess
- Holy shit she sucks so bad