>>96332634
the thing is i dont know how to put this in a simple scalble way.
One handed single fire weapons should do 1D6 damage and need the users sensors to hit.
Two handed single fire weapons have 2D6 and a small aim bonus to counterbalance dual single hand weapons.
Each level of a weapon increases its damage and other conditions by 100%.
So level two pistol does equal damage as a level 1 rifle while being one handed.
How do you think i should make the automatic weapons?
Level 1 uzi with each point of success being 1 hit while level 2 goes two and so on? Something like that?