2 results for "fe39b40b32b86c060da0ea3860f2b126"
Labyrinthus Anon here with the latest update for the game

Core Rules:
>Added the d20 as used dice
>Fixed stuff
->Alchemists starts now with 4 known recipes of their choice plus the recipe for the Catalyst. This should make Brewing Potions and Crafting Alchemical items easier
>Added rules for splashing alchemical items and potions against others in combat
>Changed the Bubbling Concoction, Buttocklicious, Caustic Vial, Cooling Vial, Erectus, Lusting Vial and Udderus to include the new splashing rules. Yes you can cause boob growth to females with potions by using the spalshing rules, but splashing usually can be resisted while drinking not
>Desire Reistance now lasts 2 minutes instead of 1
>Corrected the Entries for the Elegant Dress

Adventure Compendium:
>Labyrithian Tarots are now 20
>Certain cards got changed and/or moved
>Added the Map as Card nr. XVIII
>Fixes here and there

Creature Compendium:
>Added rules for Mobs of weak creatures
>Added the Vampire Dandy
>Moved the Teufel from Demon to Infernal
>Changed the name of Chapter 6
>Added some new variants for the Avian, Lacert and Ferus Sapiens

Updated the Huntress Codex

Updated the Foundry Wolrd which is still at v12 because Monk's Expanded Hotbar has not been updated yet (the others are).
You can play with v13 but good luck having 1 hotbar instead of 3
Labyrinthus Anon here with the second part for the June update. The major feature is the rule for the Hand of the Maker and removal of Dungeon Tide. Now things can get interesting either by dice roll or if you have the impression they are simply too stale and want some variety


Adventure Compendium:
>Added a new rule called Hand of the Maker, to add more variery and unexpectedness
>Added a rule for "multiple environments" aka those places where different environments can technically overlap like a river crossing a forest or hills located in a gloomy plains area
>Changed the amount of prowess loss for traveling through hot and cold environments and added an entry for Jungle and Primordial Badlands
>Improved the description for starting Plot Lines
>Removed the Dungeon Tide for the moment. It will be reworked into other things later on.
>Updated the Introduction to mention the Backstory
>Updated the Plot Line Example section
>Updated the Hall of Sinners Room
>Updated the Unusual Darkness Corridor

Pre-made Adventures: Awakening
>Reduced the amount of determination loss in a certain room since it was too punishing. The scope of the adventure is to elarn the game but not to get obliterated