>>96173058
>Its for telling a story within my world.
But it's no longer just your world as soon as you add other people that can influence it. Think of it like a paradox game: the second the clock starts the players are going to diverge from what's expected to happen, and that's part of the fun

Its fine to explain to the players "the gods are dead in my world" or whatever you want and have the expectation they will follow it, but to say you don't want them to modify your setting is silly because that's exactly what the game is about, unless you have an exact predetermined path you want them to go down. At that point just write a book