>>96794145
TSR 2009 - Monster Manual, pg. 52
"HOBGOBLIN
Freq: Uncommon, #APP: 20-200
AC 5, MV 9"
HD 1 + 1, %IN 25
TT indiv. J, M; lair D, Q (x5)
#ATT 1, D 1-8 or by weapon
SPEC.ATT Nil, SPEC.DEF Nil
MR Std, INT Average
AL LE, SIZE M (6½' tall)
PSI: Nil, Att/Def Modes: Nil
(...)Hobgoblin chiefs are armor class 2, 22 hit points, do 2-11 hit points of damage, and fight as 4 hit dice monsters. Their bodyguards are the same as those of sub-chiefs.(...)
(...)Hobgoblins have the following typical weapon distribution.
sword and composite bow 20%
sword and spear 10%
sword and morning star 5%
sword and whip 5%
polearm 30%
spear 10%
morning star 20%
Leaders will always bear two weapons. The tribal standard will be with a sub-chief 20% of the time. It is always present with the chief. The tribal standard causes hobgoblin warriors within 6” to fight harder, thus giving them +1 on their attack dice rolls and +1 on morale (reaction) dice rolls.(...)"
TSR 2011 - Dungeon Masters Guide, Appendix E:
"(...)hobgoblin(d) (d - includes marine variety)(...) THAC0 18 (16/15)*** For guards and leaders, HD 1 + 1, X.P. Value 20 + 2/hp(...)"
The image is from DMG pg. 105-106.
This all is to illustrate what you can find looking around Advanced D&D, the quality of its content, to motivate you to reference and use it.