Watch your back Overed Edition
Converse about JTRPGs, their translation status, or sessions / storytimes.
Games that don't count:
Fabula Ultima
OVA
BESM
Cloudbreaker Alliance
Anima
Valor
Mekton
The copypasta:
>Japanese RPG Troves:
https://pastebin.com/rnu3nU0D
>Wanna provide raws so maybe we can get a translation going?
You can find a guide here: https://pastebin.com/t4pnDT4K
>Wanna help get more games translated but you know next to no japanese?
Check this guide: https://pastebin.com/LWnc2tmT
>Want some japanese TRPG Tools? Try these.
https://udonarium.app/
https://ccfolia.com/
https://trpg-studio.com/
>Wanna read some replays?
https://pastebin.com/Jssx8zD0
>Discord server
https://discord.gg/4c9AEczTYH
Previous Thread:
95117089
TQ: What got you interested in JTRPGs in the first place?
actual link to previous thread:
>>95117089
I want to play Stellar Knights but I don't speak Japanese
>>95490340 (OP)I saw the cover of Ryuutubers. I am still waiting for it.
>>95490340 (OP)>>95490782Here's a short partial of what I'm working on for the Stellar Knights redux. I know the intro isn't very interesting, but its going along.
I only just set this design doc up this evening, but I have about the first 50ish pages ready to go, and nearly finished the Flower skills earlier today.
are you sure you want this to be a general? Is there enough to talk about to keep it naturally afloat?
>>95492083It's a thread that surfaces from time to time, has some discussion to see what's happened since the last edition, and then rests again.
Not every general is a 24/7 rolling thread, some are perennial.
>>95490340 (OP)TBZ, someone mentioned it as a cool, underrated setting.
I think I heard of Ryuutama and Double Cross before that though.
>>95492083>Is there enough to talk about to keep it naturally afloat?Is there? Yes, there are hundreds of games and supplements you could talk about, or you could start a translation project, or do some homebrew, or whatever. If you want to start a discussion, start a discussion.
Most people have moved to Discord and transmuted into Discord Weebs, though.
how common is the generic japanese fantasy setting in japanese made RPGs?
>a single pseudo-christian church
>city enclosed by concentric circular walls
>adventurers guild with tiered ranks
>game mechanics exist diagetically
>>95491615Good job on the Formatting. Looking forwards to this. Keep it up.
>>95493310Funny enough, JTRPGs' landscape is full of urban fantasy and people who try to be unique and stand out. These tropes you listed are mostly a slippery slope young and inexperienced authors tend to slide down when they start writing their web novel, but for JTRPG dev? Rarely.
>>95493310The setting and mechanics you speak of have more to do with videogames.
>>95493310>game mechanics exist diageticallyThis is almost the premise of the genre, not an unintentional failure in execution.
>>95492784oh trust me, there is a lot of JTRPGs out there.
>>95493310I guess Konosuba rpg...?
>>95499030it exists... ...unfortunately.
>>95499563Well, good or not, it's based on the Konosuba anime which is a parody setting that has a circular city, guild, rpg mechanics and about two churches.
>>95499563well, its not completely unplayable, but it's one of those cash grab kinda games.
in a smidge of irony, but this is also the closest we have to a translation of Ahrianrhod.
>>95492083/tg/ is pretty dead, it really doesn't take much to keep a general rolling.
>>95493310Pretty much only in cashgrab games that adapt from anime like Konosuba RPG and Goblin Slayer RPG.
Even Sword World doesn't have the first two.
>>95493310>>adventurers guild with tiered ranksDunno about fantasy, but Metalhead has had letter-graded Hunter ranks since release in 1990.
>>95490340 (OP)The pic in OP. I want to run Double Cross some day, though I know the idea of permanently losing your character is probably going to be a turn off to potential players. Still, I got to run Tenra Bansho Zero to a degree of success, so maybe I'll find a group that'll enjoy being virus-riddled mutants
>>95493310The average JTTRPG setting is a modern fantasy featuring superhumans masquerading as normal humans in their daily lives waging a secret war against supernatural entities lurking in the night. Powered individuals are usually totally untouchable to normal humans, but powers are dangerous to their users and overuse either kills you or turns you into an especially-dangerous monster of the week.
>>95504782you basing this almost entirely on Double Cross, Kamigakari, Emo-Klore, Beast Bind Trinity, Night Wizard, and a few others, aren't ye?
>>95490782Is it just me or a lot of people seem to be getting interested in Stellar Knights lately?
villainess lvl99 pdf when
>>95505951>>95505999The giga curse of being the anon working on these, and SMT.
Stellar Knights is coming along smoothly. I've had a fair transcript of VL99 for a while, but it just isn't sitting right with me. (more like, I keep second guessing myself and redoing sections that are already Fine)
I was working on Foundry stuff (for SMT) too, but ended up having to pull a double shift for work.
>>95490340 (OP)Goddammit, I hate how the anime rpg folders are still down. If only we had the trove
>>95490340 (OP)CAAAARRRRRD RANKERRRRRR
>>95509862fucking when, man...
>>95512282Superdimensional Card Battle RPG "Card Ranker"
Essentially, "Yu-Gi-Oh, the RPG." You play a character, build their deck, and have duels ("showdowns") with other characters.
There are three known Card Ranker books, with each subsequent book adding new mechanics onto the base.
>>95512295 is book 1.
>>95509862 is book 2, "Advent of the Six Swords!"
This is book 3, "Call of the Galaxy".
All three were scanned and submitted for translation. At last check in several months ago, the first book is nearly halfway done.
>>95512314methinks the translator for that is caught between various projects, namely Armored Core VI, Beast Bind Trinity Supplements, That, and a few others.
Sorry, is there an SMT trove or am I too stupid to find it?
>>95515123Tokyo conception is in the trove somewhere (and its been in the smtg OP on /vg/ for a while). If you want 200X, you can google it. It's not uploaded to the usual places
>>95515203usually the fan-translated stuffs aren't necessary in the troves.
>>95490340 (OP)This writetup:
https://writeups.letsyouandhimfight.com/bitchtits-mcgee/meikyuu-kingdom/#14
Since then I've been looking into various JTRPG.
BTW god I wish someone translated Meikyuu Kingdom 2ed books already.
>>95519170That TL is ancient, half the stuff there is outdated now.
>>95521994Newest TL ain't that much up to date either.
>>95523192least it's kindof a time capsule, in a way...
now if only CMON didn't hoard the rights...
>>95525487its not like anyone else was doing something with it
>>95526134And now they went and laid off staff/put all unfinished projects on hiatus... we are never getting a Meikyuu Kingdom english release right?
>>95530133well, unless someone starts up a fan translation.
I have a copy of a JTRPG called explorers of the tower of gears about steampunk airships and such. Where would I go to get it translated? Pic related; I've had em in my collection for literal years.
>>95529801We are so fucking back
Any new news or happenings as far as JTTRPGs go in the two weeks that 4chan was kill? I've never been willing to join the discords or reddits or whatever the fuck, so this place has been my only source of information for them.
>>95532978well, other then Sword World RPG Complete Edition being fully translated and the first scenario book also being done, nothing much but waiting on some things to go public, or wait for the Kobold's work.
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the latest thing that was translated (if only for one section) is a replay from the later part of the game's lifetime which has alternative combat rules. There's also another variant combat rules that's being worked on.
>>95534071>>95533036is sword world a good beginner system?
as in for people who have never played before
sword world 2.0 has, like, more than a dozen or so species to choose from and that might overwhelm some of my newer casual players
>>95534468>sword world 2.0 has, like, more than a dozen or so species to choose from and that might overwhelm some of my newer casual playersSolving option paralysis is what pregen characters are for.
>>95534468 No. It's just simpler than DND, which is not by any means a "beginner" system, no matter that is ends up being the first rpg people play.
Ironically chargen seems relatively simple for a, uh, dnd-inspired thing, as you don't have tons of shit to choose from when you've decided your starting character focus
any JTTRPG's out there that replicate the high octane action and dynamic violence of old school anime OVA's of the ninties and eighties?
>>95539127>old school anime OVA's of the ninties and eighties?That is such a comically broad topic that it's akin to asking "you got any action movie RPGs?". Most Japanese RPGs from the 80s through to early 2000s are at least heavily influenced by OVAs because anime and manga are the direct cultural upstream.
What are you actually looking for in terms of genre? Cyberpunk? Mecha? Fantasy? Crime drama?
>>95539318this image as a TTRPG, ok more specifically, I want a game that can replicate something like Devilman Lady, or maybe Genocyber. Ultra Violent anime where you watch it for the shock and horror of the highly detailed gore. I wanna know if this exists so I can use it too run my idealized TTRPG game of my dreams of if im going too have too sit down and make it myself.
>>95539402Nechronica and Tokyo Nova.
>>95539402Tokyo Nova is JTRPG Cyberpunk, so you can start with that.
>>95539402Nechronica's probably the most detailed you're going to get, the entire combat system is built around losing specific subsystems. Other than that the most you're going to get is "location, severity of wound", and maybe shock rules and stacking penalties like Metalhead.
>>95541556>Tokyo Nova is JTRPG CyberpunkNo it isn't, it's Japanese Shadowrun. Japanese Cyberpunk is Metalhead.
>>95523192There's a slightly newer TL of Meikyuu? Where?
>>95530133Not looking good at the moment. I'm huffing hopium, but I'm hoping they managed to get work on the core rulebook at least and it's just the splats that are on ice.
>>95542499>No it isn't, it's Japanese Shadowrun.Yer certain 'bout that?
if ye talking about the "Magicians", they're just hackers.
>>95539127Actually Tenra Basho Zero, while less gory than Nechronica, is probably what you're looking for.
>>95543880how is that? I keep seeing it around but never got into it.
>>95543931It's a feudal Japan-ish setting (with things like soul-based mechas, people having insects for supernatural powers and hokuto no ken zen monks) with your not really so usual over the top manga/kabuki style action and drama, and actually a pretty awesome buddhism theme, believe it or not. And the real thing is that PCs actions are literally fueled by how they the characters is played; you get more dice/XPs the more you are awesome and stick by the passions your PC has displayed on his sheet, with these points given by the whole table during the game itself. Your character actually is troubled by his conflict between his duty with his master and his love for her? Yes, he will be better in combat.
Oh, and you can not get serious wounds if you (the player) don't feel you like it a that time. That's because you get powered up by them - the pattern in which the protag gets more serious the longer and crazier the fight got.
And actually it was made in the ninties, even.
While it is a heavy investment on the GM, at least for the planning of the adventure, the only thing that might not be on everybody's alley is that some archetypes ARE pretty rules-heavy, while the base game isn't. You might want to disallow shit like onmyoujis (who on the other hand are badass spirit builders/summoners on the fly, but they are not noob friendly). I am not really one that likes many older TTRPGS but it's a gem.
can I ask why do the japs love they're 2d6 resolution system so much?
>>95545271Guess D6s are just easier to find than polyhedral dice
>>95544112anywhere I can get it? the mega doesn't seem to have it any more.
>>95545511try Da Archive.
>>95545271waaait a second... That's heavy gear!
>>95545722thanks!
>>95543167>MAGIC IN THE NEURO AGE>Miracles, magic, telekinesis, and supernatural abilities. People at large in the world are ignorant of the existence of these abilities, and science dismisses them as fable. Even if one were to conjure a ball of fire and burn down a house, with the level of technology in the world, people would simply assume it was a new kind of cyberware. But there are those who know the truth of it; that like it or not, magic has arisen in this world full of sufficiently advanced technology.>How it came to exist is unknown, and theories run wild. Some claim it was caused by pollution, or side effects of cyberization or some new kinds of drug. There are even whispers that when the Hazards shifted the Earth away from the sun, it also shifted it closer to the Astral Plane. Whatever the case, the number of abilities that science cannot explain is on the rise.>Vasara derive their power from the Origins, and the blood of those fabled creatures lies in their veins. Vasara channel the elements and their powers affect the physical word.>In contrast, the powers of Mayakashi are spiritual in nature. They see and commune with spirits, who in turn bestow them with power. That power turns to prophecy and mental manipulation, which in turn makes them akin to oracles.>All of these powers tie into the Astral Plane, which like it or not, does exist. The philosopher Jung once described such a realm as "the ocean of the collective unconscious," and in that ocean exist islands, other worlds, that spirits, fae, and other creatures of humanity's darkest imaginings inhabit. But as to what this all means for the world... who can say?It takes five minutes skimming the fluff section to find this. Not to mention the section immediately before this talking about the eldritch monstrosities crawling out of the giant hole in Kamui Star.
What's with the awkward feigned accent, anyway?
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>>95530469No one fan translated it iirc
>>95530190Is there another edition since the 2018 revised one? The text-dump translation wasn't "that bad" but I think people want fancy PDFs and supplements...
>>95532978- Shin Megami Tensei TRPG Devil City Tokyo 200X's 3rd Supplement: THE MAKAI SEFIROT is nearly complete. Might release it today, or later this week.
- The Stellar Knight Redux is coming along.
- I have some workable drafts for Disgaea TRPG articles. The more I learn from them, the less I'm convinced there's actually a complete game from the magazines though... Playable maybe, but certainly missing a lot.
>>95530469First you need to digitise the text so that people can work on it without having their own copy. Photos are workable, but a proper book scan would be ideal. The PDF share thread can tell you all about that. That is assuming it hasn't been put on Bookwalker or already pirated on X3DL or something.
Once you've got a shareable version of it, you have three options: Find people who know the language and are willing to stick with it (the number one bane of fan translations being the translators doing 3/4 of the player-facing mechanics then getting bored and wandering off); Learn the language yourself and do all the translation work; or beat it with machine translation until something mostly intelligible comes out the other end.
>>95545271Because it's almost impossible to find polyhedral dice in Japan outside of a few specialty stores.
>>95545813correction: Hackers that can HACK REALITY!
>>95546586What? Lmao? Are you living in the 80s or what?
There are plenty of places in Japan where you can buy strange and unusual dice. Most games prefer 2d6 because they grew up with it, ever since the 80s and 90s, before other dice got popular. Many authors grew up with 2d6, so they would still prefer 2d6 as they write games these days. There is no way it is "impossible" to get other dice in Japan because, just using your brain and thinking, their most popular game is Coc, which uses various dice, not just 2d6.
I'm planning to run a sword world 2.5 oneshot to finally start weaning my group off of fucking 5E, ideally before they et fixated on fucking Pathfinder 2E. System seems very solid [I'm fond of these dice curves] and intuitive once you get over being spooked by tables, but I could use some advice.
Currently I just have a plan for a short series of combat encounters, 2 minor ones and then a bigger boss encounter, aiming for just starting characters, keeping it simple.
I really don't want to be stuck in 5E hell anymore bros, help me out here.
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https://archive.org/details/MeikyuuChronicles
https://archive.org/details/MeiykuuKingdomCityAdventures
https://archive.org/details/2007-baroque-campaign
>>95546586They're 500 yen on Amazon.
>>95549886Sounds alright, take for example the scenario on CR I, that has like 4 combats in total, but its divided on 2 sessions (tho its short enough you can do it in one).
Also i suggest to use the pregen characters if your players get confused with too many options. There are like 20 or so races/classes (not counting Barbarous races), so it could be a bit too much.
new SMTX supplement has been translated.
>>95554023Hell yeah. Love me some SMT. I am desperate to get into a game.
>>95551976'e ment at the time.
There was a load of 6 siders in Japan... ...partially due to the Yakuza.
Here's a scan of the PriPara tabletop RPG that came out last month, including the cards and other doodads
https://mega.nz/file/rsE2RCRJ#UzjJf7dL7U-M-9mtsMwoiRZ0YWfbtPs7OzAgroiz1sw
Also the same book run through Google Gemini
https://files.catbox.moe/a633oy.pdf
>>95559398Fabulous.
I also have something to share, my current PDF for the Stellar Knights redeux;
https://drive.google.com/file/d/1R_BIbx7WBewAO_Hn0DIi3GB0CDyHJur2/view
>>95558947whats that from?
>>95559817Metalhead Maximum. It's the super special power armour for Future NYC's all-female SWAT unit. There's also Japanese-made knockoff of it that's much more player-obtainable, but much less feature-rich.
>>95554023Looking forward to reading it, thanks for the translation
dunno if it helps, but a Sword World video game is in the midst of being translated. Just hope the programmer at the charge doesn't burn out on it.
>>95560838that sounds rad as fuck
>>95560838forgot to ask, in last post, is it translated or no?
>>95563999Technically yes, everything except the magazine articles has been done. but it's all machine translation instead of a proper one.
Should be intelligible, though. It made sense to me when I did it.
Mega
/folder/Zp5kyYCR#zfKbGu272A7KDemW2Wu0sg
>>95564106>/folder/Zp5kyYCR#zfKbGu272A7KDemW2Wu0sgany edition you prefer or recommend?
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>>95564156Maximum's the frontrunner for me, but most of them have at least something you'd want to steal.
MH1
Lots of adventures, and the only significant source of fluff for non-North American areas
A classic 90s pile of disparate subsystems (two different damage systems, two different hacking systems plus a pair of minigames, etc.)
Line was cancelled before the combat supplement was released, so combat specialists don't have much in the way of toys
Setting is the classic "post-apocalyptic wasteland full of wacky gangs and mutants, dotted with the occasional mega-city". Unless you live in Australia, then life is pretty good.
MHM
Massively chopped down the NPC statblocks so you're going to have to make a bunch of your own if you want a wider variety of mutants
Psychics are now a proper character type instead of being tacked onto the network rules, and a new category of items is added that are super-advanced tech developed on moonbases that let you do things like shoot down incoming missiles with a pistol
All the missing stuff from the 1e combat sourcebook got added to core, so you get to have all the advanced cyberware/bioware rules etc.
Simplified the profusion of subsystems to make the game easier to wrangle.
Setting has advanced to have megacorp terraforming attempts start working, so a new wild west expansion phase is on. More hopeful than 1e, but still has room for the classic style of play
Exercise extreme caution with the freer lifepath system from the supplement, it's very easy to break it over your knees
>>95493293Looks like a Ghost In The Shell/Alita cyberpunk set of rules huh? With some totally not gantz-inspired stuff? Which core rules is it talking about? d20 modern?
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>>95564232MHE
Moved away from in-universe time measurement to the "n times per scene" type
Adds mutant PCs, but as a very obvious "you like Shadowrun, right" ploy. Also adds secondary classes
Has a bunch of rules for things the other editions are missing, like underwater operations and playing trader
Has an advanced skill challenge system lifted from Gun Dog Zero (IIRC)
Setting advanced again, separating the Hunters (PCs) from a single block of general-purpose mercs to the small-settlement-aligned Good Hunters (the PCS) vs the megacorp-aligned Bad Hunters. Not a fan of this development, personally.
MHd20
Don't bother, it sucks. Look at the cover art and maybe the opening manga, but I can't think of anything worth stealing mechanically. It's not even fully compatible with other d20 system books.
Personal advice is to use Maximum as a base, then steal shit from Extreme and MH1 to taste.
>>95564237>Which core rules is it talking about? d20 modern?Or 3.5, it's supposed to work equally well with either.
You're not going to get much Gantz from it though, despite that book coming out in 2008 it only uses the original 1990~1995 content as a base (probably because that's all that Hobby Japan owned, the later editions are FEAR).
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a QA book for Sword World RPG was just translated, should help with trying to understand the game, in a way.
>>95567464>enough FAQs to fill a bookI thought this was an Exalted 2e specific issue, and SW was simple. Is this just a short pamphlet instead of a full-length book?
>>95568171It's a follow-up supplement for the complete edition.
>>95564239Hrmm I see, I'm actually quite interested from what I've read you mind if I ask for your discord or some way to contact you and extract more info about this stuff?
>>95569709_scoria
Not sure how much more info I'd be able to provide beyond what's in the books though.
Summoning b/x Lodoss bro, where are you and how does your mp system work
>>95570690the original Lodoss campaigns ran BECMI, not B/X.
>>95564239y'know I forgot about Metal Head because nobody was working on it... ...guess this means that there may be people working on it now?
>>95574324That was my hope with the MTL, that it would attract the attention of somebody who actually knew what they were doing. Since I'm no good at advertising all I've done is occasionally post the Mega link periodically since I finished it in mid-late '23, though.
Is this Sword Art Online TRPG at https://booth.pm/ja/items/4443472 official stuff or itโs just fanmade?
Just found it today and considering buying it.
>>95571352No it didnโt. Youโre just some fag on the internet who has never played either b/x or becmi, and will most certainly never play lodoss. In the meantime, Iโm Ryo Mizuno and I play it everyday, in every way, in any system I want.
>>95580630Mate, they played BECMI. Japan never got B/X.
in tangently related news, for replays for SWRPG...
>>95582010There's a timeline of the time about Sword World and Lodoss World in this whort vod
https://www.youtube.com/watch?v=AuOCNXGFJ38
To make it short, Lodoss was played first on Red Box Basic
Then made into it's own system when TSR didn't cooperate
And later inducted into Sword World
>>95582010How is Sword World? never looked at it.
>>955839742d6 + mods, multiclassing, has that sorta OSR feel. There is a reason this game sold more then D&D in japan.
>>95584296>There is a reason this game sold more then D&D in japan.Yeah, TSR pulling the plug on Basic without Advanced having managed to gain any traction basically handed them the market.
>>95584392well, Japan did get aD&D... ...but only aD&D2e.
>>95584296 (cont)
if anything, the most daunting thing about the game are the power tables. You attack for a given power, roll d6, consult the table score that much damage. and if it's a crit (usually a 10+), you roll again.
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Does anybody have any TRPG rulebook for SMT?
I want to know how they translated the gameplay to pen&paper.
>>95593590there's two, there's Lionwing's official translation of Tokyo Conception, and the fan translation of Devil City Tokyo 200X.
>>95593590Which one?
You can find Tokyo Conception in the share thread (or in the OP of the /smtg/ general on /vg/). I think what's uploaded there is the 1.0 PDFs (no bookmarks & some errors that were fixed in the 1.1 version)
For the latest edition's fan translation, you can google "Devil City Tokyo 200X" and find links to that edition in youtube comments (it's also in past threads but you might need to go back a bit)
>>95593656>>95593669I will check /smtg/, thanks.
I don't really have a preference for the game, the more the better.
>>95593690They're both fine as their own editions. Tokyo Conception can be viewed as a "basic" version of what became Devil City Tokyo (SMT X).
Tokyo conception is fairly limited to the Vortex World and Nocturne in general. The focus is on (Demi-) Fiend PCs and Demons, with Humans largely as an afterthought/stapled addtion.
SMT X is set in SMT 1/2 (modern, investigation / occult action genre) and focuses on Human PCs (though supports all manner of Demons and the most recently supplement translated re-introduces the Demi-Fiend class).
It can be seen as the "Advanced" edition, due to how many more systems and data lists are provided, mostly as optional rules, across the ~6 years of support it received when it was in-print.
The two games use most of the same underlying maths and formulae so you "can" convert things between them, but I mostly just recommend X unless you LOVE Nocturne or want "less" of everything to not overload.
I did a quick skim on Double Cross and the numbers make it look crunchy. I'm trying to wean my group off DnD so is Double Cross worth a read anyway?
I'm leaning to Tenra Basho Zero, Dracorouge, and Double Cross.
Sword World is on my list too but haven't given that a read yet.
>>95594177Game's kinda simple, it just gives you a LOT to work with... ...and only a fraction of the supplements have been translated.
>>95593782I'm just waiting on the supplement that happens to have DEMONICA armors.
>>95593782>SMT 1/2 (modernIs it only set before the SMT1 big twist?
>>95594177I ran a game of Double Cross around a decade ago and found that it was quite fun. There's shenanigans to be had with mixing powers, which would probably appeal to munchkins/D&D powergamers. We had a Pureblood Hanuman who, by the end of the campaign, could never go anywhere in initiative but first, rolled with a bolt action rifle with a poison grenade launcher, and had a Sonic Attack with stacked powers to make it impossible to dodge and crit ridiculously easily. Anything he shot was basically smeared, first turn, which mean lots of smaller enemies. Conversely, we had another PC, Pureblood Chimera, who just stacked all her EXP into Dragon Scales, Mars defense and some other stuff, so she would just tank anything thrown at her that wasn't designed to just handwave away her armor, and protect her allies without fail. Problem was, unlike the Hanuman who could dish it out and avoid it, she was so slow because of her stacked defense that she could never hit anything, which frustrated the PC to no end. Other PCs experimented with Cross and Triplebreeds, and were able to do some cool stuff, but it wasn't as crazy as those two got. Ultimately it's not super crunchy, but it does give you a lot to chew on if you're willing to go through every single power to find out what works best. I also really liked the idea of GM EXP, so EVEN YOU, YES YOU, can experience redlining your gyaum [Spoiler]but I never really got the chance to use my own PC as much more than a glorified NPC, nyoron. [/Spoiler]
>>95505114Look, if you have 4 examples off the top of your head, itโs fair to call that kind of setup โaverageโ. Although I agree anon could be a bit less specific.
>>95597853I'm not sure a Demonica proper appears, but the final supplement does add data for forma, comp apps, and polar (/other harsh) environment rules.
I try not to jump too far ahead (currently on the 4th of 6 supplements). This supplement features more from the Persona, Soul Hackers, and Devil Summoner series, set in Devil City Tokyo/ Modern times (it even features the Last Battalion from Hellsing which is very funny)
>>95597952The default setting is the "parallel timeline" type, so "Devil City Tokyo" is indeed an offshoot of the events just before Tokyo Martial Law. That being said, it easy segues into the SMT 1 & 2 events, and most of the supplements are set in specific points during that original timeline (Diamond Realm, Tokyo Millennium, Makai Sefirot, Ragnarok)
There is also another provided setting, which is a catholic private school for all your persona/high school needs.
>>95598602>most of the supplements are set in specific points during that original timeline (Diamond Realm, Tokyo Millennium, Makai Sefirot, Ragnarok)Finally, I too can sit upon the golden throne of spinoff of spinoff of remake.
>>95598705He has an NPC / Contact entry in Tokyo Mil's supplement
(the contact "system" is quite strange, especially when it throws in entities like Shub Niggurath who are basically depicted as being so hard to meet or calamitous... You can only get the feeling they can appear in Visions or something...)
Belphegor
"Ohh, can't you hear that voice?"
โDescription
A Fallen guarding the Factoryโs watchtower. He is characteristically depicted as sitting on a toilet.
Contact: If you're able to enter the Factoryโs watchtower, youโll meet him inside.
Background Info: A Demon of invention and one of the seven deadly sins in Christianity, representing โsloth.โ Originally an ancient god worshipped in caves and crevices, his name is linked to figures like Baal.
Keywords: Invention, Pestilence, Sloth
>>95598723>in Tokyo Mil's supplementDoes that one also cover the post-bombing pre-reconstruction bunker-filled wasteland that Giten MegaTen's set in?
>>95598772The Diamond Realm supplement actually covers that period best. Tokyo Millennium does mention the pre-construction, but focuses more on the "things are starting to get better" -> "construction" -> "finished" -> "oh shit wtf is the senate doing" events;
While Diamond Realm covers the dimension of the same name, it also talks more about the pre-flood, post-flood, rise-of-messianism (which is before the "things are starting to get better" period).
Diamond Realm:
[1] The Blank Period
[2] The Rise of the Messian Church
[3] The Basilica & The Great Flood
[4] The Age of Restoration
[5] Tokyo Millennium
Tokyo Millennnium:
โ [1] The Age of Restoration (The Eve of Its Establishment)
โ [2] The Millennium Construction Period
โ [3] The Era of Stability
โ [4] The Emergence of the Messiah
โ [5] Zayinโs Rebellion
โ [6] Zayinโs Reign
>>95598780while I know that it'll be a bit for the Ragnarok supplement to drop, but yeah, keep up the good work, can't wait for the Stellar Knights core to be finished.
wonder how the translation for Dark Blaze is doing?
>>95601124Stellar Knights is going quite well. I just need to do the Director's (GM) section, the Replay, then auxiliary things like the index and character sheets!
>>95603862It wasn't really started yet, just scans and a few roughs iirc
>>95598178if only we had more of the supplements but eh...
>>95550896now this is interestin'
c4
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a scenario book for SWRPG has been translated.
>>95490340 (OP)I've had a good experience with Magius EVA, the Evangelion TTRPG. It defined itself as a 'Table game' more than a TTRPG or Boardgame, is that common and are there more systems like it?
>>95614633Dunno if there's really much of anything of the Magius system that has been noticed by us, unfortunately.
I'm stumped on that... ...also your post just alerted me to it's existence, also, didn't know Trotti translated it, so there's that. (He also translated the Lodoss BECMI replays.)
Anyone know if the Kamen Rider tabletop game Masquerade Style ever got translated?
>>95615554 (Cont.)
After some research, I found out that the Magius system is pretty much FEAR's SRS system before the SRS system. And was only used for franchise games.
>>95538371and then you have things like the Natural History world guides for "Schools" which kinda serve as this game's subclasses, also other classes that are found in various other books.
>>95604616Hey, hey!
Do you happen to have a translated sheet for Stellar Knights? I wanted to try it and between my weeb-tier Japanese knowledge and online translators I've managed, but I can't format for shit and can't make the sheet work...
Thanks in advance!
>>95545794we eventually have to make a new trove some day...
>>95626221I only just finished the 99% PDF Sunday morning, then I spent the whole day away for Mother's Day!
If I get time at the office today, I plan on messing around with that
>>95631102No problem! Thanks for all you've done, and for finishing the translation hahah. Like I said I was coasting by with shitty language skills and google translate, having a proper translation is way better than anything I could've done.
So keep cooking.
>>95632619Greetings, I actually finished the sheet/card just before lunch.
https://drive.google.com/drive/folders/1sh0vNt0LBkQdQwqyunYzJUHCQInFQJ6u
>>95632717By the way, and this will be included in the PDF when its done-done, I am putting a "bounty" on the supplements in the form of session reports.
So if anyone plays, please be sure to share how your session went. If enough people are/have played the game and want more, that's how I'll know :)
>>95579559This one i fanmade I believe, but it has some cool ideas and mechanics at least.
And THERE WE GO, Stellar Knights has been translated.
G-Drive /file/d/1R_BIbx7WBewAO_Hn0DIi3GB0CDyHJur2/view
>>95642191Thanks dood. Now to see if I can find a group willing to play this, cause this looks fantastical
>>95642804justafew minor errors here and there. should be ironed out in a smidge.
>>95642191what is this about?
>>95648382It's a game that primarily focuses on pair-roleplay, coining itself as an ensemble drama. Each player makes effectively two characters, one to be pair to the player on your right. So if there's 3 players, there's 6 characters (3 pairs of 2).
In the typical Japanese format, people take turns acting out basically full-improv scenes, playing out their favorite types of character tropes and dynamics (the bubbly girl with a stoic guy, two idiots, maid/master); with the aim to make the "audience" (the players who aren't the pair acting) laugh, cry, cringe, or even frustrated. Eliciting emotion is kinda the goal, and when an audience member is moved they can throw Bouquet chits at you. (This is a simple meta currency usable in the climax battle)
The combat rules are fairly unique in how they tie in all the flower and color languages, into the themes of hope, despair, wishes, and the Embraced/Eclipsed (mind controlled) foe trying to unleash the Devourer Of Worlds. The enemy and "Stage" itself have their own skills and routines to keep players always on their toes and using their skills creatively (unlike the earlier segment, this creativity is not improv-based, but actual mechanics)
>>95648688so pretty much something akin to Dracurouge in terms of feeling, but gameplay is different.
Is this a decent-enough summary?
>>95651713It's commonly pitched as "Revolutionary Girl Utena, the RPG." RPing duos are core to the experience.
>>95653209Well, there's also that.
Can someone that knows a bit about Anima please explain to me what the purpose of the Paladin and Dark Paladin classes are? At first glance they just look like different flavors of Warrior Summoner, but they hyper specialize in only a single part of summoning, which seems like it defeats the purpose. What's the benefit in only being good at Control or Banish?
>>95660334>Can someone that knows a bit about Anima please>Games that don't count:>Fabula Ultima>OVA>BESM>Cloudbreaker Alliance>Anima>Valor>MektonNope, it's Spanish so this isn't the right thread.
>>95660392I wasn't going to start a new thread for this shit.
>>95660334>What's the benefit in only being good at Control or Banish?Directly from AD&D. Good clerics turn undead, Evil clerics control them.
>>95660420Generals may be the prime method that obscure games maintain a presence, but the idea is that if you don't see a thread that covers the thing you want, create one.
Metalhead image to be at least partially on topic.
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and some news from the Sword World front, the last of the World Guides from Sword World 2.0 has been fully translated. Albet this world guide is just for games set in the Magic Civilization.
>>95663032So they're done with 2.0?
>>95664207there's Four Campaign books (Eternal Empire, Cursed Land, Magitech Angel of Karzoral, and Mist Grave), Three Scenario Books (Scenario Challenge! Magic Sword Labyrinths, Wind Clouds, City of Voices, and Dragon Raid Begins), 10 Novels (two of which are Dragon Raid related and come with Scenarios), and an absolute messload of Replays left to be (eventually) translated.
Maybe also the box starter sets, two board games, and the Kinetic Novel is we're lucky.
>>95665047and I mean a MESSLOAD, so far, only... 8 of them (well, one extra from a magazine) have been translated, a a few of them double as supplements.
>>95665174Kind of a surprise none of these got an anime. Though I guess it'd be kind of a copyright clusterfuck.
Well, outside of the KN based on one of the replay series (Tanodan), there is the DS game based on one of the novels (which did get translated, said Novel).
said DS game well... ...the lead translator isn't exactly fond of it, saying it's a very VERY stripped down version of SW2.0...
...though, right now, said Translator is working on a few other books, and the PC-98 game based on SWRPG.
>>95665174 (Cont.)
though, in comparison SWRPG has fewer replays and SW2.5 has SIGNIFICANTLY fewer replays.
>>95648688Interesting thesis statement for an RPG. Do you think it could be partially used to kludge together a Fate/Stay Night TTRPG?
>>95669758That's an interesting premise, since it share many parallels actually.
You've got pairs fighting towards a means of granting their wish, while also featuring many "daily life" scenes between the masters and servants.
I'm not the most knowledgeable about Fate, but from what I know the true answer is "no." You won't be realizing any of the broader overarching themes, pairs working together for now, but have to contend with the fact that there's only one grail (or something). Technically Stellar Knights pulls from all potential earths, timelines, and dimensions; so "heroic spirits" could be a real thing though.
The game is also not really a bloody struggle (and takes pains to describe there being no ill or physical effect of any kind as a result of Stellar Battles), doesn't have a focus on mystical arts, magic, or the like outside of describing them as such.
So, kludge indeed my good sir. Depending on what parts of Fate are important to you, how much of the lifting you want to do yourself re: altering the system to suit, the answer kinda ranges from "absolutely" to "hey wait this isn't fate"
>>95671582I was thinking of lifting from it to hit on more of the master/servant dynamic and narratively/thematically-driven battles. I'd probably need to add some additional combat crunch in, but Fate tends to play fast and loose with things like stats and hard capabilities anyway.
I'll have to give the Stellar Knights book a deeper dive, but I think there's a lot that I could probably use if I squint hard enough.
>>95672391There's also Kizknights that's kindof like that, but that's more ghosts and mortals.
Notepad translated that one.
>>95672423Interesting, I'll check it out too. I appreciate the recommendation, Anon.
Anyone have Kill Boss? It's a comedy about killing your corporate bosses.
https://killboss.amebaownd.com/
https://booth.pm/ja/items/1157124
so I asked about about his here game and it's said to be pretty much mecha musume dragon terminators sent back to the year 2030 to defeat the mecha dragons and save the world.
also supposedly related to the guys behind Stellar Knights (and Revulture).
>Double Cross
>Kamigakari
>Tenra Bansho Zero
>All have "push your luck" mechanics where you gain great power but if you overextend you die at the end of the sessions
Is this a really common Japanese TRPG thing or did I just luck out by reading 3 RPGs back to back that have these very specific mechanics? It's kinda odd how specific it is, since I can't recall any anime offhand that features that sort of "in danger of losing control" thing and pushes it on all the protagonists.
>>95679494I don't know about tabletop rpgs specifically, but it's a pretty common anime thing where a character pushes themselves to the point they could very well die or end up overwhelmed by their power. So I presume that kind of thing is in emulation of that kind of storytelling device.
>>95669758From my superficial reading of Stellar Knights the problem would seem that you're kinda supposed to be in love already (well, have found your soulmate or something), while in Fate it's absolutely not clear from the start, and you can easily not end up with the servant being anything like that.
That being said, it would pretty cool.
>>95679494>I can't recall any anime offhand that features that sort of "in danger of losing control" thingWell, you clearly doesn't watch anime then because some of the most famous normalfag animes have that shit.
>Naruto>Bleach>Hunter X Hunter>InuyashaIt's so common that kids pretending to have hidden powers is a classic teen fantasy in school settings.
>>95683271the classic Chuuni behaviours.
>>95660334Wrong thread for it, but here's a simple explanation โ getting good at all aspects of Summoning takes a shitload of fucking investment and you'll be approaching double digit levels by the time you're decently good at all of them. Hyper-speccing into a single form of Summoning lets you get good at your one job right from level 1 and reap enormous benefits if you know how to leverage your Summoning.
>Specced Summon? You can bust out Strength Arcana at level 1 and make the DM mald by oneshotting the adventure's main antagonist.>Specced Control? Encounter balance goes out the window, every monster is now fighting on your side.>Specced Banish? Entire encounters can go poof with a single good mass-banish roll.>Specced Bind? Close enough to pokemon master, you can keep an encounter's worth of monsters in your back pocket and unleash the horde whenever you feel like it (fucking run).
any other japanese system with art like this?
>>95689127That's just BECMI D&D Rules Cyclopedia (JP version).
...maybe not so much that style, but I know a certain Kobold is working on Dragon Half.
Have any of you actually played Double Cross? If so, how did it go for you? It seems like a really specific type of game and I'm wondering how it actually worked out in practice. I have 0 experience with any TTRPG of its sort.
The idea of potentially losing your character at end of any given session is interesting, but has it ever actually happened for you?
>>95690105it doesn't have to be set in japan, game has a lot of lore and stuff for something simple, try not to go TOO too overboard on powers else burning a bunch of your Tituses.
also for shenanigans, run something with an Ouroboros Syndrome. You're enemies will never see it coming... ...neither will you.
>>95690105I ran two campaigns, around a decade ago, and it was quite fun. The gameplay structure of scene-to-scene rubs some players who are more used to freeform adventure design the wrong way, but the ability to combine powers was quite fun for both the powergamer of our group, and the guy who wanted to tank every shot, ever, forever, and also never let anybody else get hurt.
Ultimately we only really came up to the border of losing a PC to the gyaum once, but it was the penultimate scene of a story so I let the Player keep playing him, just leaning on them to play him more increasingly unhinged (and we had a bullshit anime moment where his little sister Lois brought him back.). Too much of a pussy to actually kill a PC that way I guess.
>>95689430>That's just BECMI D&D Rules Cyclopediathat I know
I tried looking through sword world, but there wasnt that much art at all, much less the manga-inspired one I was hoping for
>>95694585>>95690105I dunno if long-term play changes things, but just running it with the pregens and the sample scenario crumbling days, it seems like that combat in this game is rocket tag with glass cannons. PCs can easily get one or two shorted, so resurrection and having tituses to use seems like the best final line of defense. Since the bosses get tons of dice and high attack power, dodge or staying out of the bosses range is incredibly important. That's how it felt like in play to me, so make sure you're into that. I don't really mind though, because it's dramatic as fuck, turning loises into tituses mid match for clutch revives is edgy and cool. Plus players get the XP so dying or turning into a gjaum isn't THAT important, relatively speaking.
>>95695445least it's interesting.
>>95665247They can't all be Lodoss.
speaking of, a video droped y the translators of Sword World about the Lodoss TRPGs.
https://www.youtube.com/watch?v=7Up8DQ6Mgoo
to summarize:
BECMI D&D -> Lodoss Companion RPG -> Lodoss Island RPG -> Sword World RPG Lodoss Island Supplement -> Lodoss RPG
>>95672434also to point out that Kizknights is by the same person behind Princess Wing, if that counts.
>>95499173>buy this wanting a system where you buy skills with points, gain xp from eating different food and level up different classes>it's super water downed>nothing like the source>not even the same element systemI hate my life.
>>95717833Sorry for your loss... Goblin Slayer TRPG is the better of the games translated by Yen Press.
>>95665212There's also a few replays that have a sorta priority of sorts, namely Barbarous Royale (an introductory replay on playing as Barbarous), Ashraut's Infinite Workshop (A replay and supplement involving a campaign of gathering materials and using them to craft stuff, and Monster Hackers (A replay focusing on capturing and taming monsters, also maybe a few guidelines about adjusting monsters to various levels of difficulty)
Other notable replays include the Dragon Slayers series (focuses on AL16+ characters), Runewalkers (all players are Runefolk), and Priest! Priest! (All players have the Priest class).
oh? the potentiality of this also being translated has been noticed. Pretty much an SNES version of the aforementioned PC98 game.
now THIS is a curiosity.
A Satasupe X BakaTest collab.
>>95729165 (cont.)
Context: https://camp-fire.jp/projects/811207/view
>>95660972Honestly, I never ment for this to be a general, but just went with the flow, if ye will.
>>95508513Here's hope for ye.
>>95564106hope that Metal Head stuff is worth it because those files are huge.
>>95490597make is just another term for it.
>>95660392sometimes, anons won't know unless specifically pointed out.
>>95503759Well, if you can Tenra, then running Double Cross shouldn't be that much of a difference.
Gods, it's hard to bump this thread by myself...
>>95752188If we don't have something to talk about for a while, then it is fine for the thread to die. A new one can always be made when there is something to talk about if the thread does die after all.
>>95752383eh, whatever helps spread the word.
heh, William SRD made a video about Sword World and also about the one Lodoss metroidvania.
https://www.youtube.com/watch?v=9ryt9VJ9gxQ
>TQ: What got you interested in JTRPGs in the first place?
I wanted a game that captured the console JRPG experience like Dragon Quest or Final Fantasy. Ironically so far I think that the verboten game Fabula Ultima does it best, but I keep coming in here looking to be proven wrong.
>>95759328This guy's narration voice messes with me.
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Just in, a new supplement for Sword World 2.5 has been Translated.
>>95759953well, if it's something similar to FabUlt, then Ryuutama should be up your alley.
Unless you want something silly then.. ...there is Dragon Half being worked on.
>>95766898I know FabUlt basically stole from Ryuutama. I have the book and I started reading through it, but I didn't quite like the premise/setup of traveling in a caravan. I want Dragon Quest not Oregon Trail.
>>95768578all that comes to mind if Sword World, unfortunately.
Alternatively there's Arianrhod, but that one was only partially translated.
There's also Goblin Slayer TRPG and Blade of Arcana that comes to mind, but Blade of Arcana wasn't translated.
>>95768970I've read Sword World, and I DO like it, but it's not that same mood of 4 niggas in a row I want to capture. Ultimately I think Japan isn't very interested in capturing the experience of playing the game and all its trappings, but rather more in the fantasy world. It makes sense, but I just want those mechanics and want them to work well.
>>95721397They still haven't released the supplement, and I don't think they ever will. Those dipshits at Yen Press never brought it to tabletop cons, so it's to be expected, despite how solid it is, and how much it would appeal to the OSR hipsters.
But I think the difference between the Konosuba TRPG and the Goblin Slayer TRPG is that Kumo Kaguya, the GS author, contributed a whole lot of lore, original writing, input, and feedback to Group SNE, while the Konosuba TRPG doesn't appear to have any such support, and FATE is just straight-up an inferior system.
>>95769600For as much as JTTRPGs fall into the "boardgame you roleplay around" pothole, they're generally pretty good at keeping out of the "PnP videogame" pothole.
Some other western ones that may be relevant for you:
Final Fantasy RPG 4th Edition
Super Console
Retro Phaze
>>95505114Speaking of Nut Wizard, Square of the Moon (one of the major inspirations for it) got an English release of its remaster.
https://store.steampowered.com/app/2901150/Yoru_ga_Kuru_Square_of_the_Moon_Remastered/
>>95770062I've tried RetroPhaze which was neet. I might look into that FF one. Thank you, friend.
>>95770730Have you read Final Fantasy D6?
>>95771330>>95770730>>95770062Pretty sure those don't exactly count...
>>95770463oh yeah, Night Wizard was initally based off of a VN.
>>95769600It's not fantasy, unless you do the heavy lifting, but the Shin Megami Tensei trpg (devil city tokyo 200X, but tokyo conception works too) uses a very "our group vs your group" type of combat. 200X has a front row / back row system, lots of RPG abilities, and as much vertical scaling as you can stomach (even more if you throw in the supplements)
Another book that seems pretty sweet is Infinite Fantasia, but info on that is still tbd
>>95772163so sorta homebrewing it into a Last Bible game or something.
What systems would be good to use for a dragon quest inspired game? I was thinking of using sword world but maybe there is a better option.
>>95772163I couldn't find anything about Infinite Fantasia, but I DID just find and download Tokyo 200X cause I was somewhat interested in running a Monster-collector game lately, so I'm definitely going to read through that.
>>95775000I'm still working on reading Infinite Fantasia myself, but it seems to be a fairly unique d20 system. It uses only three stats, which initially gave me pause, but there's quite a few systems running under the hood.
The PCs choose a "Brigade" which is a sort of party-class (adventurers, fugitives, treasure hunters, law enforcers, etc.) and a Policy (the best examples are "ruthless" and "non-lethal" to sort of keep the party on the same page, but others exist like "pride" and "consensus") for the foundation of the actions the party can take to get some bonus EXP.
Character making is comprised of race & class, but during creation things like your body's Build, your birth day, and other funny aspects all determine your final stat totals.
Those stat totals are used for d20-roll-under, and you pre-calculate thresholds at 1/2, 1/4, 1/8 (and there's space for 1/16 and 1/32...) which are where you score extra successes, where relevant.
It's based on a Play By Web game from ~2003 (and effectively product series) which is a browser game ala early facebook zynga games (to try and draw some kind of parallel). The game also features the monsters as card-shaped stat blocks, and an entire point-crawl world generation system. But I haven't read those chapters yet.
>>95775331Seems interesting at least, and I do have fond memories of the 2003 era. I'll keep an eye out for it to scope it out.
>>95775331guessing there's gonna be a wait for a translation, is there?
>>95779599It's been less than a week since I got the books in my hands, so yea
The book is in full color too, so a PDF might not be on the menu due to the layout being level 99 complexity
>>95762729He's Canadian, there's some getting used to.
>>95780592so it's a "Potential future" project, then.
>>95786960I am basically actively working on it, I just don't even have an outline or rough yet. And can't commit to full color giga layout, as that would take probably 10-20 hours alone to sort out (to the standard I impose on myself).
>>95769960Thus the worry that Yen Press won't bother with the supplement till maybe if there is a new season of GS. Or an animated adaption of GS Daikatana.
>>95592714as fancy as one can be.
>>95559398guess this is the second major Magical Girl TRPG to be mentioned here.
>>95554720well, there are more supplements being worked on, so there'll be more waiting fer ye.
>>95759953fabula is good for oneshots and thats all, because in oneshots you won't realize the flaws on its class system like how 50~80% of all skills are pure garbage and get worse as time goes on (no, increasing 10 damage on lvl 40 doesn't make them not garbage) and how little customization you actually have (even less if you try just a little to make your character useful)
>>95802372This reads like your entire concept of the game was from a skimming of the rules. The game definitely does not have these issues and I'm a little baffled since you're the only person I've heard this opinion from.
But this isn't a fabult thread, so I'm going to just going to drop that line and just ask what game you think is better and why?
>browse Booth for free trpg stuff
>just a wall of CoC
I need to make a ublock filter for this shit.
>>95807808Oh good booth lets you ignore tags.
>>95792896What's the supplement about? I've never heard of it.
>>95689127Just trawl e-hentai and archive.org for settei and for artists of the period like Hitoshi Yoneda and Kugatsuhime.
Lodoss Settei for example:
e-hentai.org
/g/2692606/98365b4646/
>>95808810Pants are overrated anyway
>>95808810SetteiDreams.net is a good site for it too
>>95804854i understand. Even among my friends, i was the only one who felt this way. It really annoyed to have so much useless stuff, with some classes being worse offenders than others. I hate how the bard (forgot the real name) was so generic and retarded. The weaponmaster feels more like a subclass, not fit to be a "main" class, and everyone that picks it gets the bonus for hitting melee (the most boring shit ever) cause it's not like you have other options, besides the multihitting skill it all sucks. The majority of mage class spells is the most effortless boring shit ever: just single/multi target damage spells, one for each element. It's so so boring!
Of course, i'm focusing here on my negative experiences. The multiclass system would be very cool if you actually had decent classes and spells, and one of the few things i liked about the game. It is why i think this game is still playable, but only fit for oneshots and short term campaigns. Don't get me started on classes that are useless in combat, like merchant or loremaster, the system is very combat focused and all actions outside combat require very simple rolls, theres nothing like individual "skills", so these not only not feel unique but feel useless overall. Even being so "open" of a system i still think it does fail a lot in facilitating roleplay.
If you really want something that feels like a jrpg i don't have any recommendations at all, i recommend picking up the real thing
>>95811999I'm more curious now: What do you normally play and what do you like about it?
so Magicpunk might get a fan translation.
so the Dragon Half TRPG, as far as books go, just has the core book, and two scenario books.
should go by pretty swiftly.
also Wizardry RPG getting looked at. will wonders ever cease?
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and whyja look at that Dragon Half is done! all that's missing is the scenario books.
least the new game is at least very silly.
>>95827122You might get some traction if you posted a link to the TL, some discussion of the mechanics, or similar. Anything beyond "entity exists".
>>95827981>95827981it's in the g drive with all the sword world stuff, but if it makes it easier...
/folders/1QA94Ve1vfw6ZLQxhjona2X1wYDVTlmNb
from what I know of (from a short blurb from the translator) is that the game does NOT take itself seriously.
fer gameplay, it's kinda like Sword World but with a bit more customization in races, playing as a dragon, a half dragon, a human, an elf, or a slime...
Also the power tables are a smidge more off in comparison.
There isn't a sense of dread nor a big deathtrap as it's mostly played for comedy.
It's like the recent Konosuba TRPG, but actually good.
>>95832315If it's really based off of the Dragon Half ova, then no wonder, it's one of the older jrpg farces ever, starting from everyone repeatedly questioning how a dragon and a human marriage can function
>>95832496>ovaWhy would it be based on an adaptation?
>>95832535there's also a very long manga which is very silly, then get's both epic and silly.
from having a look, it seems the person working on Tokyo Nova is planning of making a fancy site for the game, and along with it, plans to finish up Neuro Age Now.
>>95836272Nice, I'll keep an eye out for the link when it gets posted here. I've got a friend who is interested in running it sometime for our regular group and I'm sure he'll be happy to have that.
>>95512314why is Akuma playing card games
>>95838589What is a children's card game match but a fierce battle between warriors?
>>95838659when hasn't a TCG anime have an absurd opponent every now and then?
>>95807845Adds additional stuff to the mix, playable Dark Elves, Padfoots, Bugmen, and also new classes, spells, and a whole lot of other goodies... ...tha we may never have officially in EN...
>>95804854Wat. This is an extremely common opinion on the game. I played 3 sessions and figured this out by the second. I REALLY wanted to like this game but its poorly designed. The narrative aspects are good but the game is mostly combat with bad combat math. Even 5e is better from an objective standpoint. (Id rather play fabula but I wont be biased)
>>95838589ye see akuma, I see a look a like.
SMT TRPG Devil City Tokyo 200X's next supplement, Dark Profile, is nearing completion
>>95855072Always appreciate more SMT
we got a Demo for Ninja Slayer translated.
G Drive /file/d/1jQ6BzQRONJQGoURItcljrfxpHUDYANl2/view?usp=sharing
Man, so many projects going off at once, but 'ey, it's something that even two/three vidyas are also getting translated along with all of this!
>>95808839a type of stylism based on olden times.
>>95494323What JTRPGs in the urban fantasy genre are popular there? I always thought the generic fantasy would be more popular because of all the isekai web novels.
>>95869409Generic fantasy is very popular, but its of note how much More popular modern/urban settings are.
There's less old-timey, or sci-fi, or dystopian, than fantasy or modern from what I've noticed.
To answer your question, the two that come straight to mind are Kamigakari and Shinobigami
>>95869409Because the demographic that reads isekai web/light novels isn't playing TRPG, they are playing RPG, ie. Video game
>>95869409iirc a lot of LNs used to be urban fantasy (Toaru no Index), maybe there's a correlation?
>>95870064Thanks for the answer! No wonder those 2 series you mentioned managed to get English translations out. Didnโt know they were that popular in Japan.
>>95872367That makes sense. I made the mistake of assuming there would have been a large overlap with the TRPG crowd.
>>95872541Itโs been more than a decade since SAO made the isekai genre boom, it would have had enough time to make it the dominant genre though. Maybe popular titles like D&D, Pathfinder, and of course Sword World made it harder to have a breakout hit in that genre?
>>95873715well, the actual closest you can get to an actual isekai fantasy in TRPG is Meikyuu Kingdom... ...and Konosuba...
maybe Arianrhod as well, if more stuff were translated, same with Alshard.
>>95875176I'm tempted to import some Arianrhod books to translate for fun. Only thing is i'm not super fluent in japanese so the translation would be iffy at best. But if i can get it to be servicable enough i might share it on a google doc in the future.
>>95875517well, there's already a partial translation for Arianrhod, so there's that.
>>95876584Yup so i won't have to translate all the rules depending on what i buy. I'm mostly just looking for books that add lore or extra character skills.
>>95877212all I know, is that the previous guy translating it got to one big index data section and went "Yeah, no." and then just left it like that.
In other news, the 1st scenario collection for Dragon Half RPG has been translated, you can find it in the Sword World drive.
>>95883406 (cont.)
for the 2nd scenario collection, the translator demands a total of five play reports as payment.
Specifically from five separate people. (Read: have five groups play the game, then the last bit will be translated)
>>95884217so just like the stellar knights thing... hope it gets more people playing (and talking about their games)
>>95884272Hope so, too...
Well, we might get that scenario book for Sword World RPG based off of the PC-98 and SFC game in the near future.
belph
md5: e8e91a52f572929947294088f7dd106a
๐
Is there any english translation for the wizardry ttrpg? also looking for double cross books, here's a belphegor for all of you SMT fans
thanks in advance
>>95896550theoretically the wizardy trpg(s) have (been) somewhat (maybe) collected (or not). the people supposedly doing the translation might get it done in 3-5 years (maybe)
>>95896550Weird SMT never incorporate the wheels.
>>95900744Modern toilets don't have wheels so Belphegor has to deal with losing them for the upgrade in comfort otherwise.
>>95901512so mobility over comfort... it's a hard choice when one comes down to it.
Well, a new Replay has been translated, but this is a curiosity. it's a Crystania RPG replay of all things! Specifically about the adventure to the southern part of the Crystania Continent.
Now this adds to something, as Crystania RPG isn't exactly mentioned much but well... ...maybe this is an Omen of things to come...
Let's suppose that, hypothetically, I had spent the last few months translating an RPG and was nearing completion.
What would be the best way to share it?
Is there anything else I should know? I've never done this sort of thing before.
>>95909301Best thing to do is just share your translation here though anonymous filesharing sites.
No idea how the Sword World group hasn't been hit with multiple C&D's from Group SNE, with how profligate they are on social media.
Making a throwaway tumblr or similar with links to a Kofi and the files would be pretty safe too probably. Just don't attach any of your real life name to anything if you ask for donations.
>>95909301>What would be the best way to share it?Mega or Google Drive folder, then shill the link. Use pictures and write up an ad spiel when trying to shill it here. Making a Discord server or similar works to collect interested people, but don't use Discord attachments for file sharing.
If you're really ambitious, make some Youtube videos explaining the system/setting.
>Is there anything else I should know?Don't expect huge response, you can see how dead this thread is.
>>95909859>>95909901Thanks for the replies.
I'm not after fame or fortune. I'm translating the game to play with my friends- just thought I'd share once I was finished so others could play too.
>>95910041It's what most JTRPG fan translators are like.
>>95910506Do you think it's worth sharing each piece spread out individually as I finish them (rule book, scenario book, scenario book 2, etc.) or release everything together in the future (however long that might take to accomplish).
>>95910610it's entirely dependent on your opinion.
>>95910610A spread-out release cycle allows you to maintain what hype you get over a longer period of time. A single-block release allows you to go back and tweak things in earlier books with context from later ones, before releasing and having the incorrect translations get bedded in. Your choice which matters more.
Fancy new thread this way:
>>95914300