>>95789650 (OP)Both casually and in tourneys for 7ish years. The loss of this game has left a void no other tabletop game can fill, and I hope the original creators will launch something similar in the future.
Nothing matches it in terms of strategic planning or out-thinking your opponent, and the only way you can be fucked over by chance was having VERY bad luck on your attack/defense rolls.
Not many people play at shops anymore but if you find a collection on Ebay it might be worth picking up to play with your family or gaming group.
Painting the ships was also fun.
>>95802159>>958076012nd edition was an objectively better ruleset. 2e rewarded better flying, removed 360 degree turret arcs, and re-validated playing generic pilots. Card comboing was harder to do, which was something 1st edition was horrible for (Ghost Fenn, Miranda, Jumpmasters, etc). No amount of card nerfs was going to save 1e.
2.5e (after the game was transferred to AMG) was a bad change, especially since randomizing the player order made it impossible to plan more than a turn ahead. Playing generics was also impossible since AMG wanted the game to become a hero dueler but with flying.