Star Wars X-Wing Miniatures Game - /tg/ (#95789650) [Archived: 906 hours ago]

Anonymous
6/3/2025, 7:58:37 PM No.95789650
xwing pic
xwing pic
md5: 7ed4ea0ee8057ecc01d7976d90c6fabe๐Ÿ”
anons, did you ever play this game? If so, what did you think of it?
Replies: >>95791018 >>95791137 >>95792239 >>95792675 >>95792981 >>95802159 >>95802537 >>95806455 >>95807407 >>95807558 >>95807577 >>95807601 >>95813011 >>95813710 >>95832780 >>95832897 >>95844262 >>95862363 >>95862476 >>95864597 >>95864825 >>95877695 >>95879807
Anonymous
6/3/2025, 8:26:55 PM No.95789811
It was fun, crunchy, and far from perfect. But it was a good game.
Replies: >>95806455
Anonymous
6/3/2025, 11:47:13 PM No.95791018
>>95789650 (OP)
I play Star Trek Attack Wing instead. It's terribly balanced but insanely fun because of that.
Replies: >>95801492 >>95822968
Anonymous
6/4/2025, 12:03:51 AM No.95791137
>>95789650 (OP)
it's genuinely a good game that's accessible but still deep and feels thematically correct. Like all FFG star wars game its held back by the proprietary component bloat. The business idea of the cards was stupid though, especially when you can just use a online list builder and get all the card-specific rules in a much more convenient way.
Anonymous
6/4/2025, 1:08:48 AM No.95791593
I played weekly during first edition. It was a lot of fun just shooting the shit and shooting down space ships when everyone was running fun lists like lore accurate lists or meme lists like using rebel ships to spell words like BABY. Unfortunately as the Disney Wars movies came out less and less people came each week as they soured on the franchise and then when 2nd edition hit and we were told we had to buy like $150 worth of cardboard to convert to the new edition the local group instantly dried up.

I really loved playing a Boba Fett and Bossk list. Just my two big ships with weird firing angles against the world. Before the end of 1st edition I was seriously considering picking up all the bounty hunter ships and running an Epic list of all the bounty hunters that went after Han Solo together but never got around to it.

I've never played 2nd edition. From what little I've looked at of it I liked the new ships but didn't really like the new rules for like Force powers and stuff.
Replies: >>95807169
Anonymous
6/4/2025, 1:37:39 AM No.95791758
I played with a group of playtesters for this (in the latter years, probably close to the peak of its popularity, maybe around the beginning of the downswing).

I remember I came here and leaked the upcoming releases that were gonna introduce The Force as a mechanic. Predictably, everyone told me I was making shit up and to go get fucked. I was mostly out of the game by then, and I totally forgot to come back and gloat when it happened.

Anyway, every time I hear about a gaming rumour that originated from 4chan I try not to discount it out of hand, now.
Replies: >>95884819
Anonymous
6/4/2025, 3:07:40 AM No.95792239
>>95789650 (OP)
I played it during 1st edition, but for unrelated reasons my group stopped playing it right around when 2nd dropped. I got all the conversion kits but we were already done with it and I never did get to play 2nd edition.
Anonymous
6/4/2025, 4:57:02 AM No.95792675
>>95789650 (OP)
I played this in 1e and got really into it. But a combination of growing disillusioned with Star Wars, and being the only person who bought models for it while all my friends just borrowed my models, made me drop out.
Anonymous
6/4/2025, 6:00:41 AM No.95792981
>>95789650 (OP)
I think fantasy flight games had an incredible boardgame empire, the envy of the industry, but they were consumed by a bigger fish and forced to squeeze every last ounce of good faith from the clientbase, because the board said so. Now their legacy will be forgotten before long and no one will know the joy of classic x-wing.
Replies: >>95794660 >>95795514 >>95807169
Anonymous
6/4/2025, 9:20:12 AM No.95793664
It was an ok game ruined by tryhard shitters and killed for good by corporate greed.
Replies: >>95819225
Anonymous
6/4/2025, 2:05:59 PM No.95794660
>>95792981
>fantasy flight games had an incredible boardgame empire, the envy of the industry, but they were consumed by a bigger fish and forced to squeeze every last ounce of good faith from the clientbase, because the board said so. Now their legacy will be forgotten before long
At least they became a very important lesson to remember.
Replies: >>95795062
Anonymous
6/4/2025, 3:36:47 PM No.95795062
>>95794660
A lesson that is seen in every industry every year, but never learned
Anonymous
6/4/2025, 5:01:27 PM No.95795514
>>95792981
They also released solid RPGs with clearly high budget books. Some of the art in the Star Wars books was the best i had seen for the franchise.

But like others i grew distant as Disney completely fucked the IP.
Anonymous
6/5/2025, 8:54:55 AM No.95800918
I played heavily during 1st edition but the movies drove me away. I got really lucky and sold my whole collection two weeks before they announced 2nd ed and the value went into the toilet
Anonymous
6/5/2025, 12:24:08 PM No.95801492
>>95791018
Armada would have been such a better system to use, but I guess they got it out the door too fast. Maybe that's why the minis looked like shit.
Replies: >>95802223
Anonymous
6/5/2025, 12:34:45 PM No.95801523
Great game. Nice thing is that since I have a full set of rebel and imperial ships I can easily get anyone to play with me even though the game is dead. Wish there more premade scenarios for casual play where you don't want to fuck around with list building though.
Anonymous
6/5/2025, 3:06:23 PM No.95802159
>>95789650 (OP)
It was a great game till Disney fucked it over with the bad movies and 2e.
Replies: >>95813710
Anonymous
6/5/2025, 3:20:06 PM No.95802223
>>95801492
Armada was a great idea, but, the problem is that the New Republic never really had the naval power to oppose the Empire in a head to head. Intsead it should have been lots of space station raids, fighters attempting hit and runs kind of thing instead of the slugfest we got (where there were literally only 2 factions).

Like BFG before it, any kind of half-decent naval game collapses.
Replies: >>95822014 >>95864825 >>95884860
Anonymous
6/5/2025, 4:23:50 PM No.95802537
>>95789650 (OP)
I did, I mostly played Howlrunner swarm with an Ace (Soontir, Echo, etc.) and had my fun. I got out after the Jumpmaster and its consequences. It became very obvious that my faction was not intended to win, so I stopped playing. Red dice>green dice, and I was playing a green dice faction.
Anonymous
6/5/2025, 4:30:53 PM No.95802587
Fuck the Jumpmaster, otherwise it was one of my absolute favorites and I even traveled with friends overnight to play tournaments. Good times
Replies: >>95807448
Anonymous
6/6/2025, 2:26:38 AM No.95806455
>>95789811
crunchy? game had 4 stats and a fucking dial.

>>95789650 (OP)
I miss dog-fighting X-wing.
then, the big ships took over.
Anonymous
6/6/2025, 5:44:34 AM No.95807169
>>95792981
Fantasy Flight made many good games. Sucks what happened to them. I really like the Lord of the Rings csrd game and Journeys in Middle Earth. Great games. X Wing was awesome too, but Star Wars as an IP crashed and burned long before Fantasy Flight did as >>95791593 said.
Anonymous
6/6/2025, 6:49:23 AM No.95807407
>>95789650 (OP)
I played the shit out of it with a local league, but right when 2nd edition came out I had some changes in my life that didn't leave time for it. It was a blast to play, the rules were fairly simple but the mechanics, list building, and moves had enough in it to be as complex as you wanted it to be. It did a great job capturing the feeling of spacefighter combat that was fast and reactive, which is remarkable for a tabletop game. Alternating activation is how I would design a TTG, and the system of choosing your moves secretly and only revealing them in sequence with the dials is brilliant.

I played all kinds of silly things just for the hell of it, but my two favorite setups to actually do well with were Wedge+Janson+Porkins , or 4x Blue Squadron T-70s. My buddy who got me into X-Wing was really good with Scum lists. We actually played as much Heroes of the Aturi Cluster as we did league nights, that campaign system was a lot of fun especially with 4 players.
Anonymous
6/6/2025, 7:00:19 AM No.95807448
20160604_181249
20160604_181249
md5: 33bf3ce532c067a808e08f9e55f4b98a๐Ÿ”
>>95802587
lol, I remember I went to a tournament when JM5K were at the height of their struggle for dominance with Palp-Aces. I had brought a list I thought was a good cross of fun and good and it turned out to be just so. My second game of the day was against a 3x JM5K player and of course I got rolled, and after our game was done we were chatting and the guy said more or less "I don't really like this list that much but I want to have a chance at winning so I kinda have to use it." Sure enough, the winner bracket tables were exclusively JM5K or Palp-Aces lists, and it became a running joke for the local group during that tournament season that if you wanted to actually have fun, get yourself to the loser bracket tables.

Pic is from that tournament, there was a nail-biter of a game between two Rebel Alliance players that turned into a duel between the B-Wing and the T-70, and they had gathered a crowd. Unfortunately the T-70 player took a chance on a wider turn to keep the B in arc on the last turn of the game and he couldn't quite squeeze it.
Anonymous
6/6/2025, 7:00:44 AM No.95807452
20250429_192203
20250429_192203
md5: beeb3a95d26382945a81ead4156f9fdf๐Ÿ”
It's a lot of fun, I still play it to this day. In my community, we meet almost every tuesday to have some games. The current balance is pretty great under XWA, the only issue nowadays is the lack of official kits - getting into it is kinda hard.
Anonymous
6/6/2025, 7:24:25 AM No.95807541
I started playing it recently and think it's fun. It's very easy to get into if you can buy a starter set for a reasonable price, but some people will start asking for more and more since it's no longer in production and shops are selling out their last boxes.
Anonymous
6/6/2025, 7:27:43 AM No.95807558
>>95789650 (OP)
X-Wing was awesome. Very easy to teach, the community had a strong disdain for tryhards and you barely needed to carry anything with you to play. I could fit my entire squadron in one of those old ultra pro cases. The motto of the game was literally "fly casual" so that should tell you everything you need to know.

Also, at the height of it's popularity you could easily get someone up and running for like $50 which was a massive boon for my poorfag area.
Anonymous
6/6/2025, 7:32:49 AM No.95807577
>>95789650 (OP)
I had a lot of fun with it, but only a few of us actually enjoyed it enough to play it weekly, and one of them was a consoomer who could not stop buying everything and insist we keep increasing the points of our games so we could include his new shit and it started to get unfun till we quit. Honestly the absolute most fun I was at the start with a 4 vs 4 game where everyone only controlled 1 ship, except for an Imperial guy who had 2 tie fighters. Nobody knew the rules that well so there were no gay meta strategies and shit and communication was limited and everyone was kinda focused on staying alive rather than having their side win so it was just really chaotic and fun.
Anonymous
6/6/2025, 7:36:36 AM No.95807601
>>95789650 (OP)
It was the coolest thing Iโ€™d ever seen and movement was incredibly fun. Let down a little by combat as good flying wasnโ€™t rewarded as much as it should have been but whatever. FFG was the best thing about the 2010s really. Even though X Wings success literally destroyed them in the end. It lost them 40k early on and many other IPs later as it became clear everything else was an after thought to the new Star Wars machine. I say this with no exaggeration X Wing second editioning and how it was handled was the dumbest business failure in tabletop history but they didnโ€™t deserve how Asmodee executed them. Power creep and the jumpmaster may have made it necessary but oh well.

If you donโ€™t like the thought buying 4 ships you donโ€™t want for a few mini cards your tournament list needs you didnโ€™t miss much. Imperial Assault was way better also. FOMO that instead while some of the expansions can still be found.
Replies: >>95811954 >>95813710
Anonymous
6/6/2025, 11:01:35 PM No.95811954
>>95807601
>X Wing second editioning and how it was handled was the dumbest business failure in tabletop history
I think PP handled MKIII worse, by it's not a competition you want to win. It was really sad how it went down for both games.
Replies: >>95877736
Anonymous
6/7/2025, 1:52:11 AM No.95813011
>>95789650 (OP)
>did you ever play this game?
Just bought a starter box out of curiosity from this thread. Sucks it's an OOP game, it looks like a game I'll enjoy.
Replies: >>95813130 >>95847003
Anonymous
6/7/2025, 2:21:01 AM No.95813130
>>95813011
It does suck that it's OoP, but it's also a completed game more or less - Especially if you decide you prefer the 1st edition rules. If you can find some stock sitting on a shelf for reasonable prices and someone to play with it's a good time. If nothing else the models are pretty nice.
Anonymous
6/7/2025, 3:47:51 AM No.95813710
havoc
havoc
md5: 4c2c45715997f0fb6ef11497eb7ee38d๐Ÿ”
>>95789650 (OP)
Both casually and in tourneys for 7ish years. The loss of this game has left a void no other tabletop game can fill, and I hope the original creators will launch something similar in the future.

Nothing matches it in terms of strategic planning or out-thinking your opponent, and the only way you can be fucked over by chance was having VERY bad luck on your attack/defense rolls.

Not many people play at shops anymore but if you find a collection on Ebay it might be worth picking up to play with your family or gaming group.

Painting the ships was also fun.

>>95802159
>>95807601
2nd edition was an objectively better ruleset. 2e rewarded better flying, removed 360 degree turret arcs, and re-validated playing generic pilots. Card comboing was harder to do, which was something 1st edition was horrible for (Ghost Fenn, Miranda, Jumpmasters, etc). No amount of card nerfs was going to save 1e.

2.5e (after the game was transferred to AMG) was a bad change, especially since randomizing the player order made it impossible to plan more than a turn ahead. Playing generics was also impossible since AMG wanted the game to become a hero dueler but with flying.
Replies: >>95818702 >>95864651
Anonymous
6/7/2025, 11:02:56 PM No.95818702
>>95813710
Random player order is a good thing. Tjis way, duels between i6 pilots are not decided at the start of the game. A little bit of risk is healthy for the game.
Replies: >>95819622
Anonymous
6/8/2025, 12:24:41 AM No.95819225
>>95793664
Many such cases.
Anonymous
6/8/2025, 1:24:26 AM No.95819622
>>95818702
That could have been solved with alternating player order, so that you aren't always moving second, but can still plan for the turn after the current one. Randomizing it does nothing other than lower the skill ceiling.
Replies: >>95821817
Anonymous
6/8/2025, 9:42:16 AM No.95821817
>>95819622
Hot take: aside from the listbuilding, every core rules change by AMG was a positive for the game
Replies: >>95831464
Anonymous
6/8/2025, 11:17:05 AM No.95822014
>>95802223
BFG lives in death thanks to widespread 3D printing and the rules being easily accessible online, it's remarkably easy to get into.
Anonymous
6/8/2025, 4:32:47 PM No.95822968
>>95791018
This. I love Attack Wing and Alliance (the co-op campaign version). I JUST got a copy of the 3rd Alliance release last week, from Germany. Have been looking for a copy for a while and someone finally posted one on boardgame geek for a reasonable price. I also discovered that someone created a homebrew a Borg campaign that I have all the ships for, and I am very excited to eventually play.
Anonymous
6/9/2025, 7:48:30 PM No.95831464
>>95821817
NTA, and it's been a very long time since I last played, but I do remember pilots with a higher skill moving last. That always seemed wrong to me. Moving second puts you at greater risk of bumping lower skilled pilots, and only the pilot who bumped gets damaged.
Replies: >>95831619
Anonymous
6/9/2025, 8:15:25 PM No.95831619
>>95831464
But it also lets you use your rolls and banks and other movement options to get behind the slower pilots or get out of their line of fire. You know exactly where they will be when it comes time to shoot.
Anonymous
6/9/2025, 10:49:46 PM No.95832780
>>95789650 (OP)
played with a guy that had collection, I would never buy it, to pricey
was kinda ok in mechanics, but slow, so meh overall
Anonymous
6/9/2025, 11:09:33 PM No.95832897
>>95789650 (OP)
I played during 1st edition. Still have a bunch of Imperial ships. Generally played a TIE mob, sometimes added in a support ship. My strategy was mostly to kill box and weight of fire a Rebel ship first turn, and if I could pull that off the math was on my side. Lost interest in the game when 2nd edition came out, was reduced to playing one friend who also didn't bother buying all new cards, then he sold all his stuff and then I had no one to play anymore.
Anonymous
6/10/2025, 6:59:02 PM No.95838893
I never playedthe physical game but downloaded "Fly Casual" from a git page that I can learn and play it. Guess it wont give back the real experience but still a good option. Is there any similar for Armada?
Replies: >>95843761
Anonymous
6/11/2025, 6:14:39 AM No.95843761
>>95838893
Be sure to get the Baledin fork of Flycasual - the OG dev got conscripted to the Ukraine war. The fork is more complete and less buggy
Anonymous
6/11/2025, 7:48:30 AM No.95844262
>>95789650 (OP)
It was really fun until it wasnt. Bean counters killed it like they kill everything, it just happened really fast, and the timing of making the shitty money grabbing second edition paired with the poor reception of episode 8 and 9 was the deathnail.
Anonymous
6/11/2025, 5:27:15 PM No.95847003
20250611_161829
20250611_161829
md5: 76af04c6e638b2c84d6d39c7ac600dec๐Ÿ”
>>95813011
Update: games fucking awesome
Replies: >>95850078 >>95854977
Anonymous
6/11/2025, 7:30:10 PM No.95848113
It would be cool if someone licensed the system and made a generic IP for it. Of course it wouldn't sell as well, but the star wars license isn't exactly hot anymore anyway.
Replies: >>95849996
Anonymous
6/11/2025, 11:26:42 PM No.95849996
>>95848113
The mechanics for X-Wing are directly drawn from the WWII wargame Wings of Glory/Wings of War. X-Wing adds a lot more gimmicks but the fundamental template movement style of the game is the same.
Anonymous
6/11/2025, 11:36:03 PM No.95850078
>>95847003
tell me, how does it feel knowing that you found an incredible game after it has sank into the sea like the fate of Atlantis?
Replies: >>95862189 >>95862481
Anonymous
6/12/2025, 3:28:39 PM No.95854977
>>95847003
>1.0
Replies: >>95862189
Anonymous
6/13/2025, 12:28:04 PM No.95862189
>>95850078
Feels familiar, I pay lots of of off print games infuriatingly.

>>95854977
Problem?
Anonymous
6/13/2025, 1:19:21 PM No.95862363
>>95789650 (OP)
>pre TFA releases
Extremely comfy game that I had very high hopes for, played it at least weekly, introduced older generation family members and non gaming friends to it and they had a blast.
>post TFA starter waves
Shine was really starting to go but at the time the 'member berries of ships that I thought would never get featured helped offset that, still had a lot of fun. Played probably about once a month, still played with some family members but most friends not already into wargaming dropped off.
>v2 drop
Killed the game for me and my local scene. Did not want to play a game balanced outside of what was printed on the cards, did not want "patch culture" in the game in general.
>post v2 stuff
I can't honestly answer because v2 so thoroughly killed my interest.
Replies: >>95862375 >>95862492 >>95862495
Anonymous
6/13/2025, 1:23:12 PM No.95862375
20210707_144304
20210707_144304
md5: 055b89bde7e913d6f7406bc750185f16๐Ÿ”
>>95862363
Since other people are posting some of their models/games, I figured I would post the images I can find on this hard drive. Firstly, my YT-1300s and Corran/Tycho ships.
Replies: >>95862418 >>95862444 >>95862495
Anonymous
6/13/2025, 1:34:36 PM No.95862418
thanksdoggo
thanksdoggo
md5: d32418ca07f85a7bb274f895067896a0๐Ÿ”
>>95862375
And then this was the main list I would run for rebels, complete with a lore-accurate Biggs courtesy of my dog (still love him though). I can't find any of my imp pictures on this drive but I mostly ran squints based lists, I'd sometimes run howlrunner swarm but I didn't like the Lambda/Gozanti kits so I never bought them, limiting my options somewhat.
Replies: >>95862495
Anonymous
6/13/2025, 1:43:22 PM No.95862444
awing
awing
md5: 922869747ef4b744461a0feb145b188b๐Ÿ”
>>95862375
I painted one of my A-wings green too. Much better than blue.
Replies: >>95862472 >>95862495
Anonymous
6/13/2025, 1:50:12 PM No.95862472
20171017_204148
20171017_204148
md5: 6190d7abdf672aa92b5d30a21a97d09e๐Ÿ”
>>95862444
Cute A-Wing and trips anon, I didn't tend to run Arven much (either Psycho Tycho if tryharding, or Proto/GS pilot if playing more casual depending on points availability) so I opted for green, I did find a random WIP picture with the blue A-Wing in shot. I should have mentioned btw that my main scum list was Z Swarm or Zs/Ys, although I did have a Kath Scarlet Firespray that I would sometimes run (I mostly used her in imp lists though, the firespray was the only "big base" imp ship I would ever run and even that was a rarity).
Anonymous
6/13/2025, 1:50:32 PM No.95862476
>>95789650 (OP)
Played when it came out, thought it was amazing. Never played after they added new factions or something.
Replies: >>95862510
Anonymous
6/13/2025, 1:52:25 PM No.95862481
>>95850078
why would people with friends care?
is the game going to expire and not be playable anymore?
Replies: >>95862492
Anonymous
6/13/2025, 1:56:39 PM No.95862492
>>95862481
nta (I'm >>95862363) but one of the issues with playing a "dead game" is that if said game had pieces no longer in print it can be a nightmare to try to get a hold of the pieces you didn't get at the time. I pretty much kept collecting X-Wing stuff into wave 2 until the wave 1.5 stuff dried up in stores, but for casual friends it is easier to sell them on the game that has the "correct pieces" (presenting it like a board game) than it is to say "look I just printed out the cards on printer paper because I didn't bother to buy a K-Wing or Lambda a decade ago, sorry" (cool friends will still play it but they will eye the games on your shelf that are "complete" instead). You can generally keep playing it with people who previously played it (I still play a game or three of it a year with one of my friends and one or two with my mum, funnily enough) but bringing in new blood becomes harder when the product isn't available.
>tl;dr I still have fun but it is undeniable that "dead games" filter growth more often than not
Anonymous
6/13/2025, 1:57:30 PM No.95862495
20230310_235429-2
20230310_235429-2
md5: f50d91027166a093bdc3334f269a00bf๐Ÿ”
>>95862363
You should try it again, the game is a lot of fun under the fans' care.

>>95862375
>>95862418
>>95862444
Nice ships, Anon :)

I had a grand plan to repaint all of my scum into a made up scheme for the Corporate Sector Authority, but only ended up painting a Z95 and a couple of Scyks.
Replies: >>95862507
Anonymous
6/13/2025, 2:02:37 PM No.95862507
>>95862495
I should specify anon, I do still play the game (rarely, with a grand total of two other people) but we just play with the pre v2 damage decks and rules. Since we are flying casual we don't have to worry about TLT Y's/Miranda or Palp Aces or whatever, and it is still a fun game. When I say that v2 thoroughly killed my love of the game, I mean that it killed my interest in participating in the wider """""community""""" and keeping up with releases and the like. Thanks for the compliments on the ships, I like your scum scheme, the one thing I regret is that when I was playing X-Wing actively I didn't have enough time to do the painting projects I wanted, because one of them was to do a scum force in Flying Circus type bright and expressive schemes (but given the SW grit filter).
Anonymous
6/13/2025, 2:03:28 PM No.95862510
>>95862476
Uh, what's the issue with the new factions?

Seriously, what's going on here? Is this community all grognards?
Replies: >>95862563
Anonymous
6/13/2025, 2:17:35 PM No.95862563
>>95862510
The game had a huge number of "split points" for a game that really had two editions and two half editions. Off the top of my head, major things that caused some notable number of people for the time to break off from the community
>second starter set adding sequel era ships (although most stayed on at this point because it was still OT focused overall)
>Scum addition dividing opinion
>later waves of v1.5 shifting focus from "known" ships (and taxing those who wanted to keep up, TLTs in the K-Wing kit and useful cards being put in the big ship boxes being the most often cited example)
>release fatigue in v1.5
>v2 release and "rules updates/patch culture"
>v2 release and "buy the cards/movement dials again"
>v2 release and "buy the ships again for full functionality"
>v2 release and addition of prequel factions
(I list these as separate things because plenty of people who left at v2 had no issue with any two or three of these things but one or two were lines in the sand)
>release fatigue in v2
>release drought in later v2
>any number of things in v2.5 (just take your pick at the above things, about half of them applied again)
>death of support in v2.5
It wasn't that the community was all grognards, there were just too many possible lines in the sand that were crossed for too many people. You had to pass through a great filter to make it to the end of 2.5 as a fan, and for your sins you were rewarded with having support pulled from under you.
Replies: >>95862589
Anonymous
6/13/2025, 2:26:54 PM No.95862589
>>95862563
I get it, but I am quite surprised that so many people quit at these points.

I thought they'd be more... stable in their commitment to the game? Eg. 40k paypiggies eat up all the shit GW squeezes out for decades. And X-wing fans can't handle a few changes and evolution?

I guess it could be because of not painting the minis, but still.
Replies: >>95862597 >>95862633
Anonymous
6/13/2025, 2:29:08 PM No.95862597
>>95862589
I was only interested in ships from the OT and 90s vidya. As soon as they started doing prequel/disney wars shit I stopped buying. Simple as.
Replies: >>95862633
Anonymous
6/13/2025, 2:34:23 PM No.95862633
>>95862589
It wasn't that "X-wing fans can't handle a few changes and evolution," because I will point out that most people who dropped can point to one or two things in that list that were their absolute line in the sand while not having an issue with most of the other stuff. For example, plenty of people wanted Republic/CIS added back in v1 (to the point of some people citing their disappointment with Scum's addition being because they wanted CIS first) and a lot of the things I listed (especially issues around the edition shift and release power creep) are things that kill games all the fucking time (including GW specialist games). Someone like >>95862597 would probably have been cool with an edition change (provided it was handled well) but had no interest sitting down at a tournament and facing someone's list of First Order ships. Someone else might have put up with ships from eras that he objectively disliked but was disgusted to HOW v2 was rolled out (hi, I'm that guy, how are you?). Yet other people might have dropped when they saw "fly casual" community attitude falling to competitive advantage culture (imagine if a group like the Mordheim community became like the competitive MtG community over the course of about 18 months). I would consider my commitment to the game stable, I still play it and have rebel, imp and scum factions with a decent variety of models to build my lists from. I was loyal to the game, the game was not loyal to me. However, that means that I was -1 person to the local scene (well more like -5 because I brought other people to local tournaments using my ships). Enough grains of sand become a heap.
Replies: >>95863847
Anonymous
6/13/2025, 6:20:25 PM No.95863847
>>95862633
>how V2 was rolled out
What was the issue with 2.0 drop? The conversion kits covered everything, right?
t. Joined x-wing In 2022

>no interest sitting down at a tournament and facing someone's list of First Order ships.
Tbh, with how boring and derivative sequel designs are, you often can't tell rebel lists from resistance lists at a visual level.

>Yet other people might have dropped when they saw "fly casual" community attitude falling to competitive advantage culture
Yeah, no arguments here. A buddy of mine recently told me that he witnessed someone win a tournament on a technicality of not having removed a focus token during the end phase before the time ran out.

Still, my local area does have a decently-sized casual community. We gather almost every week in a group of 4-10 doods.
Replies: >>95864545
Anonymous
6/13/2025, 8:12:32 PM No.95864545
>>95863847
>What was the issue with 2.0 drop? The conversion kits covered everything, right?
A couple of things.
>1. The high cost per model of kits was justified in that "they came with the rules cards and movement dials" as much as it was justified by being prepainted. Asking people to buy the movement dials and cards again felt like a betrayal of trust. This was made worse because towards the end of 1.5 there was a major push towards making people buy the large ships (as in the 150 point casual play ships, not YTs and Firesprays) for rule cards and so it was doubly a slap in the face
2. Removing the points from the cards might have been good for competitive balance, but it eroded trust that a lot of V1/V1.5 players had that what they bought was what the received. FFG had cultivated a gaming community that wasn't necessarily into patch culture, and then tried to make them accept patch culture.
>3. V1.5 at least promised new ships (even if not everyone wanted TFA ships) to set it apart from the V1.0 starter, so people didn't feel they were buying a starter set twice for some different cardboard. If you wanted to buy the new starter set instead of conversion kits you were buying an X-Wing and two TIEs again, but now the X-Wing had an S-Foils gimmick that meant either you stranded yourself with old models, bought a bunch of new X-Wings or had your models split between the two. It felt like mixed messaging between "this stuff is new, you need to buy it" and "this stuff is a repeat of the old, you don't need to buy it" and that inevitably causes friction.
4. Building on all of these, V2 felt like a soft reboot of the game rather than an edition change. They weren't updating X-Wing, they were killing it and releasing a new game wearing its skin. It didn't matter whether that game was better or worse, it wasn't the game that people had fallen in love with playing.
1.0 to 1.5 was smooth. 1.5 to 2.0 was a disaster that the game managed to survive and rebuild from.
Anonymous
6/13/2025, 8:21:23 PM No.95864597
>>95789650 (OP)
1st edition was a great time and enjoyable. Sadly my group moved to other games so I sold my collection. Iโ€™m still surprised it was killed off so coldly
Anonymous
6/13/2025, 8:22:49 PM No.95864606
1742389979981131
1742389979981131
md5: 695da9e5df56179c8bcb7728d1ebf314๐Ÿ”
The star wars general is so full of /tv/ and /co/ refugees that actual /tg/ discussion can only exist outside of it. Jannys should just ban it at this point
Replies: >>95868487 >>95879775 >>95884670
Anonymous
6/13/2025, 8:29:55 PM No.95864651
>>95813710
Even if 2e is as good as you say, the buy-in to upgrade was way too high, and implementing card errata via an app really hurt the casual experience.
My play group stopped playing when 2e hit, because we didn't want to shell out for the conversion kits. Instead we went back to D&D and miniature painting nights and newly added child raising
Anonymous
6/13/2025, 8:52:03 PM No.95864789
Red Leader 03
Red Leader 03
md5: 9b4929ea9c1e6ec8ae43f1db20e4d26d๐Ÿ”
Oh hey, this thread is still here. This game planted the seed that got me back into the mini painting hobbies when I tried my hand at repainting an X-Wing.
Replies: >>95864800
Anonymous
6/13/2025, 8:53:14 PM No.95864800
>>95864789
Crispy!
Anonymous
6/13/2025, 8:55:58 PM No.95864825
>>95789650 (OP)
Mindblowing shit. Absolute gamechanger when it hit, fantastic fun and able to draw in friends and associates like no game before or since.
Then it went to the third wave, then Scum and Villainy, then 2nd Edition, and each one was a new nail in the coffin. The initial draw of spending 15 quid on a spacecraft and all its rules was wrecked when you started bringing buying ships for cards into the equation. My old collection lives in my attic, will never be sold and I will play it with my kids.

>>95802223
To me this was actually the strength of Armada; it did that kind of asymmetric warfare pretty well. The Rebels weren't trying to outpunch the Empire, they were trying to outmaneuver them, and you had the space to do it if you played on a proper table.
Replies: >>95875311 >>95884860
Anonymous
6/14/2025, 9:15:56 AM No.95868487
20250614_091542
20250614_091542
md5: 9cfd931632e96d44bda04f0c86ea41c7๐Ÿ”
>>95864606
I sometimes try bringing up Legion or X-wing discussion in /swg/, but it is always drowned out by /tv/slop :(
Replies: >>95879775
Anonymous
6/15/2025, 11:07:06 AM No.95875311
>>95864825
>Mindblowing shit. Absolute gamechanger when it hit, fantastic fun and able to draw in friends and associates like no game before or since.
I am not sure I fully agree with you on this unless you mean that it brought mechanics that were already fleshed out in more niche games to the masses. Wings of Glory did it before X-Wing, although I will acknowledge that X-Wing was a lot more polished and approachable to newcomers since WoG had the whole "3 moves in advance" thing that would then be used as a basis for some of the rules in Armada.
Replies: >>95875341
Anonymous
6/15/2025, 11:22:07 AM No.95875341
>>95875311
>Wings of Glory
I believe it was X-wing that brought this type of gameplay to the mainstream - historicals almost exlusively appeal to turbo autists.
Replies: >>95875410 >>95877899 >>95880768
Anonymous
6/15/2025, 11:50:05 AM No.95875410
>>95875341
I understand, hence why I said it "brought mechanics that were already fleshed out in more niche games to the masses." It was a quibble, I wasn't materially disagreeing with you but I guess I am still a little salty over all of the hobby """journalism""" sites talking about X-Wing as if it was a brand new clean room design when it first came out.
Anonymous
6/15/2025, 8:23:04 PM No.95877695
>>95789650 (OP)
I liked the first version better than the second which added force powers, but it was a neat little game.
Anonymous
6/15/2025, 8:31:01 PM No.95877736
>>95811954
It's a painful truth that every /tg/ company will catastrophically fuck up every few years, and the only ones that survive were the ones that got in early and have enough of a warchest to survive their blunders.
Anonymous
6/15/2025, 8:35:50 PM No.95877753
E4900AFB-984D-40F1-A51A-5947206B653D
E4900AFB-984D-40F1-A51A-5947206B653D
md5: d50cac0fe7d149f9515a13ba74d3d390๐Ÿ”
My e-wing conversion.
Replies: >>95879818
Anonymous
6/15/2025, 8:54:59 PM No.95877899
>>95875341
Man, the FlightPath licensing rabbithole is deep and hilarious. Like FF didn't bother to chat with the Wing of War guys about ripping off their mechanics (which technically can't be copyrighted anyway) but then WizKids licensed FlightPath for Attack Wing, and Wings of War had to rebrand as Wing of Glory due to Designer/Publisher meltdowns. Not to mention Wreckage was out there a year before everyone else.
Good reminder that ripping whatever you want out of other games is completely ethical and aboveboard, and only matters when the guy you are ripping off is a bigger company.
Replies: >>95879207
Anonymous
6/16/2025, 12:10:25 AM No.95879207
>>95877899
Rules are not copyrightable so sayeth my lawyer friend.
Replies: >>95880818
Anonymous
6/16/2025, 1:40:16 AM No.95879775
>>95864606
>>95868487
Reminder all nuwars is faggot shit.
Replies: >>95881509
Anonymous
6/16/2025, 1:46:13 AM No.95879807
>>95789650 (OP)
it was fun, only played a few casual games of it though
Anonymous
6/16/2025, 1:48:33 AM No.95879818
>>95877753
that's gotta be the tiniest cutting mat I've ever seen
Anonymous
6/16/2025, 5:18:24 AM No.95880768
>>95875341
>historicals almost exlusively appeal to turbo autists.
Normal people don't think like this. I'm not going to pretend Wings of Glory was as popular as a Star Wars product but it was available at a hell of a lot of board game shops, I played it after hours at a few 40k tournaments. Bolt Action and Flames of War before it have had a great deal of success appealing to 40k refugees and have quite a laddish scene.

Meanwhile the very few people I've encountered IRL that have zero interest in playing any sort of historical (because it's almost entirely an online only opinion) are stinky weirdoes.
People in glass houses and all that
Anonymous
6/16/2025, 5:31:21 AM No.95880818
>>95879207
>Rules are not copyrightable so sayeth my lawyer friend.
>(which technically can't be copyrighted anyway)
I'm really not sure why I effort post when nobody reads what I type anyway.
Replies: >>95890742
Anonymous
6/16/2025, 8:45:52 AM No.95881509
>>95879775
Define "nuwars"
Anonymous
6/16/2025, 8:28:28 PM No.95884670
>>95864606
That's most long running generals, it's like complaining that the 40k general occasionally discusses the books and lore discussion is perfectly fine in either case it gives people ideas to add to their games, you can just make a thread for an individual game if you're that mad its not getting enough discussion but it will likely fail because threads are slow as is
Anonymous
6/16/2025, 8:48:42 PM No.95884819
>>95791758
I think I remember you. Do you remember how they were trying to implement the Force into the game? Because if you're rhe guy I'm thinking of, what you said wasn't what they went with.
Anonymous
6/16/2025, 8:52:43 PM No.95884860
>>95802223
>>95864825
The Rebellion had more large base ships than the Empire did by the time the game was canceled, and that's before even moving into EU shit like New Republic ships. I would have been very pleased to have a an official Nebula-class Star Destroyer made by FFG.

At least we got the Victory before it would be forever ignored by the chuckle fucks that write the setting now.
Replies: >>95889241
Anonymous
6/17/2025, 1:15:01 PM No.95889241
>>95884860
Is Armada something worth playing as a board game? That is, buying the starter set and playing with it as is instead of having to hunt down expansions? I remember X-Wing version 1 starter was like that, you could have a lot of fun without any expansions but I never dipped my toes into Armada.
Replies: >>95894570 >>95894600
Anonymous
6/17/2025, 5:27:29 PM No.95890742
>>95880818
I canโ€™t read
Anonymous
6/17/2025, 9:36:18 PM No.95892583
20250617_205158
20250617_205158
md5: f9f42b5e089943273d325d99cbd3a873๐Ÿ”
Y'all should play some x-wing
Replies: >>95894570
Anonymous
6/18/2025, 2:37:21 AM No.95894570
>>95889241
Armada is very fun, but the core set alone kind of limits each side since it comes with one medium imperial and two smol rebel ships. If you can find a couple expansions to fill out the rosters (almost impossible now) it would be better than the core alone. Armada is great for semi-casual games, everyone I've introduced loves it.

There are some community rulesets too but I've never tried them:

https://www.armada.community/


If you have access to an SLA printer (or are willing to buy stuff on etsy) you can print your own ships, cards, and templates:

https://drive.google.com/drive/folders/1eSm8KBPwtntdHiM4iWIcLXCpkd11cV8X

https://www.etsy.com/shop/KDYards

https://www.etsy.com/ca/shop/AdmiralTaterShipShop

https://only-games.co/collections/mel-miniatures

>>95892583
Come over, I have no one to play with D:
Replies: >>95895764
Anonymous
6/18/2025, 2:41:33 AM No.95894600
>>95889241
Core sets are available under MSRP here if you're in burgerland:

https://gamersguildaz.com/products/star-wars-armada-core-set-atomic-mass-games
Replies: >>95895764
Anonymous
6/18/2025, 6:19:22 AM No.95895764
>>95894570
>>95894600
Thanks. I'm not in burgerland, but I can find the core set near MSRP. If I could scrounge together say, core set, rebel fighters, imp fighters, an extra couple of medium rebel ships, a big rebel ship like an MC-80 and another Star Destroyer would that be enough? Could I get away with less?
Replies: >>95899663
Anonymous
6/18/2025, 8:28:43 PM No.95899663
>>95895764
Whatever you can get to pad out the roster will give you some variety, entirely up to you how many ships that is. Is anything left at your LGS?