Acolytes of the Inquisition Edition
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Previous:
>>95719285What's life in the Inquisition like as a grunt?
Some lore questions:
What did the Emperor plan on doing if he had won?
What is the usual life span of a servitor serving on board a Battle Barge?
About how many Rouge Traders are they in the current setting?
About how much sleep, food, or water does an a space marine need in a week? I never see them deployed with supplies.
Same question only about Primarchs. Gilliman must be living on whatever replaced coffee.
Has a space marine ever retired and gone back to being a civilian?
Do Guardsmen or space marines get vacation time?
Can a space marine change their chapter?
I'm looking for books that deal with the perspective of ordinary people in 40k. Please name some for me to check out.
>>95819442>What did the Emperor plan on doing if he had won?Continue is project of evolving mankind into fully psychic beings immune to Chaos, just like himself.
>What is the usual life span of a servitor serving on board a Battle Barge?If properly taken care of, indefinitely.
>About how many Rogue Traders are they in the current setting?As many as are needed.
>About how much sleep, food, or water does an a space marine need in a week? I never see them deployed with supplies.Very little, as the pack on their power armour is built to recycle nutrients to keep them going. If this is not enough or extenuating circumstances occur, a Space Marine is more than able to hunt and forage, or eat human flesh.
>Same question only about Primarchs. Gilliman must be living on whatever replaced coffee.Primarchs are demigods, their biology is a mystery that we don't understand.
>Has a space marine ever retired and gone back to being a civilian?A Space Marine is, thanks to augmentation and hypno-indoctrination so far from a human that there is no ability for a Marine to ever be anything resembling a normal human being ever again. A Space Marine lives to fight until their death, and in some cases past even that.
>Do Guardsmen or space marines get vacation time?Not in the way we think of "vacation time".
>Can a space marine change their chapter?There is the whole Deathwatch thing, but apart from that it's extremely, extremely rare. Most of this happened after the Heresy when the Legions were broken up into Chapters.
Does anyone know where I can find the righteous fury rule that NPCs can't use it in the deathwatch book? I can't find it, which is rather annoying.
>>95820412It is the Touched by the Fates trait
>>95820511Thank you anon.
>>95819442>Has a space marine ever retired and gone back to being a civilian?I want to say there is a story about a space marine getting amnesia and just becoming a chill farmer. People just thought he was a mutant once he was out of the armor.
Will the dark heresy game finally let me accomplish my dream?
>>95819442>About how manyNever ask "How many?" about 40k. Pull a number out of your ass instead. GW's numbers are worthless.
Does anyone know of any Rogue Trader character builders?
>>95821714There's a pretty neat one called 'your brain and a sheet of paper', but it sure does take a while
more seriously though, sadly there is not. I don't need to be a diviner to see a lot of page flipping in your future.
>>95821714>>95821897Oh, I do have a spreadsheet for ship outfitting though, plus a cheat sheet for components, upgrades, and a few other bits and bobs. let me know if you want that.
First timer with a question: I bought the death korps of krieg box some time ago and saw that It comes with 10 rider. They look cool and don't know what weapons to use. Are 10 rider with 10 lances too much/stupid?
>>95819239 (OP)How's the W&G Darktide Extraction book? Worth it?
>>95819239 (OP)Ey, that's my playgroup's doodle.
Which one of you made the thread, 'fess up.
>>95821947Wrong thread oomfie
I may or may not have drunknenly agreed to host an Only War campaign, despite never having played an RPG before. What books do I need to read/Videos should I watch to learn how to first time DM?
FUCK
md5: 956c20773036d274c0261eae73129c80
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>buy recasts
>look inside
>3d prints
>>95823128The core rulebook, and Kelly's Heroes.
How widespread is the Imperial Truth compared to the Imperial Creed? at some point (pre-heresy) I know the worship of the emperor wasn't allowed, but what's the current status of the Truth?
>>95823666That is some good advice right there.
>>95823835Completely suppressed and lost. If someone is talking about the Imperial truth in 40k, it's not real 40k
>but guilliman does itYes, not real 40k.
>>95824230Totally? I know there are those who were around pre-heresy (Perpetuals, dreadnoughts. etc.) how does that interact with the faith? Maybe a question more for the 40kg thread but.
>>95819239 (OP)Last session our acolyte team discovered that the snowy mining world we are investigating Eldar attacks on is actually a necron tomb world that is slowly waking up. And the crons seem to be working with human the heads of the PDF and Administratum for sinister purposes. How do we deal with Necrons? I know they are busted in the lore and the GM has said he's going to be buffing their weapons as he was disappointed in how they were statted by default. So needless to say, I am worried.
TLDR, Help me kill 'Crons
>>95825810Hit 'em with DA MELTA, DA PLASMA and DA KRAK
>>95819239 (OP)Dumb question, in Dark Heresy 1e, after you select a branch in the career path are you forever locked out of the other one?
For example take pic related. If I select Comptroller, can I ever use Lexographer?
>>95826535You're locked out of the other. The two paths usually do different mutually exclusive things. A guardsman, for example, can take the melee path or the ranged path. But by taking one he's locked out of the other.
>>95825810You don't "deal with crons" you either flee or crack the planet with exterminatus. Maybe start with the traitors tho
>>95825810suck their robodicks and beg for mercy.
>>95823199stop posting this shit in multiple threads faggot
When The Emperor waged the Great Crusade did he know about the Necrons, Tau, or the Tyranids? If not what do you think he would've thought about them?
>>95819239 (OP)Who's the artist for this?
>>95827655>Necrons>Been asleep for 60 million years>Tyranids>Only attracted to the galaxy midway through the heresy due to the Pharos Device>Tau>Literally still hunter/gatherers during M36None of them were relevant, anon. I would think he was a little more occupied with the alien slavemasters of the outer solar system, the annihilation of the false planet Sedna, the breaking of Ullanor, and the xenocide of the Rangda.
>What would he have thought of them?>Necrons>Soulless automata which nonetheless command exceptionally advanced Materium-based technology. Break them with psy-powers, hand the remains to the Cogboys to sperg over. Potential connection with the Void Dragon, which may alter his approach to them.>Tyranids>Mindless extragalactic devouring swarm. Establish repelling forces along the edges of the galaxy to destroy them while they're weak and starved from the journey. Absolutely do not let them get a foothold. Potential to study for advanced knowledge of biomancy.>Tau>Entirely insignificant standard minor xenos race - wait>Wait what the fuck, where the HELL did they get an STC>Swing in like a wrecking ball to reclaim the technological birthright of ManMore seriously in the latter case, they'd be vassalized and very quietly mined for whatever the Demiurg gave them, and used as a trade intermediary with said polity. If the Laer were considered fit for it, I see no reason the fish people wouldn't be.
>>95819239 (OP)That image looks familiar!
>>95827671its me. It's a wip of the crackolyte cell I play the hospitaller in
>>95828479There's something deeply precious about Callidia in this image. Stubby little chibi of a woman. Tho you could say that about any character someone puts enough personality into.
>>95827737I once saw a mention of a Tomb World that accidentally woke up 10k years early and got ran over by the Great Crusade, but I never saw a citation for it. There any truth to that?
>>95831689The world that would become Necromunda was destroyed by early-waking Necrons coming through a dolmen gate, and it took everything the Imperial Fists had to force them off. Beyond this, the only other mention of Necrons in 30k are passages from 40k, where the Silent King met Sanguinius, and Trazyn spent some time in Ultramar collecting armies.
>>95824230Most Space Marine chapters never believed in the Emperorโs divinity. The Black Templars are the odd man out.
>>95824230Funny how GW's own writing from chapters like the Space Wolves contradict you.
Random lore questions:
What is it about Astartes that make them seem and act inhuman? Do they not blink or
How do Tech Priests eat? I often see art of them where they have most of their heads replaced with metal. Do they have a slot somewhere where they put in multi vitamin pills?
How many people have actually seen and interacted with the chaos gods?
Would you say the psychic awakening has been far reaching enough that someone could get away with having a librarian in each company or can only the Blood Ravens get away with that?
Asking for a friend.
I want some opinions on what to do;
We are playing as CSM and our old warband and Leader just got fucked in game.
We did manage to take control of a light Corvette before making a run for it and are now headed for Prime Gala.
The World has a Lexicanum Entry, if you want to look.
The Ship has no Astartes facilities and with our Squad we are 11 Marines on the ship. Our destination afterwards is the Maelstrom, to make some deals with the Corsairs.
What should we do now?
>>95836640>What is it about Astartes that make them seem and act inhuman?Size, build, and intense hypno-indoctrination. They are brainwashed in to being living weapons.
>How do Tech Priests eat?Nutrient injections, iv drip and the like.
>How many people have actually seen and interacted with the chaos gods?Perhaps 2 dozen max, a fair number being apocryphal tales.
>>95837462Link up with a group of human cultists that want Astartes backup, then take over the group. Recruit some witches for muscle and spec ops.
>>95837172The size of the Librarium is dependent on the chapter, but it shouldn't be a huge issue to have 1 assigned per company, they just won't be the heavy hitters.
Hey to whoever recommended the Maledictum expanded stuff, thank you. Perfect resources for things like the mechanicus gear or abhumans that my group was curious about.
Query for the thread; what gear from the various FFG games d'you think *wouldn't* fit in a GBAL timeframe game?
Like most of it feels fairly obvious and common-sense, but surely there must be some. What do we think?
>>95836640>What is it about Astartes that make them seem and act inhuman? Do they not blink orthey don't blink, they don't eat. they don't need to sleep, they don't have social skills - they are biological robot weapons along with the fact their souls are all sorts of wrong to your average schmuck - Souls inform a part of your existence in 40k, predominantly it doesn't matter but as we see in Blanks, it does have an impact if its 'wrong' or missing.
>>95841159Halo devices and all the super fucked up stuff from Black Crusade
>>95836640The way they move, the way they carry themselves, even how they think when people get to read and hear memoirs and stuff. They literally cannot think like some people do; there's a bit where a grey knight sees nothing odd about talking to a woman while she showers, and finds her comments about it being a "shame" that he was made a grey knight as being strange instead, when he was supposedly a flirt before he was made into an astartes. That's one easier example since a sex drive is innate in all humans but they have none and no hint of one.
Even if Astartes weren't giants, they just carry themselves so differently to people. They don't slouch, they don't stutter flinch, they breath on almost a perfect cycle of the same amount of time between each breath, that kind of stuff.
Tech priests likely eat just nutritional paste, IV nutrients, or stuff like ration bars, which aren't really eaten so much as they are consumed for energy if that makes sense.
For people who've personally seen/interacted with the chaos gods and lived, it can't be more than like 50 or so, and most are certainly insane, daemon princes, or chaos chosen.
>>95841159Centurion armor, it wasn't discovered until M35 or something
>>95819239 (OP)Is it possible for a character who is not a dedicated psyker class like librarian, to develop psyker powers while still remaining their starter class? Playing deathwatch if that helps but Iโd be open to stuff from across the rpgs.
>>95828761Her body type rolled was โlustyโ, as a matter of fact
>>95845118One of the ascension packages in Wrath & Glory involves after-the-fact development of latent psyker abilities. And I believe Rogue Trader had a special advance that allowed it.
>>95845189Her lewd body requires vigorous correction from men who risk being turned heretical by looking upon it.
>>95845118I donโt think Deathwatch has an option but Adepts in Dark Heresy get psy rating on their tree around Rank 6 or 7, I believe.
Space Marines are pickier about that stuff.
OK, here we go. The culmination of like 8 fucking months of work finally finished.
This is the first in my new series of Xenos-Minoris Dossiers which I plan to use to cover a bunch of small, lesser-known xenos in full detail as an expansion to the FFG systems. Comprising of some new lore (entirely optional to opt into) alongside skills, talents, traits to help flesh out the creatures themselves as well as a full suite of arms, armour, vehicles and vessels to be used in whatever way a GM likes.
Starting off with the Barghesi, these guys are special to me as they are one of my personal favourite xenos-minoris thanks to their hyper-aggression and sheer brute determination in what little lore we have of them. Expanding it out into their own brutal society of shamanistic orders worshipping cannibalistic, forzen and burning gods, their survivial-of-the-fittest society as well as their biology have set the species on a brutal path of self-improvement and conquest. Barely held in check by the efforts of the Iron Lords within the Grendl Stars since M38, the imperium have tried time and again to rid themselves of this thorn, but it has worked it's way deep into the flesh such that only a surgical effort or overwhelming force could dislodge it.
I hope you guys enjoy, I'll post a bunch of the art or you can visit the artist himself 'Zuboros' or 'Thomas Mack' on Artstation. Dude has been a genuinely great help supporting the project with art done off his own back, dude is an absolute lad. Anyway, hope you guys enjoy
https://ferrus-manu (dot) itch (dot) io/xenos-minoris-dossiers-barghesi-the-ogres-of-grendl
>>95849720Just going to shine a light on some of the amazing artwork that Zuboros did for the project, here's a Barghesi Chieftain, basically the equivalent to a battlefield commander officer
We got a High-Oberon, a member of the Barghesi's religious 'Shamanic Order' This dude is basically a priest and judge dredd mixed into one. He has the full authority of the Order and the Conclave (the political elites) to go around, hunting down those who are deemed too lazy or not working towards the betterment of the species through shit like negligence or avarice. While they used to operate as the private military of the Shamanic Order in ancient times, settling disputes between the warring city-states, the need for massed formations of peak Barghesi warriors has receeded with the advent of space exploration and the Thorn Raids.
A standard barghesi Mauler, the simplest and most common form amongst the Maw Companies that will be seen across battlefields all through the Grendl Stars. That's by no means an insult though, as it is still a 15 foot tall monster with a nervous system like a starfish and rapidly regenerating flesh so long as it's voracious appetite is fed.
Here we got a swathe of ranged weapons, tried to keep them mostly ballistic/launcher types with the occasional specialised thing like microwave tech thrown in. Nothing too advanced since these guys hadn't really reached that tech level and only had some weapons thanks to scavenging them from the Dark Eldar Cruiser left in orbit after the Thorn Raids
Some examples of flamer tech, machine-grenade-launchers, essentially an MLRS rocket pod and a 'grunny' (Barghesi word for janky or wierd) Darklance they've scaled up to their size (while making it more volatile because they barely understand how it works)
Melee weapons and grips were kinda wierd, Zuboros had this style of barghesi hands where you had a single large middle finger and 2 thumbs either side so they had interesting grips that I didn't think about. Anyway the blast-baton and cannon-club designed after his old work inspired me, they basically have a barrel running down the middle of the weapon that can shoot a cannon-ball and need to be muzzle-loaded like a musket. Same thing with the Star Hammer but it uses buckshot instead of a single solid ball round
Since the barghesi are as large as they are, I limited their ground vehicles immensely, it's basically either 'walkers' that amount to exosuit-style armour, a dreadnought chassis almost as tall as a warhound or superheavy tanks that ARE as tall as a warhound, and even then can still only fit 1 Barghesi inside. To help compensate for space limitations each vehicle is essentially it's own little MIU linked cockpit with some basic-bitch virtual intelligence level computers to run secondary and tertiary systems. Called 'Sovereigns' the drivers or pilots of the vehicles are kind of above most other barghesi in the sense that they actually have a decent level of intelligence. This pick is of a Titanian Sovereign standing next to his Tyrant superheavy tank
The only vehicle piece Zuboros did, the Gala-12 'Nightmare' was basically a one-Barghesi storm of bullets, especially considering it's the size of a Baneblade with like 6 vehicle-sized autocannons and rocket pods out the wazoo
And as the finale, the front cover. Wanted to get a proper sense of scale and fear so it's set in this cramped starship corridor from a low angle so it looks like a human looking up at this lumbering, rage-filled beast tearing towards the subject. I'm off for now, but I just wanna say thanks to Shas, Konig and all the others who created homebrews here that helped me build up to this release, you're all legends.
>>95849720This is really cool but I cannot see my Deathwatch marines not getting assraped by Barghesi.
>bout to run a session zero for Wrath and Glory
>Doctors-of-Doom is down
I fucking hate it here
Thoughts on this take on a Stormsurge? I was going to make the legs closer to Metal Gear Rex, but it wouldn't fit on the base I made for it.
>>95851660good luck anon. I believe in you!
>>95851779rain checking the session 1, gives my players more time to flesh out their guardsmen
Why didn't the Emporor want to be worshiped or seen as god? Wouldn't that have made conquering the galaxy a lot easier?
>>95853337Fedora perpetually too tight. IIRC he was also one of Christ's disciples. He might have internalized a lot of that.
>>95853337The HH excuse is that if people believed in gods then daemons would exploit and subvert that. Basically he couldn't be everywhere at once, while chaos could.
>>95853343I thought that was Ollanius Pious or whatever, while Big E wasn't there with Jesus but was one of Alexander's generals or something similar, if not the guy himself.
>>95853492NTA but I really donโt see why Big E couldnโt be both. Alexander and Jesus lived over 300 years apart.
>Game is about Ordo hereticus
>main antagonists are the Night Lords who are infamously indifferent or actively dislike demon shit compared to other legions
wut. cool that they got ADB to help with the writing supposedly though, and they'll have nostraman in the game.
>>95853762Uhh, so? Malleus is typically the ones who like to deal with outright daemonic activity. Hereticus primarily focuses on breaking up cults and dealing with witches.
>>95853806it just seems unlikely to me that they'd make an inquisitor game and not have it focus on daemon shenanigans, and I hope they honor the idea that Night lords aren't too keen on that stuff, as it's one of the things that sets them apart. If they're just going to be raving Slaanesh-worshippers or whatever I'm going to be disappointed.
>>95853337Because then he would become a god, which Big E emphatically didn't want because it would destroy his link to his own humanity. He didn't want to stop being a human.
>>95853337He saw humanity at its peak during the Dark age of technology, and they didn't have any god worship then or or any need for spess mahreen demi-gods to treat as angels, just some classic stand-on-your-own-two-legs FYH-shit and he wants to recreate that.
bile
md5: f6ae1d8980f47625c497c5f71101835a
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Clonelord has made me think the New Men would make a great encounter for DH. It's mentioned they've been seeded amongst the imperium on various frontier worlds. Where they live in secret and carry forward their benefactor/creator's twisted version of the imperial truth.
It would be a good bait and switch for genestealer cults. Instead of a bunch of useful idiots being controlled by a bug you have a cult of genetic heretics who earnestly believe they are the inheritors of the galaxy and are the only way humanity will survive is by interbeeding with them. also I like the idea that the possible future where the chaos gods burn on a pyre of Bile's making is one where the New Men inherit the galaxy since they are warp resistant and fiercely fedora
>>95853343What's the deal with Christ in 40k then, was he legit and Yahweh is legit, but never mentioned, or is christianity officially horseshit?
Because I remember that GW was very insistent that the chaos gods are not actual true gods, since they formed only after the creation of the universe, same for the C'tan
>>95853337Because only man is responsible for man's greatness (and shitness), not some other thing
>>95853762>infamously indifferent or dislike demon shitRead the night lords trilogy. They're massive hypocrites, and every time they say they don't do that stuff, there's usually another example of them actually doing it.
>>95855796I donโt think itโs ever come up in any serious capacity beyond one time I can remember.
Ollanius Pius and some guys are being hunted by a daemon and he teaches them some old church hymn and tells everyone to sing it nonstop in a circle to keep it away until he kills the daemon with an Athame.
>>95849720What the other anon said. This is very well put together in terms of presentation (though I do see a few typos here and there that make me think it could do with an edit pass over), the art for it is indeed great, and I'm really curious what other minor xenos you have planned in this project, but I wonder if you haven't overdone it a bit with the crunch for this one.
Like, I've just checked through the NPCs section and compared it with some of the toughest enemies in the Deathwatch books proper- even just the "Troop" level Barghesi have stats as good as the other Elite level enemies, and aren't far off some of the master ones. They're gonna wipe the floor with Deathwatch PCs, nevermind characters from any of the other games.
>>95853762Eisenhorn was Ordos Xenos anon and he spent almost all of his books hunting shit way outside of the specialization of his Ordos. The thing is that inquistors handle whatever comes there way; they're not going to ignore a threat because its "le not their job" especially if that threat is open operations by Heretic Astartes.
>>95857174Nah I get it, part of the reason I was drawn to them as a species was how tenacious and hyper-aggressive they were in what little lore of them exists, and it's exactly why I put that warning at the very start of the document. I genuinely feel that they should only be used as singular bosses for most encounters, hence why so many of the adventure seeds focus on single, or dual barghesi encounters.
If a GM was to field a proper squad the players would need to be pretty high level and have good gear, I based it around some of the characters I've had in the past where a campaign goes on for like, a year plus and my GM friend started getting annoyed that nothing would pose a challenge at that point beyond throwing massed formations at us. But that's the sort of lore-accurate experience a species as huge and nasty as the Barghesi should be imposing and I refused to compromise on that.
In the context of throwing one of these guys at a lower-level party I would say add environmental factors, multiple factions fighting, a wounded barghesi or other modifiers to help mitigate some of that risk. I understand the baseline is a bit harsh for that lower eschelon, but between environmenta factors/allies/temporary gear upgrades/handicapping you can do it.
As for other species I have a lot of potentials but haven't jumped into any yet, want to finish off the first entry into another series called 'Wargear Vault' that focuses on wierd artefacts for marine chapters and some other loose expansions first. Here's a potential swathe though, and I promise the next xenos-minoris will have an easier difficulty curve
UGO IGO is retarded. Why the fuck are the clinging to this shit? It's [the current year] move on it, you're not being cute by having shitty gameplay.
>>95857495What thread were you looking for?
>>95857510GWSG, they seethe about KTG 24/7
>>95857419>As for other species I have a lot of potentials but haven't jumped into any yet, want to finish off the first entry into another series called 'Wargear Vault' that focuses on wierd artefacts for marine chapters and some other loose expansions first. Here's a potential swathe though, and I promise the next xenos-minoris will have an easier difficulty curveOh damn, those sounds cool as shit. I'm particularly in the Khrave, as I'd had a few (admittedly quite vague) ideas for them myself, as I think I mentioned in the last thread, and the Exodites, as I've always thought they sounded cool.
Surprised to see the Nephilim in there, I would've thought they were a bit too one-note to develop much material out of for something like this?
>>95857576*particularly interested, dammit
>>95857419Actually one thing I was surprised to *not* see on your list was picrel, the Hrud. Given how they've been in the fluff for ages, enough that we have a fairly good idea of what they can do, yet have never (afaik) gotten rules for them anywhere.
Now that I think about it I'm also curious about the Megarachnids- how would you keep them from feeling too similar to the Tyranids, just without all their psychic powers?
>>95857576Khrave and Exodites are up the upper eschelon for choices, I think the main thing stopping me developing the krhave is the sheer amount of psychic-related shit they got though. I'm way too used to just making weapons/armour/vehicles and haven't touched psychic powers much.
With the nephilim I know they technically got blam'd back during the great crusade but the idea of mind-controlling wierd blob monsters as tall as a barghesi that have a society focusing around slave-species worshipping them has a certain charm to it, including the fact that some of their tech is based off of them sloughing off a chunk of skin to control other species I could include this wierd pseudo-biological technological aspect. There's potential there, it just has to be expanded on, and maybe bullshit that the empire that got destroyed during the Great Crusade was a splinter colony, or a splinter colony is somehow still alive. After all as I said to my mate "the ghoul stars are just -there- ready for any schitzo shit to go into"
I also need to sub to that dude's patreon, I only got a couple of his public khrave images apparently
>>95856992That's true enough, I just hope they make that hipocrisy clear and not have them acting like word bearers
>>95857202Makes sense I, and I'm guessing they'd embrace that opennessto bring as much variety to the game as they can
>>95857648Hrud kind of have the same one-note feeling in my head that I would figure out how to do the temporal degredation, but then what? What do you do about their society? their military? their customs? Most of what we know is that they migrate through time, but I haven't found anything that's got it's claws in my head like the others. And if I'm being honest, I feel like the mystery of the hrud is part of the charm. If I was to do a XMD on them, I'd want to try and define them and would probably do a worse job than others have done over the years. Oh, and time travel shenanigans are way smart for me, I'd fuck that up for sure.
Megarachnids I'd maybe play out as a sort of 'localised network' compared to the tyranid's 'widespread network' while the nids have the psychic capability to spread out across entire sectors while remaining under control, megarachnids would work more akin to like, ant colonies who send out parties with a sort of interim leader node. While they would communicate through pheremones and shit like normal bugs, they'd have real trouble without the spore towers/buildings, meaning runners would need to be used to pass on orders outside of friendly territory. That an larger bugs, placing an emphasis on tougher or more deadly individuals compared to the swarms nids use. Another factor could be individual unit size, since this is one of the images that inspired me.
>>95857765>Khrave and Exodites are up the upper eschelon for choices, I think the main thing stopping me developing the krhave is the sheer amount of psychic-related shit they got though. I'm way too used to just making weapons/armour/vehicles and haven't touched psychic powers muchFair. I wasn't sure how to approach that either, aside from messing around with the telepathy powers a lot. Lots of illusion-related powers, which was why I thought to link them up with the old Vampire xenos, pic, and say that they're another branch of the same species.
>With the nephilim I know they technically got blam'd back during the great crusade but the idea of mind-controlling wierd blob monsters as tall as a barghesi that have a society focusing around slave-species worshipping them has a certain charm to it, including the fact that some of their tech is based off of them sloughing off a chunk of skin to control other species I could include this wierd pseudo-biological technological aspect. There's potential there, it just has to be expanded on, and maybe bullshit that the empire that got destroyed during the Great Crusade was a splinter colony, or a splinter colony is somehow still alive. After all as I said to my mate "the ghoul stars are just -there- ready for any schitzo shit to go into"I see, interesting. Though I feel like then it'd end up being a bit more like how the Slaught are presented in DH, with them being a fairly singular enemy type that stays behind the scenes (hiding behind their legions of mind-slaves in this case), and their slaves taking up most of the screentime.
>I also need to sub to that dude's patreon, I only got a couple of his public khrave images apparentlyI know, yeah, his minor xenos run lately has been great.
>>95857791>Hrud kind of have the same one-note feeling in my head that I would figure out how to do the temporal degredation, but then what? What do you do about their society? their military? their customs?I mean there is a fair bit of info about their society in Xenology, but it's pretty old fluff by now and doesn't entirely link up with their mentions in more modern work (like the entropic field and such). Plus, yeah, the time travel stuff would be a nightmare to keep up with, especially with how it gets stronger the more of them that are around.
>MegarachnidsThat's kinda fun. Plus, thinking about it, you could probably approach their stuff from the opposite direction as with the Nids. Instead of consuming all of a place's biomatter and then moving on, with all the emphasis being on repelling them, once the Megarachnids are established in a place they start digging in and fortifying it, essentially. Such as with the stormcloud trees that allowed them to annihilate the Blood Angels that first find Murder (I see you like that guy's artwork too, it's good stuff, innit? hits me right in the lump in my brain that really likes verisimilitude), but there could easily be other such stuff that'd let them keep up with a more technologically advanced foe. That might be a part to focus on, thinking about it, as it'd probably inform a lot of what actually fighting them is like, but also so there's not too much focus on biotech that they just feel like the Nids again.
>>95856610Which turned out not to be true because the DAoT was due to Vashtorr the Arkifane.
>>95858637Shitty nulore is shitty, more at 11.
hey im staring a Black Crusade game.
one of my players is playing a tech priest.
he does not start with the machine trait, and i can't find how he might gain it.
what am i missing?
the flesh is weak talent is gone.
>>95860025>the flesh is weak talent is gone.Yea, that was omitted even though Heretek was a core archetype. My GM had to make a special talent for our group's Heretek.
>>95860025>>95860101On a similar topic, do you guys think I could cobble together a conversion of The Flesh is Weak for IM for my groups mechanicus member, or is the normal "free" armor for limbs and such enough?
>>95860025It's not a talent anymore, look for the acquisition Mechanicus Assimilation, it's on page 189 of the corebook and is technically available to everyone now, just easier for techpriests.
>>95845189I can't imagine that survived daemonic possession very well, but perhaps that's why she sometimes looks like a gremlin.
Finally friday, Dark Heresy session day.
>Friday the 13th>>95828761>>95832233Thanks anon.
>>95845189hello Doccy
>>95845974"SHE'S 16 YEARS OLD YOU SICK FUCK"
in the current game timeline.
>>95860728The only physical mark gm ruled was the now white hair. Her lewd body is still pretty much intact. She looks like a gremlin sometimes because she's short (170cm)
>>95861477This piece of shit cannot stop rolling god numbers if his life depended on it. Iโm gonna kill his cats some day.
You ever see someone else living your dream and get jealous?
>>95861477>she's short (170cm)Fuck, maybe I should just grow a beard and learn how to wield a pickaxe.
>>95861978considering I've met girls who are 167cm who unironically have thought I was the same height as them despite being 180cm in current year, imagine what they would think with 38k years to further develop that idea. Maybe their measuring stick for comparison is 7ft catachan gigachads as minimum.
Hello fellow imperial citizens
The corpse emperor sounds like a real BITCH yes?
Maybe we should join this new cult I found in the undercity, they have very sexy priestesses
>>95861477>SHE'S 16 YEARS OLD YOU SICK FUCKThat's legal in my state.
>>95860173Check the mountain of homebrew in the discord's probably already done it. Although ultimately if you are running base IM and not delving into homebrew, power levels aren't supposed to be high enough to play a tech priest, they'd be lower on the mechanicus hierarchy. Admech book soon(tm).
>>95861477>she's short (170cm)I know dudes are bad at measuring but c'mon, that's a joke right?
>>95861477>she's short (170cm)my mom is the same hight and always claimed she is a rather tall woman. I guess it mostly depends on where you're from. dutch chicks are all 6ft and you WILL feel like a manlet if your not at least 6''2. but when I was living in japan they thought I was tall and I'm only 180cm. personally I would say tall women start at around 175cm, short women 160 and under
I feel obliged to add that femstodes are wrong on any level. if you fetishize big muscle mommies you should get yourself checked
>>95863291>I feel obliged to add that femstodes are wrong on any level.Aren't they literally sculpted on the molecular level similar to how the primarchs were? No reason why you couldn't make them female-coded while making them demi-gods at that point. The stupid part is how they added them afterwards which felt forced since they hadn't existed before in the lore.
>>95863602wasn't it stated in their first codex that they are chosen from the sons of high terra? my head canon says that it needs to be a male since it's the double edged honor of giving up the (potentially only) heir to your name to the highest purpose in the imperium. and don't get me started on "female heirs"
>>95863291So, we actually have statistics available on this, though the data is really only solid for people in their late teens, since they generally stop regularly measuring you after it's no longer relevant to your development. But the answer is that 170cm is average in the countries known for having tall women. The average falls pretty rapidly as you get away from that, and averages can only get you so far- just because the average is 170 doesn't mean that it's reasonable to assume that this means there's a group of 20% shorties and 20% talls in there balancing everything out. So there's no secret slice of nordic amazons hidden by the average, especially in a country as demographically homogenous as that.
>tldr yes 170cm is tall if you're from the US, it's only average in a handful of countries and the majority of women are 160cm and under
>>95819239 (OP)What is the best way to punish/discipline sisters of battle? my dark heresy game has a platoon of battles sisters who last session directly ignored a direct order not to harm a prisoner and tortured him anyway. They officially pledged themselves to the inquisition as well so they are officially under our command.
>>95863952>tl;dr for a three line post
>>95864685Their defiance of an Inquisitor's order is a violation of the Master of Mankind's sacred charge to his inquisitors; to root out heresy and rip truth from the false. They may be zealous, but the duty of an inquisitor is different from a crusader's, and to disobey the orders they were given is guilty of sabotaging the Inquisitor's mission. People have been flogged for less.
It is also false obedience, to swear loyalty and then snub the orders given. Certainly something they should commit a penance for. Loyalty and obedience is sacred, their falsehoods is tantamount to failing their sacred duty to serve Him on Terra. Perhaps voluntary servitorizaton into arco-flagellants would serve them well.
Both are just me trying to give a more in universe look at it if that makes sense.
>>95864685No miscommunication or anything at all? Nothing like the squad leader knew this and was killed before telling that to the rest? Outright disobedience of an order from althe inquisition that they all knew?
>>95865020>Perhaps voluntary servitorizaton into arco-flagellants would serve them well.NTA, but that might be a bit much. Pretty sure that was reserved just for people who are capital-E Evil; leaders of heretical cults, crackpot rogue traders, deranged planetary governors who sell their populations to the dark eldar, that sort of thing. Plus, the inquisitor probably still needs them as Sisters of Battle, rather than Arco-flagellants.
I'd probably go for option 1, they need to do penance for disobeying a direct order, though I'm not quite sure what form that could take here.
>>95865165Oh option 2 is 100% way more extreme with a capital E. But it also felt fitting given we know how some inquisitors are radical puritans and such, such as the whole "An innocent plea is guilty of wasting my time" mindset.
I just wanted to give two ends of extremes I guess. Flogging, from themselves or someone else, is perfectly within the normal doctrine of Soroitas for punishment without going full repentia and such, and definitely more reasonable.
Alternate penances might fit for like, turning over a reliquary bolter or something that is an artifact of their order, perhaps? Being sent to a dangerous mission without usual support but also fits their specific talents as sisters of battle, or something?
>>95865165>Pretty sure that was reserved just for people who are capital-E Evil; leaders of heretical cults, crackpot rogue traders, deranged planetary governors who sell their populations to the dark eldar, that sort of thing.The sentence for those crimes is death. Archo-Flagellantes are people who can still be redeemed. If you look at the notable ones, usually their crime is either attacking a cardinal, disobeying a cardinal, or preaching a doctrine of the Imperial Creed that has been deemed heretical.
>>95865083They swore allegiance to the inquisition. We took a prisoner, when it became known how important the prisoner was we radioed in to inform them not to harm the prisoner but they had tortured and mutilated him anyway by the time we had gotten back.
>>95865464If they feel any remorse, then repentia for them and if not, servitor. Also investigate where they came from since you got a disobedient bunch of SoB and if they'd disobey the inquisiton, then what else could they be doing?
>>95865401Are you sure you're not thinking of penitent engines there? I'm fairly certain that there's no way back, even through death, from being an Arco-Flagellant.
>>95866166I am not. Getting lobotomized and having your limbs removed is actually considered the merciful option.
>Running a game for Dark Eldar PCs with colonies v4 ruleset
>Game going smoothly for a couple months while we get familiar with the rules
>Really getting into the swing of politicking kabals
>Players start raiding an enemy Imperial colony, capture some slaves
>Slaves are an abstracted currency unit in colonies v4, they're meant to be spent for colony bonuses
>One player won't spend his slave
>Just won't let it go
>Named it Therese
>When pressed, just says "Don't worry about it"
>Players need to do ANOTHER raid almost immediately because player doesn't want to lose Therese to slave attrition
>Everyone getting kinda weirded out
I didn't expect this, none of us expected this
>>95861978Get a red cone hat too and move under a mushroom cap in the woods to practice mischief and whimsy like the gnome you are.
>>95862464>Maybe their measuring stick for comparison is 7ft catachan gigachads as minimum.7ft tall Catachads and "seven feet twenty" Karskin gigachads with the thickest and most vascular necks of the Imperium. ( I got that karskin from Eisenhorn where someone says "Look at their necks. I've seen thinner trees." )
>>95862975>That's legal in my state.Tbh that'd be legal in a lot of the Imperium too, but I'm not discussing the age of consent in 40k.
>>95862999Yes. Mainly because she's the shortest in the party and in comparison to basically every named npc we met so far. Even in Hospitaller Carapace.
>Cellanus: Voidborn psyker beanpole at 2m+>Galen: Feral world Guardsman at ~195cm with ST 50+ and 18 fucking wounds.>Raydenius: Factor of the Lathes Mechanicus, likely got heigh surgery in the form of augmetics. 185cm.>Callidia: 16yo Cadian Hospitaller that ended in the Calixis Sector due to Administratum. 170cmIn 40k scale, she's tiny.
>>95863291I'm brazilian and 187cm. 190 if I fix my posture. I think the average br height is around 170cm but lord knows i crave a woman above 175cm.
>I feel obliged to add that femstodes are wrong on any level. if you fetishize big muscle mommies you should get yourself checkedyeah well i'm a big fan of big muscle mommies, but I know not everything has to have or be big muscle mommies. The main argument for femstodes i saw is "imagine not wanting huge muscle mommies!" and thats a purely coomer take.
>>95861477Session so far:
>Psyker rolls augury to try foresseing if we're getting jumped during the night.>the cryptid poetic messages he gets give me a crumb of confirmation to my schizoid OOC theory about whats going on in the plot.not sharing the theory or details because i don't want to risk getting spoiled. I'll post it when its finished and if I was right or should get on more meds in 3 years at the rate the game goes lel
>Guardsman decides to blanket up and stand watch outside in the cold of desert night due to inherent paranoia>Callidia uses her Tech Use and Common Lore (Imperial Guard) to turn his lasgun into a personal heater, with the trigger changed to cut off the power and prevent him from burning himself or melting the lasgun.AND THAT'S WHY LASGUNS ARE PEAK.
LUV ME LASGUNS
unrelated mspaint pic
>>95866689Appropriately Dark Eldar to have a favorite slave honestly. Unless Therese is the name of someone in his likfe/the group/his ex or something.
>>95866797>Unless Therese is the name of someone in his life/the group/his ex or somethingThat's what I'm worried about. It's nobody in the group, at least. We've tried talking to him and he gets really evasive.
>>95866716more sovl than all the xenos player characters in the world combined, this is real 40k
>>95866905Uhโฆ. Yeah that is kinda weird. Hopefully it isn't some looming issue for him that needs being resolved, and just some name he likes and is awkward about it. Hel, it might just be the name of someone he used to be sweet on but never told and is subbing it in without telling you cause that is weird.
>>95866905Why ofc. Mankind is sovl. Xenos players are race traitors and sovless.
>>95866716>Session after the Psyker rolls a funny 99 after using Farsight to check on some funny crows watching us>
Starting a Black Crusade game in a little while with a couple friends, need a few more to round out the party. If any anons are interested, drop me your contact and letโs chat. Will be lurking for any replies.
>>95866707>got that karskin from Eisenhorn where someone says "Look at their necks. I've seen thinner trees.are cadians and catachasns canonically taller than other regiments/average dudes in the imperium?
>>95857419I always liked the worms of Nove Shendek.
>>95866689Sorry to say, but your player is not going to stop being weird about this and may blow up if something happens to Therese. On the plus side though, at least it's totally in-character for Drukhari to be super obsessive and weird.
Lore question about bolter bitches. So, say you're the orphan daughter of some nob who got got serving in the Guard or whatever.
Presumably your planet has a schola progenia. If not I assume you're sent off to the nearest one? When you graduate, how do you get sent to the Sisters? Like there are obviously way more orphan girls and progenia than there are sister orders. I assume that unlike the guard but like the marines, most sisters in a given order will be from different planets, rather than having been recruited solely from whatever planet the order has its HQ on?
>>95870598If she's the daughter of a noble, then she's part of a wealthy family that will take care of her. Schola Progenium is more for the orphans of middle class members of Imperial Adepta, not for outright nobility. Anyway, to answer your question. If the planet doesn't have a Schola Progenia, then what happens to the orphans of Adepts is going to depend on how isolated the world is and how much interplanetary traffic it sees, but sending them off-world is an option.
For Sororitas, when they recruit from Schola Progenia they send representatives to pick out promising girls. The girls who are not chosen, which would be the majority, go on to become becomes clerks in the Administratum or the Ecclesiarchy. As for the composition of each Sororitas Order, it really depends on the Order, as there are no set rules. Some might recruit from a single planet, some from multiple planets, some might recruit exclusively from Schola Progenia, some might refuse to take Progenia graduates because they prefer to train the girls themselves.
Regarding GBAL, and generally games set in the Great Crusade (and HH to a lesser degree), something I've been wondering about for a while is how to represent the way that tech is supposed to have just been *better* at that point compared to in "modern-day" 40k.
Thinking of a bit from one of the HH short stories, forget what it's called, but it's the one where Ferrus and some of his troops find a space-hole with an IH marine from the future in it, strongly implied to be from 40k proper. One thing they notice in particular is how his bionics are so crude compared to theirs it reminds of the ones Orks make.
How would you reflect that stuff through the actual game rules?
>>95871926Craftsmanship, one would assume.
>>95872031In terms of the higher levels being easier to get, or them all providing more of a bonus, or what?
>>95869106>are cadians and catachasns canonically taller than other regiments/average dudes in the imperium?Catachans are based off Rambo and the marines in Predator. Going by the main actors heights which are 177cm to 190, yeah.
I wouldn't say all Cadians are also gigachads, but Cadia set the standard for the Imperial Guard. In the same Eisenhorn novel the Cadian Inquisitor was a stocky woman but not very tall.
Karskin are the elite of the elite. From training and whatever special food and steroids they are fed, to possible augmentations, they are gigachads. They should be tall and very strong to carry all that armor, gear and the hellgun capacitors all the time
I remember reading somewhere that the average human height in 40k is close to 2m. Might be one of the many reddit lies.
Ciaphas Cain is "just over" 2m tall, or 6'5". He's taller than the average nad usually the tallest in a room, which is why he often sees danger coming first in a crowd.
Eisenhorn is self described as tall but i don't remember real numbers.
If the average height among the Imperium is 190 to 200cm, then the gigachads are well above 2 metre tall.
>>95872121Miniaturization and unobtrusiveness, mimicry of flesh, tactile feedback, better manipulation or locomotion for limbs, bigger bonuses or more, different bonuses for cognitive implants. Stack the fancy craftsmanship from Deathwatch on top of regular craftsmanship from the other games. Make better stuff the baseline, and make even better stuff available.
Use that slab of grey matter you've stuffed between your ears. You the GM, you the boss. Get to bossing.
>>95870841A very important thing to note is that the actual Bolter Bitches are actually very selective about their recruits. They only have so much wargear to spare, they can't afford to waste it on novitiates who can't use their heads as well as their weapons. As a result, the Battle Sisters are the ones with the first pickings of the cream of the crop to ensure that they have the best of the best, leaving the others to become Sororitas within the Orders Dialogus, Hospitaller, Famulous, et cetera.
>>95872203Alright alright, lol. I've never done this before, I'm still trying to learn.
Not that it really matters, as I've not been able to find anyone I know that's interested in my GBAL game idea. Not sure if I want my first time GMing to be with a bunch of randoms, either.
>>95867344Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: โ
>>95873183...I mean
I guess that's on me for not specifying 'in the 40k FFG games'?
I'm also not certain 'Large' quite does the trick for something the size of a Dreadnought.
is there a profile for a bullgryn somewhere? RPG Bestiary is down and I've had no luck looking through the OW books
>>95872269I don't think that's actually supported by the lore. I don't recall reading anywhere that the Orders Militant had rights of first refusal over and above the other Sororitas Orders. For that matter, your assertion that Battle Sisters select for smarts is not in line with their actual depictions, wherein they seem to prefer strength of body and will, though of course they won't recruit dullards. It's the Hospitallers and the Dialogous who want the really smart girls (one presumes also the Famulus, but their existence is practically a footnote).
Sister Evangeline in the novel Mark of Faith shows what I mean. At 10 years old and in the middle of winter, she left her orphanage with a candle and took it to the nearby Convent Sanctorum, keeping it lit to show her faith and determination to serve as a Daughter of the Emperor. When she was turned away, she curled up in an alcove along the walls and stayed there four nights, keeping her candle lit until there was only the tiniest nub of wax and she herself had nearly frozen to death. It was then that the Order of Our Martyred Lady took her in. They did not accept her based on smarts, they did not even evaluate her intelligence, they accepted her based on her ability to endure pain and privation.
>>95875317Resilience, that's the word I forgot. The Battle Sisters want resilience above all things: physical, mental, and spiritual. They want recruits who will stand against any odds, who will fight for days and keep going, who will face horrors without being broken, who will stay true to their faith when all seems lost. They're not looking for the smartest girls or the strongest girls, but for the most stalwart and most resilient. The Sisters of Battle are renowned for their unwavering faith and devotion, not for their cunning or intellect. Certainly they will tend to be of above average intelligence, pretty much all positive traits correlate, so you will get some smarts when you look for grit, but that's about it. That said, each Order is unique, and there can exist Orders who want their every Sister to be sharp and clever, but that's not the usual case.
What's the Mechanicus equivalent of a Chapter/Regiment/Covenant? Is it just a Cohort like an army of Skiitari?
>>95819239 (OP)Question for the GMs with Black Crusade experience.
If a Khorne aligned PC rolls Flesh-fused Weapon from the Gifts of Khorne and it fuses a two-handed weapon with an arm, would you still require both hands to use the weapon or would the blessing allow them to use the weapon solely with the fused arm?
>>95876776Could see arguments for either, like it still has a secondary handle needing to be grabbed/gunned or something, or just that chaos mutation handles it for you. Personally I would allow it, gives some more theming to the blessings of the dark gods being things you are willing to risk it for, but I know that isn't for everyone.
>>95877361Currently there is a Khorne Berserker who got it with a Chain Greataxe, the player wants to know if they can use something like Sickle Sword, pistol or shield in their offhand now that the greataxe is fused with their hand/forearm.
I'm personally leaning allowing, if only because it is a very flavorful image.
>>95876776I have both played a character like that and been GM to a player like that, we both used only the arm it was fused with and it was fine and very thematic.
>>95877395Absolutely flavorful image for a khornate berserker to have a chainaxe/eviscerator fused to themselves. Adding in a boarding/combat shield or pistol would also perfectly fit giving them options without just making it stupid trying to minmax or whatever.
Absolutely thematic for Khorne to reward their devotion with a weapon that could never be taken away. The great axe being fused flesh and basically being attached with the shaft where their hand would be, totally fitting.
Never noticed these before, makes me wonder how you could do a campaign focused on stuff like that, and if it'd be at all interesting to play.
Like, idk, Rogue Trader and you're helping build the infrastructure of a colony cluster you've just helped set up. Stuff like that, maybe?
>>95879060When you wanna cross into more economic and trade stuff I have to assume, and play mini Stellaris
For those anons that use Tabletop Simulator as a VTT for games I have collated a few of the high quality Dark Heresy maps I created for my own personal games into a collection.
Hopefully they can save you some prep time:
steamcommunity.com/workshop/filedetails/?id=3499625189
Lore Questions:
Do we know for sure who the true primarch of the Blood Ravens is?
Why didn't Angron take over his world? Isn't he the only one who didn't?
How does Earth/Terra house so many people if it no longer has water or places to farm?
Without their armor what is the strength of the average Space Marine? Can they crush concrete in their hands?
>>95881691Not particularly good thread for this, but:
>Do we know for sure who the true primarch of the Blood Ravens is?No, but iirc, their lineage was allegedly revealed.
>Why didn't Angron take over his world? Isn't he the only one who didn't? He was captured as a 'child' and lobotomized with the original Butcher's Nails, fatally compromising his tactical ability. Yes, he was the only one who didn't ascend to the rulership of his world.
>How does Earth/Terra house so many people if it no longer has water or places to farm? It is the primary import location of the Imperium.
>Without their armor what is the strength of the average Space Marine? Can they crush concrete in their hands?Varies. During the Heresy, there was incidents of barehanded, unarmored marines punching through armor.
>>95881691>How does Earth/Terra house so many peopleNever, ever, EVER believe any official 40k numbers. Not even orders of magnitude. Even less thought is put into them than points values. They are all meaningless nonsense.
>>95865464Did they torture before or after the order?
>>95886053They clearly had started before the order but after it came through they just kept torturing and mutilating him anyway.
>>95819502> >Has a space marine ever retired and gone back to being a civilian?>A Space Marine is, thanks to augmentation and hypno-indoctrination so far from a human that there is no ability for a Marine to ever be anything resembling a normal human being ever again. A Space Marine lives to fight until their death, and in some cases past even that.There's an unarmoured one running around on Necromunda. I believe a number of the Fallen also did just this, either hiding or looking for redemption. There's always some excuse if one is needed. I don't know there's been a "retired" marine as such, but if a story called for one, one would turn up. But mostly, they're in the orders for life and beyond, barring extraordinary circumstances.
>>95886888>There's an unarmoured one running around on NecromundaHe's been running around for so long that he's still Revenant Legion and not a Blood Angel.
>>95854562Add alpha legion.
Are there any sourcebooks you'd like to see for WanG or IM? Personally I'd be very interested in a book that expounds on the Adeptus Astra Telepathica. I can't recall that the FFG publications really dealt much with stuff like the League of Blackships, so I figure that could be fun to get a fresh look at.
>>95890493>Are there any sourcebooks you'd like to see for WanGYes! A Chaos supplement in the ilk of Black Crusade.
>>95881691>Do we know for sure who the true primarch of the Blood Ravens is?No. It's been implied they might be loyalist Thousand Sons, but that's not actually confirmed.
>Why didn't Angron take over his world? Isn't he the only one who didn't?Because the Emperor got impatient and snatched Angron up before that could happen. He didn't feel like hanging around for Angron's rebels to either conquer the planet or, more likely, get wiped out.
>Without their armor what is the strength of the average Space Marine?Still easily strong enough to crush your skull without much effort.
>>95880450I kinda fuck with that. Can't imagine many players would be that interested in it though.
>>95891168>Because the Emperor got impatient and snatched Angron up before that could happen.The world was already compliant. Letting Angron's brain damaged friends run roughshod over a loyalist government would have been politically bad optics. It was better to lose a damaged Angron than let other worlds get second thoughts about Compliance.
>>95819239 (OP)https://strawpoll.com/kogjR16E3g6
>>95892451So far more voluntary soloists that I would have guessed.
>>95879060>>95880450>>95891840Which book are these in? I wonder if they play nice with Colonies v4
>>95893128It's in Dark Heresy, Inquisitor's Handbook. Admittedly, I'm not sure which classes actually have access to these trade skills, probably Adepts.
What's the Colonies thing you mean?
>>95893210Shas's replacement for the stars of inequity colonies. I'm running the dark eldar game
>>95866689 with it.
>>95892252Fairly shortsighted from the self claimed smartest man to ever live.
"The emperor gave us a defective primarch and I want a refund" t. Captain Dreager
Are there examples of dual nurgle/slannesh champions in lore? If so, what books/media are they in? I know it might silly but I am autistic.
>>95894486You usually can't be a "dual champion" in lore, since the chaos gods are jealous fucks. Be'lekor is one of the examples of someone who was properly a champion of all the gods for a period, at least in fantasy.
>>95894486No, the closest would be being Unaligned. Nurgle and Slaanesh are opposed gods anyways
does 40krpgtools not work for anybody else? im taking the plunge of homebrewing a bunch of things and having to compile ALL the equipment tables manually is sort of insane since im basically redoing the whole armoury with a trench crusade flavour
>>95896085Yeah, it's been down for about a week bud. I use an excel sheet instead, here's a link.
https://rentry.org/9e5hwip6
>>95896284thanks man. you're a life saver. i'll make sure to post the hack when i'm done with it
>>95895955Which two gods aren't opposed?
>>95895955>Nurgle and Slaanesh are opposed godsSimply not true, go find yourself the Realm of Chaos books and read them.
>>95896747Simply put, the oppositions are:
>Nurgle - stagnancy>Tzeentch - changeAnd
>Khorne - honour in martial combat, a swift death>Slaanesh - taking pleasure in eliciting pain, killing by tortureMind you none of the chaos gods like each other, as anon said they get jealous and are constantly bickering in the Warp. As such you don't get multi-god champs, one either wholeheartedly strives for a single god's favour, or worships Chaos as a whole (undivided) and gets more generic boons from them all.
>>95895020>since the chaos gods are jealous fucksEven ignoring that, chaos worship is self-reinforcing behaviour. The more you worship Nurgle, the more you're blessed/corrupted by Nurgle, the more you're inclined to worship Nurgle. With effort you can manage the influence of each god "undivided", but you can't really dabble in two or three.
>>95894486I think the only real example I can think of is the Daemon Prince from Total War Warhammer 3, who specifically got courted with gifts by all the gods even more than some of their normal devotees would, but that was specifically because the gods wanted to use the Prince to fuck over Be'lakor's attempts to ascend as a full chaos god and also for game mechanics mostly.
>>95898707Does abbadon not count in your eyes?
>>95899125Abaddon isn't an actual champion, in fact he goes out of his way to never really 'give' himself to Chaos at all. He's a bit of a special case in his own right.
>>95899125Ah I didn't see this but what I mean is that they're actively competing to get the demon prince to swear loyalty to one of the four primarily and use him as living weapon against a rival, the prince knows this and politics them against one another to an extent, a self proclaimed champion of undivided chaos. Even though he's still a slave.
Abbadon is more... well as the other guy said, he openly rejects the idea of being a champion at all, and the writers reinforce that he's apparently the one example of someone saying they're just using chaos and actually being right. Plus you have things like him rejecting gifts and such.
So I'm a bit confused about the precise role of Rogue Traders in the setting. I get their role in general, but more there's one detail I'm confused about; do they operate much/at all in 'settled' and 'civilized' Imperial space? Like are you going to see Rogue Traders doing merchant shit, both legal and Cold Trade/illegal, in 'civilized' regions of space like, say, the Calixis Sector, Ultramar, the Gothic Sector, etc, or are they really only active on the frontiers and fringes and beyond with those more 'developed' realms being the domain of the chartist captains and local merchant houses?
>>95903839Only temporary, usually to drop off/pick up/do an errand. They otherwise don't stay much in official imperial territory since they don't have as much power.
>>95903839There isn't much to Rogue Trade in civilized space, where everything has already been codified and owned. You can't find an undiscovered planet where the sand is made of gold, the trees grow emeralds, and the wildlife shits platinum rings in an established sector.
Speaking of lore questions: so does the Deathwatch itself have the authority to perform an exterminatus, or would they need to ask an Inquisitor they're friendly with to give them permission? As I recall the list of who's allowed is basically 'chapter master, inquisitor, lord commander, and lord admiral' and technically the Deathwatch has no chapter master.
Are there any estimations of how much time Wenway travel takes? Like, how long it takes to travel from one sector to another, on foot vs on ship and etc.
Are there any estimations of how much time Webway travel takes? Like, how long it takes to travel from one sector to another, on foot vs on ship and etc.
>>95904196Are there any good fan splatbooks or codices or whatever for Malal/Malice shit? I always rather dug the stuff on 1d4chan (et al) and it's a shame none of it was finished.
Also for other stuff I'd like to see more crunch and lore for; any good Rogue Trader or other stuff rules/crunch fluff numbers for T'au ships? I wanna star trek
>>95904234>any good Rogue Trader or other stuff rules/crunch fluff numbers for T'au ships?Fear and Loathing has tau ships
How do I recruit Calligos or Incendia?
>>95906170Wrong thread
>>>/vg/527966474
>>95906170Calligos Winterscale How To Recruit: Youโll first meet Calligos in Act 2, during the Coronation. Improve your relationship by choosing Iconoclast options.Progress to Act 4 where youโll meet him again on Quetza Temer. When working together, you can choose to kill the Aeldari with Calligos, or find a peaceful resolution.
Incendia Bastaal-Chorda How To Recruit: Youโll first meet Incendia in Act 2. Make a good impression on her during the Act 2 Coronation ceremony. Stay in her good graces. She prefers Dogmatic solutions. Youโll meet her again in Act 4 on the planet Footfall. Complete the main quest in a way that is most beneficial to her.
>>95903839The "Trader" part of Rogue Trader is somewhat misleading. They're primarily explorers, but have to fund themselves through trade. You should be thinking more about conquistadores than tramp freighter captains. They can act primarily as merchants or operate their ships as cargo vessels in settled space, but that is a really wasteful way to use the powers of a Warrant of Trade (and may go against the terms of the Warrant in some cases). Traders might haul stuff back from newly discovered worlds to sell, but it is probably better for them to hand off that task to chartists they get to run the routes the Traders establish (doubly so if they are smuggling xenos stuff for deniability's sake). That said, a Rogue Trader dynasty's wealth may be heavily invested in normal commercial concerns in civilized areas, and they might own important properties and have valuable contacts there. Their influence will definitely be felt in the sectors they operate from - especially those near frontier zones like Calixis.They likely would return from time to time to manage financial affairs, fight wars, play at sector politics, buy things they can't get on the frontier, or just to rest and repair their ships. Traders who get too comfortable in civilized space will likely see their fortunes wither over time or end up like the Severus line, who had their Warrant revoked and became more normal nobles until they rebelled.
thinking about getting into 40k, how much shooting is there in this game? it looks like all the armies either relying entirely on shooting or shoot more than melee. is that the case? is playing a shooting game more boring than playing a melee game? do you feel like the games revolve around who has the better shooting position?
>>95908611You want the hobby thread, not the rpg one. But there's plenty of armies that can do both, usually just not with the same units to the same extent.
Tau, Thousand Sons and Guard really want to be only shooting.
World Eaters, Emperor's Children and Orks really want to be only melee.
Everything else can reasonably do both with the right units, but they'll still have a slight lean toward one or the other.
>>95903839They can technically operate as legitimate merchants within Imperial Space. All their real power is outside the defined borders of the Imperium though, which ensures theyโll keep to the fringes.
Anyone would if they had a license that said they owned everything the found until the Imperium properly settled it and they could essentially do whatever they wanted with very minimal oversight.
Random lore questions:
Do Sisters of Battle have an equivalent to the Space Marine Dreadnought?
Can Dreadnoughts go and down stairs?
Could a Primarch get put in a Dreadnought?
What happens to a Dreadnought after its pilot dies? Do they retire them or clean them up and use them again?
What are examples of Space Marine chapters that get a long well and those that hate each other?
Humans think that after they die they go to heaven with the Emperor. What actually happens?
>>95911687Forgot my link
https://www.youtube.com/watch?v=mRDl5_-wJ0Y
>>95880686Looks amazing, shame my group is all poorfagging on roll20.
I remember a Star Wars novel that references hot chocolate. What modern foods are still around in 40k?
>>95911793recaf is coffee, lho is tobacco mixed with marijuana, there are traditional things like grapes and corn and wheat
>>959116871. If you're willing not to split hairs than technically a Penitent Engine although it's a punishment and not an honor.
2. If they are big enough and can handle it's weight.
3. If Bitchron can get his brain mutilated with the Butcher's Nails, anything is possible. The exception being Vulkan but he's a Perpetual so that doesn't count. Perturabo would probably do it but we've yet to see what he looks like or is even doing post-heresy
4. Throw the corpse out, spray with a hose and put the next guy in.
5. Imp Fist and Minotaurs have maximum beef with each other. Space Yiffs and Dark Angels have regular duels to see who's the better swordsman after their primarchs had a scrap with each other.
6. The general belief is you get to serve alongside the Emperor. How true this is can't be verified as most souls will probably get absorbed into the warp. Only Psyker souls really have the ability to maintain their sense of self after death and that may or may not be a good thing.
>>95912692>mixed with marijuanaSays who? I've never heard of lho sticks having weed-like properties, I mean guardsmen even smoke them whilst on active duty.
>>95912758>Perturabo would probably do it but we've yet to see what he looks like or is even doing post-heresyNewer novels have him as basically a giant obliterator tied to Vashtorr's aetheric dominion.
What system would allow me to play a very conceited Emperors Cildren duelist? Im sick of being forever GM for the endless D&D trash.
>>95916655Deathwatch with GBAL or Black Crusade with Tome of Excess.
The starting party for my IM group is confirmed. We have:
Shrine World origin Astra Militarum warrior with a combat shotgun, lasgun, burning hatred for heretics plus a nose a ratling would envy.
Shrine World origin Astra Telepathica sanctioned psyker mystic using biomancy and pyromancy who served as a black ship crew member to play "a psychic anti-psychic cop" in their own words.
Forge World origin Mechanicus savant aspirant enginseer who's got a starting tech skill of 64 after advances and dreams of going full robo, currently making do with an auspex in their head and vehicle interface augment from the IM expanded stuff.
Shrine world origin Ecclisirchy missionary Zealot spreading the good word through fervent hate, a holy staff in one hand and a chainsword in the other.
And me, the GM/radical Ordo Hereticus Inquisitor they work for.
We're running the chemical burn adventure soon, I'm excited and wanted to share.
Any tips to really "sell" the setting of 40k to them? Two of the guys are fairly new one has only played darktide, and the Mechanicus aspirant than me plays knights. Or alternatively if not advice, how screwed do you think they are?
>>95916952>and the Mechanicus aspirant is the only one to touch the tabletop game other than me, plays knights.No idea how that bit got deleted
>>95916952If you need to 'sell' it to them, I'd assume they're new to it, and thus must be reminded of a few basic facts.
One: You are small, and the universe is very, very big. You are not important, and nobody cares about you.
Two: You are not an action hero. You are, in fact, EXTREMELY mortal.
Magistratum Mundanis illustrates this latter point exceptionally well, entirely by accident, within its first episode. An NPC who was meant to be a quest-giver is brutally gunned down in a firefight due to sheer ill luck. Give the first episode a listen, take what you like from it, discard what you don't. I consider it an excellent example of a game set in the universe.
>>95917068Sell was probably the wrong word since they all are at least interest in the setting, just don't want to fork over the assloads of cash for tabletop models and all, but basically just wanted to help show themes and expectations for them, yeah. "Set the stage" probably would have worked better.
I did go over with them that it's a low power system compared to previous things like VTM, and that them dying is a decently strong chance at any combat, but having a good way to really nudge them into the world would help. It's one thing to be told you're a disposable one of millions, it's another thing to realize it, you know?
>Magistratum MundanisNoted and will definitely give it a look, thanks for the recommendation.
the guardsman went down a dark pit alone and nodiffed a huge spooky, likely daemonic beast
He's also bleeding through his pores from too much ghostfire pollen in the air.
We gotta stop letting him wander off alone.
Planning on running a Deathwatch game set in the Calixis Sector, with the theme of being the dauntless few and underequipped Marines whose base is a derelict cruiser that's "affectionally" thought of as a nascent space hulk, as all the resources are being poured into the Margin/Achilus Crusade and thus they're the only ones fighting against the invasive Slaugth, the Yu'vath remnants and worse. How can I make the game feel "stretched thin", that the Marines don't have much to work with?
>>95917797The fact that the Great Rift has killed any and all supply lines, so everyone, not just the marines, are fighting for the same resources. Your allies run out of food and ammo? They may not be allies any more.
>>95917846It's set pre-Great Rift.
>>95917797Make them actively track ammunition, only give them back a certain amount of magazines per mission or such, and use things like krak grenades or other consumable resources not being available to sell scarcity.
>>95917793Nobody cares, Callidia. Go back to posing nude for twitter.
So, I've made a Forged in the Dark Deathwatch game. Anyone interested in something like that, or is Blades universally hated on /tg/?
>>95918057Let a nigga hustle her on the side for money
>>95918275Where's the fucking crunch, anon
>>95819239 (OP)>Just find out about the romanceable tech priest in the new CRPGIt would be interesting to see an inquisitor/tech priest coupled. As in I want to see how weird they can be
>>95819442>>95886888>>95821250>Has a space marine ever retired and gone back to being a civilian?Similar question;
What would be the options for the last survivor of a chapter?
Like let's say he was part of a strike force sent to deal with some threat and ended up getting captured by the enemy and was imprisoned for a decade or two and while he was a prisoner the rest of his chapter was wiped out
After that decade (or two) he's freed only to discover his chapters fate.
What are his options?
Is his only option to become a Black Shield and join the Deathwatch? Or could he join another chapter. Like if his chapter had successor chapters that they were close to, and they were cool with it, would he be allowed to join one of them? Would he have any sort of freedom to make his own choice? Could he seek out people like Rogue Traders or Inquisitors to serve? Or what if he was freed by a regiment of Imperial Guard, who he took a liking to? Would he be allowed to join them as a "special advisor" or something?
>>95920513If they're going to join some other org it has to be one that can resupply/maintain the equipment of an Astartes. So joining the deathwatch or another chapter seems most likely. But working for an inquisitor might be possible (if the inquisitor has the influence to get their hands on the right tech), maybe joining a Mechanicus explorator fleet or rogue trader is possible as well but seem less likely.
>>95920513He'd technically become Chapter Master and basically only answer to the Emperor. But there's no guarantee anyone would recognise his authority, particularly if the chapter's assets have all been dissolved. He'd have to negotiate his way into a role somewhere, and the Deathwatch is the only place likely to have any attraction to a marine under the shame of imprisonment and a dead chapter. Moving to a related chapter might be possible if he had connections there,
Directly serving an inquisitor sounds like Deathwatch work but without the honours; maybe if the inquisitor promised to get him into the Deatwatch after doing some work, but long term I doubt it. Rogue Trader seems even less likely unless there's a personal debt. Becoming a Guard regimental mascot would be humiliating.
>>95917793What kills me is isn't Callida like in her teens? What business does she have calling anyone a young man?
Now they came out with saturnine I'm lookin at the other sets of termi armour they haven't elaborated on, what should the Arkonak and Furor patterns operate like?
https://wh40k.lexicanum.com/wiki/Terminator_Armour#Arkonak_Pattern
>>95916775Thanks anon. Now to find a game where people arnt shit heads and one my schedule can keep up with. I tried a couple character creators, but I'll just have to get the books. Is there another class for slaanesh, or is it jist a noise marine i have to build into a melee monster?
>>95924364Noise marines have aptitudes to become shooty. A lot of the newer melee EC archetypes like lord exultant or infractors that came out three months ago would need to be homebrewed.
>>95924364If you mean a marine that starts out aligned to slaanesh, you can also try the veteran of the long war in tome of decay since they can pick their alignment.
>>95819502>A Space Marine is, thanks to augmentation and hypno-indoctrination so far from a human that there is no ability for a Marine to ever be anything resembling a normal human being ever again.salamanders regularly go home to their biological families when off duty, lots of other less autistic chapters like ultras,wolves and white scars definitely mingle with normal people when not on campaign.
>>95819442>What did the Emperor plan on doing if he had won?continually evolve mankind
>What is the usual life span of a servitor serving on board a Battle Barge?servitors if well maintained can live on for hundreds if not thousands of years depending on how much biological matter they have left
>About how many Rouge Traders are they in the current setting?no definite count as new ones are made all the time
>About how much sleep, food, or water does an a space marine need in a week? I never see them deployed with supplies.only a little. longest record of a marine in combat was 96 hours. as for nutrients their suits have very efficient recyclers if they do run out they can eat almost anything.
>Same question only about Primarchs. Gilliman must be living on whatever replaced coffee.same as marines but on steroids
>Has a space marine ever retired and gone back to being a civilian?depends on the chapter. but generally, no.
>Do Guardsmen or space marines get vacation time?guardsmen definitely have leave, and it depends on the chapter. salamanders for example are encouraged to go back and interact with their biological families
>Can a space marine change their chapter?yes but typically only in extreme cases
>I'm looking for books that deal with the perspective of ordinary people in 40k. Please name some for me to check out.guard books are your best bet. try something more light hearted like the ciaphas cain series
>>95920513>What would be the options for the last survivor of a chapter?join the deathwatch, petition his parent chapter to get absorbed or become part of an inquisitor's or rogue trader's retinue. alternatively go rogue as a mercenary,
>>95925886To be fair, at least for the Ultramarines we know that while they mingle with the normals of Macragge, they don't really "get" it and usually have issues socializing beyond sticking to themselves at events and such from what I remember.
>>95925940>they don't really "get" it weren't those the iron snakes?
ultras are regularly posted in government positions in maccrage they definitely get what a normal person would be albeit in a more sociopath kind of way. like when a captain was disturbed when kriegers volunteered to be meat sheilds for a tank since it was more valuable than them. I think the only chapters with genuine empathy are salamanders maybe the wolves, ravenguard and the lamenters as well though there are of course outlier members for each chapter like with pedro kantor.
>>95925963I could have sworn it was ultras but I probably am wrong if you're remembering something else. Haven't had time to read a bunch of my books in ages.
But yeah, you probably have the more empathetic members of each chapter just as you have the more callous ones, just depends on which ones have to interact with mortals more and such.
>>95922524What
>>95923093 said.
But yes, Callidia is 16 as I rolled her age. Galen is 37. The not shown part is her calling him by full name and title when he decides to not listen to her and go into the Ghost Pit, and he said she sounds like his mother, if she only knew his imperial name.
Callidia ended up as the "mom" of the group, and leader since she has the highest FW and skills (factor of lathes cogboy doesn't count due to inherent autism) with the highest education.
as well as me being the one taking tons of notes on everything from the game. The mechanicus is the loot goblin but he doesn't even track the loot
I've been gradually advancing her social skills, so she can do =][= business better, now that her Medicae is at a decent 102.
>>95925997>I could have sworn it was ultras but I probably am wrong if you're remembering something elseI'm 95% sure they were a squad of iron snakes bored out of their minds during a party of nobles where they were invited. one of them locked their armor and took a nap and the sargeant was counting the tiles on the ceiling and the other ones were acting all autistic. there was also that one party in the throne world book where last wall chapter masters were attending a gala and he was sitting awkwardly at the banquet table and shoveling the delicacies like an animal and I think one of the other chapter masters got into an argument with a priest or noble about the emperor's divinity. it's actually kind of cute to see marines go to mundane affairs. they usually look so out of place
>>95926069>>95923093I never claimed to be a smart person, my mind just went immediately to the assumption that it was someone breaking character to make a joke.
...that kinda says something about the groups I'm usually playing with, come to think of it.
>>95926531Our group plays online so it's easy to separate PCs' dialogue from character-breaking jokes, memes, and doodles since those can be posted in a chat separate from the VTT.
Anyone here ever use Savage Worlds for a 40k game? I'm thinking about it now that there is a sci-fi companion.
>>95853806>>95853762are you expecting owlcat to understand the setting or its rules, after the fucking retarded clusterfuck of rogue trader?
>>95927258We play online, too, it's just in a room of big, jokey personalities people are just fairly non-serious. I've actually been working on starting a play-by-post game with some friends who are interested in being a bit more serious, but don't have the time to do a normal game. We're still doing house and character creation at the moment.
What do you guys think of the dark heresy genesys homebrew? My campaign group has been running it, and its been a good fit for us as opposed to the more crunchy Dark Heresy 1e. Lending us to focus more on the world and roleplay as opposed to fiddling with our numbers. Whilst I somewhat miss some bits the freedom its afforded my PCs has been a double edged sword. What with them having to outline their own talent and career progression without any form of pre-set arrangements. Which we belive may cause issue, but luckily hasn't yet.
>>95929231>What do you guys think of the dark heresy genesys homebrew?My GM despises Genesys, so I wasn't even aware that this existed.
>>95929354Indeed, if you just google "Dark Heresy Genesys" it's all there. The book even has a vehicle, space marine, and even abhuman/hive city expansion. Genuinely interesting how well it fits. Considering how I've heard warhammer fantasy 3rd edition was Genesys's genetic ancestor then its interesting to see it come full circle.
>>95929532I've tried DHG and it's pretty good assuming you know how to run DH already. The only issue is that psykers are terribly underpowered by RAW. The abhumans and space marine stuff doesn't really fit for my tastes because they seriously imbalance the usual game setup. There is also a Rogue Trader Genesys hack that I've seen, but I haven't gotten a group together for a game yet. Has autistic ship building using Star Wars rules, so it might be faithful.
>>95931001>autistic ship buildingI'm sold, link me.
Not American so I dont know who this is a reference to
Its funny
>>95914552I always thought the obliterator Perturabo was just fan art but most surprising is finding out he's tied himself to a chaos (demi)god
>>95931104https://drive.google.com/drive/folders/1sU58lUeiWbyTdKWwzSW-ybnDVy-UZfLW
Linked here. The creator apparently added a xenos book, so that's something to look through.
>>95927798I know how that feels anon. This game is the first i've been putting a lot of effort in rp (not just because gm said I can get more fate points from it).
And its basically because its a text game, my grown male ass would not be able to rp Callidia at all if it was a voice game.
I also have a cyberpunk game that is VC during sessions and some written during downtime. That group cannot do sincere and serious stuff, we end up fucking around and joking too much. It's pretty noticeable when we do dt rp too, written rp just allows you to do stuff that voice doesn't, besides the extra time you have to think on dialogue and actions.
The difference is that in this written DH, things are a lot slower by nature of text based. While the voiced CPK game we get a lot more done out of session time.
How much do Space Marines own? Are their rooms just
Bed
Armor Mount
Sink
and that's it or do they collect stuff from their travels and crusades? Do they look down on other people in their battle barge/base who have nice things like comfy furniture?
>>95932494Cot, armor mount, place to kneel and pray, no sink. We see a space marine's room in SM2, and it's basically a broom closet. Titus had the deluxe chamber - he had a hook to hang his deathwatch pauldron from.
>>95917145Oh, they'll realise their mortality once one of them gets a broken bone. Shit is crippling in IM, the rules for it are a bit all over the place but make sure to try and read them thoroughly.
Otherwise, I find a focus on stuff like servitors and Imperial servants a great way to impress that 40K isn't just any old scifi setting. The Owlcat RT game as an example does well in its first chapter when the voidborn vox master talks all about how him and his kind are part of the ship, part of the crew, they've never stepped foot on planet, and anyone new they encounter finds their culture bizarre. This is always pretty easy to do with an Inquisitor patron, ofc they have access to all sorts of weird and wonderful retinue if you so desire, and they have a greater knowledge of the secrets of the setting (chaos, xenos) should your players need guidance.
>>95927498For what purpose? There are so many 40K systems already and tons o' homebrew to tailor them how you like, I just don't get why you'd want to adapt a whole new system.
https://www.40krpgtools.com/
It's back online, anons
>>95932353It really comes down to what you want, in the end. My normal games is a bunch of people winding down from the work week, breaking session time to talk about bullshit that's going on and to eat pizza and drink beer. That's always a lovely time, but there's only so many characters I can make for that sort of thing before I just need to flex my dramatic skills or I'll go fucking crazy.
It's also a chance to play again with some people who have been too busy lately, and that's always great.
I'm jonesing for some gametales, anyone got any stowed away for a rainy day?
>>95941829You mean just stories about games people have played in? If so, I'll try to post some later if I have time.
>>95932054the "bloodthirsty neocon warmonger" is an archetype embodied by more than one politician
I can't seem to find a PDF of Twilight Crusade for Rogue Trader anywhere. Anyone got it?
>>95941829Fuck it, I'm bad at these, but here's one. My initial disclaimer here is that this was a Wrath and Glory game, so that's why I'll sometimes refer to Complications. To head off the inevitable, WanG is actually fine. It's just fine. Shifts are a neat idea that I think do not get the attention it needed to really come into it's own as a mechanic, they could have defined the system and they just sort of get pushed to the side in favor of weak story point-esque mechanics.
We're in a homebrew sector on the wrong side of the rift. Local inquisitor had turned the place into her own personal fiefdom to keep it together, with the party members all being drawn from local forces she was consolidating for her forces. At character creation, about half of the party realized that they were making guardsmen, and so they decided to refluff themselves as actually all being from the same world and regiment- Krieg won out as the one everyone liked the most. Everyone was drawn from disparate squads, and all but two players eventually signed on with the idea, including me.
>Sidenote: the GM nodded along with this idea during character creation, and even took some steps to provide some nuggets for Krieg culture (we had some new players) to keep everyone from playing emotionless gasmask mooks, but we had zero buy-in from him after that, so we diverged pretty rapidly to prevent us from acting like guardsmen the whole investigation. He didn't want us with numbers for names, either, so that's why we all had normal names.Enter Lt. Angelica Ennox, a former artillery officer who was sanctioned for showing signs of mutation- by WanG rules, she had two mutations, but only one was visible in that her eyes had turned red. Since she had pre-existing leadership skills, instead of throwing her a rifle and pointing her at the nearest enemy, they threw her a seal and pointed her at a distant enemy, an agri world that had more or less gone into rebellion and refused the black ships.
>>95945608That wasn't an option, so in went our party. The investigation was... confusing, to say the least. The GM was clearly going for this idea of alternatives to the Imperium as the enemies throughout the campaign, but there was very little... clarity. My best explanation of what was happening was that it was a maiden world, and the colonists had managed to bend the infinity circuit to ward off Chaos, using psykers as batteries. This managed to calm the Warp so much that in the past few centuries weak psychic powers had been completely normalized, even in the sororitas. We uncovered a cult that planned to break this barrier... when all the psykers were untrained. Bad, bad, BAD news.
Throughout the entire investigation, Angel had been mostly keeping it together... until we came into contact with bits of the infinity circuit that revealed she, too, was a psyker. That triggered a fairly significant mental break that we only managed to pull out of on advice of the confessor Kessius and the genuine offer from her sergeant to end her life with a hunting lance, if she wanted.
Eventually, it became clear that this whole mess was due to highborn making a power play using the cults as pawns, only for them to turn on them. Knowing they were rushing, we had an opportunity to try and delay what they were planning. Given they were at the top of a hive, we loaded into the lander that we brought and crashed ourselves into the palace in a Chimera.
Cultists versus multilaser proved to be a winning combination... until we actually made it into the ritual chamber. Turns out, they hadn't finished because they were busy making spawns. The driver made a valiant effort until the engine compartment blew, and we engaged on foot.
The problem is that the governor was completely kitted out: weapons, armor, fields, the works. Even Kessius, who had earlier annihilated a spawn in one attack could only scratch the guy. But with every swing he made, we nearly lost someone.
>>95945616So Angel looked at him, then noticed the stained glass window behind him and saw a worthy way to spend her life. She took a step back- and tackled him through the window. The problem is, Angel is mostly social, and in order to get the dice needed to do this, she drew on her powers. That caused a complication that simply stated 'something unfortunate happens'. The GM thought about it, then looked at me and went:
>"Kessius is pulled through the window with you."All three of us are in freefall. It's sheer drop from the palace, there are no terraces nearby we could try and catch. I'm still wrestling physically with the governor, and Kessius is avoiding impact with some of the spires sticking out of the hive. I don't exactly have many options in a physical brawl, even with psychic powers, so it's a losing fight with the ground rapidly approaching. So instead, I use a power that I hadn't been brave enough to try yet.
>"I'm going to use Shape Flesh to sprout wings."I roll for the manifestation, which is not a sure thing at this low, but I make it, and the GM rules that instead of the "grotesque wings" the rules call for, Angel lives up to her namesake and sprouts fluffy white wings that she promptly uses to airbrake, ripping her up and away from the governor, who clings onto her. Seeing what's happening, though, Kessius manages to dive in, and with his ridiculous melee rolls shoves him off. With me free, I'm able to grab Kessius and brake hard, slamming us into the side of the building when Angel's wings prove too weak, plus both of their swords in the ferrocrete, finally halting them just in time to watch the governor slam into a hive spire, lose his field, and promptly get torn apart by terminal velocity impact into gothic architecture.
>>95945628So that's the tale of how that little stunt wound up convincing basically everyone present that Angel was a Living Saint, except her, but she never got to react. Because she was too distracted by being promoted to Interrogator, because this campaign had an absolutely breakneck pace. What it did do was leave her feeling oddly purposeless, given that she swore she was supposed to die there, but accepting her death would mean Kessius' death, and he wasn't Krieg.
>Era of ruin confirms that not only did Big E steal warpstuff to make the Primarchs, but that the Custodes' purpose WAS to eliminate the space marines, meaning that Abbadon was right all along
I'm sure someone complained but 90% got killed by Erebus who is cranking out daemons of the Dark King so lol
>>95945945The real funny thing is the Imperium has no knowledge of the field of human psychology because Ahriman destroyed the only surviving copies of the books.
>>95945658Good tale, thank you for posting. Always a frustration when a campaign isn't quite conducive to a character arc.
>>95932494Depends on which chapter.
Some may keep trophies from their more memorable foes (Space Wolves), while Ultramarines will typically have a copy of the Codex Astartes.
Iirc, the Imperial Fists have a tradition of scrimshawing, so would have the tools and polishes, etc.
Iron Hands and Salamanders would have parts of whatever their current technical project is that don't require access to a forge or workshop.
>>95946260That campaign was full of all sorts of weirdness when it came to character arcs. I liked it well enough, but nothing ever really got support. When we ascended for the first time after the hive, I got a new free choice keyword, so I asked my GM what organizations would even be available to train an unsanctioned psyker like Angel before she was chucked out into the field. That agriworld was the opposite of trained, there wasn't really an astra telepathica presence and our party's tie to the Eldar had been swallowed up by scheduling conflicts. The only faction left was a Salamanders successor chapter in the area that maintained a librarius, so I wound up picking up the Astartes keyword and saying they trained Angel in the basics, while also led to Angel getting into pyromancy... that never got used the whole campaign because combat was always over by the time it was my turn. I also never got to use it in roleplay because the GM ignored it. Weird campaign and GM overall, the only character trait the GM seemed to remember was that Angel was fucking hot beneath that respirator, so that's the one I got to use the most.
I started a campaign in DH a good few weeks ago, playing as an Arbites. I have since been struggling with finding character art that portrays an Arbitrator that is:
- white guy in his late 40s, cliche stern Arbites look
- helmetless
- shotgun
All the art I see portrays them in helmets, which I kinda get, however find one without a helmet is surprisingly hard. Also, many of them have boltguns and often other advanced equipment and cybernetics.
The one on the pic is very close to what I need, but my character is white.
Can you help a brother Arbitrator out?
>Inb4 racist
I don't mind black characters in 40k or in games in general, but I don't want to change my character's ethnicity because I cannot find a fucking picture
>>95951191I got you, my brother in the Lex. The crpg thread delivered these yesterday.
>>95951191You can thank Darktide and Rogue Trader for them.
>>95951191Some of them have a helmet/half-helmet but it might still work for you.
>>95951191Anyway hopefully these work for you. I have one more taken from Rogue Trader which might match the vibe you're looking for but it's not quite Arbites.
>>95951191Hopefully these help somewhat.
>>95951921>>95951928>>95951936>>95951948>>95951954I thank you, Servant of the Law. This helps a lot.
>No chapter trappings for the minotaurs.
So Gold Experience Requiem, surprisingly, has no info on them. Are there any good sources on the Eyes of the Emperor. I've been oddly tempted to work them in as a sort of rival of sorts to the Inquisitor for an upcoming Dark Heresy thing I'm running.
>>95954164Working on that, give me a month or two, gotta get the Carcharodons one done first
>>95955749Theyre custodes who feel they are too weak to continue active service, despite being explicitly immortal and unchanging. They can still mulch entire armies. Take a regular custode, reduce a single characteristic by one, and you have an eye of the emperor.
>>95954164I dunno, it feels appropriate that Minotaurs chapter trappings would be some other chapter's chapter trappings that they nicked.
>>95823199>I over paid for a Exo recast award
An image one of my players made after destroying a non-imperial human gun battery
What's a good core gameplay system/loop to keep players enthralled for each 40k rpg?
And no, don't just say "you're in it for the rp" or "the story should keep you engaged." Even fucking LARPs have gameplay loops and systems aside from just rules and mechanics. Think of how old school D&D has a loop based around loot, dungeon crawling and mechanics to keep players engaged OUTSIDE of the rp and story. You can have all of it.
I just don't want to railroad my players and want to keep myself and them engaged for a long term campaign and subsystems and sandbox systems and loops help to keep games running long-term, at least in my experience. I can't go back to railroading people through "adventure paths" anymore after what I've played since I last ran a 40k rpg
>>95959546The Deathwatch gameplay loop is very simple and is pretty baked into the system. Briefing, oath and gear selection, deployment, and then coming back, getting better shit, and doing it all over again.
That can definitely get old by rank 8 though.
>>95959546>What's a good core gameplay system/loop to keep players enthralled for each 40k rpg?Gacha pulls
>>95959970I could SEE the monke brain activate through tcp/ip when I implemented it.
>>95959877Explain please?
gacha
md5: 2328ab0e0f9eab413fea554aa1901514
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>>95960189I created weapon charms. Weapon charms come in the form of Squat runes that can be applied to a weapon to give a small buff. These buffs are varied, such as small buffs to characteristics, small bonuses to certain actions like charging or flanking, small penalties to enemies, and a few even give levels of Unnatural characteristics. The buff only applies when wielding that weapon. Only one weapon charm can be applied to a weapon at a time. They're ranked from 1 Star to 5 Stars, and while lower star weapon charms are more common, the higher star weapon charms do some wild stuff. Weapon charms are tradeable between players.
Every so often, the players could buy pulls as an acquisition. I feel it was priced fairly, so the higher "rarity" the more pulls you got. There were even Rate Up bonus weeks, like Rate Up (3 star) so those rarities were more common. So they were constantly on the lookout to buy pulls. Here's a list of pulls that my team got in the small period they were available.
I'm refining this system since it was popular. I tried out a method called Public Events in C'tan Star Stories which were random little missions with a small completion bonus that were unconnected to the main objective. So if peeps wanted to chill, they could pick a public event, and do some mindless killing or do a small objective like secure a resource harvester, to get a tangible reward like extra resources or a boost to their colony. In a future series, public events and main missions will reward pulls directly in addition to other stuff, so peeps will always be on the hunt for gacha pulls.
>>95960348You just open Pandora's Box, and when you see all the evils inside you just smile like you're Erebus don't you.
>>95960348That is... definitely interesting, but also what the hell. Like it's a super good way to just make sure your players are interested and you have ways to spice things up but gacha pulls is something I'd never predict
>>95959546Rogue Trader's Endeavor system probably delivers part of what you want built in to the game. Gameplay starts with looking for Endeavor hooks (or choosing among the ones the GM tosses to you), then selecting and pursuing an Endeavor or trying to resolve a Misfortune. The Endeavor/Misfortune itself involves doing all the normal kinds of things you do in RPGs - combat, exploration, and dialogue. At the end you count up wins and losses and get some additional Profit Factor as a reward (assuming you won). You might pick up loot along the way, but only really unusual loot is valuable compared to what you can get with Acquisiton, so PF is the driving force of the game. The actual Endeavor/Misfortune arcs are likely to be very similar to the "adventure paths" you're complaining about, though, if you run them as shown in the examples and premades. You can make them as sandboxy as you want, I guess, but I think the overarching dynasty management aspect gives the game plenty of sandbox elements already. I think there's probably value in having planned narrative arcs within a larger sandbox framework, so long as you give reasonable room for choice within the planned parts.
>>95960471Feels good man
>>95960505Another thing I liked to use to keep peeps interested was crafting, specifically Components. Some missions (usually involving slann wraithsteel forges) would reward Components that, when crafted into a weapon using the rules in Advanced Crafting v2, could drastically change its profile and abilities. So peeps were always on the hunt for new components and new weapons. Here's an example. Sometimes, if the players could give me a good reason why a random object they found during the mission could be a component, I would try to work with them to see what could be done. Crafting components were one-use though, so you couldn't spam out superweapons. Here's an example of those, in this case turning a particle caster into an anti-shield shotgun. I'm sure in other games, peeps could create their own components to make things interesting for their players.
>>95960505>Like it's a super good way to just make sure your players are interested and you have ways to spice things up but gacha pulls is something I'd never predictGacha games literally use predatory psychology to force engagement and addiction. It's highly effective against autists, and when autists are the main players of RPGs, you get a trap almost impossible to escape.
>>95960593That does sound pretty interesting, definitely fitting for the creation of some relics or something else like that. Might snag parts of that idea for my current players.
>>95960608I'm not surprised at autists being vulnerable to ways designed to capture engagement, I'm just surprised that gacha was what he used.
>>95960348You couldn't at least show the decency of masking it with different terminology? You had to refer to this shit directly with the gachaslop terms, engagement mechanics and all?
My friends want me to run rogue trader how do I run this je mechanics seem fucking insane even compared to other ffg rpgs
>>95962650Flesh out around five Actors of Significance - a good start might be one for every type of endeavor. Give them goals. Look for where their goals impact and impede each other's. That is where you will find Plot. Make player actions carry that plot.
Ignore Endeavors, they're moronic. Reward your players with PF whenever they accomplish something that would logically grant them PF. Don't be stingy, but don't frontload it. Tailor the amount based on their current PF.
Remember that your players are Very Important People. They're movers and shakers, if they play their cards right. Also remember that this is affected by their PF. If they have 30 PF, an Admiral will deign to meet with them. If they have 70, an Admiral will make time for them. If they have 100, the Admiral will clear their schedule for them, and be an ass-kiss to boot. There are Temperament tables in ITS, they're pretty good, make use of them.
You're going to need to work with whoever plays the Rogue Trader pretty heavily if you want your game to get anywhere. Give a few plot hooks (reference your Actors of Significance, factor in how a Rogue Trader could help them achieve their goals), see what your players latch onto, ride that train 'til you get somewhere interesting.
>>95962748Actors of Significance? Is that in one of the splatbooks?
>>95962757Nah. That's you inventing an NPC in an important position and fleshing them out. The local admiral, a ranking member of the merchant's guild, an Inquisitor, a pirate lord, a Freeboota, maybe the ranking Magos of an Explorator fleet. Who are they, what are their assets, what do they want to do, what's stopping them from doing it?
Then, have them hire the players on to deal with the "what's stopping them" part.
This can be one-and-done stuff, like bring X cargo to Y place, or extended stuff, like guard this convoy along this route, or help me pull a sting operation on this guy I want arrested but he's too important and/or I don't have enough evidence. Usually these tasks should serve a greater goal that the individual in question wants to accomplish.
For example: The Admiral of Passage Watch 27 EST, AKA Battlefleet Koronus, wants to keep the peace in the Koronus Expanse, exterminate local pirates and xenos forces, and generally further the Imperial Navy's control over the area. He also, of course, wishes to further his career. Some goals may include hunting down and destroying the hidden harbor of a particular pirate lord, getting rid of a rival or a Rogue Trader too smarmy for their own good and foolish enough to flaunt his acts as a privateer, et cetera. He could hire the players on to escort a convoy, to lie in wait in a certain system and tail a particular ship back to its secret port, to pose as a merchantman and destroy a specific ship, or even any ship that attacks within a given location or timeframe.
That's just for one guy. If you fill out four more, you will never be short a plot hook, and just imagine the drama you can conjure when their interests collide, and how lucrative it may be for their interests to coincide instead!
So I've heard it said that Catachans never bathe because they are paranoid about losing the Catachan smell that would make them stand out more then to predators. Is there a source on this or is it the usual memelore? I can't find references to it in any of the books I have on hand, neither in Lexicanum nor Wikia.
Only War or Rogue Trader: Which is more fun?
>>95963312How long is a piece of string? Do you like darker things with more combat? Only War. Do you like big set pieces and adventure on the high seas? Go play something else, but rogue trader mostly works.
>>95963336So RT is a bad system?
>>95963366Not at all. It just has a very 40k feel rather than a very pirate adventure feel. It's definitely a little different from the other systems but it works fine.
>>95963366Rogue Trader is what you play when you want 40k, but you don't want someone ordering you around. You do politics. You do conquistador shit. You do East Indies Company shit. You are the rich british nobleman on safari in far-off Kalahari, except it's in space and the elephants have seven limbs and spit acid. You are both Edward Teach and Admiral Nelson, depending on the day. You're a scoundrel who presents themselves as a lord, or a lord who puts on airs of being a scoundrel. You regularly gain fortunes and lose them all again. Space Marines, Inquisitors, Canonesses and Generals will follow you into battle if you can earn their respect, or at minimum, bribe them for it. Beyond the bounds of Imperium, yours is the voice of the Emperor himself.
Anon was not saying "do not play Rogue Trader" (and if he was, I'd gladly introduce him to the nearest airlock). Anon was saying "Rogue Trader is similar in theme to adventures on the high seas", and making a tongue-in-cheek joke about there being better systems for that specifically.
But the thing is, those systems tend not to permit orbital bombardment, and selling the same thing twice over is considered an exception rather than the rule.
The system has its problems and its idiosyncrasies, to be sure, but God-Emperor do I love it with all my soul. You just don't get anything else quite like it.
>>95962650>how do I run this je mechanics seem fucking insane even compared to other ffg rpgsWhich mechanics, specifically, are you complaining about?
>>95962842This has some good ideas for basic story development (make up some NPC factions/characters first and decide what they're doing on their own; their motives give you stories). Rogue Trader also lends itself to "treasure hunt"-type adventures where NPCs provide you with hooks for exploration efforts rather than missions to complete ("we detected signs of valuable ruins/aliens/resources/space hulk in an unexplored region, but we don't have the resources to handle it - we'll sell you the location"). Endeavors work fine as a way to delineate individual profit-seeking adventures within a larger campaign.
>>95828479Callidia a best.
Where the fuck are the pdfs? The enigma links no longer work
>>95956440>>95958327Yeah I ended up just nicking a "blood angel" (lamenters) Golden Icon. good luck with the brew!
Anyone got brewed rules for a Corvus Blackstar?
>51 damage on a heavy bolter full auto burst
I nuked that boss fucker. I'm gonna cum.
>>95965658it's in gold experience requiem
So how big is the 'average' Warp Rift/anomaly/storm? I'm working on a sector and some neighboring regions for a campaign I'm soon running and I was thinking of having a warp rift that occupies most of its sector, sort of like a cracked piece of glass with the the central rift in one subsector, and the equivalent of hairline fractures spreading outwards into the neighboring sub-sectors. But I also don't intend this region of space to be, like, exceptional. Not some Eye of Terror/Maelstrom/etc level 'HOLY SHIT THAT IS ONE MASSIVE RIFT GET SOME ASTARTES UP IN THERE NOW' level thing. More Jericho Reach than Eye of Terror.
>>95866707I am beyond jealous, I'd kill to have such a good Dark Heresy game
>>95823666i was in SERE-C and getting interrogated. Like a dumbass i gave them the plot to Kelly's Heroes. When they figured it out i got absolutely destroyed.
>>95967854what is SERE in this context? I googled it and got something related, but I don't think it makes sense. https://en.wikipedia.org/wiki/Survival,_Evasion,_Resistance_and_Escape