Six of Wands edition
>"New" Psion UA: https://media.dndbeyond.com/compendium-images/ua/the-psion/mXCPWlh2yy5tBKqP/UA2025-ThePsion.pdfFeedback open for 5e psion, let them have it https://survey.alchemer.com/s3/8332727/D-D-UA-2025-The-Psion
>2024 PHB Scan (No more fingers edition)https://files.catbox.moe/g8oo9h.pdf
>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h
>2024 DMGhttps://files.catbox.moe/fd04pq.pdf
>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014
>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua
>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates
>5etools (2024)http://5e.tools
>5etools (2014)https://2014.5e.tools/
>TroveThe Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg
>Where is the Monster Manual?https://files.catbox.moe/atd38s.pdf
>Resources:https://pastebin.com/X1TFNxck
Previous thread
>>95806647>TQWhen was the last time you thanked your DM or as a DM your players thanked you?
>TQ
At the end of every session. Md4p2
>TQ
My DM, as talented as they are, gets a mad when we thank them.
Is hold person for Whispers bard with metamagic feat quicken with psychic blades on the same turn good or is it a meme and I'd be better off with other spells? I don't see people picking hold person anymore.
>>95837441>you fight a lot of humanoidsGood spell
>you don't fight a lot of humanoidsAlmost useless
Did they ever do a second printing of Glory of Giants without the AI art?
>>95837043 (OP)My friends never thank me for dming them.
>>95837706creatures like goblins are labeled as Fey (Goblinoid) now when they were previously labeled as humanoid, so I'm guessing many creatures aren't humanoids now that used to be which is dumb and lessens its use-case.
>>95837805I believe Humanoids are defined as things of medium and smaller with two legs and arms walking upright.
>>95837958banned or at the very least disliked around most tables for stunning strike, don't do it
>>95837971banned? what for? i thought making monks deal 1 more damage on average per attacked fixed the monk, i didnt know it made them overpowered
>>95838008He must be one of those people who thinks stunning a single enemy for a turn is game breaking
Just wait till he finds out about Tasha's Hideous Laughter
>>95837971>most tablesYou mean just your home group right? Previously they were trash and now theyโre playable (stunning strike isnโt even that bad anymore)
Working on a 5e race based around bog bodies. Was hoping you guys could take a look and let me know if its shit or not.
13490
md5: 86a7d77c4f7d95b0154c9ed32b6cf7aa
๐
>>95837441>Hold personMeme. It's limited to humanoid, eats concentration, has an end of turn save, and only targets one enemy without the upcast. Command is more versatile, not to mention its more intuitive to focus fire on what isn't crowd controlled. Single target save or suck is generally not worth the risk, unless it's a charisma or intelligence save like Banishment and Psychic Lance, or an attack roll like Ray of Enfeeblement. I prefer banking on area effects like Slow, Web, Binding Ice, or consistent damage like Spirit Guardians or a summon. And then nova tends to beat out sustained DPR, like Fireball or smites, because it shuts down enemies early. TL;DR there are better options.
>Whispers bardMediocre. Donโt let that stop you from playing what you want. Ideally you'd want Extra Attack if you're going for this strategy. Paladin 5-7 / Sorcerer+ can pull crazy turns. Just keep in mind it's rarely the best tactical decision.
>>95838124>5th-level spell>as a baseline racial feature available from 1st levelNo.
>>95838246Even with sacrificing a long rest for it? Alright noted.
>>95838309>party loads up a coffin on their wagon>every day of travel time, you get a free commune because you just long rest right after waking up from itBasically, either the feature does nothing because youโre on a tight enough schedule that missing a long rest is non-negotiable or thereโs no actual cost to using it because you can just sleep in.
>>95838747Would limiting it to once every couple levels work then? like once every 3?
>>95837043 (OP)hello anons, did you ever want to befriend a Snake and swing them about like a whip? Do you think the concept of living, sentient animals being used as weapons through a form of symbiosis is the coolest thing ever? Do you wish to add the Amphistaff from Star Wars to your game?
Well I made a Monk Subclass about bonding and using an animal companion as a weapon, if anyone could review it, I would be happy
https://homebrewery.naturalcrit.com/share/HTvIkFTZv8lp
>ghost dog cleric
>get 3 levels in a caster class to get the see invisibility spell
>6 levels in trickery cleric
>cast see invisibility
>Invoke Duplicity and create a perfect visual illusion of yourself in the fucking border ethereal plane
>use Trickster's Transposition to enter the border ethereal plane
>to re-enter the material plane you don't even need see invisibility
Let's see how long it takes for this build to hit youtube.
Why did my post asking for the lenght of sessions and the amount of encounters get deleted?
>>95837731Theyโre swine
>>95838831>doubling down on con saves>your weapon can die which makes you lose out on all of your features>if you want to use it as a spear and throw it, you need to use ki points to do sowhy would you use scarf stance when you lose out on so many other features for doing so? you can just stunning strike and keep the features in place
the monk never gets any baseline features they can use even when their snake is dead
>player starts metagaming based on the title of the background music im playing in roll20
never have I wanted to tell him to fuck off more
>>95839143>if you want to use it as a spear and throw it, you need to use ki points to do soyou can throw without Ki Points, but the Snake needs to wait until its turn to return to your hand, you do need Ki Points to replace your Poison Damage with Necrotic though, yeah, the snake can do it whenever though.
>your weapon can die which makes you lose out on all of your featuresI don't like that there are no consequences for your animal companion dying in other subclasses and spells, you just get free Resurrection if they die, no consequence. Here, you have High AC and evasion, but if it dies you need to buy and train a new snake, just like how a Fighter has to buy a new mount when it dies.
>why would you use scarf stance when you lose out on so many other features for doing so? you can just stunning strikebecause the enemy might have high Con Saves but poor Strength/Althlethics saves, so you could edge out a Restrain, instead of a Stun.
>the monk never gets any baseline features they can use even when their snake is deadthey get some resistances, but yeah, they don't, almost as if it's a more esoteric and exotic form of the Kensei, who also get no Features if they aren't holding a Kensei Weapon and only a single feature if they a holding a Monk Weapon
How can a Serpent Dancer perform the Dance without their Serpent, how can a Kensei perform the Kensei Martial Arts without their inbued weapon?
>>95839711the features are not so good that there is even a risk/reward by using the serpent at all, just use tasha's kensei and shoot thrice with a longbow for way better damage without needing to go into melee
losing the entire subclass for 2 fucking days is unacceptable, you should heal the pet by doing damage with it (not costing ki or ki cost will increase the damage dealt so that it heals for more)
if the idea is to have a super powerful subclass but you can lose it, then you gotta bump those numbers up, right now, it sucks balls
remove the ki cost by spear throw, it should return to you automagically
>>95839764it used to have a scaling "envenom die" that you could activate on Weapon Form attack a couple of times per Long rest, but I decided that 40 damage by level 6 (Ki Throw Spear, Throw Spear, Flurry of Blows, Venomous Attack on Snake turn) was good enough for Monk, I have no reason to constest Kensei Longbow and Mercy Hand of Harm in terms of best damage dealer. I don't want the class to feel like it does too much, like it's too good
>>95839764it also originally was gonna share your Ki pool and at lvl 11 was gonna be possesed by the Monk (like a Familiar) to channel Ki effects through the Snake, such as Stunning strike, Quickened Healing and so on, but that seemed too Powerful, even though it should be part of the living weapon fantasy, to have a Monk pet assassin or Monk Pet in general
>>95839626Time for a Baby Shark marathon.
>>95839143>LEVEL 2: UNCANNY METABOLISM>When you roll Initiative, you can regain all ex-pended Focus Points. When you do so, roll your Martial Arts die, and regain a number of Hit Points equal to your Monk level plus the number rolled. Once you use this feature, you can't use it again until you finish a Long Rest.Am I retarded or did they fuck this up?
>>95840165God damn it, I did not mean to reply to any post.
>>95840165explain what you mean, how is it fucked up?
>>95840183It's just the way the Focus Points and Hit Points stuff is worded, it just feels wrong to me.
>>95840165it feels clear cut: Once per day, you have double your Focus Points (technically) and you also recover hp equal to Monk level (like a Fighter) but you use a MA die instead of an arbitrary 1d12
>>95840246I know that but it's just the way that it's written.
>You can regain all expended FP>When you do so, you also get healthThere should have been an "and" in there instead of a period.
>>95838134>SorcadinI think in current edition pure Bladelock can be a better Sorcadin
>3 attacks>Eldritch smite being on par with smite>SAD>can eventually cast up to 9th>can get a lot of versatilty through invocations (free alter self, free levitation, free invis...)The only thing missing honestly is heavy armor training and fighting styles/masteries. Other than that i would argue bladelocks can smite better than paladins.
>>95840260I take it this is your second language, then?
>>95838963I take it there just isn't anyone here who could reply to this, since noone actually plays.
>>95840398Your post was deleted, what is anyone supposed to respond to?
>>95839626Be less obvious and play to your audience.
Is there a dwarf or halfling equivalent of eladrin?
>>95840597i mean sure from now on i'll rename the tabletopaudio tracks from "Shadowfell" to "creepy ambience" so a player doesnt "i do this shadowfell-only thing" when he's just arrived to an unknown place
At what point is it acceptable to have more of a cutscene style interaction vs player led?
For context, this is my friend groups first campaign and we've been going 2 years now and the next session I have planned is a culmination of the second part of a 3 act campaign.
Everyone has deep character-based goals beyond just gold and loot and I'm trying to make it culminate in a satisfying way but having a hard time keeping it open enough to allow them to feel free. That said, they often struggle to think outside the box and need rails to help get the most out of the game I feel.
The session would lead with a council leader betraying the rest of the secret society to become a powerful demigod vampire but several other council members will power up too and I dont want that to steal the shine from each yet some have specific lore to these members.
It woudl flow in a way that would allow powerups and teamups I "think" they would like but I worry over overplanned and anything could happen like someone jumping out a window or teleporting away. How do i keep them on this track to end this saga without coming off too controlling or micromanaging? am I overhtinking this? its my first time as a dm and everyone is loving it so far from what I can tell
>>95841234>At what point is it acceptable to have more of a cutscene style interaction vs player led?as long as the players have fun. If you talk for 4h and they had fun you succeeded as a dm. It's unlikely though
>>95840434It's just what it said: What amount of encounters and playtime is considered optimal? Appearently this is an offensive question.
>>95837971>banning base game classesKekaroo
>>95841501>It's just what it said: What amount of encounters and playtime is considered optimal?Every single group is different
Random anons on a korean basket weaving forum cannot possibly know your group's interests or limits
>>95841398Thanks for the simple advice, reddit (yeah I know it's on me for going there) has all these rules like never split the party, never put party in unwinnable situation, and never do cutscenes.
When i last split the party in a lynchian style nightmare with a lot of narrative they talked about it for weeks and we created memes about it so fuck listening to them ig, fun is paramount to all
>>95838124Reading over it, the whole idea seems dumb. Races that get spells as racial features usually only get that and one more thing. Tieflings get fire resistance, a cantrip, and 2 spells.
your deadslop has
>immunity to poisonhuge
>immunity to non magical sleep, charm, or frightened conditionsmaybe not the last two but thats what it sounds like to me.
Which is already powerful, but then you also roll max health on level up? And THEN you get racial bonuses?
This garbage is only good in a world where the rest of the racial options are just as overloaded.
Bogborn is a cool name, Dersertskin is a stupid name, icelost is retarded. Swap commune with augury.
>>95841501There is no objective optimal, there is only a local optima you can establish with your party, and I can't tell you what that is because I don't know who they are or what their lives are like. I can tell you that a cadence of encounter-heavy session > roleplay/skill check-heavy session works well for many groups but your group doesnt necessarily fit that mold.
>>95841596that advice about all the "dont's" is the basic one
basically if it's your first time dming, yeah you should probably not do those things
the problem is the internet is full of basic bitch advice that is completely irrelevant past your first 6 months of dming, or having any trust established with players
it's like advice for musician: play in 4:4. ok bud, there's more to music than that
>>95838134>Ideally you'd want Extra Attackjust dual-wielding would solve this issue, wouldn't it?
>>95841622Thanks for reading it over, yeah it probably has too much baggage. Ill try to trim it down to make it less a mary sue ass race
How stupid is it for a bladesinger to dip 1 level in fighter after I get the extra attack for better two weapon fighting and nick?
>>95842121if youre goal is to melee constantly it might be decent, you using the older version of bladesinger or the UA 2025 one?
you do delay your 4th lv spells and that might be a big deal depending on how often you level / what level your adventure goes to
>>95842108>Reincarnated Fortituderesistance to poison and advantage on rolls to prevent or end the poison condition plus +1 hp per level.
>Forutious DreamsYou know the Augury spell and can cast it once a day as an action without material components
>BogbornThe wording is terrible,
>You can cast the Fog Cloud spell as an action with this trait. Once you cast in this way, you can't cast it again until you finish a long rest. You can also cast Fog Cloud using any spell slots you have of the appropriate level.>Desertskinagain, shit name. You know the Guidance cantrip, but can only target other creatures with it. You also know the comprehend languages spell and can cast as an action a number of times a day equal to your Intelligence modifier (minimum once) without any components.
>icelostthe most retarded name. also looks like its cut off because you can apply 1d6...?
>>95842230I'm using the Tasha's bladesinger until that 2025 one gets published in a proper book
I'm primarily stuck being in melee, using a lot of shadow blade with elven accuracy. I'm often upcasting that over any actual 3rd level spells, and most of the days don't end up being more than a couple of encounters
>pc left whatever elven city and disappeared into the woods at a relatively young age
>hedonistic parents had another kid almost immediately after and gave her the same name
>fast forward several months to the reveal
>the player in question is noticeably disturbed by said reveal and has tears in her eyes for most of the interaction
i really hope i didnt hit too close to home or something, fuck me. now i just feel bad
>>95842799The way to fix this is to have the sister also dislike the parents, prefer to go by her middle name because she thinks the whole thing is fucked up, and become a co-conspirator with the PC.
>>95842799It happens, it always sucks.
I had a player have to leave the game for the night because both her grandparents just died from dementia related health issues like a couple days prior (I didn't know about it) and I guess an npc I was running had just reminded her way too much of him.
>looking through barbarian options
>none of them really seem attractive
>Wild Magic looks interesting
>oh, actually you only roll on a table with 8 possible, entirely positive outcomes, and only a handful of times per day
>realize instead that I could just take one level of barbarian for the HP, weapon and armor proficiencies, and a couple of rages, and then dump the rest of my levels into Wild Magic sorcerer
>by abusing Tides of Chaos I can roll on a huge wild magic table with every single spell I cast
>when I run out of spells I've still got good AC and weapon damage to fall back on
This feels like a more fun wild magic barbarian than the actual Wild Magic barbarian subclass.
>>95843746whats your stat spread?
>>9584377416 DEX, 15 CON, 16 CHA, 8 in all others.
Since barbarian has proficiency with all martial weapons, I can use a rapier/shortsword to avoid being too MAD.
19 AC with half plate and shield, and I can take Tough for even more HP. Though I don't know if I'll need it, since I can rage when I'm out of spells and go into melee range.
I typically play variant human, but I'm actually not sure which feats would be best for this guy.
>>95843774>>95843856Also to clarify, this is just theorycrafting. I haven't actually played the character.
>>95843856that's an illegal multiclass btw. you need 13 strength to multiclass w/ barbarian
>>95843877Not if you start barb
>>95843880>Prerequisites p44 To qualify for a new class, you must have a score of at least 13 in the primary ability of the new class and your current classes. For example, a Barbarian who decides to multiclass into the Druid class must have Strength and Wisdom scores of 13 or higher, since Strength is the primary ability for Barbarians and Wisdom is the primary ability for Druids.
Your DM might allow it I guess. your Rage damage doesnt apply to your dex weapon attacks at all
>>95843877>>95843880Oh wait, I fucked up
You actually do need 13 in all your classes' primary stat
>>95843886Yeah I went to check the PHB after I posted
>>95843877>>95843886Huh, I overlooked that.
Well, my Dexterity would still allow me to start as a Fighter and multiclass into Sorcerer. I wouldn't get the barbarian rages for damage resistance, but I'd still have decent melee capability. This one might warrant me taking Tough, though.
Anyway, the main point is that Wild Magic Sorcerer is rolling in opportunities to have chaos shake up battles and Wild Magic Barbarian gets barely any despite ostensibly having the same theme.
>>95843927>Wild Magic Barbariandoes kind of suck and all the things are kind of just buffs while the wild magic sorc has wacky things that youd actually expect from the theme
Druid's level 2 Wild Companion feature doesn't actually put Find Familiar on my prepared spell list, right? i.e. can't ritual cast
I can only cast a modified version of FF? (spell slot or wild shape & disappears with a long rest)
>>95843981>doesn't actually put Find Familiar on my prepared spell list, right?It does not.
Compare it to feats like Magic Initiate. You can cast the spell that feat gives you for free via that feat, but it says you can "also cast it using any spell slots you have."
Wild Companion makes no such stipulation.
Though for what it's worth, most of the methods to gain spells don't actually add the spell to your spell list in a way that would allow you to create/use spell scrolls of the spell, ritual cast it, etc.
Also, ritual casting is specifically a feature of the Wizard class. No other class can ritual cast spells with the ritual tag unless they take the Ritual Caster feat, and even then it would only be the spells they gain from that feat (as stipulated in the feat itself.)
>Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
Define "sorcerer spell."
If a spell is on the sorcerer spell list, is it a sorcerer spell?
>>95843927If all you want is armor proficiency, a single level in Cleric can do the same thing, without slowing your spell slot progression. You'll have to re-arrange your stats for 13 WIS though, which may be difficult since 16,15,16,8,8,8 smells like 2014 Vuman pointbuy
>>95844061It has to be part of your spells known as a sorcerer. Even if it could be a sorcerer spell because it's on the list, it's not for you if you don't have it through sorcerer.
>>95844043>Also, ritual casting is specifically a feature of the Wizard class.Anyone can ritual cast in 2024 rules
>>95844119More specifically, any spellcaster can ritual cast in 2024 rules
>>95844091>If all you want is armor proficiency, a single level in Cleric can do the same thing, without slowing your spell slot progressionTrue, but having 13 WIS is going to be tough when I also need CHA for my sorcerer spells (especially any save-based ones,) CON in order to not be squishy, AND either STR or DEX to deal decent damage.
With point buy vuman, hitting 13 WIS would mean only having a maximum of +2 in my other three non-dump stats. Would a one-level head start on spell slots be worth the stat drop?
>>95844091>It has to be part of your spells known as a sorcerer>it's not for you if you don't have it through sorcererAlright, fair enough.
Now, as per PHB 164:
>If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know.Could I as a Wild Magic Sorcerer take two levels in Warlock specifically to get two spell slots that recharge every short rest, and cast my Sorcerer spells using those slots in order to get even more wild magic surges every day?
>>95844190>Would a one-level head start on spell slots be worth the stat drop?In the long run, yes. You aren't going to get good weapon damage as sorcerer at higher levels no matter how good your stats are, the class just doesn't support it. The issue is hitting the stats you want with PB won't be easy and you'll likely be behind on one stat until you get an ASI to fix it.
>>95844351>Could I as a Wild Magic Sorcerer take two levels in Warlock specifically to get two spell slots that recharge every short rest, and cast my Sorcerer spells using those slots in order to get even more wild magic surges every day?Yes you can. You can use pact slots for any known/prepared spells, and sorcerer spells cast with pact slots are still sorcerer spells.
i'm a little late to the party and noticed that they released UA for the new artificer
Is it just me or is it absolutely ass? Did it get properly shit on?
>>95842799Did you reach out to discuss afterwards? Even if not, there's time to say hey I'm sorry I didn't say anything at the time but...
>>95840283>5.5 bladelockIt's neat. I was more referring to a build that can use quicken hold person effectively. Has to be 2014, didn't cross my mind to distinguish that. Thanks for reminding me how much they gutted 5.5 smite.
>>95841853>Dual-wielding = extra attackYou are funny. We need that bonus action to cast, otherwise the more dice the harder you crit. Dualwielding isn't worth it in '14, and you lose damage if you use your bonus action for other things. The '24 nick kind of works, it'd just leave it up to preferance.
>>95842121>How stupid is fighter dip for TWFOn a bladesinger that's a Shadowblade enjoyer, I'd say it's fine only because of Nick. I'd prefer starting in Paladin to keep spell slot progression, but you need 13 charisma. The fighting style gives you another 5 to 10 damage, which isn't all bad. You could debate 2 fighter levels for action surge. While spells are important, you'll get most things done with your 3rd, 4th, and 5th level slots. Keeping your 1st for the reaction spells. My higher level casts were Tasha's Otherworldly Guise, Crown of Stars, and Maze. Nice, but not essential. You'll only regret it at level 17, because Foresight, True Poly/Shapechange, Meteor Swarm, Wish are all godly. Most games don't go that far.
>>95844043>ritual casting is specifically a feature of the Wizard classRitual casting without preparing the spell is what's unique to wizards.
>No other class can ritual cast spells with the ritual tagArtificers, bards, clerics and druids can all ritual cast.
>>95845249It seems you're correct, my mistake.
>Cloud of Daggers deals 4d4 damage every single round for a minute without any save or anything, but only in a 5-foot cube and you can't move it, so enemies will generally just walk out of it after the first turn
But I had an idea.
>make high-STR Valor bard with Grappler feat
>give him Athletics expertise at level 3
>grapple an enemy and then cast Cloud of Daggers while I hold him inside it
>on following turns I can hit him with my own attacks on top of that
Thoughts? Any other ideas for stuff that can synergize with grappling like this?
My only problem is getting this guy to live long enough to hit level 4. I can't take Heavily Armored until I get proficiency with Medium Armor, which I don't get from my college until level 3, and I have to dump DEX to pump up his STR for the grappling so his AC is going to be garbage for the first 3 levels.
I could make my first level a War cleric for heavy armor proficiency and spellcasting, but that would set back all my bard benefits like my Extra Attack.
>>95845156unless you're handing out inspiration (which you'll do even less on this char since you want them for psychic blades) , even with magical secrets at higher levels you don't have a lot of bonus action use outside the most situational healing word, or lesser restoration. You'll also mostly be concentrating on big control spells that don't require subsequent bonus action use. Only spiritual weapon really come to mind, and then you'd have to be lvl 10 minimum and sacrifice one your precious spells that could have been used for something more stealthy like pass without trace,
For this reason I don't see much reason at all for why you'd sacrifice a ton of levels just to get extra attack.
Realistically, going off of arbitrary averages given by the DMG or other rulebooks, by about what level could an adventurer expect to earn enough dosh to quit and settle down in a town somewhere? I know that in much of the greater DnD community people love the "Retired level 20 innkeeper" trope and it's been done to death in that regard, but I've always found it a bit absurd that somebody that powerful could ever escape notice.
>>95842799I am sorry but how are the parents "hedonistic" or at fault?
were they supposed to not have more kids?
Alright. Going to DM my first one shot. For 4 level 9 characters no less, continuing from another player's one shot.
Give me all the general tips you guys can. I'll need it.
In their words, "you know so much about D&D, it'll be great!". Thing is, I'm a fucking robot. I can barely visualize a room when the DM begins describing things, I have no idea how I'll help them visualize anything with words, so any help with that aspect would be greatly appreciated.
>>95845770can't speak for everyone, but my biggest issue as a DM is combat. tracking initiative, tracking damage dealt and received, statuses, etc.
i still don't have a good system for it myself. every encounter i've ever ran typically has a pretty good quantity of enemies in it, too. usually not less than 8. the highest thus far has been 20 (though, they were all under CR1 in that instance)
>>95842799>One of my players got emotional during a scene.>Now I just feel badTalk to the player. Ask them if you went too far. More likely it's one of her favorite scenes. Women tend to eat this type of shit up anyway.
>>95845645Hedonistic is simply a descriptor here. He could've written they were tall or wealthy, it wouldn't be a necessary precursor to what they did.
>how are the parents at fault?Does someone need to be a fault for there to be a tragedy? You're being weird if you can't recognize the situation for what it is.
>>95845770you'll quickly realize how little you actually have to say and how much you'll get away with. The most basic description will be enough, and if someone asks about something particular, you just make some shit up. Setting a scene and describing details and so on are things you'll get better at with time and not at all a requirement to be a good dm. "You walk into a rectangular room. There's a door leading out of it on the far end, and another exit to the left as you enter the room.". "Is it lit up?" "Yeah it has a few torches on the wall." "Oh, definitely enemies around here then who have lit them" "Uuuh, not necessarily, these are uh magical torches, or uh I misspoke, the light is actually coming in from cracks in the ceiling." "How high is the ceiling here?" "It's uh, uh, 60ft." So you won't really have to describe a lot since the players will ask you, and then you just make something up if you don't have it in your head beforehand. The most important thing is to be attentive to your players and if they want to do something encourage it and make sure you guys are on the same page of what's going on.
>>95845789As someone whose short-term memory is shot to shit, stuff like setting up initiative can be a nightmare. I set a few llimits for myself though, like no more than 3 enemy types. Use Flee, mortals minions with like two lieutenants if I want a big horde so I don't have to track hp.
A neat trick I found is to cover the initiative order with a piece of paper, and then you slide it down as you move to the next turn, so you don't lose track of where you are in initiative. Also I write HP and AC next to the monsters on the initiative paper.
>>95845789>every encounter i've ever ran typically has a pretty good quantity of enemies in it, too. usually not less than 8. the highest thus far has been 20Yeah. I'm not doing that, so I think I'll be fine on that front
I'm okay for the technical aspects, I think. My problem is more with the narrative parts really.
>>95845841Yeah, it's the make shit up part that I'm worried about, but I guess I'll just have to go and do it.
>>95845935Use a finesse weapon.
>>95845934Your ability to visualize the space won't come into play at all unless you've set up the room with a ton of complex things to interact with that specifically depend on the shape or details of the space. But if you have a basic shape room and two points of interest in the room, then all description and focus will go to those points of interests and no one will care about how the room looks beyond it really. Maybe it's different for you, but I struggle to visualize rooms with distances and so on in a similar way, but if you get something more narrative-driven like a point of interest of involving a dormant statue that starts to glow when interact with and then starts to animate and swing its giant axe in a wide swing, then I find it easier.
>>95845295Honestly if you just don't play like an idiot for those early levels you're fine. You wouldn't be the first low ac caster to exist. Just be a typical support bard and you'll be ok until you can do the cloud of daggers grappling thing
Why do people shit their pants over the difference between capping out a main stat to 20 and leaving it at 18? Wow, you get a 5% better chance at landing your attacks/Spells. You also had to spend one of your few character upgrades that could have gone to something flavorful or mechanically interesting through a feat to set your character apart, and opening yourself up to a myriad more interesting stat distributions instead of just a +2 on a sheet.
>>95846152Did you roll for stats and class or something
>>95846161no i got really greedy with drawing cards from a deck of many things lite
>>95838124Thank you guys for the critique. Made some changes.
>>95846160Itโs one of the few choices in which you can actually impact your accuracy?
>>95845295>Thoughts?Clunky. I'm going to break down two ways to do this.
>Pushing into Cloud of Daggers.The go-to strategy for making Cloud of Daggers work is to use Quicken metamagic to cast Cloud of Daggers behind an enemy. Then follow up with Booming Blade with a bludgeoning weapon, using the Crusher feat to push. You can also dip warlock in '24 for Repelling Blast, or dip for the Push weapon mastery. The enemy takes damage when they are pushed into the Cloud of Daggers, and then take damage again when they start their turn in the Cloud of Daggers.
>Grappling into Cloud of Daggers.The strategy above also works for grappling, and you don't have to go sorcerer. Instead of Valor Bard, which is good with Booming Blade, you go Dance Bard with the Grappler feat. On your turn you cast Cloud of Daggers behind the enemy, and then expend a Bardic Inspiration for Agile Strikes. Upon hitting, you get to attempt a grapple. Then you drag the enemy into the Cloud of Daggers for the same benefits. I think 14 Strength is fine with expertise in Athletics. Ask your DM if you can use Dexterity to grapple. Using another ability score for a skill check is in the rules. It's fair to ask your DM if you use Dexterity for this instead. I'd let you. Your DM might not.
Cont.
>>95845295>Getting this guy to live long enough to hit level 4.If you go in like a retard, and your DM is inclined to kick you in the head till you're dead, it's up to your team to save you. If they don't join you in melee, can't heal, don't have crowd control, then grappling is likely suicidal. Pushing tends to be the better tactic for this. Even though Valor Bard will work great for this, you may not want to start as one. Some mix of 3 sorcerer levels, or 3 bards levels followed by 2 sorcerer levels can work. In theory, you could start Paladin 1 for heavy armor and the Push weapon mastery. Then go Sorcerer 4, Dvine Soul preferably, and pick up Cartomancer. Or Paladin 1 / Sorcerer 2 / Bard 6. That's a steep delay for extra attack, but it'll work with full spell progression. For the grappling, you have to rely on your Dex/Cha to make Dance Bard feel comfortable.
>More grappling ideas?Enlarge/Reduce, dip Rune Knight. Enabling you to grapple huge and gargantuan. 5e didn't make increasing size worth it. If your DM is fun, you can lean into wrestling. Hitting one enemy with another enemy. Flying into the air with one, etc. It requires DM fiat.
>>95846324>On your turn you cast Cloud of Daggers behind the enemy, and then expend a Bardic Inspiration for Agile Strikes.On second thought, it occurs to me that you don't have to risk casting Cloud of Daggers first. It's better to go for the bonus action grapple, then cast Cloud of Daggers and drag them into it.
>>95837805>creatures like goblins are labeled as Fey (Goblinoid) nowwotc must not like hold person then, the fug, never thought of it as op
>>95838134>Binding IceThey don't get to save after the initial save? This is so good.
>>95845621>muh bonus action optimizationwe need a new edition that just gets rid of this crap, Mearls was right.
>>95846486That's a funny takeaway. Yeah, Binding Ice is good. Constitution save isn't the best, but that's not a deal-breaker at level 3-4. It's especially clutch against fodder enemies.
>>95846500>Remove bonus actionYou need a simplified 5e?
>>95846500>>95846561I think that exists, by the way. And it's even (somewhat) backwards compatible with 5e. I can't remember the name.
>>95846572>Simplified 5eThat's just 2e
nobody wants to switch to 5.5e and im annoyed
>>95846729We literally started a 5e 2014 series of one shots last week.
My friends didn't even consider switching.
I think were this group to switch, they'd go for something like Shadow of the Weird Wizard or 13th age.
>Glyph of Warding
>When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.
>inscribe glyph into book
>place book into bag of holding
>inscribe glyph into book
>place book into bag of holding
>walk 20 feet across the room
>remove book from bag of holding and open the book
>place portable hole
>enter portable hole, inscribe glyph into book while both you and it are still inside the portable hole, and place the book onto a bookshelf within the portable hole
>exit portable hole, fold it up, walk 20 feet across the room, and unfold it
>enter portable hole and open the book
What happens in these circumstances? The insides of items like these are extradimensional spaces.
When you walk 5 feet through the mouth of a portable hole, have you traveled 5 feet, or have you traveled an infinite distance because the interior space exists on a different plane? How does one measure distance through the mouth of what is essentially a portal?
>>95846729Anyone who cares enough had probably homebrewed their own fixes that work better for them before WotC released their steaming turd, and anyone who doesn't care has no reason to switch.
>>95846729My friends and I are currently playing 5.5, though we had only played a single 5e session before that so the switch wasn't bad. I still find it weird that the new book doesn't have half-elves or half-orcs.
>>95846500Mearls is trash. Bonus actions allow for rogues to be unique and interesting in comparison to fighters. Also his solution would be just adding more actions with rider effects like 4e so youโd hit & run in the same action
speaking of action and shit which classes have very few uses of bonus or reaction?
im thinking of rewards/items/powers that fill these gaps
like clerics never use reactions almost
>>95846921I haven't played Pathfinder, but just flat out having 2 or 3 actions where you can do anything sounds ideal to me. No exceptions, just you can do x amount of things in any combination, go for it. Because yeah, the game just feels better and more fun to tinker with if you get to do combinations of things.
>>95846977In my last campaign I played a wizard and, although wizards do have some bonus action spells, they're all leveled and so not something you're generally going to be using every turn.
I got a lot of use out of the Telekinetic feat, using my bonus action to move allies to break grapples or help them reposition without risking attacks of opportunity, or occasionally to try and push enemies into hazards and things like that.
>>95846977>like clerics never use reactions almostTrue. I often get Silvery Barbs or Shield on my Clerics exactly for that reason.
>>95846977most classes bonus action to activate some form or ability, then for the rest of the combat they do their action, then spend an extra 30 seconds going "Hmm, wonder if I can do something for my bonus action...hmm, I think, yeah, no, no I can't" and then repeats this process at least twice every combat.
>>95846998Movement is an action, pathfinder is trash
>>95846998Pf2e kind of blows with the action system because everything is an action. Opening a door is an action, grabbing something from your bag is an Action, picking up your weapon or drawing your weapon is an action. You canโt break up movement. Your first attack and second attack are both actions but they have different hit rates, your spell casting is all 2 actions, etc.
I vastly prefer 5es approach
>>95847032I feel bonus action attacked
>>95846781can't you just accept that the spirit of the spell is that you can't move it anywhere? why you gotta be like this?
>>95847039>>95847049well, that sounds awful, but if you kept free actions of 5e and movement as non-action that can be broken up, then give players two 5e actions, wouldn't that be kind of cool and prevent flimsy dogshit like this
>>95847032?
?
>>95846781There's no strict wording for every edge case, as a DM, I'd treat every situation you presented as something that would cause it to fail.
It's blatantly obvious glyph of warding is meant to be a spell you use to lay a trap down.
You're casting it at point A in the universe, and moving it away from point A, even if that movement is in a separate pocket overlapping the material plane.
file
md5: 3af5aa65140ec695675fb9307d87408d
๐
I wrote my first ever attempt at a homebrew subclass, would like some feedback. The flavor is a cleric that hunts down other clerics, so it uses Silence a lot. I tried making it a bit on the stronger side because it's not meant as a PC subclass, its for a faction in my campaing.
>Cleric: Vengeance Domain
>Level 1: Martial weapon proeficiency. When using finesse weapons, use your wisdom modifier for attacks.
>Domain spells: Level 1: Disguise Self, Cause Fear, Silence - Level 5: Counterspell, Fear - Level 7: Greater Invisibility, Phantasmal Killer - Level 9: Aura of Silence (pic related), Passwall
>Level 2: Silencing Strike - When you hit a creature with a melee attack, you can use your channel divinity to perform Silencing Strike. If you do, the target must perform a Constitution save or become silenced for two turns. Costs Channel Divinity charge
>Level 6: You have advantage on melee attacks against silenced targets.
>Level 8: Divine Strike: Vengeful - Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 Psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
>Level 17: Creatures silenced by effects you caused take 2d10 psychic damage at he beginning of each of their turns.
>>95847060>>95847113NTA, slight digression: If you cast Glyph of Warding on a book inside a wagon or a cabin on a ship, but then the wagon/ship moves while the book remains in the room, does that cause the Glyph to fail?
If you cast GoW on a wall in a dungeon on a planet, and the planet moves through space on its orbit around the sun, does that cause the Glyph to fail? :^)
>>95847060>can't you just accept that the spirit of the spellWhere's the fun in that?
>>95847113>and moving it away from point ASure, but the question is: "Have I moved it more than 10 feet from point A?" If the devs wanted the glyph to not be able to be moved at all, they could have said that it couldn't be moved at all.
Another thought experiment: I can communicate with my familiar telepathically while I'm within 100 feet of it.
If I command my familiar to move inside a placed portable hole, can I then still communicate with it?
How far is it from me?
>>95846756>>95846729once you see some of the upgrades to classes like rogue reliable talent moved up, cunning strikes, the fighter buffs, and Ritual casting for all casters, it's hard not to beg your dm to go for it.
We basically said that you can mix and match the old and the new how you wish with classes and spells, but we haven't bothered to implement new spellcasting rules of only one leveled spell per turn and all that.
>>95847166>NTA, slight digression: If you cast Glyph of Warding on a book inside a wagon or a cabin on a ship, but then the wagon/ship moves while the book remains in the room, does that cause the Glyph to fail?Yes for the same reason above, the glyph in location A is moved over 10ft away from location A and now fails
>SpoilerBold of you to assume the planet moves through orbit around the sun like in real life :^)
>>95847166I cast glyph of warding inside a giant drill ship that the attackers got blown up by when they tried to enter it from their own craft in a mad max encounter. Didn't even think it wouldn't work as it felt within the intended use of the spell for it to work that way. If someone put it on a wagon and rolled it down a hill and made it blow up I'd be okay with that too. When people try to have it cast in advance through a bag of holding days ahead so they can whip it out and use it it starts feeling like abusing it.
>>95847166I hadn't even considered non-extradimensional differences in frame of reference. Bravo, anon.
>>95847167>If the devs wanted the glyph to not be able to be moved at all, they could have said that it couldn't be moved at all.I assume they didn't because that means you then must position that item in the perfect spot and never, ever touch it
The spell as it is now can be cast on a book and put on a bookshelf, and more importantly it allows for things like trapped chests (How can you open a chest if the chest can't move?), trapped books that allow the carrier to put it on the nearby desk to read through, etc. It makes it more effective as a thing to place on your stuff in a room instead of just a magical pressure plate
So best single-target spells are magic missile and Psychic Lance, right?
>>95846781DMs will veto it with some arbitrary ruling. I respect DMs who veto it because they don't like it A LOT more than whatever bullshit ruling they give. The game ceases to function when put under enough scrutiny, so I'm not terribly interested in the moonlogic to begin with.
>What happens in these circumstances? Taking stuff out of an extra dimensional space kills the spell, because the anchor of Glyph of Warding is from where you cast the spell. The distance is certainly greater than 10 ft.
>Enter bag of holding and cast.In theory you just have to hold your breath and cast the spell. But as written, it's not an extradimensional space; another dimension like Demiplane. It's just a bag with a bigger space inside of it. Meaning it kills the spell if you move the bag.
>Portable Hole and cast.No breathing issues, and it actually states it's an extra dimensional space. Meaning moving the opening won't kill the spell. Some DMs may veto this by treating it like Bag of Holding still.
>DemiplaneThis is a baseline for what can work, having to expend two 8th level spells to make it happen. This should work for self-buffs, if portable hole does not already. Any sane DM will veto spells crossing the opening, to avoid a "nuke." That's a choice. There are also DM's who throws whatever the players use back at them.
>>95847200I already stated (in that example) that I was only considering planets that DO move around the sun thereby discounting stationary planets like Oerth. ;^)
>>95846921>Bonus actions allow for rogues to be unique and interesting in comparison to fightersIf 5e had any sense of niche protection this wouldn't be a problem. All cunning actions could be baked into normal movement on all classes if rogues were just allowed to be best at it. IE anyone can sneak on their turn using half movement, but rogues are just always the best at it.
>>95847320Shit you got me
>>95847311I want to add that I have made a Demiplane with 50 glyphs, for the sole purpose of shoving the BBEG into it. Burned all five legendary resistances, and ended up trapping them with Imprisoment while they were Polymorphed. It didn't work immediately, but resolved with some struggle. Amazing encounter. The DM hated it though, because it bypassed the statblock and ruined story bits.
>>95847181Conversely, if your DM had already implemented something like https://homebrewery.naturalcrit.com/share/vnCoM_F0ZlIe before the 2024 PHB came out, it's hard to justify asking to downgrade.
man i wish arcane archer wasnt ass
>>95847273scorching ray is pretty good with a concentration spell that boosts it like hex or guardian of nature
>>95847500crusher feat and 1 or 2 level dip in dao genie warlock
use grasping arrow and the entire team can push with forced movement for 8d6 magical slashing damage(assuming 4 people in the party) each round
use hex and give disadvantage on str checks to hopefully make them waste their turn on trying to remove it
>>95847311I actually did the portable hole one in my last campaign. Filled it with buff spells that we could apply to ourselves without removing the books from the hole, as a much faster and cheaper alternative to spell scrolls for such spells.
Though, that being the case, what about spells that target an area that can extend out of the hole? A line 100 feet long and 5 feet wide is an "area." Could you have a library of Lightning Bolt spells stocked up inside a portable hole to make it a mobile, deployable lightning cannon?
>>95847577Is this bait?
>>95847542>Scorching Ray + Guardian of NatureHuh? Did you mean Conjure Minor Elemental? Eitherway, the only correct answer is Spirit Shroud. Rest are dog.
>>95847669i referenced those because i was playing with a wildfire druid that used those spells to enhance scorching ray
how is the arcane archer bait?
>>95847342People can sneak on their turn, it just takes an action and rogues take a bonus action
>>95847361Honestly, it's on your DM for allowing you to do it and/or not preparing countermeasures. He watched you set up that Demiplane and fill it full of bombs, and he couldn't make his BBEG paranoid enough to hire a cleric to set up a permanent Forbiddance on his lair or having some other backup plan?
I'm sure he didn't exactly want to screw over all the work you spent setting it up either, but he knew exactly what was coming.
In the campaign I just finished, my level 13 paladin had found a potion of cloud giant strength much earlier and was saving it for a special occasion. Just recently, I had also managed to buy a potion of speed.
The DM had been mentioning that we were drawing near to the end of the campaign, and before the final session, he mentioned explicitly that it would be the final session of the campaign. This of course, gave me carte blanche to burn through every resource I had been stockpiling up to that point.
I had a +3 weapon, potion of cloud giant strength, potion of haste, potion of invulnerability, Divine Favor, and our cleric gave me Holy Weapon for good measure. I also burned two level 3 spell slots on Divine Smite, and the boss was undead as well, so they were 5d8 each. Could've used a third as well, if she had lived that long.
It took me a couple turns to get to her, but then I dealt 146 damage in one turn and basically atomized the boss. Half the party ended up barely getting to do anything in the fight.
She was a spellcaster of at least 17th level, so I mentioned that she should've done some summoning or something to help with the 4v1 action economy, but he said he was worried about making the encounter too difficult. To be fair, one of us WOULD have been disintegrated if not for Death Ward, but still.
As a DM, would you allow a druid to wild shape into an ape and have a climb speed(in appropriate surfaces) and use melee weapons with penalty, since they have opposite thumbs?
Paladins feel like the main character of every adventuring party and I don't know why
>>95847748>>95847748How is it bait?
>Two uses of Arcane Shot per short rest.>Dip into warlock to enable Crusher.>Grasping arrow for 2d6 poison damage.>Deal 2d6 when target moves on each turn.>"Hey bro, do you mind shoving the creature for 2d6 damage? "We've done nothing to even attempt being a competent archer, with any incentive for using Arcane Archer. The only ability advocated only has two uses, and does poison damage to start. The idea that having your party members shove for 2d6 is at all a redeeming quality is not only embarrassing for the lackluster results it provides should you be successful, or even the following questions: Can the other martials not do more than 2d6 damage instead of shoving? Do you think the Wizard can shove good? Why does he want to be in melee? No. The saddest fucking part of this is that forced movement won't even trigger the damage. You could dare me to make a sadder attempt at something competent, and I would fail. I bask in your retard glory.
>>95847455that's so much new shit to learn you may as well play a new game at that point
>>95847166What's interesting is that the answer to this probably applies to an immovable rod as well.
If you deploy an immovable rod inside a moving carriage, does it stay stationary within the carriage, or tear a hole out the back of it as the carriage leaves it behind?
If you deploy an immovable rod anywhere on Toril, does it shoot off into the sky at thousands of miles per hour as it remains fixed in space, while the planet leaves it behind in its orbit around the sun?
One suggestion I saw on Google is that an immovable rod secures itself depending on the frame of reference of the person who activated it. So if you activate it inside a carriage, it will travel with the carriage, but then if you leave the carriage and stand on the ground, the rod will not move relative to you and will instead tear through the back of the carriage as it is left behind. The rod will never leave the planet, by the same rationale.
Maybe the same reasoning could work for glyphs. Inscribe a glyph on a ship, the glyph stays as long as you stay on the ship, which causes the glyph to be stationary relative to you (the caster.)
>>95847864Any character can use a weapon they're not proficient in, they just don't get their proficiency bonus.
I don't see why it would be any different for a beast, assuming the beast could physically hold the weapon.
>>95847898Yeah, that's why people aren't bothering to switch to 5.5
>>95847892dao genie adds prof bludgeoning damage which lets you push with your arrow so your damage is 1d8+dex+prof bludgeoning damage+1d6 necrotic from hex, 2d6 poison damage and 2d6 slashing damage on your first attack
forced movement absolutely works so your wizard with telekinetic can deal 2d6 damage that he couldnt before, warlock with repelling blast that he probably wants to move enemies away anyway gets to deal 2d6 slashing damage
your shots and hex refresh on a short rest so you can do this tactic often
the 2024 pushing weapon mastery would probably also work for this which is just free damage
>>95847871Really? Funnily enough, in groups I've been in, the paladin tends to be more of a supporting character.
desperately want to be the buff bitch doing nothing but making everyone else way better than they would be by themselves
>>95848007Play a caster druid, then you can be a support buffer to suck off the party's strong warriors to your heart's content
>>95848007>making everyone else way better>everyoneConcentration says "hello."
>>95847864Yes. Missing link apes are pulpy fantasy kino. Also, the new art for Giant ape goes so fucking hard. Inspired me to use it last one-shot, but it also made me realize how insanely overpowered Polymorph is. Basically free 160+ HP. The attacks aren't even bad either and you even have a ranged option in this form.
What would be the penalty you have in mind for the attacks? If it was a magic weapon I get it, but if not, just use the same +to hit on the statblock and use the weapon's damage dice?
>>95847959That's not how inertial reference frames work. If it doesn't move relative to you, it would constantly be the same distance away from you and would appear to move with respect to everything else.
>>95847892I think forced movement works because the description for Booming Blade specifies "willing movement," implying that there is a distinction, yet the description for Grasping Arrow offers no qualifiers and only states that the target has to move.
>>95848007i have been playing a order cleric 1/clockwork soul sorc x, voice of authority lets you use any kind of spell cast on an ally to give reaction weapon attacks so i have been sucking the rogue's cock, making sure he gets double sneak attack with silvery barbs and healing word
one time, my dm called out two crits on our rogue, i used silvery barbs to stop the first crit, gave the rogue advantage which he used to crit sneak attack the enemy hitting him and killing it so that the second crit didnt also land
i have mostly buff spells so if i want to do just damage, i kinda feel bad but my dm gave me a hasted maul so i can just go into melee and smash them with green flame blade
>>95848007>everyonepaladin aura+bless are hard to beat in this regard.
>>95848052It's not that it doesn't move relative to you, more that it doesn't move relative to the biggest thing that isn't currently moving relative to you. It shares your subjective frame of reference at any given moment.
>>95848062>stop the first crit, gave the rogue advantage which he used to crit sneak attack the enemy hitting him and killing it so that the second crit didnt also landThat's an awesome sequence of events, but god I hate that spell. Homebrew it to be 2nd level at least, jeez.
>dm gave me a hasted maulgreat theme flavor for a clockwork sorc, though getting a free extra attack at all times seems kind of busted, also, don't tell your dm this, but the hasted action only allows for an extra weapon attack so I don't think you can use green flame blade there.
>>95848123it is worded like the scimitar of speed so that i can attack using bonus action
if i want to use haste on myself, i can green flame blade (dm also let me use scag version so i could twin for funsies) with action, attack with hasted action and bonus action
making sure the rogue can sneak attack is better value though
>>95847981I kind of get that, but having easy 5etools access to look it up at any time and official material and promise of future support makes it just about 100x easier and more appealing than a literal autistic pdf, but good luck with that
>>95848086That doesn't add up with respect to the carriage. If it was keeping pace with the carriage while you were in the carriage, that would require the carriage being the biggest thing not moving relative to you while you were in the carriage...which means that moving along the surface of the world counts as the world moving with respect to you. So, again, once you get out of the carriage and walk around, the world is again moving relative to you. If that doesn't count as the world moving relative to you, it shouldn't have counted when you were in the carriage, so the rod should still have torn out the back of the carriage while you were in it.
But, really, we can discard this one out of hand because of the retarded implications. If you being in a carriage causes the rod to be immobile with respect to the carriage, then getting back in a carriage later would cause the rod to "move" with respect to its surroundings, which is not an observed mechanical property
>>95847841>>95847854He did know what was coming, and wanted to be a good sport about it. It was done by going into a secret room, with non-detection, by a bard and myself as a sorcerer. I calculated that I needed 50 glyphs to get worthwhile odds, given what we learned . I also prepped other failsafes. The bard wanted to use Gate to pull the BBEG out of hiding, but it didn't go down like that.
>BBEG calls in a bomb threat on a town.>Town is evacuated.>Spent the entire day removing bombs from one section.>Town blows up.>I have 0 spell slots.>BBEG makes an entrance, and kills most powerful allied NPC.>Paladin rushes in to fight, which I think is a terrible idea.>Bard casts wish to revive allied NPC.>Bard casts Demiplane to spring the trap on the BBEG.>DM actually resolves each glyph individually.>Allied NPC jumps in to deal with the BBEG being bombarded with glyphs.>Rest of the party fight a tarrasque-level druid ally of the BBEG.>Enemy druid tries to reach the BBEG in order to cast dispel.>Clusterfuck of grappling and misc. spells ensue.>We buy enough time to polymorph the BBEG, encase her in stone, and Imprison her.It was tense. And I only planned for this in order to specfically use Imprisonment, as opposed to killing. In a lot of ways it became the story, and the DM was intrigued enough to see it resolve. It's just that the personal feelings on the DM's side. An ability like "on reaction, become immune to all spells" was considered by the DM, but he didn't go for it.
>>95848144>once you get out of the carriage and walk around, the world is again moving relative to you. If that doesn't count as the world moving relative to you, it shouldn't have counted when you were in the carriageI don't consider making intentional movement across the surface of a thing to be equivalent, as a subjective experience, to passively sitting/standing on something that is being moved across the surface of something else. I'm not even speaking about reference frames at this point, just the fact that it is magic and I think it working this way makes the most possible sense.
That being said, you raise a good point about it potentially causing an exploit where the rod could be observed floating through the air apparently independent of any vehicle or otherwise.
How would you resolve it? Why would an immovable rod leave a moving vehicle, but remain on the planet?
>>95848138>making sure the rogue can sneak attack is better value thoughcomboing is fun, I wish the game was written to be more co-operative in that way. I've been thinking about trying a loose initiative for a oneshot, taking a page out of daggerhart just to see how it plays to encourage this. Having a player go, then a monster, then a player, in any order as default. Then if a player and another player want to do something right after each other, they can, but then the enemy gets to go twice in a row after those two players. Might be a trainwreck but I'd like to try. Too often everyone is just doing their thing I feel, or it requires someone to build an entire character around it like your clock sorc
>>95848249the warlock has a special item that lets him change initiative of those within 30 feet of him at the start of combat so he can set what order he wants, he isnt that tactically minded but if enemies get too close, he can set their turn at the bottom so we get to go first, i have been looking at the MCDM illrigger class and the painkiller subclass gets a warlord commander playstyle by once per long rest attacking, and can command each willing creature to use an attack or action cantrip with a reaction
it is a fun idea of play
im not sure how the daggerheart system plays like that, sounds kinda clunky to me but should be fun for a oneshot
>>95848244>I don't consider making intentional movement across the surface of a thing to be equivalent, as a subjective experience, to passively sitting/standing on something that is being moved across the surface of something else.Yeah, but if you ask the average person, they'd subjectively say that they're moving while in the carriage. Even if the subjective experience is different, nobody thinks that they're motionless while in a vehicle.
>How would you resolve it?By assuming that the person who made the immovable rod wanted it to be apparently immovable, which means it is immovable with reference to what the crafter's assumptions were. If you're trying to make an immovable rod and it rockets off through the sky every time, your assumption isn't that you've succeeded. So you try again and, perhaps unintentionally, arrive at the construction that defines "immovable" with respect to the world you inhabit.
So whats peoples thoughts on the latest edition? My last 5e campaign ended a couple months after it came out but we decided to just keep to what we'd been using rather than change so close to the end and we've been playing through a pf2e version of kingmaker since. Been thinking of dming a 5e game after we finish with this one to give our current dm a break just for ease. I've not had a chance to properly read through it, seen some nice changes, some bad. Worth updating?
>>95848310>slopNothing's worth doing for you except jumping off a bridge
>>95848007another good buff bitch class is the battlesmith artificer, we were playing phandelver and below and got to some mindflayers with other characters, we tpk because none of us were int classes (i was playing a fey wanderer ranger), none of us could save against the mind blast even once
the dm let us make new characters and try the encounter again, i used feytouched to grab bless so adding 1d4+5 to the save instead made it so that none of us failed the save against mind blast for the rest of the campaign
you can also make a solid ranged character with int based arrows, smite potential if you crit and great healing between combat
your pet can also tank some damage for the party which heals to full with a single spell slot
>>95848344i forgot about infusions that can also buff the party's weapons and armor
>>95848344>the campaign module im in has mind flayers in itOkay so i'm fucked. rip spoilers. i literally have 8 int
>>95848331Hell yeah brother, AI slop is the greatest thing to happen to ttrpgs in recent years. No more scouring the internet for art to fit my concept, or paying some shitty mid artist a fortune for mid results. Now I can get mid results for free! Sometimes even really good results for free. And along side doing that, I never have to pay for books, official or otherwise, because of piracy. TTRPGs are truly in a golden age.
>>95848402>DM presents with a race roster that AI cannot reproduce with any consistencyYep, the ability to easily filter out low-effort retards truly is a blessing.
>>95848142>5etools access to look it up at any time I legitimately canโt remember the last table I played at that had people using computers at the table. It must have been in undergrad, since I do remember using Excel for our 3.5 character sheets.
>>95848536you flip through the books to find spells? We use pen and paper for basically everything other than double-checking stuff.
>>95848544Yeah, why not? We have a couple extra copies, and then you stick post-its on the ones you use frequently.
>>95848444>niche example where it doesnt workokay lol
Is your PC an orphan? What about the rest of your adventuring party?
>>95848648Two of the PCs have loving families with living parents and multiple siblings. The third said his parents are DEAAAAAAAD, but has an identical twin brother who has a glorious mustache, a wife, and a newborn son. The wife named said newborn son after the PCโs nemesis just to fuck with him (affectionately).
My DM is getting pretty ruthless in our campaign, as of late. Nobody's permanently died yet, but the stakes are increasing as we're getting nearer to the endgame. He's usually very considerate, and dropped the bombshell that is the potential for TPK. We all consented to it about a month ago. Last night we had not only our very first death saves, but everyone except me needed to make at least one, and the capstone fight with the BBEG's lieutenant and his subordinates actually saw us lose the Wizard, though we accounted for the possibility, and were able to cinch the Revivify.
Party - We're all level 5, about 700 xp away from level 6
>Halfling Vengeance Paladin
>Dwarf Life Cleric (Me)
>Dwarf Berserker
>Half-elf Battlemaster
>Human Necromancy Wizard
All of us have gone out of our way to clear our calendar for this Saturday and the DM wants to start early so we can try to wrap up tier one with a super long finale sesh. The party's back in Neverwinter, and narratively, we're waiting for the intelligence we gathered in previous games to process through the appropriate channels so that we can pursue the BBEG. Functionally, the DM is giving us time to prepare for what's to come. Barring some unforeseen ambush or power play by our enemy, we have "About a month" of in-game time to get ready. To me, it seems like our DM went out of his way to drain our supplies because we're basically at rock bottom. None of us have any potions of any kind, though I do have a small handful of blank level 1 spell scrolls I can use, and all of us have about a thousand gold to spare.
What would you do in our situation?
>>95849014If you have a month to prepare I would start by hitting up any potionmonger in neverwinter for supplies. You also should have more than enough time to make a bunch of spell scrolls.
>>95849014>we had not only our very first death saveswtf
I have people go unconscious every combat
how do you get to lvl5 without going down ever?
>>95846160>let's see, do I want my main attack bonus, save DC, saving throw, and skill bonus to all have an extra +1, which will help me all day every day?>or do I want +1d6 in attacks using sickles during a backflip under a full moon?>hmmmm....>>95846351All this Grapple AoE shit is nonsense. Jusr like you say, you DRAG an enemy, IE you yourself must be within the AoE to eat the damage too.
>>95849080> IE you yourself must be within the AoE to eat the damage too.Even if we ignore how squares work, can you not imagine holding someone up to a pair of spinning blades without getting your arms chopped up?
>>95849032>Stock up on potionsGiven. I'm going to pick up 5 small healing potions since they're common and I shouldn't need to do anything insane for them. For the scrolls, I'm thinking of just slapping Healing Word on all four of em since I use it so much. My DM is pretty strict about player vs. character knowledge and any supplies we're unfamiliar with aren't something we can just pursue, requiring either some in-game legwork, or a series of DC 9,000,000,000 CHA, WIS, and/or INT checks.
>>95849052I'm honestly going to go out on a limb and say it's probably my fault. I asked my DM for a healing cantrip, and the madman actually let me have one, it's nothing batshit insane, just d4 tHP, but it is on a bonus action and has a 30 foot range. it has absolutely added up over time
>>95849217>The DM gave me healing word as a cantripLMAO. It's a contender for one of the most broken spells in 5e, and you got infinite healing to boot. That's absolutely crazy.
>>95849152That's not how it works. Assuming a grid and dragging an enemy, they have to be pulled along by your movement, rather than arbitrarily manipulated by your grapple. And if they follow your movement and only move when you exceed the space of the 9x9 grid of 5ft squares in their direct proximity, that means there's no way to make them pass through an AoE without first passing through it yourself.
And yes, logically if you're holding an enemy within the space of an AoE, your arms are also within that space. Creatures move along grid spaces, meaning that barring diagonal fuckery, they occupy the full space, and thus your arms would occupy that space too.
>>95849237its tHP isn't cumulative, meaning I can't keep adding more of it/overwrite it. Most of the time people sat around at 1 or 2 tHP and just got some damage reduced. it also only lasts 10 rounds
>>95849237>It's a contender for one of the most broken spells in 5eOh my Gods! You brought the dying fighter back up to like 5 hp! Great turn!
>Jimmy the Fighter, does a 22 hit? Yeah you take 22 damage and go down again. The infinite healing is pretty lmao, though.
>>95849237>>95849289I also wanted to say that it being "weak healing word" is seemingly intentional, because it's called "Murmur of Healing".
>>95849289>tHPI didn't see the tiny t you put there. It's THP.
>>95849301>Oh my Gods! You brought the dying fighter back up to like 5 hp! Great turn!As a bonus action? Yes. Now the Fighter gets a turn. Keep doing it? What's the enemy to do?
>>95849275Grappled targets are movable. You can just move them any way you please. There's also nothing that states you occupy their square. And if you can't imagine holding someone up to a fire without burning yourself, I genuinely don't know what to tell you.
>>95849432Oh. We use THP to mean "Total Hitpoints" or "Hitpoint Maximum" at our table. Sorry for the confusion, anon.
>>95848027I didn't remember what the penalty was for using a weapon, but
>>95847978 Said it's you don't add proficiency bonus, which is not that much of a big deal. Pretty good use of a wild shape then
>>95849301>does a 22 hit?no
>>95845621>I don't see the reason to get Extra Attack.That was in reference to take full advantage of hold person crit turns for Sorcadin specifically; the best hold person user. Nothing to do with Whispers bard. But I'll go on a broader tangent for you. Bard can be good at anything. And yet, bards tend to suck. They do little sustained damage, their defenses are low, their spell list is subpar, and most forget they even have bardic inspiration. Those are all things whispers bard do on purpose. You get pseudo-sneak attack, followed by nothing.
IS there a good for free character sheet for 2024 that works on a tablet?
>>95850259like a fillable pdf? they exist
Filled out the survey despite hardly playing 5e anymore. Death to Vancian magic.
>>95851081Iโm not even sure they read the surveys. Unless you claim to be a black trans woman living with a disability.
>>95851194I am desperate for return of the Mystic. It was so much cooler.
>Tfw I kind of want my Fiend Warlock to die
>>95850259Just build an Excel workbook that uses =INDIRECT to look up things from the relevant source sheets. Easy as pie.
>>95851202Hell yeah it was. Did it have a few balance issues? Sure, but that's literally what playtesting is for. And, at the end of the day, pretty much every complaint about it could be just as easily leveled at the wizard.
Is there any cool shit I can do with the Genie Warlock? We just started a campaign at level 14 right when I get Limited Wish.
I cant wait until session 2 tomorrow!!! Idk how people only play once a week. I'll probably regret saying that when I have to start writing the character's back stories into the campaign.
I miss being in actual games bros
West marches are fucking awful but they're all I can commit to
>>95851438Best thing I've thought of so far is using Spike Growth from the earth genie, and then using Repelling Blast + Grasp of Hadar invocations to move an enemy back and forth through the spikes repeatedly to stack on a ton of damage beyond just what my Eldritch Blast deals.
>>95851439I write ten to fifteen pages of notes per session and run for seven to eight hours. Multiple times a week would kill me.
>>95851235Do you just want to play a different character?
Just do what I did with my Fey Warlock and have your patron require your services for a separate urgent mission (side sessions with DM?) and whisk you away from your current party
>>95851533>Do you just want to play a different character?Kind of, yeah.
>Just do what I did with my Fey Warlock and have your patron require your services for a separate urgent mission (side sessions with DM?) and whisk you away from your current partyNah, I'll keep playing this Warlock until it is either dead or the campaign is over.
Which cantrips should I pick up from Magic Initiate Wizard if I'm going to play a Stars Druid?
My current thinking is
>mind sliver for saving throw debuff
>true strike instead of shillelagh for emergency melee
What is the best warlock/patron dynamic you've either roleplayed yourself or had someone else in your group roleplay? Are there any dynamics you feel are cliche and overdone, or ones that no one ever uses?
>>95852005I basically ripped off Lovecraft's The Case of Charles Dexter Ward for my current player. I don't think he's read it so he's eating it up. After finding some old family records, he found a way to communicate with his long dead ancestor who unbeknownst to the player wants to take over his body and summon an eldritch horror from the far realms.
so last pc alive made a wish to bring back rest of the party
>I wish for the three members of my party to be alive again here with me and henceforth until our natural deaths
i dont wanna wishmaster him, but I do want the "overwhelming amount of magic" to have some consequence
i was thinking their lives are now linked, if they go unconscious he takes damage or something, or if they fail death saves he fails one, idk that's probably too harsh
any better ideas? im looking for maybe more fun/interesting than punishing
>>95851967minor illusion is a solid pick that scales with imagination, at the very least, its instant cover to hide.
Prestidigitation is awesome if you care about your appearance. Always looking clean and presentable is a solid character trait.
>>95852361Sounds retarded. Player used a wish to speed up the game process and get the story back on the rails.
>>95852373except he didnt "use" a wish, I pulled something out so they could have a chance to continue after they tpkd. I gave them the wish
Graduating from a nogames retarded shitposter to a 1 game retarded shitposter in a few days. What advice (and attempts at sabotage) can you chucklefucks give me
I will NOT reveal the module but I'm playing 2024 as a Cleric and the DM gave me to okay to use the updated Grave subclass from UA once I hit level 3
Pretty sure we'll have 4 dudes and the only other guy I know anything about is going Ranger Gloom Stalker
>>95852378Great. So you gave them the option to keep the story on track, and they took it. Unless you specifically told them "there will be consequences" it's kinda of a dick move.
If anything, give everyone 5 levels of exhaustion (9 if you're using 2024) that way they can't just go back to gallivanting into an adventure, they need time to think about how far they've gotten and what their next step is. Let them reflect.
>>95852400Don't spend every turn casting Guiding Bolt.
>>95852400its pretty hard to tell based on the lack of info you've provided. get good at positioning?
>>95852378That makes it even more retarded. You want there to be consequences for the "overwhelming amount of magic"...that you basically told them to use if they wanted to keep playing?
If you really must, have it be a "consequence" in that someone or something noticed the discharge of magical energy. There's a kolyarut that wants to know what's going on or a minor devil that sees them as its ticket to the big time.
>>95852452>You want there to be consequences for the "overwhelming amount of magic"...that you basically told them to use if they wanted to keep playing?Yes retard that's basic narrative. The party TPK, they get to keep playing but there is a twist. Go back to your 12 kobolds in a white room game if you dont grasp this basic concept.
>>95852505"Basic narrative" would be the complication coming from the TPK itself, not the dick that you told them to tug. They failed at whatever their goal was--there's more than enough complication to mine out of that without going full TeeHee Maccaroni.
>>95852439Yeah I learned that the hard way from vidya, I know my place and draining spell slots like a maniac isn't it. I rolled semi-decent ability scores across the board (a lot of odd numbers though) so I'm not too worried about having to waste resources for hits
This is what I've got after modifiers
>>95852440Probably a no-brainer. I went with protector for heavy armor prof and also since I'm unsure if we'll have a tanky fighter/paladin lad
>>95852547warcaster / resilient con are what you're aiming for?
>>95852567Probably resilient and later a feat to boost my wisdom (+1 and something for flavor preferred to just a flat ASI, the 2nd feat was probably going to be telepathic if we get there)
>>95852547I had 5 odd numbers for an old character. I went generic human for +1 to everything. I wanted to go eldritch knight because I had 16 int but the game didnโt get past level 1. Fuck that group though, bunch of autists, spergs, and assholes.
>>958524001.Take the alert feat and use it to give other players better initiative rolls and treat it as a holy blessing.
2.Since you're now going last every turn, your toll the dead is going to be doing 1d12, and maybe 1d4 since targets are more likely to be injured or bloodied.
3.Going last in imitative lets you pick up anyone that goes down as well so you can pick them up before their turn again.
4.Only pick people who have been downed for that disgustingly huge heal.
>2nd level cure wounds on a 0 hit point target is 32+WIS fucking healingThats enough to top off just about any character at 3rd level,
5.Use a large enough butt plug to widen your asshole, because as soon as the enemy sees your healing output, they are coming for that ass.
God I really hope the survey feedback was strong enough to strangle the UA Psion in the cradle.
>>95852547>a lot of odd numbers thoughHave you already factored in your racial stat bonuses?
>>95852676Yeah, it's 2024 so my score increases come from my background (scribe)
I took +2 to WIS and +1 to INT to have decent skills (a lot of proficiencies due to background as well)
>>95852661i was a debby downer and said it needed more time to cook. like im not fundamentally against a psion, but this aint it
>>95852640>2.Since you're now going last every turn, your toll the dead is going to be doing 1d12, and maybe 1d4 since targets are more likely to be injured or bloodied.>4.Only pick people who have been downed for that disgustingly huge heal.Huge shouts, thanks Anon
I'll definitely consider alert too but I may be near the bottom of the initiative order most of the time anyway (though being able to swap with other fat fucks would help for sure)
>>95852661 >>95852706>Huge shouts, thanks Anon>I'll definitely consider alert too but I may be near the bottom of the initiative order most of the time anyway (though being able to swap with other fat fucks would help for sure)The other benefits of alert is that even if you would be going last anyway in your party, you'd still want to take your turn before an enemy so that helps.
And alternatively, in the rare situation where someone gets super fucked due to a trap or something, you can have a better rolling player swap with you so that you can heal/lesser restoration them immediately so they don't lose their first turn
Also, familiars roll their own initiative, so you can swap with them as well.
>>95852661I seriously don't understand why they don't just copy-paste power points from an earlier edition, it's what the people want. Maybe it has something to do with the fact that they tried to axe pact-slots in the D&Done playtest, they just want everything to be spell slots. Never mind that people CLEARLY want more mechanics than that, as evidenced by the response to the D&Done Warlock.
>>95853139I'm pretty sure the dev team isn't competent enough to handle more than one resource mechanic existing in the game.
>>95850244They have great control spells, a million expertise and bardic inspiration, that and when they get magical secrets they can pick mostly any spell. This alone makes them S-tier.
>>95848648>>95848668Orphan all the way. Did the whole "Left his family to seek glory and riches, then later on in the campaign he gets confronted by it" and it sucked and was cringe to play out at the table.
>>95853413>Magical Secrets alone make them S-Tier.Only in theory. I would rate Bard S-tier too, because you rate with potential in mind. I'm moreso stating there's a trend of bard players who don't commit to doing anything, and end up with little defense and offense.
>>95853413The new subclasses that can cast Command as a bonus action on the same turn as a spell with an action seems pretty busted.. Countercharm is actually useful now too.
>>95852661Anon, the surveys are a meme to get you to make a D&D Beyond account. WotC has never cared about feedback.
>>95853721>that artgorgeous, does wotc have good art again? are the gay pride dwarves with matching beard tattoos just a a meme and they have great art now?
>>95853848Lmao, I wish. That's the one(1) good piece from the PHB.
>>95853664They care about the statistics, like how many people are happy or unhappy with their design choices. Not one guy giving them an essay. I vaguely remember losing faith in the overall playerbase based on those stats.
>>95848027Giant ape would like to have a word:
>>95853868Leads me to believe there must be other cool ones, though no way I'm putting more money down on that shit.
>>95854050The monke is from the new Monster Manual, which does have some genuinely decent stuff. I'm sure the PHB has some other cool art that I'm just forgetting now desu, but most of it is fluffy Steven Universe shit
>>95853664The survey didn't require a Beyond account.
>mfw no one warned me that I would stare at my sheet for hours tortured by the limited known spells weighing which ones to keep and not
>>95854071>but most of it is fluffy Steven Universe shitkek, it's hard to believe that that bonedevil could share the same book with that grimdark art, but maybe they abandoned a unified artstyle in favor of variety, not the worst compromise in the world to move in a better direction when dealing with their zealots they've invited into their midst
>>95854093Simply play a caster like a Druid who has access to their entire spell list every day. If you have arcana proficiency you can make scrolls of whatever spells you like, so you can have something on hand for every possibility.
I kind of want to make a magekiller dagger which casts the Silence spell on the target, but with its area limited to the target where it's centered on the target and moves with it, but I wonder if that would be OP. But then I think again that if just one person casts blindness/deafness then that mage is out of the game already anyway so would it really be that bad?
>>95854093You could type out your list, and your contenders, and we'll give you a rundown of what to expect.
>>95854131Doesn't have to be Silence though, unless you want them to be unable to hear or take thunder damage as well. Making them unable to speak will deal with vocal component spells. There are still somatic spells, silent metamagic, and psionic spells. So it's more niche, than something that is always useful. Blindness does kill the sight based spells, and there's a lot of them. That would need a save at least.
>>95854174My choics are very subjective and theme-based so when I choose spells it's only utilitarian half of the time. I'm debating axing Phantasmal force for a reliable damage option like Raulothim's Psychic Lance even though I find the former to be really thematic and cool, but at the same time it seems to depend on so much DM ruling and it's worded really vaguely and poorly and maybe I'm probably more likely to use bigger control spells like Enemies abound, which is the next one I'm weighing between, Enemies abound or Hypnotic pattern.
How has Phantasmal force played at your table? Has it worked well or just been shut down or caused confusion?
>>95854281ymmv but a versatile spell list is more fun than specialization 9/10 times as a caster imo. can-do-anything wizard is more fun than the guy who has all the damage spells but falls flat in mobility and control. but people seem to love big number martials so what do i know
>>95854281>phantasmal forcenever seen it used. ymmv but a versatile spell list is more fun than specialization 9/10 times as a caster imo. can-do-anything wizard is more fun than the guy who has all the damage spells but falls flat in mobility and control. but people seem to love big number martials so what do i know
>>95854201Good point. Working from spells as opposed from nothing usually makes it feel more tangible to me, but removing the ability to speak is kind of elegant, and adding a save to that should make it fair.
>>95854421That's very much a matter of taste. Personally, I find it more interesting to try to figure out how to leverage a more limited pool of options. If you have an entire toolkit, problems are just binary "do you have it?" checks, but trying to figure out how to use the claw of a hammer to screw something in can be a hell of a lot of fun.
>>95854281my dm likes illusion magic so for my undead warlock in curse of strahd, he let me use phantasmal force to create illusory chains on a dire wolf, the wolf kept attacking the chains which did nothing
i could also put a cage of bees on a giant which my dm interpreted that the giant would waste one of his attacks to swat a the cage but swung as normal with the other attack
>>95854578depends a lot on your dm I guess. When I DM I'm the guy who keeps providing challenges for letting the barbarian smash down doors and llft fallen debris to clear the way or chase down fleeing enemies with athletics checks or holding up the falling pillar but on the opposing end I'm often twiddling my thumbs as the dm provides caster-shaped problems that can all be solved using spells.
>>95854608>>95854608Props to your dm, but I think it's you who made it work well here by providing illusions that could easily be interpreted by the dm as partial debuffs instead of completely disabling the creature. The giant example especially. For the wolf I'd probably bite the chain once, then next turn struggle to get free and then he'd find the chains aren't actually holding him so he could just run or since he's able to move he rationalizes it as him having broken the chain even if it's still on his person, basically all to say that there needs to be some way to bypass it after a turn or two at least if it' just a lvl 2 spell. Upon googling the spell people suggest things like iron maidens to completely lock the monster down while doing damage to it which seems broken and a quick way to get your dm to not work with you at all.
>>95854281>reliable damage option>Raulothim's Psychic Lancelol. It's crowd control. Single target spells tend to be shit at damage, barring multi-hits with buffs. The hybrids are just better at that, and by a mile. Spells rake in damage through AOE, or sustained damage if you get to go round after round. Looks like you got enchantment stuck on your mind, which isn't a great school overall with for single target save or suck, charm & fear immunity, and legendary resistance. It's also left open to interpretation a lot of the time, like with charm person, suggestion, and the aforementioned Phantasmal Force. I want to say it's a good spell, but it has no tangible conditions to point to. That invites headaches, as it demands a ruling every time its used. As you gain levels, you want to go for area effects instead. So it's a moot point for me. Stuff like Psychic Lance and Banishment is still useful though, when you have a good idea that it'll work.
>>95854741i think my dm let me use it because it was one of my two spell slots and for the giant, i had third or fourth level slots at that point
it probably wouldnt be so useful if i was playing a wizard or bard with plenty of spell slots to cast it with
>>95854613The barbarian examples you provided can all also be solved with spells. The fact that a spell exists that can solve a given issue doesn't mean there's no other way to solve it.
>When you cast a spell, you can spend 1 Sorcery Point to cast it without any Verbal, Somatic, or Material components, except Material components that are consumed by the spell or that have a cost specified in the spell.
Does this mean that if casting a spell with a M component with a cost to the material component, then the caster has to touch the component unless they use an arcane focus ? If so, would it be enough to just have the arcane focus or material component in your pocket and just touch it by putting your hand in your pocket, leading to no suspicion?
>>95854935If thatโs subtle spell isnโt that the point of the meta magic hence the name?
>>95854935>with a cost to the material component, then the caster has to touch the component unless they use an arcane focusThe caster has to physical manipulate a material component that is consumed or has a cost EVEN IF they use an arcane focus.
>would it be enough to just have the arcane focus or material component in your pocket and just touch it by putting your hand in your pocketNo.
>>95854935>would it be enough to just have the arcane focus or material component in your pocket and just touch it by putting your hand in your pocket, leading to no suspicion?No, using components is a visible part of spellcasting and is distinctly perceived as casting a spell by even those uneducated with magic.
Anyone got a link for Kids on Bikes 2nd Edition?
So in my setting i have a city that is elevated and defended at all sides by these massive magical cannons that are able to deter even an army from attempting to attack it, even though they barely have any military force themselves. The thing is, i don't know how much damage i should have these cannons deal? I have a possible setpiece planned where the PCs may use these cannons against an attacking army, and this is a low level campaign so this is meant to be a power fantasy sort of moment where they get to punch above their weight. The invading army is going to be a lot of ground troops, some airships and other vehicles. I know i don't really need to have it actually deal damage and just say it destroys thigns, but i believe that fundamentally rolling big dice makes it more fun
>>95856242A cannon in the dmg does 8d10 damage
Alright I'm bored at work and I have a one-shot to DM tomorrow. I need you all to come up with a dogshit level design like pic related. Literally any ideas that made you feel even dumber for processing the lack of logic. The more retarded the better. I'll post the final result after the session
>>95855064>>95855262alright, thanks bros. being a stealthy mage hard out here
>>95857688>>95857688I misspoke, nearly none of the relevant spells has a material cost to them, it's in fact easy being a stealthy mage out here
>>95854911yeah for something like an arcane trickster this really punches above the weight as a spell if your dm rolls with it. I can see why it's some people's favorite spell.
Are there dinossaurs in feywild?
>>95837441hold person should only be used against your party members if they try jump you for dumb shit you try pull
2024 killed my go-to support build divine soul with one level of order cleric
>>95858264Good thing most people aren't bothering with 2024.
>>95848007without multiclassing Peace Cleric you are the mvp by just existing
multiclassing prob sorc+ one level of Order domain for martial cocksuckingmaxxing
>>95858273all subclasses on 2024 are now on lvl 3 even Cleric,Sorc and Warlock
so for that build instead of one level of Cleric i would need 3 levels
>>95858331>all subclasses on 2024 are now on lvl 3 even Cleric,Sorc and WarlockOh right.