Thread 95852119 - /tg/ [Archived: 1419 hours ago]

Anonymous
6/12/2025, 4:39:38 AM No.95852119
Portrait_of_Phileas_Fogg_character_of_Le_tour_du_monde_en_eighty_jours_novel_dav_-_(MeisterDrucke-1429838)
How's your experience with time-sensitive objectives?
I feel like way too many players struggle with time management and realistic planning nowadays.
Replies: >>95852131 >>95852143 >>95852151 >>95852719 >>95853425
Anonymous
6/12/2025, 4:42:45 AM No.95852131
>>95852119 (OP)
Care to give us examples from your own games?
We play ad&d 1e so time management is built into the rules.
Replies: >>95852235
Anonymous
6/12/2025, 4:45:29 AM No.95852143
>>95852119 (OP)
That's pretty much the standard for my group. Even if the objective we're currently focused isn't time sensitive, we'll still have pressure from knowing other elements of the campaign world are.
Anonymous
6/12/2025, 4:47:04 AM No.95852151
>>95852119 (OP)
Depends on exactly how long they have to go at it. Sometimes short timers cause players to panic IRL and make very stupid decisions. Long timers pretty consistently make players forget about the timers and fuck around until the time limit is up. Or the alternative to both where they just bee-line the objective and fly or die.

Personally, I prefer more vague time management schemas. The 'big thing' doesn't have a specific deadline that's visible to the players, but I make sure to put some more vague pressure. Either rumors about how things are changing, directly experiencing things spiraling out of hand, or just simple reminders that they have things that need handling soonish.
Anonymous
6/12/2025, 5:00:35 AM No.95852235
>>95852131
Most recently refusing to take road with a (toll) bridge, opting to cut straight through the woods, hunt and forage on the way, and build their own ford stretching what would be a 2 day trip for almost 2 weeks. (wfrp 4e)
Replies: >>95852267 >>95854225 >>95858781
Anonymous
6/12/2025, 5:05:14 AM No.95852267
>>95852235
Did it have any consequence? Did they miss out on something because of this lost time? Does time management matter in whrp 4e?
Replies: >>95852298
Anonymous
6/12/2025, 5:11:17 AM No.95852298
>>95852267
Yes, yes, and usually.
Replies: >>95852701
Anonymous
6/12/2025, 6:24:04 AM No.95852701
>>95852298
Care to elaborate? You should communicate to your players the importance of time in a campaign.
Replies: >>95853288
Anonymous
6/12/2025, 6:30:22 AM No.95852719
>>95852119 (OP)
>expecting a bunch of executive dysfunctional autistics and adhders to have time management skills
Anonymous
6/12/2025, 7:59:43 AM No.95853164
I took a page from Persona (and Plot Point Campaigns from PEG) and structured my campaign around downtime activities that take 1 week. So going on a side adventure, working, researching, etc. all take one week.
Then, I place the important setpieces, objectives and events that are relevant to the overarching campaign, on the calendar (like February 23rd or something). Then it's just a matter of time of how my players use their downtime (researching, prepping, doing quests or making money) before the relevant plot event happens.
Replies: >>95853351
Anonymous
6/12/2025, 8:34:25 AM No.95853288
>>95852701
Nearby town called for help expecting bestmen raid within next few days, party turned down the chance to go help right away with carriage of volunteers then changed their mind and went to help on foot taking the long route. Urgency of the situation was explicitly spelled out by the messenger and should have been pretty obvious contextually.
Replies: >>95854737
Anonymous
6/12/2025, 8:49:49 AM No.95853351
>>95853164
Adding my own opinion on time sensitive campaigns: Deadlines are better than time limits, you need to find a way to measure time uniformly, and there should be an incentive for traveling early if there's exploration involved.
Anonymous
6/12/2025, 9:05:14 AM No.95853425
>>95852119 (OP)
My group failed 3.5e Red Hand of Doom (famously entirely time-sensitive). I think they did alright but they missed the whole Ghostlord shit and all but one ended up dying in the Battle of Brindol. The barbarian, overconfident after great success in the past encounters, rushed out to kill the besieging hill giants, only to get squashed before the rest of the party could catch up to help him. All but the ranger then died to the dragon encounter. The ranger escaped and abandoned the town, and then retired the character. At the beginning they wasted a lot of time, only later realising that they needed to hurry up. I think that is typical though for people going into that campaign book blind, as the story doesn't make the issue seem urgent from the start.
Anonymous
6/12/2025, 12:31:08 PM No.95854225
>>95852235
>I don't care WHO the Count sends, I'm NOT paying taxes!
Anonymous
6/12/2025, 2:38:32 PM No.95854737
>>95853288
Does this happen often?
Anonymous
6/13/2025, 12:05:43 AM No.95858781
>>95852235
I genuinely fail to see a problem
Replies: >>95860383
Anonymous
6/13/2025, 3:54:58 AM No.95860383
>>95858781
In a world where average lifespan is 35 years (even less for danger-seeking adventurer) perhaps wasting week and half to save a silver is less than ideal course of action.