No Politics Edition. Let's keep it friendly this thread, eh? No bickering, no baiting about politics, let's keep this a laidback zone free of all that junk that you can't escape anywhere else in life and just talk about board games.
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This general encompasses all board game genres - Eurogames, Ameritrash, Abstracts, Wargames, even Dexterity
Thread Question:
What was your favorite game as a child?
>>95866586 (OP)>What was your favorite game as a child?Age of Mythology the board game and Magi Nation Duel
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>>95866586 (OP)>Politics>In my board games?>It's more likely than you thinkAnyways, is this a good solitaire game?
>>95866653I still want that 6P syrian civil war coin game damnit.
>>95866586 (OP)>What was your favorite game as a child?Tornado Rex baybeeee
https://www.youtube.com/watch?v=Li1VysmzRxk&t=522s
>>95866586 (OP)>What was your favorite game as a child?How many terrible, terrible hours were spent on this. I loved every second.
>>95866586 (OP)>10 years old>still kino
Stefan Feld is a beast. I really like the point salads. I have almost all his important games and I want to get more like these.
What are other game designers/games where I can get my good ole points salad? besides the literal Point Salad, good filler btw
Anyone tried this at two (on the river side)?
Good or only for 3+?
>>95866634AoM is still not terrible IMO. The building chits are lame though.
>>95866586 (OP)>TQOne Christmas my grandma randomly got me a game called Break the Safe. It was about kids trying to break into a vault by finding the vault keys while avoiding traps and guards around the map. This came out very close to Catch That Kid, a movie with the same premise. I was already a stealth-loving kid because I watched a cousin play Metal Gear Solid all the time. It was the perfect storm of a game and I still have fond memories of it. Honorable mention to Monopoly but only because another cousin and I house-ruled our own version that made it end within 30 minutes, chaotic as hell.
>>95866586 (OP)>What was your favorite game as a child?It still hurts bros.
>>95866696Apparently they re-released a new version of this in Japan, but there's no way it can compare to the TTS versions anyway.
>>95866586 (OP)>What was your favorite game as a child?The 80s version of Survive! blew my mind with how good it was
>>95866586 (OP)>What was your favorite board game as a child?Didn't play board games as child. We had 14 acres of land and our parents wanted to keep half of it maintained (grass cut, clippings raked, leaves raked, trim work, branch cutting, etc) but just had a push mower and two sons that "should know the value of work" which translated to free labor keeping the yard (and house) maintained.
I was busy from age 5 until I moved out at 18. Hilariously (and tragically) they sold the land for peanuts after me and my brother left because "It was too much work to maintain and it killed their free time because they were exhausted from caring for it all" and they moved into a quarter acre lot in a house half as large. Didn't think once about leaving the land as inheritance, putting a couple of small homes on it for a place for family to live together, or anything long term.
Grade A boomer mentality. Complete childhood "fun time" removed with fuck all to show for it. I'm still mad over 20 years later.
>>95867633were you guys poor? a push mower for 7 acres is crazy
sorry man, that sucks. do you at least have a good work ethic now?
>>95867659>At least you have a good work ethicI despise all forms of work as I never viewed it a thing that generated any kind of benefit. The yard was constant toil that destroyed any free time I might have had and I didn't even get the chance to own a single speck of it. Same with the house.
It did teach me the mindset of "If you got something to do, go ahead and do it. Knocking out the heavy shit first if you can for an easier time later." and other such things, but I NEVER got a sense of pride or accomplishment from any job. Ever. Working as a free labor source dramatically caused me to undervalue my worth as an employee as well and I wound up working as pretty heavily exploited labor for most of jobs because I didn't know better.
Now? You hire me for a job, I do that job. Nothing more, nothing less, and that job is done well. You want ANYTHING auxillary done, pay me more for it or I won't do it. It's not hard to find work anywhere else. The thing more maddening to employers is that I make damn sure fresh, young staff learn that lesson as well.
If I could go back in time? I would have just burned the yard and have my parents disown me. Fuckers didn't leave anyone shit, robbed me of a childhood for a cut and maintained lawn they didn't do anything with, and never once visited me in all my life away from home despite living less than ten minutes away.
Fuck boomers, man. That entire generation is some selfish dickbags that need to die off. I haven't met a single one that didn't fuck over the younger generation as hard as possible.
>>95866586 (OP)>TQBlokus
>>95866731Does Terra Mystica count?
I still can't believe the last time I played Keeper before tonight was pre-covid.
My image of him being the Clint Eastwood of the island has not changed one bit.
>>95867875Yeah. Sorry about that. Asking about childhood games is kinda of touchy topic.
I started playing chess with a personal chess computer called "The Wizard" I think when I moved out. It was good at the time.
>>95866862To be honest, I mostly just played with the minis
I loved having so many cavalry pieces to recreate rohirrim-esque charges on thr basement floor
>>95867839I often think COVID was nature trying to tell us that.
>>95866586 (OP)>What was your favorite game as a child?HeroQuest. Me and the neighborhood kids played it once a week.
>>95866653Not the boardgame, there's way too much upkeep. The app is coming out and is much more promising.
>>95866586 (OP)>TQIt was Fortuna. Doubt anyone knows about the game. This was a roll and move with my first steps on very primitive resource management. It was owned by a cousing and we played it to death back then, because we all thought that it was kilometers away better than Monopoly and Clue. It now is a complete garbage game but I found a second market copy for dirt cheap and just bought it for nostalgia. I have the Brazilian version.
https://boardgamegeek.com/boardgame/24153/fortuna
>>95866699Great memories with this
>>95866731Stupor Mundi and Shackleton Base
>>95867633Usually not one to be empathic towards blogposting but man that does sound shit. Glad I didn't experience that.
>>95866586 (OP)>What was your favorite game as a child?My mom and I played a *lot* of Battleship. Probably where my love of 2P games comes from. The two of us still play a lot of 2P games.
Why'd waggle-posting die off?
It used to be a pretty regular thing in these threads. I'm guessing not enough new blood?
>>95869460waggle = showing a pic of your board game collection
>>95869469nayrt but my collection sucks shit. I only have like... four or five games
>>95869443I'd waggle if my home wasn't a complete dump. Sorry.
>>95869469I see. There's the rare occasion but for the most part I am happy /bgg/ shits on this and rate-my-haul style posts. The occasion dragon dildo package is part of chan culture ofc
>>95869443o-ok anon, since you insist...
r8/h8 pla
>>95869507>I am happy /bgg/ shits on this and rate-my-haul style postswhy? you're not interested to see what games other anons actually own? i like seeing how people organize their games too. it's cheesy but it makes this feel like more of a community, like you know the people you're talking to a little better.
>>95869481>>95869498who cares? i'd still like to see. we're all anon here, just don't dox yourself.
>>95867633I hate boomers so much it's unreal
>>95869534>Half the games in shrinkClear h8, I bet the other games have just been opened to sleeve the cards
>>95869443Same shelves getting posted I guess?
Mine hadnt changed in years, but since the year started Ive removed several GMT titles, Oath, all my Battlecon, Ashes, and SW 1st edition stuff that was just rotting. and theres still a couple boxes I would like to remove here.
>>95869597Hurr durr 4got pic
>>95869541No, no, I know people that wrap their games in their original shrink to "preserve them" better. He's most likely from a third world dump where board games are so expensive and such a luxury item that you want to keep them pristine. I know because I'm from a third world dump myself.
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>>95869603wow this looks entirely different from what i remember
>>95869618>>95869534yea this looks to be the case, since Concordia is "in the shrink" yet but also the lid is open
>>95869776>>95869769>The guy I got into Doomrock has ridiculously approximate tastes to mine>games i dont own but adore? Hes got those too>games ive always been interested but just never tried? DittoI always felt comfortable in the /bgg/, but I never realised I was home.
>>95870073You will always have a spot at my table bro.
>games i dont own but adore? >games ive always been interested but just never tried?Name them.
In my case they are
>GoA2>Kabuto Sumo>Aegean Sea>Cosmic Frog>CITOWAlso what's that black box above Sidereal?
>>95869541>>95869618>>95870032This is exactly the case, third world country here. This photo is 6 months old, now all my games have been upgraded to plastic covers, the same people use to protect their notebooks. Will post photos in like 3 days because I went to visit my parents.
>>95870122>games ive always been interested but just never tried?Magewars
Eclipse
Space Alert
Kemet
Tash Kalar
The black box over sidereal is Ortus Regni. One of the oddest card games that, despite being a heavyabstraction of feudal estates duking it out, comes across as rather thematic in certain rules. Its also an absolute bear to teach and learn as the cards are all textless full art despite some characters/events having multiple uses and abilities.
>>95870032>wow this looks entirely different from what i rememberYa i hadnt realised it myself. The slow observation of change and all that. This is from only three years ago!
>>95869769Mage Wars Arena!
I am so sorry. I also have the greatest head to head wizard game ever made that nobody else will play.
Which is a better genre of game in general:
Dungeon Crawlers
Or
Adventure Games
>>95870316Adventure games are usually better because 80% of dungeon crawlers turn into a race against time instead of just focusing on a goal.
Adventure games pretty much always have a race against time element as well, however, you are usually accomplishing or just doing more interesting stuff than kinda half-assed skirmisher combat. Adventure games are usually grander in scope too. There aren't a lot of them out there though.
>>95866699EEEEEEEEEERRRRRRRRRMMMM FASCIST MUCH?!?!?
>>95866696This game good?
>>95870437EEEEEEEEEERRRRRRRRRMMMM RETARDED ENOUGH TO MISS THE SATIRE MUCH?
Is the Farmers of the Moor expansion for Agricola revised just completely out of print? I can't find it anywhere except on ebay for scalper prices, I don't want the gay crowdfunded edition
>>95870638yea looks like it
https://www.boardgameoracle.com/boardgame/price/m6TQKzcvp2/agricola-farmers-of-the-moor
>>95870316What is an adventure board game?
>>95870904Adventure board games are also described as Dudes On A Map. A large threat or objective is the main goal and you spend your turns moving around an overworld map accomplishing smaller goals, side quests, and combat encounters with fairly simple mechanics in an attempt to gain enough power to defeat a main threat or gather enough resources to solve the main problem. The games can be co-operative or a race to accomplish the win state first, however, they are rarely outright pvp affairs.
Examples include Eldritch Horror, Runebound, HexPlore It, and Chip Theory's Elder Scrolls game.
Dungeon crawlers are damn near pure combat and take place in the same location. Dungeon crawling may take place in an adventure game but it is not usually the focus and more a smaller sub-game in the main game. Likewise, some Dungeon Crawlers can have elements of Adventure Games, like Warhammer Quest. In WQ you would move from a point on an overland map and then clear a dungeon for an item, in an Adventure Game, you would just accomplish some kind of trait test or something similar to acquire the item.
>>95870442Not that anon but I too remember absolutely loving it but still knowing jt is an absolute luckfest
>>95870895That suuuuucks. At least I got the 5-6 player expansion, but man I want to try the wacky moor stuff.
>>95871149I asked if anybody had a Bullshit board game recommendation in the last thread. Would Pokemon apply?
To clarify what I mean by Bullshit board game, the game has luck based outcomes in so much of the core mechanics that trying to develope any kind of sound strategy will have you saying "This game is bullshit" however, when you recognize the game is indeed bullshit and you are just around to see where the chaos leads you a good time is had by all.
>>95871194>To clarify what I mean by Bullshit board game, the game has luck based outcomes in so much of the core mechanics that trying to develope any kind of sound strategy will have you saying "This game is bullshit" however, when you recognize the game is indeed bullshit and you are just around to see where the chaos leads you a good time is had by all.Thats been Deep Sea Adventure for my group.
>>95871201Oh yeah, I got a few of them.
Talisman is one that most are familiar with.
Betrayal at House on the Hill is another.
The absolute king of the genre is DungeonQuest. It's not even a contest. Everyone at the table has been dead by round three in a four player game before. It is glorious in how absolutely retarded it is.
>>95871168quick google search says it gets reprinted every few years, which seems right for a game as big as Agricola.
i've had nothing but good luck buying stuff off the BGG Marketplace, might want to check there
>>95866586 (OP)>What was your favorite game as a child?Pic related
>>95871194>I asked if anybody had a Bullshit board game recommendation in the last thread. >To clarify what I mean by Bullshit board game, the game has luck based outcomes in so much of the core mechanics that trying to develope any kind of sound strategy will have you saying "This game is bullshit"Ahhh, praying to good ole' RNJesus. Any RNG (Random Number Generation) style game, particularly 'push your luck' style dice, bag draw, or random deck draw games would fit that description. One of the common traits of these style games is either minimal or a complete lack of any RNG mitigation mechanics.
Examples:
Zombie Dice
The Quacks of Quedlinburg
Fire in the Library
Codenames
Deck Builder
Port Royal
Incan Gold
Deep Sea Adventure
>>95871467>CodenamesJust be smarter and have smart teammates, man.
>>95871490My teammates take calculated risks. Turns out they're bad at math...
>>95871490It isn't even about being smart. It's about being on the same wavelength.
>>95871234>TalismanPlayed way way to much of that back in the days of 2nd Edition. (Best artwork bar none. The 'Foutain of the "Ugly Faire" is hilarious.) Get all the way to the center only to draw "The Void".
>>95871564you're thinking of Wavelength
>>95868200You say that as if nature hasn't come up with some of the most leathal shit all on its own. Bubonic Plague, Legionaries, Marburg, Ebola, Hantavirus (which shows up in mouse droppings IIRC). Hell, look at Dengue Fever. That shit is mosquitoe born and hits somewhere between 50 and 100 million people a year. Nature is not lacking in the 'creative ways to kill humanity' department.
>>95869507A new package has come in the male
>>95870442Not at all, no, you can watch this to have an idea of just how awful it is.
https://www.youtube.com/watch?v=zQKZ8XX9UBw
That said I absolutely love it, feels so grandiose to play what was basically the Game Boy game in tabletop form, seeing all those good quality Pokรฉmon chips and finding your favorite one and using it to beat (highly unlikely) the final challenge.
The good part of the story is that the game has tons of fanmade versions that fix different parts of the original design while maintaining its soul, my favorite one is this https://steamcommunity.com/sharedfiles/filedetails/?id=3221755457
and I hear https://steamcommunity.com/sharedfiles/filedetails/?id=2652573878 is pretty great too.
>>95869603Aegean Sea spotted. How are you liking it?
>>95871986Report back when you get to play New Angeles
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>>95869443Oooh, I never posted mine and have recently moved. Gaze upon my CMON slop and DESPAIR.
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>>95872382Whats in the box, man??
Whats in the box?!
>>95872414that's a random rider-waite tarot deck. It's fun for writing excercises.
>>95869443>>95869469I don't recall it being called waggle-posting but here it goes
>>95872465You didn't redact your MLP board game enough, anon.
Barrage? More like Garbage! (Pretend they rhyme for the sake of this post)
>>95872498Barrraaaahge? Ooooh looky here, fancy french man. BARRAAAAHHHHGE.
>>95871990I do seem to remember that the final challenge without one of the legendary pokemon or mewtwo was essentially impossible and that evolving pokemon was absolute trash
>>95871194Idk anon, it's been too long. I loved it as a kid, but I would also have loved talisman.
I think what you want is some kind of story generator game like tales of the arabian nights (nonpozzed version), talisman (way too long), game of life or to a lesser extent Stationfall.
>>95866586 (OP)>What was your favorite game as a child?Relatively basic tricktaker but not as bad as you'd think for a 90s kids game
>>95872487you found out what it was so its fulfilling its purpose
Played DUNC imp (with both expansions) again today. I keep doing 180s on it; sometimes it seems like a very good balance of euro and ameritrash, deckbuilding and wp and sometimes, like today, I feel for all the tactical and strategical considerations it gets decided way too often by that oooone intrigue card/lucky draw/right card in the display at the right time. The powerful cards are obscenely powerful and nuking the display in hope you get something good for your 6-8 influence or ripping one of the vp intrigues early enough to win the game because of it is something that happens way too often for my taste.
>>95871148Different anon, but... eeeeeh... Adventure games, to me, are things like Chronicles of Crime, Deckscape, Unlock, and the like. As a video gamer, I equate it to things like King's Quest, Telltale games, and visual novels that have "puzzles" in them.
What you're describing feels more like RPGs that have stats that can go up and sometimes a story, whether an emergent one or a fixed one (like in stuffed fables or gloomhaven or mice and mystics)
>>95872382Come on Anon! You could at least build your shelves vertically instead of just laying them across the floor. Lazy as fug...
>>958728084chan has recently decided it will autoflip my pictures..... I may be booming out but I have no idea how to unflip them. here's how they're looking on my side
>>95870316both bad, but at least an adventure game has the possibility of something interesting happening
>>95872743Yeah I agree, I frequently feel like I am just hoping that the display will pop out something that will win the game for me instead of meaningfully engaging with the rest of the mechanics.
>>95873075I'm not entirely sure if it's bug or feature. It sure leads to a kind of mario kart effect where the best player will win most of the time, but not always. That might just be my middle of the bell curve talk though
>>95871467Quacks is primarily a skill based game. you can regularly fill your cauldron
>play a splotter
>lose the game on turn 2 and spend the next 3 hours twiddling your thumbs
welp
>>95873603Shoulda played better.
>>95873614Next time I'll just play 3 other games instead of suffering through another spl*tter.
>>95873603Apart from fcm i cannot think of a single splotter where this is true.
>>95873603>play game that's described as chess-like>die from making shitty opening moves>need to follow scripted openings to be competitive>real play happens in the later half of the gamewow bud, i'd wager you've never played abstracts before
>>95873693I accept your concession
Favorite deduction games?
>>95874032what kind are you thinking? or are you being vague/general on purpose?
because when i think of deduction, i typically think of something like The Alchemists or The Search for Planet X. could also mean mystery games like Chronicles of Crime or Detective. or social deduction games like Secret Hitler or Deception.
>>95871261I'll try it, that's the cheapest copy I could find
>>95874032anyway my favorite at the moment at least is A Fake Artist Goes to New York, which is social deduction and drawing. just finished playing it a little while ago again, and it never fails to get HUGE laughs. it's kinda like how Telestrations used to be before everyone got tired of it. i recommend making your own better copy instead of buying it.
>>95871990I don't remember Time Machine working like that. Maybe we played it wrong as kids.
older euros > newer euros
you dont need 200 spaces for fucking victory points, just have it be one vp per accomplishment and you wouldnt need to go over 30
>>95874032Tragedy Looper
Blood on the Clocktower
Mushroom Sort
>>95874537Don't be a faggot and post older euros that are better than their modern euros equivalent.
>>95872756Nah, those are more akin to escape room or point and click computer games in a physical format.
In an adventure game the main threat/goal is unchanged on playthrough but how they act is varied, the stuff you will be doing in general is varied, in the case of stuff like HexPlore It, the overland map is varied.
You need to get stronger, but HOW you get stronger is usually pretty different from game to game in the same title. In HexPlore It you have cards representing enemies, side quests, exploration events, items, etc and those are all randomized (except final bosses and mini bosses). On any given playthrough you might interact with 10% at most of all the stuff in the game. Hell, odds are low you will fight more than two or three of the nine mini bosses unless you are just desperate for rewards because they aren't easy to defeat.
>>95874723>Mushroom Sortwhat is that?
>>95874739it's a little 4 player drafting game where you need to deduce the cards you draft. each player is dealt a number of cards that they can see and then arrange from highest to lowest in a line in front of them. crucially the 4 suit colors are visible from the backs of the cards. then you can only draft cards from in front of other players. the goal is to draft simple poker hands (4 of a kind, straights, etc.). most tokens players use to draft reveal the card they're drafting, however one token per round will leave the card face down (if you don't use this token last there's a tie breaker benefit)
there's another wrinkle where each player gets to set aside a card in a special position that can only be drafted in the final round, and a variant that allows you to predict the hand other players are going for
>>95867839>You hire me for a job, I do that job. Nothing more, nothing less, and that job is done well. You want ANYTHING auxillary done, pay me more for it or I won't do it.I'd say that is a good work ethic, even if CEOs and HR would say otherwise
>>95874811I've never known any job that didn't demand auxillary work. For example, if you are hired as a cashier at McDonald's. Your job is taking orders, running a register, handing out completed orders, communicating those orders with the line cooks, and making beverages.
It is NOT sweeping, moping, cleaning bathrooms, picking up customer litter, and assisting with nightly cleaning details. That is a custodial job and if you do those extra duties your pay should be inflated to show you are working beyond agreed upon duties. No job can demand you work spontaneous overtime, if they do, you don't work for time and a half, you work for double or they can find someone else. Overtime is a direct result of failure to hire staff appropriately and working for anything less than double rate will not make the business work hard to fill those positions.
I made it, i have reached board game nirvana
>>95875390And? Got any insights?
After more than a decade of the game being on my radar and putting it off, I finally did it. I have become... Space Alert.
For those not in the know, Space Alert is a real time co-op where you have 10 minutes to program your actions as a group, and the rest of the game is simply resolving them and seeing whether you actually succeeded the mission, failed horribly, or merely survived by the skin of your teeth. Similar to Galaxy Trucker from just the year before in its setup-resolution game flow, but obviously entirely different in how it plays, being a co-op.
It is stressful. It is brutally limiting for an individual player, forcing you to coordinate right from the piss-easy tutorial missions. It has exactly zero output randomness, so if the red sector explodes, it's not because someone failed a dice roll, it's because someone fucked up and forgot to touch the ship computer and avoid the screensaver, delaying the actions of everyone on the ship. The game is also extremely quick, and for the stress induced by it you can take nice long breaks between matches and still knock out several games in an evening.
This immediately blasted to the top of my co-op games list. Fuck spirits, fuck H.P. Lovecraft, fuck anything with dice in it. My boy Vlaada shows everyone how it's done.
>>95875490>Fuck anything with dice in itI disagree. A randomized element is pretty handy in a lot of games. Don't like how dice are the defacto option when bag pulling, deck pulling, or even flipping tokens are an option that would fill the roll better.
In the type of game you played? Yeah, dice are retarded. The last real time game I played with a dice mechanic was Heroes. That game is fun as hell but without the real time mechanic it would be total dog shit.
>>95875516Since searching for Heroes board game will just generate a bunch of Heroes of Might and Magic 3 responses. This is the game I am talking about.
Each die has six faces
Fire, water, earth, air, crown (for command), and a card.
You get six dice and each player just keeps spamming dice rolls in real time (keep the faces you want and re-rolls the rest) until someone gets the dice they want to trigger game effects. They say "Stop", resolve the effect, and now they gotta reroll all their dice as each player starts chucking dice again.
When the game is setup you got two rows of four empty spaces. A Hero gets assigned to a spot of your choice then you populate the other spot with 10 points worth of creatures of your choice ranging in point value of 1-3.
Typical fare of cards in front covering cards in back kind of combat. Stronger creatures require 3 command to activate, mid weights cost 2, mobs cost 1.
You can only activate a creature after playing a spell. Weak spells cost 3 like symbols (depends on element), midweight cost 4, strong cost five.
So you won't be activating strong spells and creatures in any given turn.
The card symbols? Three let you draw a card. Four let you buy a card from the bottom row of a card tableau, five let's you buy from any of the two tableaus. They go into your hand.
When you cast a spell from your school it deals one extra damage. From a rival school it hurts your hero for one point.
Defeated creatures are just removed. You will never get them back.
Goal it to kill the other hero. Typical game lasts five to ten minutes. Setup is less than sixty seconds.
https://www.youtube.com/watch?v=AM-WzZN-C-U
Throughout the 1990s, one of the single most significant events in hobby gaming was the emergence of a type of game originating chiefly from Germany that sort of challenged the concept of what a โhobby gameโ was or should be. These so-called โGerman gamesโ from designers like Klaus Teuber, Wolfgang Kramer, and Reiner Knizia were notably simpler than the American examples of hobby games and were often characterized by streamlined gameplay, accessibility, and a more pronounced focus on simple mechanics over simulation or detail, although some had significant levels of theme and interactive elements were not yet shunned in favor of predictability and determinism. Of course, German designers and their European peers had been turning out such games for a more family-oriented market for decades and the German game invasion had more to do with international hobbyistsโ increased awareness of these games- thanks largely to the internet- than with anything necessarily โnewโ.
>>95875655But looking back to the pre-2000 era of the European board game it strikes me as something very significant that the kinds of games that those early โGerman gamesโ represent is something dramatically different than the typical modern Eurogame. In fact, I would almost go far as to say that those games- even commonly recognized and widely played titles such as SETTLERS OF CATAN, TIGRIS & EUPHRATES, RA, BOHNANZA, and EL GRANDE- are a practically separate genre than what the modern Eurogame represents in games such as CAYLUS and AGRICOLA. The aesthetics, mechanics, and conceptual paradigms were so different just ten or fifteen years ago that itโs almost impossible to class some of these games alongside their modern antecedents. Itโs particularly interesting to go back and play the older โGerman gamesโ and see how those games had so much more flexibility, interaction, and variety than the rigid structures and processional gameplay of the modern Euro would ever allow. And they were a hell of a lot more fun, too.
So where then is the dividing line between the โGerman gameโ and the Eurogame? Is there a point at which the genre effectively split into two separate sets of identifiers? I believe there is, and I think that there is one game that is almost single-handedly responsible for ruining everything great and truly exciting that the โGerman gameโ brought to the hobby. There is one game that is a manifestation of almost every single thing that went wrong with the idea of European board game design and lead future designers and publishers away from the fun, exciting, and accessible and toward the insular, esoteric, and rigid. That game is the 2000 Alea/Rio Grande Games release PRINCES OF FLORENCE, designed by Wolfgang Kramer and Richard Ulrich.
>>95875663The irony here is that Wolfgang Kramer had a varied and interesting career in the pre-Eurogame era, designing a lot of extremely good games like BIG BOSS, WILDLIFE ADVENTURE, MAGALON, and TOP SECRET SPIES. Even what is perhaps his most significant pre-2000 title, EL GRANDE, had more in common with RISK than PRINCES OF FLORENCE had with his earlier designs. But with PRINCES OF FLORENCE, Kramer and practically every party involved in the creation and publication of this game set certain precedents that in a very apparent way changed the aesthetic, conceptual, and mechanical direction of European game design, setting precedents that are still being influencing Eurogame designers today, and I think the game is responsible for the epidemic proliferation of the worst qualities of the genre.
Even looking at PRINCES OF FLORENCE I see how it set a certain standard for how the Eurogame should present itself visually. Games are a visual medium and our first impressions of them are inevitably based around aesthetics. Many modern Eurogames are dramatically, pathetically ugly and seem to be designed specifically to advertise the gameโs most boring qualities in an attempt to appeal to boring old men. I canโt imagine anyone under the age of 40 looking at the box cover to most Eurogames today and being attracted to or interested in playing the game, regardless of how good itโs supposed to be.
>>95875672Many Eurogame boxes feature a dour-looking old man scowling amid some dour-looking Renaissance or Medieval background, probably surveying the outcome of the playerโs actions to determine who has impressed them the most or simply just scowling because theyโre on such an ugly box. Itโs almost a laughable clichรฉ at this point, the โbrown and darker brownโ color palette of the Eurogame and the oh-so-important โolde worldeโ fonts. Even in terms of game contents and components, the aesthetic approach of the Eurogame has become closer to a spreadsheet and sometimes itโs tough to determine if what youโre playing is a game or a flowchart. And lo and behold, the ancestry of this aesthetic approach is rooted squarely in the villa-grids of PRINCES OF FLORENCE. When I heckle Eurogames in a broad way, making fun of how they look so damn boring and brown, PRINCES OF FLORENCE is my reference point.
The format of the game, which is common among all of Aleaโs โbig boxโ games is similar to the Avalon Hill bookshelf games and there is a similar appeal to sophistication and a sense that the game is not one to be shelved along with your other board games, but rather to be put on a bookshelf alongside the works of Shakespeare, Plato, and Dante. And I think that really speaks to the overall tone of the game, which is one of dreadful seriousness (despite the presence of jesters) and an attitude that what you are doing by playing the game is not fun but very sophisticated as it is the pursuit of learned men.
Itโs a long way from the look and feel of games where the back of the box shows kids throwing dice and cheering, which is likely anathema to most Eurogamers anyway. PRINCES OF FLORENCE seems to be one of the first Eurogames where this aura of self-important, faux-historical gameplay was really foregrounded, and in a way that seemed to put fun second to seriousness.
>>95875678As far as gameplay goes, thereโs practically nothing to cheer about at any point in the game as PRINCES OF FLORENCE really kind of set the stage for the cold, heartless, drama-less, and passionless gameplay that many Eurogames that followed have emulated to some degree or another. Players represent masters of Renaissance-era villas that are attempting to attract artists, scholars, and poets to their towns with various things that they demand and inspire them to produce great works. โGreat worksโ, as you might have already guessed, are victory points. There is practically zero conflict in the game aside from an auction for finite resources and the game boils down to a very tightly controlled system with very limited but distinct decision points where the idea is to maximize each turn to produce one or more works every time and to increase the number of โwantsโ that you can fulfill for these abstracted artisans. Itโs really an efficiency engine game in disguise like many Eurogames that have followed its example; donโt let all of that left-brain art talk fool you.
โMultiplayer solitaireโ games had existed before PRINCES OF FLORENCE, but I think this was the game that kind of mainstreamed the idea and more significantly cemented the concept of a game where players have virtually no affect or influence on the holdings of other players in the minds of hobby gamers. This was the first game I can think of where all player interaction was reduced to a simple auction every turn.
>>95875516>I disagree. A randomized element is pretty handy in a lot of games.Well, it was a bit of hyperbole on my part. I agree that some randomness good and even necessary to prevent games from getting stale. And to be clear, Space Alert has plenty. Your action cards are random, the threats you encounter are random, and the ship components that get damaged is random.
The point is, what you do with your random inputs is entirely deterministic, and you can plan around certain sectors getting damaged, so even there the role of luck is minimal. I'm honestly blown away by how skill based the game is, compared with pretty much all other co-op games I've played. In one evening, we went from failing a tutorial mission with 3 threats, to blasting a normal mission with 6, and none of it had to do with luck. The sense of achievement that comes along with climbing the learning curve and beating the challenge is immense.
>>95875683After all, the game comes down to pure skill, which is all the better to prove your intellectual superiority, right?
The isolationism of developing an individual player board with no spatial or geographic relation or consequence with those of other players ensures that nasty things like actual conflict or competition wonโt interfere with the best laid plans, so to speak. And thatโs something that a lot of modern Eurogamers see today as a positive quality. It makes me wonder if something fairly aggressive like Kramerโs earlier EL GRANDE came out in todayโs Eurogames market if it would be as popular as it was in the late 1990s.
Playing a game like EL GRANDE is a vastly different experience than PRINCES OF FLORENCE. EL GRANDE had process, yet it also allowed for a lot of flexibility and player engagement with mechanics to produce a volatile and fluid game structure. With PRINCES OF FLORENCE, the freedom of decisions is greatly reduced and the game practically becomes a challenge to see which players can best or most efficiently follow the rules with the occasional setback represented by a lost auction or the unavailability of an artist card. This concept is another that many Eurogamer designers really ran with, and I canโt help but think that if they had been more influenced by Mr. Kramerโs WILDLIFE ADVENTURE or DAYTONA 500 the Eurogame genre would be in much better shape today. At least those games- both simpler family games- had blocking and some sense that you have a variety of approaches and strategies to pursue instead of rigid paths and decision patterns.
>>95875690The effect of all of these things that PRINCES OF FLORENCE sort of laid out as the Eurogamer Design Bible, I think, is that not only were the earlier qualities of German games suddenly forgotten, but also that all of the promises of the Euro as a simpler, more accessible, and more fun style of game were abandoned in favor of a hobbyist focus that was every bit as esoteric and inaccessible as American hobby games had been. PRINCES OF FLORENCE is not a complex game by hobby standards, but its concept is very different than what most people consider to be a โgameโ to the point where it is almost unrecognizable as a game by all but the enlightened and well-informed.
There is none of the usual movement, placement, or removal mechanics that most people associate with games. Even the card play element isnโt โnormalโ at all. It is vague, relatively theme-less, and the only traditional game element that would be recognized by most non-hobbyists is the simple TETRIS-like placement of varying shapes of buildings and landscape features into the villa grids. And strangely enough, that is one of the few concepts that werenโt brought forward by designers emulating the more discrete elements of the game.
>>95875696The thing is, PRINCES OF FLORENCE as a design is pretty interesting overall, despite its accountability for the ruination of the Eurogame genre. For its time, it was innovative and it did change the way that games are played and offered new combinations of mechanical concepts that were unique. The problem is, the changes that PRINCES OF FLORENCE precipitated in terms of design approach, aesthetics, and format didnโt turn out to be for the better and I think that the great momentum that the German games had built up heading into the new millennium was completely waylaid, particularly as a rising internet community began adopting games like PRINCES OF FLORENCE as the flagship examples of the Eurogames genre. I think it was specifically the influence of this game that drove the Eurogame idea away from what it was and laid the groundwork for the success of grossly abstracted and processional games like PUERTO RICO and CAYLUS while steering the hobby toward a more โboutique gameโ focus.
So then, Iโve come to realize that the old German games like PRIMORDIAL SOUP, with its colorful, poo-eating amoebas or BARBAROSSA, a game where you stick plastic arrows into your friendsโ awful clay sculptures, are really a different kind of game than PRINCES OF FLORENCE and its descendants. Reflecting on the past nine years of Eurogames, Iโve realized that I very much miss the idea of German games as it existed in the 1990s, before โEurogameโ meant 3-5 players silently contemplating player boards, occasionally raising a bid, and smugly grinning as they squeeze out an extra point or two from a particular play.
I miss those days when European games were a lot less brown โ and when they were actually fun and exciting.
Are we really spamming a Michael Barnes rant from decades ago?
Just link to it anon so ppl can read the seething geek replies
>>95875419there are games with very different themes that do the same (king of tokyo/tiny epic galaxies) and games with very similar theme but worlds apart in execution (azul/sagrada) recognizing which games to keep in the former case is fundamental to achieve balance
>>95875763https://boardgamegeek.com/blog/46/blogpost/18955/posted-for-posterity-barnes-article-on-the-game-th
>>95875763Nobody read it when the guy linked it last time, so he decided to force it on us. And it's about as mindless as I expected.
>>95875702Spiel Essen still features many games each year which are more your speed (though unfortunately, children rolling dice are no longer shown on the covers covers), maybe go play one of those.
>>95875490Goddamn I have been in that same boat for like 12 years or so now. Even recently looked into getting a used copy.
Seems like I'll really have to try it
>>95875702>>95875696>>95875690>>95875683>>95875678>>95875672>>95875663>>95875655I've read through novel length session reports, 50 page dry as fuck manuals that could have been engineering textbooks and drawn out designer diaries... But for some reason this is way harder to read. I don't know if the rambling, the occasional ALL CAPS or that it reads like it was AI generated but my point is yeah I'm not reading that faggot
>>95875897Ah my apologies, I only now have read through the whole thread. Lets see if deleting posts worjs while phoneposting like a faggot
Long story short, my frosthaven box got damaged beyond repairing; what possible solutions for a new custom box are actually available?
I've always seen people buying inserts, but nothing about custom boxes.
>>95875855I went into it pretty much cold, knowing nothing except that it's real time and it's supposed to be good. I see two risky aspects about the game which may be group dependent.
First, it is real time, but it requires precision. This can cause people to become lost and paralysed, so if that happens, someone in your group might need to take on the role of captain more seriously, and do a little bit of leading. It was probably made worse by the fact that we played with a full group of 5, since the ship becomes more cramped. Though honestly, I think that's the best way to play the game. 4 players at the very minimum.
The second thing is that this is a truly cooperative game. Unlike other co-ops, like an Eldritch Horror, or a Robinson Crusoe, there is no option for someone to just "do their own thing" and be useful. If someone decides to do that and just goes off on their own, they WILL expend energy someone else might need later, do no damage to enemies while shooting randomly, and cause a cascade of failures leading to doom.
>>95875993piggybacking this post to ask for a good box with drawers for LCGs
>>95875993write the company (with pictures) and see if they'll send/sell you a new one
>>95876191Considering the damage was not their fault, I strongly doubt they will care. I've also read stories of cephalofair games customers service not being too accommodating.
>>95871986>A new package has come in the male>male>package>comeAnon, my lord, this is a blew board
Think of the (man)children
Are you trying to groom the fine denizens of /bgg/?
>>95876318it's just taking 1 minute to write an email bruh, why wouldn't you try that first?
and again, you can offer to pay them for it.
if you're too lazy/scared to do that, you can google "cardboard/plastic/magnetic game box" and find tons of results. i'd recommend taking measurements on the current box so you have some dimensions. i imagine you're going to want someone to spoonfeed you that too
>>95876351https://youtu.be/y7P7IDJe0i0?t=74
>>95871929Yeah but you chose a man made bioweapon
>>95875516>I disagreehttps://m.youtube.com/watch?v=7R6_Chr2vro
(You)
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>>95867839Based as fuck.
I want to make your life easier, but I don't know how. Have a (you)
>>95876363Because other people asked them the same thing and got a no as a reply?
I don't want to be spoonfed with a generic plastic box, I know how to buy it.
I was wondering whether there are actual brands producing such things for boardgames, the same way xlaser and feldherr do with organizers. f-funny
>>95876553i don't know why i'm still talking to someone so helpless but....
other people asked them to GIVE THEM a replacement box because of minor cosmetic damage and they said no. and that's when they were at the peak of being busy fulfilling everyone's orders.
they replaced badly damaged ones. you have both a badly damaged one AND should offer to buy it, with money.
>>95869534>>95869603Buy some shelves ya broke bitches
So Clover! is great, but it's not the best word game - that's still Decrypto.
So Clover! suffers from the same problem Just One does (another great word game) - and that's the deflating end game where you just tally up your points and look at the little chart to see if you did Pretty Good or Really Good. Not a satisfying way to end a game for me, and it doesn't seem to be for the people I've played with either.
I still think Codenames is great but the downtime while thinking is the bad tradeoff for that one.
The worst thing I can say about Decrypto is it's a little confusing to teach. "Just play a round and then you'll understand everything, I promise."
>>95876746My shelves are built into the stairwell wall.
I aint need no stinkin kalax
>>95876851Looks like shit
>>95877171i got news for you buddy - the nicest shelves and setup still look like shit. regardless of what you do, it looks like a bunch of different sized and colored boxes of consumerist junk sitting on a shelf. best case is just to have it somewhere where you're not going to be hanging out and looking at it.
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>>95877337>Brass? More like Ass!More like dat ass
>>95876756100% agree with every word, could've been one of my posts.
The one thing I want to add is that the dividing line is that decrypto is suprisingly competitive which is great but sometimes you just want to be stupid together and not against each other (aka skill levels and mental alignment magic that can't be distributed fairly).
Looking for a quick two player game and I've narrowed it down to Redlands and Crimson Company. Which one should I get?
>>95877458Depends what you want. Randlands has better cardplay in general but CC has more card variety because each card is unique.
Randlands is about making the most out of limited resource gains each round and CC is about controlling resources through bidding manipulation.
Gun to my head, forced to pick the game I think is better overall? Crimson Company but it is damn close call even though they are vastly different games. CC is way more simple and straight forward but that bidding mechanic is some nerve wracking shit and Randlands never felt as intense to me even if I felt the fundamental gameplay was more engaging.
Crimson Company has a free app if you want to give it a go but it really plays much better IRL.
>>95877490>RandlandsTheres an Atlas Shrugged joke somewhere in here Im too lazy to piece together.
>>95877531Welcome to Randlands: where the goal is to bankrupt the other players... by refusing to acknowledge their existence.
Gameplay tip: Every time someone says โcommunity,โ flip the board and start a 30-minute monologue about the virtue of selfishness.
>>95875390I feel like you write this a lot, so it doesn't really make sense that it supposedly happens every other week. It also feels a bit strange to see that expression so often, since I made it up about a year ago
>>95876398I apprrciate the work but this is barely above cult of the new talk, just replace "new" with "old". Additionally I am relatively sure this old euro/german style euro revival will be the next trend in boardgaming. If you only take the cream of the crop, the past seems superb compared to what we get now, but that is all on constant motion and filtering out the chaff always takes a bunch of years. Not like eg. HT was super popular when it came out
Point is, TRVE LVDO is omnigaming and not dismissing entire genres. except coops ofcjust kidding, the crew exists
>>95878001yea i agree. i just thought Knizia and german games were kind of underrated here 6 months ago so i've been working on fixing that
>>95878001>I apprrciate the workIt's not even anons work, see
>>95875781
>>95878549no one thought it was
"I appreciate the work put into the video"
>>95878579i got only 2 words on that. death to KNIZIA, long live PRINCES OF CLORENCE
>>95874725Race for the Galaxy is superior to every modern engine builder. Literally all of them.
>>95878942I desire more games where in order to pay for new toys, you must close a half dozen doors by discardingother opportunities.
The difficult decisions in rftg hand management and card selection is the most delicious part of playing.
>>95876433>Man made bioweapon is when you specifically target the most useless demographic and let all the young and strong and productive ones pretty much unaffected
>>95878991It wasn't targeting the weak and old, they are always susceptible to pathogens.
It was poorly made.
You do know they where forced to quietly admitted they built it, because it has fucking patented genes in it.
>>95878974My problem with the singleton pseudo-drafting, is the choices are either obvious and you always do the same thing, OR the choices don't matter because they are so homogeneous.
I've played Creature caravan enough times to not even care what my opening hand is 90% of the time.
Randomness doesn't make anything better either.
For example, I played Machi Koro for the first time, literaly payed out my entire bank 3 times in a row at gane start, never actualy had a choice to begin with, then literaly bought every one of my utilities in a row out of sheer dumb luck for the win. And the whole time felt like shit for both taking and having my shit taken nearly at random even with the utilities powers.
>>95878942I love Race but It's a Wonderful World is orders of magnitude a better engine builder and better game. There's literally nothing that Race does that Wonderful World do better.
>>95878170Too samey after multiple plays. Expansions just add a little bump to the time before you put it back on the shelf.
>>95879027>We made it wrong as a joke
>>95879139You know the rules - you gotta stream it now.
>>95879170What board games best encapsulate purposeful retardation?
>dune: imperium is 6th on bgg ranking
>dune: imperium uprising is 11th on bgg ranking
>dune (2019) is 203 on bgg ranking
What are some things that make you go unmm?
>>95879178This is a really good question. Of the games I've played, Age of Steam/Railways of the World lets you be retarded as a mechanic that kind of works - route blocking in spite of yourself. It usually is pretty funny to do even if you lose because the dedicated player base of both of those games will get furious if you do it to them.
I don't know if I'd classify it as retardation - more like it's indistinguishable from stupid or smart - but baiting with armies to force an opponent to burn troop cards in Friedrich and Maria. I've seen dumb players do it and it work and top-tier players do it and it work.
>>95866586 (OP)Just had a weekend upside down pineapple party and when we werenโt engaging in the gr**p s*x, we played the hell out of pic related. I think everyone liked it.
>>95879814hmm yea this all tracks
wolfgang kramer > reiner knizia fight me
>>95879814I've played this on BGA and it's surprisingly fun
>>95879139They where trying to deal with MERS with gain of function techniques (highly illegal). They rapidly artificially "evolved" a retarded version, and did it in china where it got loose.
Then it naturaly turned into a mild endemic.
Stop being dishonest.
>>95879968no. he's cool too
>>95879972It's essentially gambling, there is almost nothing to decide. Which can be fun but how is it nominated for SdJ
>>95880143Dopamine is essentialy maximizable in the human experience without drugs via pure chance.
>>95879101if that's the case why do I find IAWW so boring whereas I can't get enough of RfTG?
>>95880143dude it's the greatest card game in the world dude it's on the box it says so right there dude
>>95876851>Vast spottedI wish I could play that more, it's a blast at 4p and always ends with everybody within 1-turn of winning. I don't see it mentioned much, but it's one of the better asymmetric games out there that I've played.
I just discovered the lewd ROOT art tied back to this general. Wanted to say cheers to the artist.
>>95874782huh, a deduction poker variant
interesting
too bad its jap only for now
Mouse
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>>95881353Oh sweet, thanks. I wouldn't mind drawing more, but this doesn't seem like the kind of general that wants that sortof thing. Not really sure where else anybody would want it, so the well's a bit dried up at the moment.
>>95879101Wanted to make the exact same post as
>>95880656
>>95869534>Start game of Dominate and Delegate>Have a pair of ruling issues that the rules master of the group would know about>his wife asks about a specific thing regarding a build>I know she isn't really confident when it comes to some rules, so I also inquire on something she was insisting was true>Turns out she was right, ready to chalk it up as an "ah, fair" moment>She gets upset, says it was disrespectful for me to ask the rules guy who generally knows his shit when she already said as much>Just shut up, don't want to start any issues>Quiet for most of the game, the only other player is a new player>End up sweeping both due to tactical decisions that put me ahead>The rules guy's wife snatched my construction yard and then bailed when she could have made an attempt on my power plant to cripple me further>Both have gone a few turns without the ability to acquire anymore resources, thusly a war of attrition would be in my favor>The wife of the rules guy the moment it gets to my turn outright says "I surrender" in what felt like the most passive-aggressive way possible>The newer player also quietly surrendersShe didn't seem upset for the rest of the night, but just that entire thing felt unnecessarily passive-aggressive. I feel like after that ruling incident, there was a sincere effort to prove herself to me and instead she had to reluctantly take the L. Am I wrong?
>>95881368It has an English rulebook: https://ayatsurare.tokyo/download/mushroom-sort-rulesenglish/#
>>95881461Anon how would we know, we were't there and don't know you or the other players amd can't judge the nuances in the conversation. Maybe she is stereotypically female and the way you said something was all that was needed to be passive aggressive towards you for the evening, maybe you are a turbo autist and can't read others emotions well. Who knows.
But since it was just in the context of one game, why are you thinking about it still? is she that hot?
>>95881396a) this thread is not against lewds, this is /tg/ after all. b) you can always post it in the /vm/ TTS thread instead of here
>>95881368have you played The Gang?
that's a coop deduction poker variant that i recommend
>>95881396>>95881353Care to spoonefeed a link?
I have a challenge for you all. How many games can you identify?
Also potential thread image for future bgg threads
how many friends do i need to get into this hobby? right now i have zero.
>>95883246I recognize Splendor, Tokaido, Takenoko, Agricola, Wingspan, Munchkin, Flamecraft, Bargain Quest, and that sheep looks like it could be from Catan but I'm not sure.
>>95883330>>95883246Oh and I think that card with thw horned guy and the yellow banner is from Paladins of the north, but I can't be positive
>>95883246Splendor, evolution, agricola (?), bossmonster, flamecraft, catan, tokaido, takenoko, wingspan, star realms, sushi go, smash up, dominion, king of tokyo, gloom (?), pokemon tcg, dixit, and millenium blades.
If you wanted a hard mode, throw in a card from Ortus Regni.
>>95883246Splendor
March of the Ants?
Flamecraft
Settlers of Catan
Star Realms
Takenoko
Wingspan
Dominion
I assume the ones without any text or symbols are from Dixit or Mysterium
>>95883321Technically none, but I wouldn't recommend it that way.
That being said, if you're desperate, Solo modes in games are getting more common. I've played
>Dune Imperium. Very solid solo mode. Doesn't have the same spite placement strategies of intrigue card shenanigans of the multiplayer experience, but is still otherwise a satisfying and fun experience that's simple to run. I think I've played this one six or seven times now, I like it if only because I'm that hungry for Dune Imperium.>Agricola. This solo mode is pretty much a harvest moon solitaire. Very good at first, but without the brutal space blocking of multiplayer agricola, singleplayer games feel same-y fast. It is a nice way to test out card synergies.>Concordia. The best designed solo mode I've ever seen. The AI performs actions based on what you do, meaning you're truly playing against yourself. Super simple to run as well. Only flaw is the price, it's a seperate expansion and $25 for a deck of cards and some dice is retarded.>Pax Pamir. Great game, awful solo. Not only is it an enormous amount of upkeep, the solo bot (Wakhan) is super easy. They give her a ton of unique abilities, but if you just deny her money you can super easily win by just having more cylinders out.>Rococo. A joke, good game but super easy and super boring bot.>Castles of Burgundy. I haven't actually finished the solo modes yet, despite the game feeling multiplayer solitaire-ish, the actual solitaire modes are messy and complicated. I still don't get them.>Hoplomachus. Eh. I can tell the solo modes had a lot of thought put into them, but really I like the game better as a quick and easy 2 player skirmish.>Red Cathedral. It's a well made AI player, but it doesn't stop the game itself from feeling kinda bland. Unless a dice rondel excites you it's just a stereotypical euro without charm or uniqueness.
>>95883049Good lord
Spoiler that smut
>>95883545>Only flaw is the price, it's a seperate expansionGood. I should not have to subsidize your degeneracy by paying for material I will not use.
>>95883246Splendor, Boss Monster, Coffee Rush, Agricola, Nova Era?, Pokรฉmon TCG, Flamecraft, Everdell Kids?, Trismegistus, Fantastic Factories, Wingspan, Viticulture, Dominion, Pret a Porter, Yedo?, Sushi Go?
>>95883321If you have no friends, like legitimately, don't get into the hobby and just play video games. If you're curious, there are digital versions, but there's not really an experience board games provide that a video game can't do better solo (maybe Mage Knight?)
If you have friends, and they aren't into board games, get some good intro games and see what happens. I have friends who are engineers who can't fucking understand Catan (a very simple game) and line cooks who grind TI4 with me. Trust me you will never understand what kinds of game people can handle by basing their intelligence/career path prior. In this situation, I'd get something like Scythe (it's not my favorite game, but the iconography and the rules are fairly simple despite its size), Root (I think it's a bit much but the theme and fighting each other does work well in groups) or Dune Imperium (Uprising).
If you just have no IRL friends to play with, consider going to a board game meet up at your local LGS. I have met great people who became my friends, and they'll already have board games they would love to show you. Board games are also much more inherently social than most other tabletop hobbies so usually there's less autism.
>>95883246sheesh how'd they manage not to get a good game in the bunch?
>>95883321you don't have time for hobbies, you need to be working on whatever the reason you don't have any friends is
>>95884262Modern Art is right there.
>>95883246>no Pax Emi slumber
>>95884277oh my bad i missed it
>>95883321If you have no friends, try to find some at your friendly local game store, or the online spheres. But i concur with other anons, videogames are the better option for loners.
>>95883868>ScytheI won't consider this to be a good recommendation. The game presents itself as a war game but ends up being euro-style resource optimization, and it's not even a good euro. BUS alone is way more interesting and interactive while being exceedingly easy to print and play, lowering the barrier to entry to almost a bump on the floor. Alternatively, any Uwe Rosenberg game (Agricola, Ora et Labora, et al.) fits the "european point salad action efficiency maximizer" slot better than Scythe despite not having the "wow so cool map that arbitrarily limits who i'll interact with" and "combat but its just a bid war" elements.
>Rooti won't disagree but do note Arcs is cooler and fixes the issues of Root (such as scoring after everyone takes a bunch of turns, not after each players own turn) giving it more staying power, so it's a better recommendation
>DunC Imperiumactually yeah i agree that one is a good entry point.
Also for consideration: Clank!, So Clover/Decrypto/Codenames, honestly i wish i knew more entry level games to get more people into this, but i prefer the heavier shit like TI4 so thats all I remember about
>>95883246>How many games can you identify?Sixty max. There are sixty cards, therefore there are sixty games.
>>95883049It's not like they're holding hands...
>>95884975It could be that two cards are from the same game.
>>95883246Splendor, Boss Monster, Evolution, Once Upon A Time, Woodcraft, Paladins? of the West Kingdom, Lisboa?, Pokemon TCG, Flamecraft, Everdell, Trismegistus?, Catan probably, Libertalia, Gloom?, Dixit, Star Realms, Takenoko, Brass, Wingspan is a below average game, Viticulture?, King of Tokyo, Klank, Dominion, Pret-a-Porter?, Onirim, Seasons, Tokaido, Red Dragon Inn, Sushi Go, Smash Up, Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre
>>95885260I only recognize 17 of them. You tell me.
Earthborne Rangers or imperium legends classics/ horizons.
Which box should i pick up and why?
I'm craving a more dense deckbuilding experience
>>95884764>if you have friends who aren't into board games, just pnp a Splotter!I know some of this is Stonemeier derangement syndrome, but you are dumber than the proverbial bag of dicks, anon.
>>95884764>>95885524I didn't want to say it but I think it's true, if people aren't into board games you have to 'wow' them with production values that make people think 'wow, not every board game is candy land/monopoly'
A print and play is worse than monopoly in production. It's cheaper yes but get a grip if you think you can show a normie a PnP.
>>95882506no, sounds like its on my list, i love poker variants
>>95885490Earthborne Rangers is a deck construction game. you'll unlock cards and gradually have more options to design whatever Ranger deck you like
Imperium is an actual deckbuilder where playing the game is growing and changing the deck.
Do you want something cooperative, with a narrative and a map of a persistent world? Or do you want a game to play head to head with a friend? I guess if you're a solo player the difference is between a more longform campaign or one-off matchups (don't play Imperium multiplayer)
Both of them are kind of messy and fiddly. If you actually want deckbuilding as a mechanic then there's no choice since Earthborne isn't that.
Independent of that quibble I think Earthborne is the more unique game and gets my recommendation. The writing is halfway decent, and the way you face emergent challenges with soft fail-states leads to a really comfy game that still carries a lot of decision weight. ER is super expensive to get all the content for though. If you're playing with multiple players you'll probably want to get extras of some of the cardpool to not limit deck construction.
Star Trek Captains Chair is a much less fiddly implementation of the Imperium system if you don't mind worse aesthetics. Maybe a bit more of a Euro than a card game if that makes sense. Imperium has zanier stuff going on in the system.
>>95885812Much thanks for the detailed explanation, anon.
I think i will go with EB.
>>95885524>>95885552Right, hence my spoiler of "i'm in too deep and can't associate with the normies send help please". But also, I prefer the gameplay wow factor over the visual wow factor. A piece of shit polished into a ball that can reflect your face in it is still a ball of shit.
>>95885552Whenever I bring out a PnP game people go "wow did you design this?" and are actually pretty interested by it.
The proper way is to make them play splendor first and the second time pitch them pax ren by saying
>well it's kinda like splendor, you need to buy cards and score more than your opponents
>>95886118>Whenever I bring out a PnP game people go "wow did you design this?" and then think "jesus he's even more autistic than I thought..."
>>95880656>>95881416I honestly don't know because you are doing exactly the same thing in Wonderful World that you're doing in Race except the draft and bonus token mechanics. There's much more player interaction in Wonderful World and the production is better.
>>95886198Well, first thing they don't have in common is the first word of the better game.
How would you say actual play times compare for Race for the Galaxy and It's a Wonderful World?
listed ones are 30-60 min vs 45 min, respectively. i'd say actual is more like 20-30 for Race. the speed of it is why it's my favorite engine builder.
>>95883868>ScytheI went to the LGS and bought and played a copy of Scythe. I suffered a great deal in the process. The interaction was dreadful; the game was terrible. As I played, I noticed that every time a player could attack another, the gameplay incentived him to focus on resource farming. I began marking on the back of an envelope every time this happened. I stopped only after I had marked the envelope several dozen times. I was incredulous. Stegmaierโs mind is so governed by multiplayer solitaires and efficiency puzzles that he has no other style of design.
But when I wrote that on bgg, I was denounced. I was told that manchildren would now only play Scythe, and I was asked whether that wasnโt, after all, better than playing nothing at all? If Stegmeier was what it took to make them pick up a boardgame, wasnโt that a good thing?
It is not. Scythe will not lead our children on to Splotter's Bus or their Food Chain Magnate. It will not lead them to Future Pastimes' Dune or Petersen's Twilight Imperium or Eklundโs Pax Renaissance
Later I read a lavish, loving review of Scytge by the same Wigge. He wrote something to the effect of, โIf these manchildren are playing Scythe at 31 or 32, then when they get older they will go on to play Ark Nova.โ And he was quite right. He was not being ironic. When you play Scythe you are, in fact, trained to play Ark Nova
>>95884975>replace one card with any random card from a standard poker deckHow many games now?
>>95886293thank god we can finally retire the ol' Spirit Island copypasta
>>95886293>every time a player could attack another, the gameplay incentived him to focus on resource farmingI always thought Scythe was too simple to have a steep learning curve, but you guys have shown me that's not the case. Some players are definitely incentivized to fight, and it's too bad most people experience Scythe as a pretty MPS fest, it's much better than that.
engine builders were a mistake
>>95886560I think it also just hasn't aged all that well, it was one of the first big kickstarter board games but we really have been spoiled in this hobby since it came out.
>>95886651>we really have been spoiled in this hobby since it came outname 5 good games that have been released since Scythe (2016)
>>95886701I gurantee most people's top 10's are all games from post 2016
>>95886701make that *great
>>95886706someone prove it
>>95886706>>95886714time for top9 autism updates
release dates: 1979, 1992, 1997, 2004, 2004, 2009, 2010, 2010, 2017
1/9 is post 2016
my top 10, no particular order:
1. Android: Netrunner 2012
2. Decrypto 2018
3. Bus 1999
4. Hansa Teutonica 2009
5. Race for the Galaxy 2007
6. Summoner Wars 2009
7. Battle Line 2000
8. 6 Nimmt! 1994
9. Lost Cities 1999
10. nothing's coming to mind and my BGG scores drop down a point here, so i'll end it with 9.
only 1 post 2016 for me - and Decrypto's not exactly a real modern feeling design
I can name ten fantastic games that have come out since Scythe
Sidereal Confluence
Decrypto
Horseless Carriage
Spirit Island
Arcs
Pax Pamir 2nd edition
Guards of Atlantis
Sprawlopolis
QE
Radlands
Random aside: anyone else feel that Medici and High Society just pale in comparison to Modern Art and Ra?
>>95886807>time for top9 autism updatesanon, do not tempt me
I need to keep the urge under wraps for at least another six months
you are supposed to be my sponsor, not enabler
>>95886830hey you dropped this
https://www.pubmeeple.com/top-nine
>>95886812>anyone else feel that Medici and High Society just pale in comparison to Modern Art and Ra?honestly yea, though I think if I played Medici & High Society more I'd gain more appreciation for them. When I played them I thought they were good but not top9-tier. I'd happily play Medici and High Society over modern euro slop any day tho
>>95886701Pericles
Barrage
Sidereal Confluence
Cloudspire
Pax Transhumanity
>>95886807>>95886809my top ten shifts but off the top of my head it would currently include
The Great Zimbabwe 2012
Hansa Teutonica 2009
Summoner Wars second edition 2018
Spirit Island 2018
Pax Renaissance 2016
Mottainai 2015
Twilight Struggle 2005
Bullet 2021
Evolution: Climate 2016
Stationfall 2023
Though I have such a deep passion for 2p games I could easily make 2 top 10s, one for 1v1 and one for 3p+
>>95886848its not the generating, but the tabulating that inflames the passion
how i yearn for the excel fields
rows and rows of crisp data
sorting by descending and =sums
they call to me
no!
foul suite, begone!
>>95886198RftG has lots and lots of different amd far more interesting cards; wonderful world has slightly different cards with different dissociated pictures. You might say that rftg also has its arbitrary theme elements and I'd be hard pressed to not agree, but WW seemed so devoid of soul I lost interst in it after a few plays
>>95886871Summoner Wars originally was out 2009
Evolution 2014
first Pax Pamir was 2015 but I don't know if there were related games before that or if all Pax's are close enough to count as the same design
>>95886885maybe instead of tabulating top 9s you can just do a quick lil tabulation of pre- vs post-2016 favorites
>>958868711v1 games feel very different i agree. my favorites would be, in no particular order:
innovation
mottainai
homeworlds
klask
and honorary mention to basically all chudyk games
it'd be pretty cool to play more 1v1 games but most of the time i have enough players for multiplayer games
>>95886984pax games are quite different from each other, having played 3: porfiriana, pamir 2e, and renaissance.
And from what I could gather, pamir 1e was a lot sharper around the edges which sounds more up my alley. I don't really jive with pamir 2e.
>>95886984technically evolution is older if we want to trace its dna back to the og russian game. i also find vanilla evolution boring. it needs climate and the additional trait slot and predator buffs with ambush update and cold weather starving the watering hole and lending the table to be willing to shift to carn.
pax pamir 2e changed a shit ton on ending the game and scoring, the basic pax mechanics are there, but that is all that feels similar.
sum wars 2 fixed so much from sw1 that i could never go back to 1. shame it took them nine years to improve on what at first felt perfect but here we are
>>95887004sure, all i'm saying is the changes aren't so significant that i'd consider them new/post-2016 designs
>>95886706top favorites pre-2016: 23
post-2016: 5
>>95886641I wish there were an engine builder that weren't multiplayer solitaire.
>>95886701Renature
Botanik
Bebop
Azul
Fromage
>>95886701Too Many Bones
Cloudspire
Crisis Protocol
Arkham Horror LCG
Warchest
Boop
Crimson Company
Racoon Tycoon
That's just off the top of my head.
top favorites pre-2016: 23
post-2016: 27
oh nonononononononononononononononononono
>>95887279>>95886807Damn who lotta boomers in this chat...
>>95887780Finally some good taste
Played SETI the last couple days. That game encapsulates the modern Euro in almost every aspect. I still really enjoy it, though. The interaction on turn to turn is miniscule at best, but the race to getting the big rewards for doing something first is what really draws me in. Shout out to Ostia for a similar trait and being much more elegant, but I love the way SETI makes me think.
>>95888320>Played SETI the last couple days.It do be take that long
>>95888405I'll give you that. Definitely a time (and table) hog, although I'm still on the fence of whether it merits it at this point. However, that just means it comes out during weekly "small game nights" (where less people show) rather than the montly "big game night."
>>95888320I feel similarly. It gets that core gameplay loop very right but was too uninteractive even for me who doesn't mind the occasional euroslop. Don't really know how people can stand to play it +50 times. It's a neat efficiency puzzle that does a lot of things right and you can feel how the designer put in a lot of hours to make it as sleek as possible, but I'm very much getting dimishing returns from it. Exploring the different aliens and way to tackle the game was fun, then came the down of realizing (1) you don't need to specialize, you need to do everything anyway (which I hate), (2) the plethora of seemingly unique cards turned out to be very formulaic and disappointingly boring, (3) some ayys are much more interesting than others and (4) the game constantly felt 30-45 minutes too long.
I suppose there is another rewarding phase in the games lifecycle, trying to archieve system mastery - I can't explain how many people keep playing seti +30 times otherwise - but I am not interested enough in it to invest that much time to see if it really opens up with far more experience.
>>95874723>Mushroom SortI saw that on TTS, looked cute.
Late to the thread but I'm having a (very) slow day at work so I've gone through most of previous and current thread. I'll try not to massreply too much
>TQerrr... well I don't call Risk or Monopoly board games, and the couple times I played Cluedo everyone was fucking cheating and peeking at others' cards and hints, so I'll just say none
>>95869443yeah maybe when i'll be at home
>>95872465is el grande a new addition? I dont remember seeing it in your collection, same for Harmonies
>>95872909How would you rate Inis against ankh, rising sun and cyclades? I've been told it's divisive
>>95886651>Scythe has aged badlyI do not agree, far from it being my and my group's favourite (we play games by Splotter, Gerdts, Uwe and Feld, and recently we played Pax Hispanica a bunch), but we recently got it for a steal (i dont remember how much but it was from a french dude, they notoriously sell used games for peanuts) with pretty much everything, including modular map and the bigger map and the expansions and metal coins, the player interaction is there and we still have a blast, last week we played 2 games of it in little more than 2 hours (like 1 hour and 15' for the first, exactly 1 hour for the second, though admittedly I got factions that favor speedrunning 6 stars both times)
That said, I'm mulling over what new game to get, I've recently sold a few of mine (and for more than I've paid them for, to boot) and would appreciate opinions, here are the games that piqued my interest:
Concordia Venus (one of the few Gerdts games we dont own)
Brian Boru
Coffee Traders
Tramways or Age of Steam
Shinjuku
Nusfjord
Power Struggle
Shogun or Wallenstein
maybe Inis
A 18xx that's not too hardcore or lengthy if I can find a good deal, like Shikoku 1889 or 18Chesapeake (but not Lilliput)
>>95889031>ShogunThe most iconic thing about the game is the cube tower for resolving combat. Some cubes (dudes) can get stuck in one battle and reappear the next, kind of similar to 878 Vikings, although less swingy.
The game is really well-designed, but misses the mark for me. It has the shape of a grand conquest simulator, but the number of actual attacks you can make throughout the entire game is very limited (8 I think). So you make a couple of initial advances into unprotected areas, and then you get bogged down in back-and-forths and basically it becomes more about spamming VP from buildings than the actual battles.
It also doesn't really have that phase of the game other games have, where at first you build up your armies/tech/whatever, and the second half of the game being explosive battles essentially as a resolution.
I could see someone really loving it, but for me it's in an unhappy middle.
>InisIt's fundamentally an anti-kingmaking game. The victory conditions are relatively easy to reach, but once you do, it can devolve into people repeatedly smashing the leader and trying to set up their own victory. Over and over again. This problem is even worse at 5 players. There is an alternative endgame introduced by the (first?) expansion made specifically to counter this design flaw, but it basically just cuts the game short and is stupid IMO.
I don't think the game is bad, but it is overrated, for two obvious reasons. First, the gorgeous artwork and overall presentation. Second, the game is very much carried by the exploration aspect. You literally explore different areas, each with a different bonus if you control it. And also, you figuratively explore the epic feat deck which are basically turbo cards you can hoard to make big moves. The latter, ironically, being the thing which causes the main problem with the game I outlined earlier.
>>95887780those were people answering 2 different questions and you know it.
there's a poll in the OP if you want to count actual results
>dude you're supposed to somehow magically know it's pronounced Inish
from survey results:
21 pre-2016, 8 post-
old games dominate
HANSA TEUTONICA 2009
Pax Pamir 2015
Innovation 2010
-Spirit Island 2017
Ra 1999
War of the Ring 2004
Eclipse 2011
El Grande 1995
Race for the Galaxy 2007
Pax Renaissance 2016
Summoner Wars 2009
Agricola 2007
Dune 1979
-Root 2018
-Dune Imperium 2018
Tigris and Euphrates 1997
The Great Zimbabwe 2012
-Barrage 2019
-Sidereal Confluence 2017
-Arcs 2024
Evolution: Climate 2014
Carcassonne 2000
Bus 1999
-Hegemony 2023
-Great Western Trail 2016
Kemet 2012
The Castles of Burgundy 2011
Twilight Imperium 1997
Dominion 2008
>>95889331same thing with Celtic (seltic vs keltic)
even though the basketball team is pronounced the opposite way you're supposed to say it every other time
that's kind of the irish's gimmick. that and potatoes, shamrocks, and the color green
>>95889031Inis is a very different game from the usual "combat" area control. The core mechanic is drafting action cards, so if you're not into that don't even bother. You'll probably spend more time fighting about what actions you get/ deny than actually executing those actions, All of that makes it a way slower paced game, combat usually isn't even worth it, because you're discarding actions in order to defend from hits.
I like the slower pace, but a friend that played with me was completely bored with the drafting.
everyone knows the colour of Ireland is blue
>>95889404add it to the list of things they're trying to trick everyone about
>>95889258>ShogunYes, I was sort of already aware of it not being exactly a wargame, I was intrigued by the cube tower thing as well as the land management aspect where you can't exploit the populace too much or they rebel, maybe I'll try it out on tts first
>>95889399>InisOkay I see now why it is divisive, I couldn't tell much about that from just watching a tutorial, thanks for the heads up both of you
>>95889388Everybody said "seltic" until proto-redditors said "actually the c is pronounced like k in Latin"
CoC
md5: e43798351e906bec478e07ee987b2906
๐
What a beautiful mess.
At the beginning I really didn't like Clash of Cultures, which was kind of sad because I do love Merchants & Marauders a ton, but the first time I played it felt very slow, uninteractive and passive. I'm glad I gave it a second chance, creating a good engine, developing your civ and responding to opponent's expansion and threats is really fun, and I hear there are expansions coming for the Monumental Edition as well, I wonder what will they add, aside from extra Civs.
>>95889031Holy shit
>>95889258Is also exactly my take on both games
>>95890374It's great and I've never had a bad time with it. My only complaint (and the complaint of everyone I've ever played with) is that you will forget what techs you have and end up missing perks you were supposed to get. But since it will happen a couple times to all players, it kind of self-corrects.
>>95886275Race is shorter by far than Wonderful World. Race is also playable at two (I think it's better at 3/4) and Wonderful World really only works with 4+.
I don't think Race is a bad game, I play it a lot, but if some asks to play one over the other, I'm always going to put Wonderful World because there's more stuff going on and more player involvement. There's significantly more planning that you have to do to construct big cards and there's more you can do as an opposing player to influence it. Imagine in Race if you knew your opponent had a 6pt card that they wanted to get out but you could force them to shed cards out of their hand so they couldn't play it - that's the kind of stuff in WW I like that (hatedrafting) you don't get in Race.
>>95890420>you will forget what techs you have and end up missing perks you were supposed to getHeh, after 20 plays it still happens to me sometimes, I still check everything on my board and hand for things I could be missing before doing an action.
I think my only gripe with the game is that the event deck can sometimes just be not very interesting. In the pic's game we had yesterday the first couple events were basically nothing since for example nobody had 4+ cities seeing it was the first rounds of the game, also by chance nobody had water adjacent when a flood event came up, and also famine and the other events are usually ignored since most people research those in preparation, though I don't have an issue with those in particular.
Also Rome is such a mood token farm lmao, I love 'em
>>95890374>>95890420>>95890552Honetly my complaint is the game isn't 5 players, 4 players for me is a rare player count as I pretty much always have 3 or 5, and at 3 we just prefer other games first.
It's a really fantastic civ game and 4x though.
>>95890799Problem would be that at 5 players the game would go pretty long. I'm pretty sure one of the expansions will add components for a 5th player.
I wonder what color the pieces will be, maybe teal to keep the good difference in contrast for each player.
>>95890906>would go pretty longIt already does, I would just play 5 or even 4 ages instead of 6
Saw a big box of Yomi for sale for $20. Think it's a complete collection of all the characters.
Is the game any good?
>>95891033It'll most likely have some extra rules to solve it without having you play less. The game is really designed for the full 6 rounds (7 with the variable ending which I very much prefer).
>>95880219Whatโs dumb? gr**p s*x or fl*p 7?
Captcha: YSKHJ
You should know hand job
>>95889331>it's Inish, pronounced Inish
>>9588324616/60. I'm a casual, to be fair.
>>95891101Yomi is just rock, paper, scissors with the ability to combo mixed in.
That said, it isn't a bad game as it pretty much revolves around you trying to guess what your opponent will throw to maximize your likelihood of countering that throw and the different characters have a different number of attack, throw, and block/dodge cards. The weaker hitting characters can pull off longer card combos and the stronger hitting characters pull off shorter combos. The strongest hitting character has zero combos if I remember correctly and most of his deck are attacks. The result is pretty easy to read opponent but when you do fail and read him you get smacked hard as hell.
DEFINITELY a filler game and at $20 it's a good price. Yomi 2 is coming out around October and that adds more complexity but that's honestly a mark against it instead of a plus because Yomi works as a fairly straight forward filler game and building off the bones of that to make something more complex is just weighing down a streamlined game with unnecessary bloat. Since it's meant to be a representation of 2D fighting games, that's kind of on brand though.
>>95889374Honestly slay the spire should be there, only issues are you can pick it up for 10 bucks on your phone and a massive learning curve made even worse by the longer run time. Basically you need a group of boardgamers that also played the digital slay the spire before
>>95891612Pull your head out of your ass.
>>95891612I didn't experience this when I played, I played with 1 pro slay the spire dude, me who was very mid on it because I barely played it, and a guy who has never played it.
It went super well, I don't think anyone carried harder than another
>>95891612for the low ascensions i think you don't really need much experience at all to win
>>95889331Now do Cyclades.
>>95891612post your top 9 or 10 favorite games
>>95892604>>95892870The digital game is also almost impossible to lose on ascension 0 yet incredibly brutal after a17
But I would argue at low ascensions you aren't really plating the game since you can do whatever and still win most of the times
>huh why is backerkit sending me a mail, I've only used in once
>They are asking for people to invest in backerkit by crowdfunding investments into themselves
>They have some backers comments on display
Well, /bgg/? Do you also love to support people supporting people?
file
md5: 361e7995ec629642a6e36ea854954fd1
๐
>>95883246best I can do and had to guess a few
>>95889031>is el grande a new addition? I dont remember seeing it in your collection, same for HarmoniesNah I've had The Large for a good amount of years. Haven't played it nearly enough as it deserves though, but that's just because I only play it when I have 5 people with me. Harmonies is new however, really enjoyed it after revisiting it, seems like a perfect game to show newbies while still maintaining an enjoyable puzzle to solve. I was shocked the amount of tokens in the bag doesn't change depending on player count, so I checked the forums and made my own re-distribution of tokens based on the discussions there.
is yellow or purple the better position for mahact or titans?
>>95893553thank you for product
>games called Flip 7
>you can't ever flip 7
>>95883321Good solo games:
Corps of Discovery
Rogue Dungeon
Leviathan Wilds
51st State Ultimate Edition
Paleo
Monumental
Unstoppable
For Glory
City of The Great Machine
Darkest Night 2nd Edition
Carnival Zombie 2nd Edition
Set a Watch (Swords of the Coin)
Rome: Fate of an Empire
Atlantis Rising
Aberration
Castle Panic with Wizards Tower EXP
Tiny Epic Dungeons
Goblivion
Fate: Defenders of Grimheim
Kingdom Legacy
Brass: Lancashire or Brass: Birmingham?
>>95895775lancashire for a more interactive game. birmingham if you enjoy multiplayer solitaire slop
>>95895775I have never played Lancashire but I have played Birmingham and I will not be playing it again. Given the choice, I would choose Lancashire. Likely only once.
>>95894288Titans start with antimass deflectors so they are fine with yellow, Mahact doesnt have it so the asteroids in yellow will be a problem for them. The two wormholes in equidistant systems, and a general lack of influence on planets in yellow, are also tripping hazards, so i'll suggest you go purple no matter what faction you choose.
But also, look at all that empty space, not taking Empyrian for their Dark Energy Tap start should be considered criminal.
>>95895775>>95895791>>95895856Why is multiplayer slop so popular in the hobby? Why would you get people together to not interact with them?
>>95896203>>95896203>Why would you get people together to not interact with them?
>>95895791>multiplayer solitaire slopYou can't ignore others though
>>95896203i think it's because a lot of games come out in conventions and need to appeal to a group of strangers when they are being demo'd. games with interaction can get wacky with strangers, and uninteractive snoozefests are interesting purely from a mechanical perspective.
i'm happy to play interactive games with my private game group, but I've had some real shit experiences with retards at public meetups and interactive games.
>>95896247I didn't say that you can ignore others. I said those who prefer less interactive games would prefer birmingham over lancashire
>>95896283>I didn't say that you can ignore others.>birmingham if you enjoy multiplayer solitaire slop
>>95895977yeah was basically also my assessment just wanted to see if there existed an argument for yellow over purple even though purple is already the strongest syste in terms of ressources.
sadly that means i will end up with yellow as mahact. but i am first pick
>>95896203more people coming to board gaming from video gaming, where they mostly play by themselves.
also instead of buying a few games and playing them a ton, now people buy tons of games and play them maybe 1-3 times before moving on to the next thing. they want to feel like they got their money's worth. that means a big box with a bunch of junk in it, and tons of rules that obfuscate things and make the game seem like a deeper experience for those few plays. instead of the complexity coming from the interactions, the complexity comes from the setup and rulebook.
>>95897177This
I've never gotten to pay ROOT coorectly because its either a tutorial for newbs, the newbs have never negotiated or looked deeper in thier life, and/or the newbs want "novelty" which just means Betrayal or Mafia or FUCKING WORDS AGAINST HUMANITY with a coat of paint.
I do play with groups that like "Heavy" games, but its just "many steps" like Septima. Fucking won that on secret objective points alone, and we ran into a rule vaugery.
>>95896243>>95896266>>95897177>>95895977Multplayer SOLITAIRE slop, my mistake I was tired when I typed that
OFC you play the hobby to play with people, I never understood why people want games that have no interaction
>>95896203But unlike them, I enjoy talking about my special interests and want them to talk about theirs too.
I am not an MPS enjoyer.
>>95897604>>95897729Meant to add: It's like parallel play. You want social interaction but you don't actually want to interact. Being near people doing things they enjoy is enough.
>>95897604I think pic related from time to time is a positively delightful experience, and it's literally solitaire, as opposed to some other meme examples.
If you could get any game you are unable to obtain, what would it be?
>>95898943KDM with all expansions. Unable because it would cost several months' wages. Wouldn't play it either, just let it sit on the ground.
>>95898943An actual vintage copy of The Campaign for North Africa so I can set it up and pretending to be playing to farm upvotes on the gulag.
What takes more skill, Flip 7 or Blackjack?
Can you tell how good a game is by how many copies are for sale on the secondhand market?
>>95899167Yes. If I see copies selling above MSRP I write the game off as grifter trash.
>>95899211If the game had a limited run and/or is older but beloved, they sell for above MSRP.
>>95899247That anon is poor
>>95898943Samurai
Iwari
Tigris & Euphrates
The Mushroom Eaters
The Estates
>>95898943My singing monsters
>>95898236For me it was Cartographers, which is borderline solitaire.
>>95899167Not really. There are lots of copies of el grande or Puerto Rico available here, for example
>>95899161Unironically blackjack, more decisions and they are far more consequent than in Flip7. As said, I think it's fine as an almost pure gambling game that entertains a crowd, but fucking hell how is it a SdJ nominee
>>95899344El Grande is just Hansa Teutonica for people who aren't smart enough.