>>95868120 (OP)I think the issue with that particular card was the combo of several factors
>Being a Strixhaven Mystical Archive cardthe SMA cards were, like various other sets had, "rare" inclusions. They were meant to be rare, special moments when you pulled one, which increases the expected value (not just fiscal, but social/emotional) of them. Faithless Looting being an iconic card for its impact on the format also helps make people think it should be "good" art.
>Being a fairly out-there designit is actually not everyone's cup of tea
>Looking like it was thrown together in MSPaint as a placeholder/sketchNot just unappealing art to many, it looks like it's the mockup someone made to explain what they want to an artist.
>The art not scaling well to card size and the cropThe art piece - it's an actual painting - is about torso sized. There is detail, but your eye ignores it at card size, and your eye is drawn to the large flat colour sections.
>The overall "safeness" of regular Magic art being an established issue by the point this came outIf magic art was as varied today as it was in the earlier days of magic, a card like this would just be "one of the duds" rather than a stand-out dud. We no longer get abstract shit like cryptic command's glyph. Magic art belongs to a genre I like to call ArtStation Fantasy. It's mostly-realistic digital painting that can be replicated as a day job, reliable and safe. You can hire a dozen artists and 11 of them will do it to schedule and follow the brief, and one will flake because that's just the stats.
tl;dr it's not a great piece of art but it's made worse because it sticks out like a big red sore thumb and it went in the "rare treasures" slot. I will not retroactively defend it because things are worse now, but I will contextualise its sucking and the backlash.
>>95869381>by a woman artistnot "of a woman"