Have any of you actually run any tabletop games with "Domain Level Play," or is it just a meme? - /tg/ (#95868733) [Archived: 1016 hours ago]

Anonymous
6/14/2025, 11:09:12 AM No.95868733
1738633908323642
1738633908323642
md5: 97c7f726f09b66a6ff584b84de5f4f28🔍
I anticipate that it could be fun, but most players are D&Drones that can't imagine playing anything other than 5E. The GM would have to manage expectations.

The way I see it, such a game would involve alternating "Domain Turns" and traditional D&D, and "Domain
Turns" which represent three months of in-game time, and end up looking more like some combination of Risk, Diplomacy, and Axis & Allies.

In between Domain Turns, the players will be doing their normal murderhobo thing, going on quests, doing diplomacy and espionage at foreign courts and killing monsters.

This would be a pretty cool campaign, right?
Replies: >>95870856 >>95870871 >>95871353 >>95876711 >>95876724 >>95876879 >>95884288
Anonymous
6/14/2025, 7:27:33 PM No.95870843
17114
17114
md5: 24faed42eb621daac8d1fe418fa97777🔍
I once adapted Test of the Warlords to 3.5
It worked fine
Replies: >>95871852
Anonymous
6/14/2025, 7:30:15 PM No.95870856
Baiebrume-Sud Borderlands Gore
Baiebrume-Sud Borderlands Gore
md5: 9a9a38f784d46c659e3f6e6452ae9172🔍
>>95868733 (OP)
Yes. ACKS does a pretty good job of it. I had a player involved in local politics until he and three NPC lords declared rebellion.
Replies: >>95870892 >>95870951 >>95871657 >>95871852 >>95876711
Anonymous
6/14/2025, 7:32:18 PM No.95870871
>>95868733 (OP)
It depends on the players and what they enjoy. Not everyone likes Risk in the first place.
Anonymous
6/14/2025, 7:35:17 PM No.95870892
>>95870856
ACKS is pretty bad in general, but its domain rules feel so slapped on and under-playtested. The rules are amateur level nonsense that just slows down the game any time you bother with them. Even Pathfinder 2 has better domain rules, probably because Pathfinder is made by people who, love them or hate them, actually play their own games.
Replies: >>95870912 >>95870922 >>95871345 >>95871368 >>95871852
Anonymous
6/14/2025, 7:38:29 PM No.95870912
Anti-ACKS Guy is an ESL and is brown
Anti-ACKS Guy is an ESL and is brown
md5: fed52d45b80e99cc641ea308bbb6da70🔍
>>95870892
Replies: >>95873009 >>95876729 >>95876800 >>95879799 >>95888477
Anonymous
6/14/2025, 7:39:42 PM No.95870922
>>95870892
ACKS sucking shit aside, PF2's domain rules feel kinda specific to PF2's style.

For people playing other systems, I'd actually reccomend taking a look at Reign. The rules are a bit more open.
Replies: >>95871151 >>95871852
Anonymous
6/14/2025, 7:46:26 PM No.95870951
>>95870856
ACKS is a scam and this guy is a shill.
>trying to sell people a b/x with shit houserules
How did OSRs become the NFTs of RPGs.
Replies: >>95871504 >>95876715
Anonymous
6/14/2025, 8:17:33 PM No.95871151
>>95870922
Open? Reign barely has rules. The book is 95% "Here's things I thought about while running a domain game using the One-Roll System" and 5% "Make this one roll to resolve this sort of challenge." If you don't need rules, it's a resource for ideas, but you don't really need a game book for that.
PF2's Kingdom rules are actually rules. They hit all the main concerns of state, lay down some systems to work with, and generally work within themselves. They're easy to understand and use, and stay on the level where the players feel like they are in control while not bombarding them with drudgery.
Anonymous
6/14/2025, 8:58:36 PM No.95871345
>>95870892
I will not stand by and let people call PF2 Kingmaker's Domain rules "good."
Replies: >>95871634 >>95871669 >>95876740
Anonymous
6/14/2025, 8:59:59 PM No.95871353
>>95868733 (OP)
ACKS if you like simulationist games, REIGN if not.
Ignore anyone seething and shitting themselves about how ACKS is bad, there's at least one complete lunatic who shows up in every thread where ACKS is mentioned to throw a wobbly (He's been at it 3+ years by this point)
Pirate the books and make your own decision on if they're good or not.
Replies: >>95871652 >>95871657
Anonymous
6/14/2025, 9:01:26 PM No.95871368
>>95870892
>actually play their own games.
As someone who knows jack shit about ACKS, even I know that the writer did a lets play of it to shill the Imperial Edition.
Anonymous
6/14/2025, 9:03:44 PM No.95871376
https://www.youtube.com/watch?v=P4eiS9Ee87U&list=PL3rfKxF3VFAa6wncdPj6tuAfG4Fzl6qNb

Found it.
Anonymous
6/14/2025, 9:21:27 PM No.95871504
>>95870951
Brownoids don't get to express their opinions in public.
Anonymous
6/14/2025, 9:43:33 PM No.95871634
>>95871345
Domain rules in general tend to be best left to the GM. And, even though PF2's are far from perfect, they're at least not the complete mess that ACKS is.
Anonymous
6/14/2025, 9:46:13 PM No.95871652
>>95871353
ACKS is an insult to simulationist gamers. People who actually care about detailed rules want the rules to work, and not constantly having to rework them to a degree where you were better off just making your own rules to begin with.
Anonymous
6/14/2025, 9:47:55 PM No.95871657
>>95870856
>>95871353
Oh shit, ACKShill is already here. Time for another tantrum.
Replies: >>95873009
Anonymous
6/14/2025, 9:49:43 PM No.95871669
>>95871345
PF2's kingdom rules are kinda boardgame-like, which seems to be exactly what OP wants.
Anonymous
6/14/2025, 10:14:24 PM No.95871831
Other question- We've got a lot of Domain Level Play rule sets available, we're not suffering from a lack of systems, but how do I make such a game fun?
Replies: >>95871849 >>95871910 >>95876882
Anonymous
6/14/2025, 10:16:56 PM No.95871849
>>95871831
I'd say:
>Make them work their way up to Domain so they have an actual investment in the area already and know the general lay of the land, have allies, ect
>Don't be afraid to have them create secondary PCs who are working as agents, you can always zoom in the action on a dungeon that way
>Make sure that before they're even going into Domain level that they've got some long term goals lined up, since you can then build momentum off what they want rather than coming up with everything your end.
Anonymous
6/14/2025, 10:17:20 PM No.95871852
>>95870843
>TotW
Fine. Very high level stuff though.
>>95870856
>ACKS
Shit.
>>95870892
>PF2
Half Shit.
>>>95870922
>Reign
Not a game.

The real answer you were looking for is GURPS.
If you want it super gamey, you want Birthright.
If you just want something simple and easy, just use common sense.
Anonymous
6/14/2025, 10:25:27 PM No.95871910
>>95871831
Avoid getting stuck on details that turn the game into an administrative slog. Think about a more idealized form of governing, rather than trying to turn the players into bureaucratic clerks. Let them handle big decisions.
Anonymous
6/15/2025, 1:34:11 AM No.95873009
>>95871657
see:
>>95870912
Anonymous
6/15/2025, 5:18:07 PM No.95876711
>>95868733 (OP)
You don't.

>>95870856
>ACKS fag instantly shows up in a domain thread
Your game is the best example why this shit doesnt work, both due to the concept AND how absolutely dogshit it is.
I thought people were clear about it in the other thread already
Replies: >>95879799
Anonymous
6/15/2025, 5:19:08 PM No.95876715
>>95870951
>How did OSRs become the NFTs of RPGs.
>became
It was always a scam about selling freeware to clueless zoomers, while marketing it as "trve gayming"
Anonymous
6/15/2025, 5:21:16 PM No.95876724
>>95868733 (OP)
Domain play in the way you are describing is a meme and also the sort of unicorn a lot of games are pointlessly chasing after.
Said that, you should check Pendragon, to see how an actual domain vs. character thing can be handled in a neat and interesting way. It's less about how many bushels of grain your manor is producing, and more about the balancing act of your character going on adventures and then being able to continue to do so in the long run, along with having a potential spare (read: the heir)
Anonymous
6/15/2025, 5:22:17 PM No.95876729
>>95870912
Which of them is anti-ACKS guy and how does this relate to... anything, really?
Anonymous
6/15/2025, 5:23:45 PM No.95876740
>>95871345
The post doesn't claim they are good. The post claims that even PF2 has better rules than ACKS.
Which means ACKS is the rock-bottom of quality.
Anonymous
6/15/2025, 5:35:26 PM No.95876800
Reference
Reference
md5: adf343562adc937a042593279fe6c282🔍
>>95870912
>85
Anonymous
6/15/2025, 5:47:53 PM No.95876879
>>95868733 (OP)
>Insults D&D
>Which incorporated domain-level gaming as part of its mechanics when it invented ttrpgs
But anyway, yes. It's boring and doesn't really fit a ttrpg very well. It's better suited to a board game because the breadth of what you can do as a king either has to follow arbitrary, board-game-like rules that are irreconciliable with the role-playing nature of a ttrpg, or it turns into pure roleplaying because nothing really happens above the minute level of "I talk to my advisors and say things, then hear about other things."
Replies: >>95882371
Anonymous
6/15/2025, 5:48:10 PM No.95876882
>>95871831
Unironically go to /qst/ and check the catalog for any of the barony quests there that has thread number higher than 3. It means the guy behind it is doing something good. Average failed barony quest dies at 3rd thread or even sooner.
Usual elements of a successful barony quest combine
>VERY light and semi-abstract rulings
>Keeping post simple and to the point, almost never multi-posting updates
>The granularity is squarely in the middle: no details on to from where get the new tools to the smithy you are making, but also not abstract enough to boil it down to "you build a smithy"
>Making is more than just accounting book-keeping
>Having a 3d4 of well-defined characters that are important element of the quest
>The main character, if present, has a pre-defined personality, rather than being a blank for players to fill
That's about it.
And one more thing: I honestly don't think domain play and similar is possible outside of text format. It's the sort of thing that thrives on having archive of what happened so far accessible at any moment and easy-to-look-up sheet of your domain and general overlay. It's not gonna work by an actual table.

t. barony quest enjoyer
Anonymous
6/16/2025, 1:44:40 AM No.95879799
>>95876711
see >>95870912
Replies: >>95879815
Anonymous
6/16/2025, 1:48:15 AM No.95879815
>>95879799
>Bumping a dead thread to drag shit from another dead thread
Nigga, you might be mentally ill
Anonymous
6/16/2025, 1:26:50 PM No.95882371
>>95876879
Kriegspiel invented TTRPGs, you fuckwhit.
Replies: >>95884101
Anonymous
6/16/2025, 7:14:34 PM No.95884101
>>95882371
>Bumping it again
So tell me, anon, do you plan to deliver this for 4th of July, or you are aiming for Halloween?
Anonymous
6/16/2025, 7:35:48 PM No.95884288
>>95868733 (OP)
I'm considering doing this with a Pokemon TTRPG if the players get catch-happy. They need somewhere to put all their Pokemon at, so they start hiring handlers and using the Pokemon for a Secret Base.
Anonymous
6/17/2025, 9:15:42 AM No.95888477
>>95870912
>some dude uses a weird word and an autist (95864371) gets massively triggered
why the fuck should we care about this when discussing the quality of a game?