>>95883795That's a bit of a misrepresentation. The problem with the game in its current state can largely be boiled down to irresponsible card designers that probably don't know any better since they either don't play the game or are fresh hires.
>HandtrapsThese on their own are not an issue at all. They're compounded by the next two points, where their rise to prominence is only possible because of them. Droll is an issue and can go directly to hell though. People are running that son of a bitch at 3 copies and it results in so many non-games that it isn't even funny.
>1-card enginesPrecisely what it sounds like. We can get entire combos started off of the successful resolution of a single card, without needing to worry about how many other parts of their engine you drew into. We can shove as much non-engine and interruption into our decks as humanly possible, because we only need to draw into 1 starter.
>Restrictionless enginesThese are things like Fiendsmith, Snake-Eye, Tenpai, Melodious, and King's Sarcophagus to name a few. Not all of them are of the same power, but they share the same problem where they're 1-card engines that don't restrict you in any (meaningful) way. The fact that they're restrictionless removes one of the biggest safeguards that kept the game sane up until 2022 (or a little later if you ignore Tearlaments and Kashtira), where you'd be railroaded by type, attribute, summoning type, or (very rarely) stats. I'm not fundamentally opposed to them, but I am very much so when they're doing as much legwork as Fiendsmith without having rudimentary restrictions like Adventurer Engine.
I'm of the opinion that the current format *can* still be fun, but there's a good reason Time Wizard is taking off. Recently I've heard more people showing interest in Tengu/HAT, and if I'm lucky TOSS will also gain popularity. I don't like GOAT/Reaper/Edison, they are too far-gone from the game I liked for me to be interested.