>>95873335The scenario was this: A Biel-Tan Eldar war party captured a Chaos Space Marine with information about the Fallen. The Dark Angels got wind of this, and sent an army to snatch the Chaos Space Marine before the Xenos could take him to their ship. The actual mission was was the Take and Hold mission from pg 145 of the rulebook, the actual objective being a traitor Marine model next to one of the houses.
The Eldar deployed a host of Aspect Warriors around the village in the center of the table, reinforced by a Wraithlord; and kept an Avatar, a Farseer with an escort of Warlocks, and Wave Serpent with a squad of Howling Banshees as reserves.
The Dark Angels deployed on the long edge, their army was an Interrogator-Chaplain, a Master of the Company, two Tactical and one Devastator squad (in a Rhino), a squad of bikers and a large squad of Deathwing Terminators, plus a Dreadnought.
The Dark Angels advanced forward with their Tactical Squads and Terminators, while flanking the Eldar defenses with the bikes and the Devastators in the Rhino. Classic hammer and anvil. The main thrust got shredded by enemy fire, but the flanking detachment managed to get into close range and break the enemy lines (T3 Eldars die quickly under rapid Bolter fire).
The Eldar reserves reinforced the opposing flank while retreating their surviving forces from their outflanked wing, barely holding onto the objective. Swooping Hawks did a lot of damage while staying out of range, but their lasguns don't have the firepower to really take on a ten-man marine squad.
In a do or die moment, the Howling Banshees charged the center of the Dark Angels' line. But the Master of the Dark Angels decimated them, breaking the spine of the alien's counterattack. And then the final turn ended, with the Space Marines in control of the objetive thanks to a Dreadnought next to the Renegade Space Marine prisoner.