Ruleset for Noob-Friendly Sci-Fi Campaign - /tg/ (#95871004) [Archived: 896 hours ago]

Anonymous
6/14/2025, 7:54:44 PM No.95871004
firefly-primary-a2439ff410c2a762dda1745867145b5f
firefly-primary-a2439ff410c2a762dda1745867145b5f
md5: 784398e64f5a221cd274597c65d92637🔍
What sci-fi rpg would you recommend for a group of relative newbies? It should be a game where the mechanics tell a story; if there's too much crunch, they won't be able to keep up. If there's too little, there will be too much pressure to roleplay well.
Replies: >>95871204 >>95871285 >>95871296 >>95871324 >>95871336 >>95871816 >>95872509 >>95874966 >>95876627 >>95880895 >>95891423
Anonymous
6/14/2025, 8:26:07 PM No.95871204
>>95871004 (OP)
What the fuck do you mean by "the mechanics tell a story" and what (if anything) do you expect the players to actually contribute? Do you have examples of games which would be too crunchy, or not crunchy enough?
Are you also a newbie? If none of you have any fucking idea about RPGs then you should find someone who has. If you've all played a few times and/or run other games, that's different.
Replies: >>95871250 >>95871305 >>95876081
Anonymous
6/14/2025, 8:34:58 PM No.95871250
>>95871204
/thread
Anonymous
6/14/2025, 8:45:07 PM No.95871285
>>95871004 (OP)
What the fuck are you even talking about? Have you ever played a tabletop game in your life? This is one of the dumbest fucking posts I've ever seen
Anonymous
6/14/2025, 8:47:48 PM No.95871296
>>95871004 (OP)
Give Scum and Villainy a look and see if it's what you're looking for.
Replies: >>95871332
Anonymous
6/14/2025, 8:49:35 PM No.95871305
>>95871204
I am not a newbie. I am just looking for systems ideas. I think that something like L5R 4th edition would be too crunchy for them and no one would read the rulebook. I think that a game like the Dresden Files would make them feel stupid for not being able to think of story questions, scene questions and the like.

An example of a system that tells a story would be how the witcher TTRPG has a monster hunting game built in the rules, so you actually know what you should be doing when you make a character, even if you're a doofus. And criticals are messy and injuries are permanent, and that sets a tone. An "Oh shit, I need to prepare for fights" tone. Which tells a story. The witcher story.

The question is not that hard. The group wants sci-fi and I haven't played a lot of sci-fi. Just recommend systems that have a comfortable middle ground of crunch for the aforementioned reasons.
Replies: >>95871310 >>95871323 >>95871332 >>95871375 >>95876093
Anonymous
6/14/2025, 8:50:50 PM No.95871310
>>95871305
Yeah nobody said your question was hard, they said that you are a stupid embarrassment. Absolutely one of the worst posts I've ever seen
Replies: >>95876330
Anonymous
6/14/2025, 8:51:02 PM No.95871312
or, you know, continue bitching as if someone is paying you for it
Replies: >>95871330
Anonymous
6/14/2025, 8:51:38 PM No.95871315
I don't know what your stupid babble is supposed to mean, but I'd suggest Traveller. It's a pretty simple 2D6 system where characters are generated by a minigame rather than having you "build" them, and has well defined procedures for lots of things.
Start them with a set adventure rather than just a sector map and ship to avoid decision paralysis.
Anonymous
6/14/2025, 8:53:55 PM No.95871323
>>95871305
>L5R
>sci-fi
You're fuckin bozo lmao
Anonymous
6/14/2025, 8:53:59 PM No.95871324
>>95871004 (OP)
Starforged is pretty good as a Sci-fi campaign system. It's designed for solo but works nicely for groups.
Anonymous
6/14/2025, 8:54:56 PM No.95871330
>>95871312
Your posts are nonsense and your opinions and desires are completely invalid. I don't know if you are esl, or developmentally disabled, but the shit you write literally reads like the kind of things you see from a grade schooler
Anonymous
6/14/2025, 8:55:31 PM No.95871332
>>95871305
>I think that a game like the Dresden Files would make them feel stupid for not being able to think of story questions, scene questions and the like.
I haven't played Dresden Files, but it sounds like my suggestion here >>95871296 might not be your group's cup of tea after all. What have you or your players played before? Worlds without Numbers should be pretty easy to grasp if you come from a DnD background, and the level of crunch might be about right.
Anonymous
6/14/2025, 8:56:19 PM No.95871336
>>95871004 (OP)

Scifi is a very generic qualification in TTRPGs. Cyberpunk? Space opera? Hard scifi exploration?
Anonymous
6/14/2025, 9:03:28 PM No.95871375
>>95871305
OK, so unfortunately I have no experience of your examples. But I can go forth under some assumptions anyway.
1) Firefly RPG is pretty good, pretty light and narrative-y but not actually improv theatre school tier. If you aren't concerned about tactical combat, it could be the one.
2) Similarly - and free! - there's Blighters. That's like an ultralight hack of Blades in The Dark with no flashbacks, and I think it makes for good short games. Implies a lot more world than it tells. Might be demanding on the GM.
3) Star Wars D6. There's a LOT of options for doing this one, but it's basically foolproof if your players have ever seen Star Wars.
Anonymous
6/14/2025, 9:33:01 PM No.95871572
I have to say that it feels kind of demoralizing when OP shows absolutely no interest in any of the posts that actually answer his question and offer suggestions, and instead only engages with people bitching about his thread.
Replies: >>95872004
Anonymous
6/14/2025, 10:12:39 PM No.95871816
>>95871004 (OP)
Traveller
Replies: >>95872688
Anonymous
6/14/2025, 10:41:18 PM No.95872004
>>95871572
Most people come here looking for fights, sadly.
Anonymous
6/15/2025, 12:07:01 AM No.95872509
images
images
md5: 2ec24011a179e71131c45907198f776f🔍
>>95871004 (OP)
Stars Without Number. It's friendly to anyone with even a cursory familiarity with D&D and walks you through the construction of every adventure in detail. It's even free.
Replies: >>95872665
Anonymous
6/15/2025, 12:29:29 AM No.95872665
>>95872509
It's an amazing resource, but it plays like shit because it's just lazily reskinned old D&D.
The faction stuff and planet exploring tables are good though.
Replies: >>95872715 >>95875015
Anonymous
6/15/2025, 12:33:56 AM No.95872688
>>95871816
Which Traveller? There's like 7 editions all of them very different.
Replies: >>95872921
Anonymous
6/15/2025, 12:39:18 AM No.95872715
>>95872665
I really like how it plays. Its use of skills and its magic system aren't D&D like at all. Its basic attributes and combat system fundamentally are, but its use of hit dice completely changes the dynamic of how combat plays out. I really like it.
Replies: >>95884233
Anonymous
6/15/2025, 1:18:04 AM No.95872921
>>95872688
Cepheus Engine. It's the free version of Mongoose Traveller 1e which has the setting ripped out so you can use your own. There's plenty of setting books for it depending on what you want. I personally like Zozer Games' Hostile setting, which is Aliens with the serial numbers filed off.
Replies: >>95872933
Anonymous
6/15/2025, 1:21:01 AM No.95872933
>>95872921
forgot link
> https://www.orffenspace.com/cepheus-srd/introduction.html
Anonymous
6/15/2025, 8:25:59 AM No.95874966
>>95871004 (OP)
Traveller
Classic or Mongoose 2e are adequate
-The character creation mechanics tell a story that informs each player about the world and their character
-The game mechanics are braindead simple, Roll 2d6 + stat + skill + misc vs Target number of 4 to 14 (But usually TN8)
Anonymous
6/15/2025, 8:43:02 AM No.95875015
>>95872665
>It's an amazing resource, but it plays like shit because it's just lazily reskinned old D&D.
I ran SWN for years and it runs like a top
Replies: >>95876263
Anonymous
6/15/2025, 2:37:23 PM No.95876081
fpbp
fpbp
md5: 8def83ec318cbf44de77f1dff3c2ea9a🔍
>>95871204
OP is now carrying a rape baby
Anonymous
6/15/2025, 2:40:32 PM No.95876093
>>95871305
You know, I liked you more when you were a clueless newfag.
Now you are just a certified cretin and that puts a serious damper on things.
>The question is not that hard. The group wants sci-fi and I haven't played a lot of sci-fi. Just recommend systems that have a comfortable middle ground of crunch for the aforementioned reasons.
Funny, because that's NOT what you've asked in the OP, you moron.
Go play 2e Mongoose Traveller. You would get the right answer if you were capable of asking the right questions
Anonymous
6/15/2025, 3:22:27 PM No.95876263
>>95875015
>it runs like a top
What, it fucks you and spunks in your face when it's done? Sounds about right.
Anonymous
6/15/2025, 3:39:38 PM No.95876330
>>95871310
>asks a question like a retard
>uppity when people point out his question is terribly constructed
>still shitty at asking his question when he clarifies
Sad state of affairs.
Anonymous
6/15/2025, 4:58:40 PM No.95876627
>>95871004 (OP)
I can't recommend any "sci-fi rpg", because I've never seen one, even from over ten years on this site; let alone a game whose "mechanics tell a story".
Replies: >>95876673
Anonymous
6/15/2025, 5:11:09 PM No.95876673
>>95876627
>let alone a game whose "mechanics tell a story"
While OP proved himself to be a retard and a baiter, it's easy. From the top of my head:
Pendragon
The Shadow of Yesterday
Dogs in the Vineyard
Eat the Reich
Those are pretty much self-playing games, all you do is inserting your character and the rest is a constant loop of action and reaction between the player and the mechanics on their own, rather than player interacting with narration or table results.
Replies: >>95880215 >>95891949
Anonymous
6/16/2025, 3:11:28 AM No.95880215
>>95876673
Only worthwhile post in the thread. We can pack it in boys.
Anonymous
6/16/2025, 5:53:13 AM No.95880895
>>95871004 (OP)
Tiny Frontiers.
Anonymous
6/16/2025, 7:30:32 PM No.95884233
>>95872715
>its use of hit dice completely changes the dynamic of how combat plays out
Can you elaborate on that? I found it to be very similar to D&D but the GM I played with was more familiar with D&D than anything else.
Replies: >>95884460 >>95885553
Anonymous
6/16/2025, 7:57:01 PM No.95884460
517
517
md5: 4200ad193c80f6961a31823144b424ff🔍
>>95884233
>Bumpfag does the classic "can you elaborate on that"
Replies: >>95885710 >>95889546
Anonymous
6/16/2025, 10:29:58 PM No.95885553
>>95884233
On the offchance you're being genuine and not a useless waste of digital space, or some lurker is curious, SWN has a free version on drivethru with everything you'd actually need to play, including I assume the rules you're interested in
Replies: >>95885750
Anonymous
6/16/2025, 10:53:06 PM No.95885710
>>95884460
Please take your fucking meds.
Replies: >>95885817
Anonymous
6/16/2025, 10:56:51 PM No.95885750
>>95885553
How does the use of hit dice affect combat relative to something like D&D 5e? Completely genuine question.
Replies: >>95885817
Anonymous
6/16/2025, 11:06:35 PM No.95885817
>>95885710
>Litera, unironic, steretypica bumpfag post
>Point it out
>MEDS!

>>95885750
>This time genuine question, I swear!
Replies: >>95885935 >>95891436
Anonymous
6/16/2025, 11:26:45 PM No.95885935
>>95885817
Shut the fuck up, I want to know why someone could possibly like SWN mechanically too
Replies: >>95886721
Anonymous
6/17/2025, 1:36:59 AM No.95886721
Australian Magnification
Australian Magnification
md5: 704154c3f0d9bada257fee3f31e2b938🔍
>>95885935
>No, I'm totally not a brain-dead retard that keeps dead threads alive so my brain can have company!
>This is a real question and serious one
You had your time when the thread was active. Now even your tantrum is fake and gay to get this thread bumps.
Guess what
Replies: >>95889522
Anonymous
6/17/2025, 2:24:21 PM No.95889522
>>95886721
It is a real question, and this thread is better than most on the board.
>Then why don't you post every five minutes
Because I have a life.
Anonymous
6/17/2025, 2:29:47 PM No.95889546
>>95884460
Bumpfag would've literally just said that and nothing wrong. Not every request for elaboration is bumpfag, anon.
Replies: >>95891404
Anonymous
6/17/2025, 4:19:17 PM No.95890220
Scum and Villany is often recommended as an easy to learn system that does generic Space opera settings well
Anonymous
6/17/2025, 6:50:57 PM No.95891404
555
555
md5: 093b3b3b1c44265afaea47400c09b549🔍
>>95889546
>Dead thread gets bumped by bumpfag question
>nOt A bUmP
Replies: >>95891423
Anonymous
6/17/2025, 6:53:04 PM No.95891423
>>95871004 (OP)
Modern editions of Traveller.
Space 1889 on Ubiquity
FATE

>>95891404
Just to spite you
Anonymous
6/17/2025, 6:54:29 PM No.95891436
>>95885817
It actually was a genuine question about what the anon meant when he said that the focus on hit dice changes the game's combat. I'm not familiar with the earlier editions of D&D it's based on.
Replies: >>95891603
Anonymous
6/17/2025, 7:14:01 PM No.95891603
>>95891436
Magic in it uses different resources that spells/day the way old D&D did. You commit resources that you get back and can "torch" your character to burn resources higher than what you've got. Using them inflicts system strain that causes you or your target to become a vegetable or nutjob if you blow things up.

Regarding hit dice, SWN provides far lower hitpoints than even old editions of D&D so a child with a pistol can be just as deadly to your fifth level soldier as a fork was to a wizard in old D&D. Combat is much, much faster and more lethal than any edition of D&D ever has been.

Also SWN uses skills and a 2d6 system for difficulty checks in a way very unlike any edition of TSR's D&D.

Plus its method of handling ship-to-ship combat loops in the whole party and is completely novel to any D&D-based system.

It's quite good and really the only thing it keeps from D&D are the basics of attributes, to-hit and damage. It ejects virtually everything else D&D-like and replaces it with new systems purpose-built to the setting with the goal of things like "making psionics cool instead of just refluffed magic" and "making combat between spaceships exciting for everyone instead of just the guy who moves the model." It's well done and very unlike D&D.
Replies: >>95892297 >>95896084
Anonymous
6/17/2025, 8:10:13 PM No.95891949
>>95876673
The mechanics aren't telling a story, because those systems don't have mechanics.
What a storyteller decides isn't mechanics, it's arbitration, because it's not based on creating consistent challenges through logic, it's based around their often-unjustified whims.
Replies: >>95892053 >>95897395
Anonymous
6/17/2025, 8:25:01 PM No.95892053
>>95891949
Huh? Those systems definitely have mechanics, anon. I think what OP was trying to get at, and what that anon's list presents some pretty good options for, is a system where, coming outa character creation, the players know what they're "supposed" to do if the GM says "you're in a cantina (cuz scifi), what do?"
Anonymous
6/17/2025, 8:59:51 PM No.95892297
>>95891603
Thanks for explaining, anon. The ship to ship combat sounds interesting and it's good to hear it can involve the whole party rather than just the guy who put points into vehicles.
Replies: >>95892339
Anonymous
6/17/2025, 9:05:39 PM No.95892339
>>95892297
The ship combat is honestly kinda clunky but at least gives everyone the opportunity to do something. Having finished our spelljammer campaign not long ago, I can get behind it, but it's not without problem. Basically you do different things to generate what boil down to "action points" so even the engineer contributes to the fight by generating stats that the gunner can use as long as the engineer provides some technobabble "givin it all she's got cap'n!" It's not perfect, but it loops in the other players in a much better way than "I shoot this gun" "well I shoot that gun" and "I fly forward two hexes." Which is fun in Spelljammer, don't get me wrong, but really limits ship-to-ship combat in D&D to "everything boils down to you making a movement or manning a weapon." Which doesn't feel... sci-fi-ish? I dunno. The important part is that it gives them mechanically meaningful things to do, even if they're not the one flying the ship or shooting the gun.
Anonymous
6/18/2025, 12:20:38 AM No.95893761
might aswell ask this here

what system would you use to simulate some X-Com-like "Modern meets Sci-Fi" kinda game? The best I've found is either Patrol or Millenium's end. I've also considered
>GURPS
but im not too interested in spending 3 months in game prep.
Replies: >>95893804
Anonymous
6/18/2025, 12:29:47 AM No.95893804
>>95893761
Weird one, but Delta Green. Just reflavor to taste.
Delta Green in my experience runs military and paramilitary games shit hot in everything from Cold War, to Modern Day, or anything near future.
Personally I've used it to run:
>Normal Delta Green
>Killzone
>Resident Evil
>Resident Evil (Umbrella Humanitarian Crimes edition)
>True Detective style spooky shit
>2nd American Civil War
And pretty much all of them wound up being fun.
Replies: >>95894286 >>95896193
Anonymous
6/18/2025, 1:50:09 AM No.95894286
>>95893804
Could Delta Green be used to do a weird MGS like game? Stealth Action Espionage with clearly paranormal elements.
Replies: >>95894437 >>95896193
Anonymous
6/18/2025, 2:14:43 AM No.95894437
>>95894286
Yes! I think it would be great for that, especially if you include wacky Kojima bullshit like that.
My old group and I almost got a Foxhound game off the ground using DG, but IRL got in the way.
Replies: >>95896193
Anonymous
6/18/2025, 7:49:01 AM No.95896084
Medieval serving fork
Medieval serving fork
md5: 9943891fdba5fb26ab28f9876460088c🔍
>>95891603
>As deadly as a fork to a wizard
Even granting that you don't mean a military fork or a pitch fork or a garden fork, a table serving fork like this would fuck up people good and proper.
Anonymous
6/18/2025, 8:10:30 AM No.95896193
>>95893804
>>95894437
>>95894286
I think just straight up BRP would be better than DG.
Replies: >>95897368
Anonymous
6/18/2025, 1:57:33 PM No.95897368
>>95896193
I hadn't considered BRP for X-com, seems obvious in hindsight... How long is prep in it compared to say, GURPS?
Anonymous
6/18/2025, 2:05:22 PM No.95897395
>>95891949
Pendragon's the only one of those games that I've played, but it's a pretty traditional BRP-derived RPG, not super crunchy but not rules-lite either. What are you smoking, anon?