BRIGHT COLORS Edition
Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.
>Latest official update:https://m.youtube.com/watch?v=NJLRG4skDMY
>Rules and missions:https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its
>Beginner FAQs and guides:https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5
https://pastebin.com/xUBR7QFU
>Model identifiers (what each faction can take):https://drive.google.com/drive/folders/1T2IiNCg093KtAte3Pvry-OaHyk59ZzlH
>Corvus Belli AI that you shouldn't ask rules questions:https://infinityuniverse.ai/
>Semi-unofficial catalogue of fluff, dossiers, and unit models:https://human-sphere.com/index.php
>Unit Dossiers archive:https://drive.google.com/drive/folders/1YlopTsqhvT4yfgsEAYr6L_XxJ4Ovc7a0
>Books:https://mega.nz/folder/NkglXaCD#Kj16fd7nQhEcaId8hKD4oA
>Infinity Army (official list-builder app) and hacking helper:https://infinitytheuniverse.com/army-app
https://www.captainspud.com/n4/
Previous thread:
>>95698664Thread Question:
Did you follow the studio's colour scheme when painting your army?
>>95870735I was gonna ask "did anyone ever play it?" cause a few years ago I asked a question about the rpg and all the answers were "I don't play it", but I checked and the rpg was released first in 2015.
>>95875243 (OP)Why did they change Morlocks "inspiration" from Marvel to DC?
>>95875243 (OP)TQ: I try and do variations on the theme rather than stick to the studio's scheme religiously. When I first started out I tried to go my own way but found that I typically preferred the general idea of the studio look.
>>95875243 (OP)>Did you follow the studio's colour scheme when painting your army?Fuck no. The only faction close to the studio scheme is Haqqis, and even then I veer into black parts/red visors for Hassassins since I like how Noddish it makes them look.
>>95876193They were not taking "inspiration" from Marvel or DC, they are just very interested in the career of James Gunn.
>>95879746I don't. Because I still have all its shit and can still play it.
>>95880125And your old gaming buddies locked up in your basement, I take?
>>95879746CB hit their peak with when it comes to the design of the miniatures back then.
I wish you could still get those models easily.
>>95880165How did you know, Mr Fed?
actually my best friend who used to play with my other faction never got into N4/N5, so I do have someone to play the older versions
>>95882418You locked up your best friend? I'd hate to see what you do to your enemies.
>>95875243 (OP)Lovely model but fuck me I hate her face. Gotta find a third party helmet that looks good as a replacement
>>95883387>not just sculpting the face
>>95883442Helmeted girls are hotter
>>95883369They get put on a list.
I've been under a rock for several years. What is going on with N5? Are the miniatures from N3 still valid?
>>95876193That is a beast hunter
>>95887134By and large yes. CB kept everything from N3 into N4, but by the start of N5 they had to do some culling because army rosters were just getting too big, both from a business and from a balance perspective. This meant a few things got outright cut, not simply left to languish and un-updated like OOP armies in earlier editions but straight up removing some profiles. Still, the vast majority are still around in some form or another.
A potentially bigger shakeup is that vanilla armies no longer have access to 99% of their sectorial armies' units by default. Vanilla teams now have their distinct flavor, as well as greater (but still overall small) access to fireteams. So while it's unlikely that any of your units got pulled from the game outright, there is a decent chance (if you played a vanilla army) that some chunk of them are now exclusive to sectorials and can't be ran together WYSIWYG.
Other changes include new rules for determining fireteams bonuses, a mid-mission resupply option, damage now being Possibility of Survival (PS) to make it roll-under like the rest of the system, and a few odd weapon tweaks like pistols losing the CC capability and shotguns losing their templates.
If you missed the N3 > N4 changeover, then things are way more different. Skills got de-nested and renamed to be more clear e.g. Kinematica Lv1 is now just Dodge (+1"), hacking program lists are way shorter, falling got removed entirely, and structural damage is occasionally referenced but there are no modern rules for it. All in all it's an easier system to play and to learn, but I wouldn't be surprised to hear that there's a group of N3 grognards keeping the crunchier rules alive somewhere.
>>95887487Thanks anon. I fell out of infinity because my local scene died out right as I was getting started. Local stores stopped stocking CB products, half the product range was discontinued, I'd heard mixed things about N4, and I began to think Infinity was going the way of Warmahordes.
>>95887525Yeah, I hear that a lot. GW is back to being the big dog on the scene and lots of smaller games (including Infinity) lost ground with their resurgence, but the game's still alive, there are still tons of local communities and larger tournies, and all in all we're still in an okay position. We won't be going the way of Warmahordes any time soon.
>>95886259For what, Santa?
>>95887580Funny how CB has been relatively succesful for so long while many fans have voiced their opinions how the company is doomed by its decisions. Sure there are older miniature companies even besides GW, but I struggle to name one that has had nearly unbroken release schedule without major restructurings.
>>95894061>while many fans have voiced their opinions how the company is doomed by its decisionsThat's literally every company thobeight. Primaris was going to be the death of GW, remember? As was AOS.
>>95894369a lot happened to trick slop eaters into throwing out their decades old collections and re-buy all their space marines at twice the price. I think CB knows they can't get away with the same and that's why they make new factions instead and aren't so pedantic about WYSIWYG.
What the hell did CB do to the morats?
>>95894369Yeah, but most such complains are validated when the company in question goes under. Out of the "skirmish boom" systems that popped out during the oughts Infinity is one of the few that's still going pretty much the same it always was. I think Wyrd is still around.
>>95895392I didn't even know infinity existed when the morats got re-redesigned, but man, am I still fucking pissed about it. The new ones are just so bland compared to before, they're yet another blocky, heavy armour faction.
Cool red monkeys morats were the best
>>95895869why did they do her dirty like this
>>95895941I dunno but I'm so glad I grabbed the N3 version of everything I'd want to field
>>95895941They had to change up the model since the new Gaki/Preta look so different.
Plus all the new Morat look like roiders so she falls in line with that as well.
Sucks for newer players who want alien cheesecake. Thankfully I got both.
Tbh the model in hand isn't all that bad.
>>95895941So I can get the other Oznat from retards who must buy the New Thing.
>>95887525It's the same in my country. Infinity hit its peak here like 10-12 years ago but the last 5 years were pretty rough with a lot of players dropping the game and many stores stopping selling the minis altogether. I'm not sure what's the culrpit exactly. Maybe Covid and the lockdowns. Maybe the economy going to shit. At lot of FLGS closed down in the last couple of years and those left mostly sale WH40k and MtG. Hell, they got downsized too. At lot of them don't even allow playing inside anymore and don't have any tables at all. They exist so you could order online and pick up your delivery there. I don't know it feels like wargaming as a whole is for guys in their 30s and 40s with hardly any new people joining in.
I've picked armies in other games purely off of aesthetic and ended up having less fun because they weren't good to play. I like the aesthetic for Nomads (Techno-sedevacantist nuns + genemodded freaks & bots), Ariadne (/k/ survivalists & werewolves), and JSA (slick weeby cyber ninjas and samurai). Are any of them bad enough that it'll be a real impediment to winning at equivalent skill levels? I'm prepared to eat shit for a while regardless, this game seems like it has a low floor and a high ceiling, I just don't want to learn the rhythm of play and realize I brought the short bus to the race.
>>95900050I heard N4 wasn't received that well and got a lot of competition from KT21. KT24 is a real mess of pointless redesigns just to sell more models, so maybe this is N5's chance to get back in the game.
I hear you about gaming/hobby stores as a whole, but where I live it's been weirder than that. I live in a city with a million or so people, but there is only one store that sells miniatures, and another that sells RPG stuff. Whenever a new store opens up, it struggles to get much stock and stay in business more than a couple months. At the same time, looking at the gaming conventions in the greater area, all the historical and smaller miniatures are gone now - it's all hyper competitive tournament 40k and only hyper competitive tournament 40k. Even MtG is fading away from stores... board games too. About 7-8 years ago traditional games of all kinds had a massive renaissance, but now? It's all 40k and D&D and little else.
In my opinion 40k has always been shitty as a competitive game. It's never had great rules, but they really fall apart with large army sizes, like the 2000+ point lists that are the tournament standard.
How is the TTS scene for N5?
>>95903148I don't know about recent stuff, but historically none of the main factions were really super bad, until you got into the weeds with certain sub-factions or the mercenary factions. Vanilla faction lists historically had a lot of overlap and different ways they could be played, while the sub-factions were more specialized. And an "army" is 15 models or less so it's not really that much of a commitment.
>>95903148Before I get started, I want to say that, based on faction data we've gotten from various tournaments and events over the years, the worst performing factions are still in the same ballpark as the best performing factions. Obviously there are reasons the data can't be perfectly extrapolated--popular faction having newer players that bring down its W:L ratio vs the only dudes running Tohaa in 2022 being graybeards with years of experience under their belts, tournament meta vs your local meta, the skill levels involved, etc.--I still think we can safely say that player skill matters more than faction choice. The power gap between factions are pretty tiny.
That being said, of the three, Nomads are in the strongest position. They have a lot of tricks up their sleeves plus enough straightforward heavy hitters that they can run most any type of list passably. If you like genemodded freaks and battle nuns, I suggest looking at the Bakunin sectorial, since both of those units originate from that mothership. JSA is a little less flexible, but they're still quite good. Their units mostly focus on melee or other close-combat options, and units from their new sectorial have a lot of neat toys at their disposal. Ariadna is a bit of a grabbag. Their strength back in the day was their large number of cheap effective units which let them field larger armies (which meant more orders on your turn and more reactions on your opponent's) while also being able to afford some elite units to actually get stuff done. Starting the previous edition, though, a 15-unit cap on army sizes was introduced and that hurt Ariadna more than anyone else. While I personally think all the changes we've gotten over the years have let Ariadna more than "catch up" with the other factions, I admit that I do not play Ariadna and no one in my small local scene plays them either, so I'm going entirely off of discussions here and my own conclusions from looking at the options they get.
>>95903172>>95903274Gotcha, that's good to hear. Nomads was my first aesthetic choice, so that makes it an extremely strong front-runner. May do Ariadna as a second force as it sounds like they'd make a pretty good foil, aesthetically and gameplay-wise. Thanks for the serious answers!
Damn Ariadna is complete fucking trash n5.
Shoots bad, CC is bad, no disco balls, and the shittiest links. WTF
>>95904245Makes victory all the sweeter
If I were to get a second army, Morat being my first, which one of these would be more fun to play?
- Bakunin
- Starmada
- White Banner
- Hassassin
- Shindenbutai
I like the look of them all.
>>95909170If you're looking for something different from Morats, I'd say maybe Hassassins? Smaller focus on big dick fireteams, more on strategic use of disposable LI you can easily "trade up" with. White Banner also has shades of this, with a bigger focus on camo units and a ton having some degree of MSV. Conversely, Bakunin, Starmada, and Shinden play closer (though obviously not identical) to Morats, in the sense they have a lot of direct killy units that like being in fireteams.
The rules state that a peripheral (ancillary) must start the game undeployed and be placed via the place deployable skill.
Does minelayer allow you to place a peripheral (ancillary) on deployment? It says weapon or piece of equipment, however the peripheral is listed as neither.
>>95911034Iโd say no, you canโt start with them out on the table. The rules make sure to include โor have a Peripheral (Ancillary)โ elsewhere when talking about placing deployables, so I have to assume their exclusion in Minelayer is purposeful and not just a technical oversight.
>>95911803>I have to assume [...] is purposeful and not just a technical oversight.Whoa there, you can't just say such things about CB.
RPG session 2 AAR:
>the gang goes to investigate the corporation of their client. Along the way, a billboard ad uses of the names of the PCs as the actor in it looks at said PC.
>at the corpo, they get handed a box of thoroughly sanitized, and useless, personal effects of the framed man
>they convince the IT guy, an overworked and quite sloppy technician, to hand them the bricked commlog which had the highly classified data still on it, as the tech didn't dispose of it
>one of the players had made a post on arachne 4chan to ask if anyone knew what the glitches were about, getting one response about it looking like "ghost in the shell type of shit"
>they leave the corpo, see a still frame of them on a television screen for a split second, before heading over their hideout in the lower levels of the station to examine the commlog and the classified data
>The commlog reveals a malicious line of code running a kill command, which caused a power surge and the consequent overheating of the battery. The kill command was strong enough that the intended reaction would have been to explode the battery and completely destroy the commlog like a samsung phone
>the specific model of commlog, however, had the battery placed in a different position which, luckily, merely caused the motherboard to melt.
>further, the kill code had a weird syntax; highly refined and best described as "machine perfect"
>the data then reveals how a merc team hired by the company stumbled onto ancient data in the guts of the station on some years-old terminal
>there are half corrupted recordings, lab notes and schematics for a human-AI hybrid supersoldier program back on Acontecimento, cancelled after an unspecified accident happened. The program was run by a front company for a section of the PanO research division, the previous owners of the spacestation, which packed and left Acontecimento for the human edge
1/2
>>95916425>there is also a video from a camera hidden by the framed exec's, which, while missing almost all of its audio, turns out to be of the secret meeting he was recorded in, only from a different angle. And instead of a shasvasti or a dockworker, the person he was meeting with was a scarred, military looking woman in a ragged cloak, unregistered on station logs and whose facial AR overlay was scrubbed.>as they pour over the data, one of the PC's commlogs glitches and creates a fake appointment in their calendar. They inspect their quantronic network, and notice a Breach was inflicted by residual virus code in the apartment's domotics as the result of their complication. The Breach granted shallow surface level access to the commlog, but caused a micro data-burst to be sent into the station's maya network on infection.>they choose not to repair the breach, gambling the security risk as a node through which they can possibly trace back the origin of the virus>the gang finally contacts their handler, withholding their findings and asking for hacker assistance. The hacker, Lt. Keller, is a merc who did stunts in starco before going freelance, and starat to plan on how to get him local access to O12 local private maya network to rummage through and see what information they kept from the PCs, as well as confronting the exec for not telling them the meeting was realWhat could it possibly be? What's certain, they attracted the attention of something that has been keeping closely track of them, and the data they are holding onto is quite the hot potato, and, if word were to spread, would paint a sizeable target on their backs...
>>95911034>It says weapon or piece of equipment, however the peripheral is listed as neitherWell you got your answer right there.
rules: https://files.catbox.moe/fuu3n4.pdf
Posted this in the last thread but figured I would ask again here, I would appreciate any feedback for my campaign rules. I tried to expand on the old Paradiso rules and make them more for a warband than a single Spec-Op. I was thinking of adding in escalation or sideboard rules since at the moment the rules are more built around a single list and I understand that some of my play group would like the additional flexibility.
>>95916425>>95916441>>95916425>>95916441Ooh spooky as well as full of corporate malfeasance, I like it.
>>95924928That's just standard corporate protocol
>>95916425>and completely destroy the commlog like a samsung phoneKek
>>95926970>the grim beeper
>>95927286>he looted?>dump eet
Which factions go the hardest on concentrating their points into the fewest active pieces with cheap cheerleaders? Conversely, who is the closest to supporting an even spread of moderately competent operators?
>>95928629ALEPH has Netrods and CA has Imetrons, both of which literally do nothing besides provide reliable orders at 6 points apiece, on top of the usual allotment of basic LI and REMs that most armies get. Similarly, both armies have very good, very expensive pieces, including iconic TAGs.
As for the most even spread, maybe Ariadna? They don't have more than a few expensive units anyway so you can't really dump your points into a handful of elite units in the first place. Maybe Corregidor too, since it has a bunch of really solid units in the low- to mid-20s, and for every good unit they have that costs more they have a good unit that costs less and wants to be used actively (10-11 point Regular WB Jaguars, or the 9-10 point HI Diablos that become Regular when put in a fireteam with a 20-25 point Lobos). Even their elites aren't too pricey; the 52-point Gecko TAG hits insanely hard (MULTI Marksman Rifle reaching B4 PS5 AP, and the Mk12 being B4 PS3 N) despite only costing what some factions pay for their HI.
What do you think about Bit /infinity/?
>>95932602I think the fashion in the combined army sucks.
>>95919253Well not really. I did a bit more reading and got the below from the wiki page for peripherals
>Game elements with this Special Skill are Models or Tokens representing pieces of Equipment or Weapons operated by telepresence or given certain autonomy by a control AISo being a peripheral means it is equipment or a weapon by default. RAW I'm tempted to say that minelayer does let you start with them deployed. Very handy for TAG peripherals
>>95932602Race traitor taking dozens of Morat loads daily
>>95932602What even are that skirt and those pants. She completely blends in one formless shape below her neck
>>95932602She was quite OP last edition.
>>95933749Aphantasia detected, sending reports to 0-12 about potential shasvastii agent.
>>95933977The remotes, boyg and ninja look baller
Fucking around with AI and an old picture of my WuMing.
>>95942470>the dumbfucks dragging the bases with themkek
>>95942470>nah, bro. I definitely didn't let carfumes into our clubroom again. Why you asking?
>>95942470Insane how good this shit is getting. Yeah tons of artefacts but still. The bald one is particularly good
>>95942470I like the one who reloads his knife and it instantly becomes a gun magazine.
>>95944833>>95942470I like how it starts with 4 but one self-duplicates so it ends with 5.
>>95947709>>95947713Please note that these are two different versions, don't skip any if you're interested in this stuff
>>95947709>>95947713As a final note, here the original image, just so people understand where the holo display comes from. I had modeled it with some foil and tiny piece of plastic string.
>>95942470Awesome. I kneel before our AI overlords already.
Workshopping a starting 150 point list for Bakunin, with an eye towards forcing myself to learn how to use a variety of tools as I learn to play. What do people think of this?
Army code: gfcHYmFrdW5pbgEggJYBAQEACgGBkwEBAAGBkwEBAACELwEBAACBnAEBAACBngEJAACBngEFAAGBrQEBAACGQQEEAACGQQECAACBmgEBAA%3D%3D
A Kusanagi + orphans Haris team for AROs and offensive pushing (with visor on one), moderators for cheap orders, two morlocks for smoke and CC, Uhahu for lots of hacking options and a pitcher, a flash-zond for the order and repeater, and a vertigo zond for guided missile hits.
What do people with more experience think of this as an army in its own right, and as a learning list to force myself to learn a lot of tools? I like all of the relevant miniatures (especially the limited event Cassandra) so I won't have problems with painting motivation.
>>95947709>>95947713You could probably craft a short movie with this tech and a few minis...
>>95942470I would like to know the program
>>95947915The future is now, old man
Dont hate me, but I love Infinity sculpts and unashamedly want to collect a faction (or really just paint) hot sc-fi girls with guns. I remember seeing a list here once before but can someone point me in the direction of cute girls with guns that I can paint? Preferably minis which are still in production. I'm trawling through things but the range is just so big.
>>95962859I want a stellar blade type qt
>>95962859You want mostly N2 and N3-era sculpts if you want cheesecake/coomer stuff, they made a few recently but generally it's been toned down from the good old times.
If I wanted to take a force with the Max amount of librarian consuls, what would that look like with the new FOC/Detachments? And assuming point costs are the same, how many could I take in a 2500 point game
>>95967097Damn anon, you don't clean and sand them? Look at the cast lines all over his left forearm, on top of the visor thingie, and under the antenna.
>>95963622What a shame this girl isn't around any longer :'(
>>95970693It didn't sell.
Why would coomers buy minis when they have pictures?
>>95971168Yeah that's really the issue that a lot of people here do not want to face: coomers are an incredibly loud but incredibly small percentage of the game's customer base. CB stopped catering to them because they don't actually bring in money. If anything, normal people feel a bit uncomfortable putting a pinup model on the table in a public venue, so leaning overly hard into cheesecake probably lowers sales because for every box you manage to sell to a pervert, you've likely lost a handful of sales to more well-adjusted people.
>>95970693For me it's the guija pilot
>>95971582Which quite obvious in hindsight. Pinup models are all fun and good, until you realize you have to field it in front of people. Besides all the high heels and boobplate are plenty comer adjacent anyway.
Pinups are better off as bonus, limited time models
>>95876202Smart technique.
>>95971582So the correct course of action is to make women ugly, yep, totally checks out.
Yes, most wouldn't enjoy over the top cheesecake. Which doesn't mean you have to bring in masculine "women" to replace it. Something like the new Harper girl is great without being too cheesy.
>>95971582>>95976540a few major tabletop publications wrote hit pieces labeling the game as problematic so they had to change their image. It does make sense as this is a game that people actually need to buy products for and play in stores, so the topless furry models with a magical realm backstory was really a huge problem for optics and it made business sense for them to go
>>95976712To be fair, that model isn't actually sculpted topless, despite the painter electing to paint nipples on the armor, and the concept art for that iteration of it doesn't depict it that way either (the unused concept art for the demon Chimera is topless though).
>>95976797either way they were very unambiguous with the new model
>>95976836Surely nobody would have any sexual thoughts about femdom Thundercats.
>>95976797It's not topless by the faintest margin. The splash art has the tit and abdomen armor be nearly the same color as the skin. Same for the painted model, where the nipples don't help. The only thing not making it a topless model is the lack of a belly button
>>95976540>Something like the new Harper girl is great without being too cheesy.Coomer here, Priya is decent, the worst thing about her is that she is a filthy PanOid
>>95976915>DBZ spics even applies to the yuropoors
>>95967097Hey Frenchanon, how is your alcohol addiction going?
>>95970693I might get around to making a lizard pilot for printing later on. Slowly plinking at an Uberfalkommando. Wouldn't be necessary if those Spaniards remembered their roots.
>>95977848>>95977848>It's not topless by the faintest marginWhich is what I said.
The "topless concept art" I was referring to is this one.
>>95980166Oh man, that is coming along nicely!
>>95980407Yeah I got what you were referencing. I'm saying the official splash isn't topless by a technicality. It's in all but one detail topless.
Not even a furry but the old chimera did made me feel things
Comeback
https://youtu.be/l-XiMpNhcgI?si=ysAJF8oEBHRYRXOR
>>95983891Aristeia 2? Or a reissue?
It would make sense to launch it in coordination with the videogame.
>>95979481it's pretty bad atm, i managed to go without drinking for 4 months but relapsed two month ago
>>95982106Thanks. I'll probably release a couple variants and two poses on Cults3d or elsewhere in a few weeks.
Words cannot describe how disappointed I am with CB going prudish.
>>95984124One day at a time.
>>95984043Looks like they've either swapped out of redesigned some of the characters, judging by the art. Maybe they're removing everybody who's been promoted to military duty.
>>95984124I'm sorry to hear.
>>95977848>>95982611What are you talking about? The sculpt even had raised nubs to pick out the nipples, and Angel picked up on those notes on the Chimera and Avicenna's sheer top.
>>95990275>The sculpt even had raised nubs to pick out the nipplesNo it doesn't. The old Chimera's breasts are completely smooth, the appearance of a physical nub is pure visual illusion from the paint job.
>>95990275>The sculpt even had raised nubs to pick out the nipplesThe nipples are freehand.
>>95990302>>95990304I remember drybrushing Emily Handelman and discovering that they sculpted her a bit .... pointy.
>>95990275>The sculpt even had raised nubs to pick out the nipplesMine didn't, did I get a miscast?
>>95990380No. Like most online weirdos, that Anon is pining for a past that did not happen.
RPG session 3 AAR:
>the gang goes back and confronts the exec. He confirms that they did found data pertaining an old secret experiment, but they had barely started looking into it when he got arrested
>he does reveal the identity of the mysterious figure he spoke to, a PanO vet from acontecimento, and that they had a meeting in an old, abandoned EVA airlock down in level 6, the storage/cargp/hangar level
>as they leave, they chat a bored O12 officer on guard duty and have their yaozao plant a stealth remote into a console in the barracks. granting access to their retainer hacker to the O12 network
>they have a lovely chat with the barracks commander and officer in charge of the investigation, agent Nayar, who drops a cryptic warning
>as they leave, they get stopped by an O12 agent as the ID check when they entered the barracks gave an error
>their hacker, who was monitoring and listening on them, warns them just as the officer scans them again that the IDs have been voided
>cue a chase as the hacker blows a neon sign of a nearby cafe as a distraction, where the PCs narrowly avoid being GOOed and drop down a maintenance hatch, barely getting past a sealed door and shutting in front of the agents, gaining precious time
>they make their escape through a tiny maintenance corridor and down and squeeze into a one-person service elevator that takes them to said level 6 into a small storage room, sneak their way past some station workers and locate the abandoned airlock
>>95994784inside, they retrieve to old EVA suits and a couple of discarded MRE packets to examine for biological traces
>what's more, they find in a locker a virtual headset, with a PanO military symbol etched in the yellowing plastic that didn't belong to any known unit, and a faded writing in the back of the locker: "It watches">they even manage to find the crushed out remains of a one-way message chip, sent to the exec's commlog: "come down to airlock 17-B. Be careful, we are both being observed">suddenly, the AR systems of the airlock come online and a freeze-frame of the exec and the veteran mid-conversation appears. They get a clear photo of the woman's face in-between bursts of glitches that cause her head to shift and spazz out or even be substituted with other shapes and forms>the PCs inspect their quantronic systems again. Not only did the yaozao owner gain a second Breach, but there is one on the other player's PAN.>they organize to sneak their way back to their den, talk to their handler about the evidence they gathered, and figure out how to navigate the station between being wanted by O12 and whoever is rummaging in their comlogs.
>>95980166>>95986143Based! I cannot wait to see this finished!
>>95997319Last update for now, still needs tweaking (i.e. pistol placement, hair posing) but it's getting closer to done. Will stop spamming the thread.
>>95988685it is getting tough with current year
>>95990213i am glad of your empathy
>>95875243 (OP)I remember seeing at my LGS a few years back Infinity cardboard terrain for really fucking cheap, like I think it was ยฃ8 or something like that, have they stopped making that now because I can't find it online.
>>96005221Maybe it was discounted?
https://store.corvusbelli.com/en/infinity/wargame/accesories/hloekk-station-scenery-pack
Afaik they usually sell stuff like this at the cheapest.
https://www.youtube.com/watch?v=eIwQ8pmSZtc
What have they done to my boy...
>>96005668I'd say it's 3,6/5, not great, not terrible, absolutely no desire to replace my old one.
>>96005731It's like the sculptor had to rush in the final and just grabbed a random Nomad looking bit and fuzed it to the face of the old Iggy. This can't even qualify as change for the sake of change.
>>96005734I think the designer was trying to sell the ejection system more. The longer I look at it the more reasonable if unimpressively executed it seems.
>>96005859How does shoving the pilot's head into the asshole of a delimbed Nomad remote sell the ejection more? The body is still the old Iggy but now the cod piece has an erectile dysfunction.
>>95944803you are so retarded, look at it for more than 12 seconds and find the problem in every single animation. retarded soapeater.
>>96005668So that's what CB calls long-requested resculpts, huh.
The shitty tag that nobody plays now gets a shitty resculpt, and here I was hoping for a new Dragao.
>>96006421Slop is all you will get, so better get used to it.
>>96006779>and here I was hoping for a new Dragao*monkey paw flips you off*
>>96005221Yes, they stopped making the cheap fold-up stuff in favour of the sturdier stuff like
>>96005561.
>>96006779>here I was hoping for a new DragaoWhy would they resculpt a TAG that doesn't exist this edition?
>>96005668Looks good desu.
>>95994791Very cool. I'm not going to ask questions because I assume your players will see this. Looking forward to you next session recap.
>>95998495Really fuckin solid! Needs some detail work to be 1:1 but otherwise it soothes my soul.
>>96005668What the fuck did they do to my boy? Just because his profile is bad they didn't need to make the sculpt match it.
>>96007924Dragao WILL return!
https://youtu.be/PHfh3Tamz6I
PANOBROS
>>96012286Is this a Gundam?
>>96007924To bring it back to the new edition, for instance.
>>96012286I mean, it was the oldest tag sculpt still in production, but... it looks pretty much the same but with some weird extras and the 4barreled hmg that afaik everyone hated on cutter (I didn't care personally). Idk, the old sculpt still fits well into current pano style, there was no point resculpting it. They could just rerelease gorgos at least, bros. I guess it's just to get rid of yet another metal tag.
>>96014021Metal is expensive, pls understand!
>>96012286I really dislike the majority of CB's resculpts and even their new models, but one thing that's never disappoints are PanO TAGs.
>>96014021>it looks pretty much the sameThis is not a negative thing for me lol. But the hmg is fucking weird for sure. I liked that the old PanO tag line were just Squalos but with different loadout, but the old Jotum looked too hollow imo. New one looks nice and beefy. I'm not sold on the new backpack, but the photographer fucking sucks as usual and only shows the front angles so it's hard to see what's going on back there.
>>95998495The panel line on the pants seems too deep and wide, and think she'd look better with more natural sag on the tits. Looks great so far, and leagues better than the resculpt.
>>96017823>but one thing that's never disappoints are PanO TAGsSqualo mk2 is a huge disappointment in both design and material compared to the previous one.
>>96017823PanO bros, we always end up on top.
>>96017914Cope, it's the best PanO TAG sculpt.
>>96017829Thanks. First draft the pant indents felt way too small for 28mm, I probably overcorrected. Also have three different chests- one with tits out, one with moderator boobplate, and another with additional lower waist wraps to go with the incognito Zero helmet and wrapped up tail. Coming up to test printing soon.
>>95998495My one complaints is that she has a cat muzzle and not a cute face. This does not make my pp into PP
>>96018809Iโll make an extra face. The original model had a cat nose but was otherwise human.
>>95875243 (OP)I've been out of the loop on Infinity for awhile; what am I looking at here?
>>96021303Nomad version of the Beasthunters, one of the minis from TAG Raid that they threw into every army near the end of N4, along with Triphammers and Diggers. Thankfully in N5 they got paired back and now only a fraction of armies can field them.
>>96021872Thank you; I didn't even know TAG raid existed. Like I said, been out of the loop for a long while.
>>96018933Huh, based anon. Yeah, original model was still a human face
>>96023055>hello I am new and just learned about Bakunin today
>>96023137Tbf, you don't have to be new to hate Bakunin (as you should)
>>96023137>being experienced means you're a degenerate
>>96024609In Bakunin? Yes.
>>96023592What an objectively vile faction. Pupniks, legally fuckable children, all sorts of fucked up experiments, murderous sadistic zealots
>>96025969Yeah, it's a nice twist on the trope of the punks being the good guys in a cyberpunk setting.
>>96026288PanO is the good guys ofc
>>96026288Like Bakunin has all the right cards to be the obnoxious protagonist faction, because you are free from laws and able to be yourself that's totally epic and wholesome. But all the lore about it makes it clear it's just a series of gated communities policed by gimp gestapo, and how a significant portion of it's inhabitants live in poverty or abject slavery/prostitution
>>96027201Kinda hampered by the fact that life in most places belonging to PanO or even YJ isn't all that bad. As long as you don't cause problems and are fine with ALEPH snooping around your data profiles, you can life comfortably as a NEET or techno hermit. So you need that ideological spark or drive to do things outside the norm to ditch it all and become nomad.
>>96029218Or be born into it, in the case of Corregidor. Bakunin and Tunguska are all outcasts by choice (excluding a few edge cases), but to my knowledge there's no significant migration into Corregidor, they're basically all spaceborn and native to the mothership.
Which is interesting. For all the noise Bakunin makes over being punk, I feel that Corregidor is the only true inheritor to that title. They never asked to be born in a zero-G favela, surrounded by poverty and crime, with every well-off faction in the human sphere simultaneously hungry for their expertise and despising them as lowlife scum. Bakunin is, by and large, a bunch of PanO expats that'll probably slink back home once the money runs out and go back to their 9-5 for that reliable hypercorp paycheck.
Bakunin are fucking posers.
>>96029218>are fine with ALEPH snooping around your data profilesPanO lore is that its citizen spend basically 24/7 vlogging and blogging about every fucking thing. Honestly not too far from a lot of people today who fucking post on Instagram or Twitter or whatever every single detail of their lives, and they love Aleph and feel like they "deserve" it the most. At least, that was the lore presented in the rpg as I don't have the lore books otherwise. The fucking love the post scarcity NEET life
https://youtu.be/b887PMx3bpA
FINALLY
>>96030566>the only two factions I'm interested in, in the same boxNice.
New Warcrow starter box with two factions
Almost forgot, of course the Iguana has its dedicated pilot who can pop out from the TAG.
Now back to Warcrow.
Two new paint sets from Army Painter with exclusive minis will be released as well.
>>96031397Looks cool and all, but I'm not sure it's better than the old iguana pilot.
>>96031385The gun is cool for sure. Rest is meh, especially the new head. Also
>pilot arms on the iguana model don't march the pilot arms on the foot model>>96031417The double quillons look retarded, rest is cool I guess
>>96031417The hand ornament on the armor and helmet are the only thing I like about this batch.
>>96031421I thought that the actual Infinity studio jobs used AK paints. Also that exclusive paramedic is such a downgrade from the sculpt that come with the Vallejo bundle.
>>96031417Ah, Sir Peekaboo the Invisible.
Was really hoping the Nomad paint kit would have a Securitate paramedic. Agree this Alguacil is a downgrade from the Vallejo one.
Zhanshi paramedic looks great tho.
>>96031691Eh, it's not like the old one was good. That head though, bleh.
The Zhanshi OTOH looks nice, if anyone wants just the paints, sell her to me.
>>96031414The guy on the bottom left needs to stop hoarding all the anime inspiration and give some to the rest of the company.
So what, 3 new minis in the past 2 months? Where is the content?
IDK. My printer is kind of shitty and has a slightly dirty screen. Ran at 0.03mm. Head could probably be like 5% larger, might thicken up the whip while I'm at it.
>>96035000Yeah, all that hair demands more volume
>>96035000I can already tell the whip looks far more durable than the original's at least.
I want to see this one standing next to the original. I'll have to find a place to print this out if you share the files on Cults or whatever.
Am I the only person that didn't paint that alguacil's hair blue-green?
>>96036316Cults later, yes. Wish I had the original.
And probably on the color job. I like going for studio colors with my retard paintbrush skills. Others probably feel the same way.
>>96036494Ah sweet. Took me a ton of time lurking the Infinity discord to find mine, of course the whip was long gone.
I actually tried going with a theme using colors from IRL space suits and it turns out that was basically the nomad color schemes anyway kek.
I am a psycho and made her hair purple with a metallic gold wash. Came out pretty neat.
>>96036316I went purple, because GitS is cool even if I'm not playing the faction with explicit GitS standins
>>96031553>The double quillons look retardedAt least it's Siocast, so they'll cut right off.
>>96031388>Song of the Doormat
>>96037571Thankfully. The second pair almost looks ai generated, where does it even attach, a millimeter higher?
https://youtu.be/U5bsN_dWZs0
>>96033469>constantly hides her face under a hood, with hanging blades elementsDoesn't sound very practical.
>>96044940Last of the Frenchmen
>>96044948I think she looks better when she's not as bright red as the painted one.
Uruk
md5: fa9a31f07ed33a815ebc8c32f427071e
๐
>>96044966And just for comparison, concepts of the Marked from three years ago. It's come a long way.
>>96044962Very fond of this design, kinda reminds me of Scorn.
>>96044940This guy looks like he's escaped from Dark Souls.
>>96040426It's like the corks on a Aussie's hat.
>>96045013>You call that a sword? >Heh heh. THIS is a sword!
>>96012286>tell your prophet: the mountain has arrived
>>96031417>>96044933I like the Bonk knights. I think it's the contrast between their ornamental design and the simple function of hitting people over the head with a blunt instrument.
Yaldabaoth units are already getting errata'd from the Card Deck versions. I assume CB are going to have to declare validity by product code (W0026 vs W0010), since they still can't be assed getting an army builder together. Maybe in a year when Mounthold comes out or something.
>>96053827>Yaldabaoth units are already getting errata'd from the Card Deck versions.For the uninitiated, what does that mean? Did they fuck up balance on release in a major way or what?
>>96044948I can fix her...
>>95962859Someone post the list
>>96059268So can I, but I don't see why I should have to pay full price for that shit.
>>96059268No the point is that she fixes you
>>96054774The changes from the deck to SotD are as follows:
Intact:
Cost dropped from 25 to 20.
AVB increased from 2 to 3.
Living Flesh keyword deleted.
For attacks while at size 2-, the roll goes from RYY to RY+Hit, and the switch changes from Special to Hit (which does mean you're guaranteed to be able to use it).
Exalted By The Blood deleted.
Needle:
Cost decrease from 25 to 20
AVB decreases from 3 to 1
Dead Flesh & Living Flesh are merged into Infantry
Spellcaster is replaced with Tinge
When on her own, Stitch Up Muscles loses its minimum healing of 1, and now only heals for your hits.
When in a unit, Stitch Up Muscles and Assemble Bodies go from WP tests to OY rolls (essentially forcing Needle's WP to be used). Assemble Bodies also becomes a Tinge ability.
So they're cheaper, and other than there no longer being the Living/Dead Flesh division to deal with it just seems like a minor balance tweak.
Maybe the Intact changes were to adjust how they compare to the Husks and Marked, the other two basic goon units.
This level of Tinge addiction must be studied.
Also the Warcrow Tournament Rules, FAQ, and Rules Update have been updated.
RPG session 4 AAR:
>the gang chats with their handler and reveals all their clues. Stakes have turned up now that there's a serious chance bureau Toth might show up if word gets out
>using the facial scan of the woman they acquired, they learn she surfaces every couple of weeks to gather supplies, through a neglected alley
>almost getting caught during some light shopping by a patrol, the PCs sneak to the alley and find a fake soldered maintenance hatch
>the hatch opens on a shaft that drops quite far deeper into the asteroid. Using their climbing plus, one PC shimmies their way down the walls, checking for possible tampering or traps but it's clear all the way down
>at the bottom, there's a hub of sorts with walkways, ladders and elevators leading to the levels above and below the one they're standing in.
>with a bit of snooping around, they notice the one heading down to the 7th level is the one with the most useโless dusty, the plating work slightly smoother and shinier, and figure that's where they're supposed to head
>they trip a device placed outside the elevator, quickly book it out of there in case it's an explosive, and the yaoazo owner decides to send his remote, which he had just stuffed with C4, to check just in case
>thankfully, it was just a motion sensor with a remote transmitter, otherwise the players would have found that sending a walking IED to defuse explosives in a confined, pressurized environment isn't the best idea
>>96071129>the PCs resolve to wait it out and see if anything happens. After half an hour, the elevator starts to travel downwards and comes back up shortly after, and the doors open revealing it's still empty>the gang decides to gamble it and enter the elevator. It starts downwards on its own, but comes to a sudden halt after a couple of minutes>a voice above them commands to stick their hands up. Through the now-open paneling on top of the elevator there's the woman they were looking for holding them at gunpoint>through clever talk, they avoid receiving a bullet between their eyes and resume their journey, finally reaching an abandoned storage room turned cozy hideout>they get the woman to talk, who reveals a great deal about the current situation >more than a decade ago, PanO started a highly secretive next generation soldier program back on Acontecimento. They figured, considering technology is so integrated in everything down to the guns calculating ballistic for the users, why not skip the middleman and hook the operator directly to the software?>they picked 3 special forces soldiers, one of them being the mysterious veteran, to augment by linking a modified geist directly to their cubes>while all fun and games at first, the other two soldiers went mad during a live firing exercise, shot up the research facility and the nearby residential area where the families of the facility personnel resided, and the whole thing got covered up and the project abandoned>the woman had her geist removed and was discarded like a broken toy while those responsible for the mess, Chromnia Corporation, got the equivalent of a slap of the wrist and hauled shop to the human edge, where "laws" and "ethics" were less of a concern>after Chromnia was overthrown, all their research lays in the deeper levels were the abandoned black labs are
>>96071134>enter the framed exec, who dug too greedily and too deep, who was likely responsible for awakening the apparent AI evolved from the modified geist >also thanks to him, the AI has become aware of the woman and it's perhaps why it used such brute force to divert attention and attempt to subdue the PCs>the next move? Either fuck off and let the professionals handle it, or perform a preemptive butlerian jihad and kick some robutt
>>96068020Can somebody explain to me the tinge mechanic in Warcrow?
>>96071129>sending a walking IED to defuse explosives in a confined, pressurized environmentGlad to see that regardless of rules or setting, player stupidity never changes.
>>96071170At the end of the round, if you have any Tinge tokens you have to roll on the Tinge table (Scions have their own one). You get Tinge from effects, and if you apply alterations to a spell you have to roll to see if you get Tinge.
You can spend Tinge on Tinge Skills (1 per) and Tinge Alterations.
The Tinge keyword gives you one for free at the start of each round.
>>96071347It's clearly a phenomenon that needs a name because it's just stupidity, it can't be. It's both random and extremely selective. I mean they were careful in everything except this one detail.
I'm telling you, the moment anyone becomes a player, their frontal cortex temporarily regresses and they start to develop blind spots in their awareness
>>96072094>I'm a genius!>Oh no!-Every player ever
>>96071347>>96072094In our defense, the robot is just carrying the explosives, it's not actually rigged up as a bomb.
>>96075965I have yet to see anyone not be affected by it. I know it happens to me too
>>96076674And it was only two C4 packs as well. I naturally reserve the right to embellish the narrative for dramatic purposes
Would three scenery packs (Kaldstrom, Xenostation and the one with Operation Sandtrap) be enough for 300p game?
>>96031385>look how they massacred my boy
>>96078557Yes I think so.
>>96078651>>96078571Oh, okay. Since I finished painting (but not basing yet, it's matter of few days however) of Kestrel and Japanese minis, I thought I could try to play game against myself since I'm still too scared to use Facebook and local Infinity group to find somebody to play with (and based on what I heard at local game store, it would still most likely be pure shooting and against either Ariadna or Combined Army so as complete green I would be at disadvantage).
>>96078557In my view it's a tad light for a serious game but it's easily enough for casual games.
>>96081876imho only needs more scatter
>>96080327these look really great anon well done
>>96085584That's nice to hear. But with Japanese I now have to prepare varied nearly 40 desert/arid bases and perspective looks pretty overwhelming.
>>96086200I like to mix baking soda with bits of sand and slate chips and superglue it to bases. The baking soda reacts with the superglue to harden quickly with a grain that is scale-appropriate for sand and can be painted easily.
>>96088882I remember an old White Dwarf wherein Phil Kelly (who wrote the Ogre Kingdoms army book) used baking soda to bass his Ogres with a snow theme. A year later they had spoiled. I might be remembering wrong but I'd be careful with such ingredients.
>>96090655I haven't had such issues, though I would guess if using PVA or other glues it'd work differently. Baking soda (sodium bicarbonate) on it's own shouldn't "spoil" but if it reacts with the air it may yellow. Either way encased in superglue and painted it shouldn't do such things.
>>96090655Yeah it's better to use a dedicated product for snow dioramas. Baking soda can go yellow over time.
>>96090712I remembered I had an example. I painted these maybe 2016? perhaps 2017. "pro painting" aside, the bases still look the way they did. Was that really 9 years ago holy fuck
Does this game have rules for creating custom combatants? Like, a formula or something into which you can put in values and derive a cost?
>>96092126Sorta? There's a spec-ops rule for a custom line trooper that sees some tournament play and you can mess with it in the army app but it doesn't give point values but xp and generally you are limited to 12 exp. You can make silly things like a CC20 BTS12 Moderator.
As far as actual point formulas? That is technically a secret but you can reverse engineer most of what things cost. I haven't checked for this edition but certain equipment had a sliding points cost that used to balloon in price depending on the size of a unit it was on; cheap on a LI but stupidly expensive on a HI and even moreso on a TAG.
There are also faction bonuses where certain factions will get things "free" or heavily discounted.
>>96092220Thanks. I'm just a passing rules scavenger, but if you happen to know where I might find those reverse engineered formulae, I'd love to see them. I like what I've read about Infinity, but my main goal is to figure out what pieces of it I can apply to my own (for fun) homebrew.
>>96092220There's also sort of the RPG-to-wargame conversion rules, but they never got updated past N3 and deliberately don't output a point cost because RPG characters would be all kinds of fucky as priced units.
>>96092291It's less of a formula and more of an a la carte price tag for gear and working from there.
Take the nomad Alguacil. This is as basic of a baseline trooper you can get. https://infinityuniverse.com/army/infinity/nomads/corregidor-alguaciles
Weapon costs are pretty simple here. then you compare them to other similar troops like the Moderators and Securitate and start seeing where point adjustments are being made.
Another level of complexity is troop type where LI, MI, HI, SK are not necessarily going to have the same exact point costs for things.
Another layer of point discount is if a unit is hackable.
It's a bit of a rabbit hole.
>>96092319Completely forgot about those, yeah.
>>96092319Are those from the Infinity RPG book?
>>96092331Got it, I'll have a look there.
>>96092444IIRC they're in the back of the Player's Guide, rather than the core rulebook.
>>96092444Don't expect much if at all from the conversion. A lot of the equipment is already in infinity, so the rules say to just use the wargame one. Then stats basically overlap. A character fresh out of CC, without much minmaxing, will have his major/relevant skills in the 12s to 14s.
The only real difference are the fact in the wargame high CC values are common for dedicated melee units, and 14 BS is already for high-end elite shooting units, and the rpg talents
>>96094578Are Drummers even worth it? I mean, idea of slapping really heavy gun on a drone sounds nice until you realise it cost tons of points. Auxilia at least was cheap.
>>96094578HRMC for 40ish points isn't that bad, that's about what non-TAG units with that weapon clock in at. Obviously the bot is way less durable than your typical HI wielder, but the combination of Mimetism, REM buffs from EVO hackers, and the fact that you keep your regular order when the bot dies more or less cancels the fragility out in my opinion.
If you want an Auxilia replacement, the fifth Drummer loadout is only 6 points more expensive and the bot is just a better version of the auxbot (same MOV and a HFT, plus Forward Observer, Mimetism, and an actual ranged option).
>>96095380It tickles my love for the urbanmech so another addition to the R2-FU family is always welcome.
>>96095851> that's about what non-TAG units with that weapon clock in atI'm drawing a blank. Is there anyone else other than Ya Huo?
>>96101375I could have sworn there were more back in N4, but I guess I was mistaken. Looks like in is just the Yan Huo.
>>96104955Only dragao, YH, overdron, zeta and the non-raicho morattag ever had the HRMC.
>>96105101Miss me Dragao
She was never the same after my buddy accidentally knocked her down from a table
https://youtu.be/fpCu6t-iGjc
Anybody in Interplanetario rn?
>>96118280Yes, check behind you
So, conference teasers tomorrow?
>>96123366Yes, I hope so.
Every now and then I remember that I'm still mad about sniffers.
>>96012286K. Already got a jotum.
>>96130959Guess I'll use that other S7 pano tag I have painted since it doesn't exist any more.
>>96095380Only the cheapest FO one, if you can even fit it in the list. It is a completely disposable ARO piece, has a template, and it's the best button pusher in pano's arsenal. It's also one of the few ways to make 4 FO rolls in an order, so that's a guarantee on that classified.
I tried the HRMC one on a tournament, both times it got to shoot it shat itself and died in a single order to opp's ARO, regardless of marksmanship from EVO. It's the glassiest of cannons, so it dies to a single lost ftf. Yeah at least you still get the order.
>>96134316I operate under the assumption that anything with only 1 wound can't be relied on.
>>96134385Same. But paying 40+ pts for a very unreliable piece of gun is too much, therefore heavy weapons drummers are a trap.
>>96137051Either shasvastii will be gone or the whole "3 sectorials max" was bullshit.
>>96137478Why would it be Shas when OCF are the oldest CA sectorial?
>>96137478They're gonna pull Uprising bullshit on Morats.
>>96138047At this point the "evolving" lore is complete bullcrap. They keep pulling this kind of shit "Oh, Achilles was a double agent, LOL!", it's not fun and it fucks up the lists. It's basically just for tourneyfags to switch up their lists and not get bored. Might as well use N3 lists/availability with N5 rules.
>>96139775Forbidden troops
>>96139806Another weapon variant
>>96139879Switchers Gruppa
>>96139888>hey anon, we heard you like musclegirls
>>96139900>with a hint of CUHRAAZYY
>>96139905Zeybek Aero-Unit
>>96139912and its operator
>>96139950And that should be it, not counting tournament pack packaging or Combined sectorial teaser that got already posted.
>>96139788>>96139813I like. Pants are a bit japanese-y, but whatever.
>>96139817Eh. kinda boring, but not bad or anything.
>>96139832Bad. looks better on concept art, but I'll probably still print some proxy instead.
>>96139864Nice, though idk what that even is.
>>96139905Lmao
>>96139912Great.
>>96139938Not as good, but still good enough.
>>96139945Ok, though I liked old one better.
>>96139757Neat.
I rate "All the important stuff is mostly good or at least sufficient. Nomads don't fall under that qualifier".
>>96138914>Might as well use N3 lists/availability with N5 rules.Or just go back and play N3.
Huh, I might actually grab the YJ/Haqq fliers. The Jinwei drone is nice too, the rest I can take or leave.
>>96139930>>96139938>three different spellings of Zaybak in two images
>no PanO
https://voca.ro/1jDCu8fiKF2J
>>96137701They actually promised the onyx rework. That could also be bullshit, true.
>>96141213Maybe this is the OCF rework.
>>96139900>>96139905does this unit have a 50/50 chance of dying any given turn
I'm refusing to look at the pictures an anon kindly shared as I want to enjoy the official CB video without spoilers. On that note, Carlos where the fuck is the Seminar video??
I also can't make a new thread as I don't want to look at the pictures, and one should probably be the OP image.