← Home ← Back to /tg/

Thread 95876090

14 posts 10 images /tg/
Anonymous No.95876090 [Report] >>95876142 >>95876241 >>95876305 >>95876404 >>95876475 >>95876645 >>95876890 >>95876908
What makes YOUR WORLD and YOUR CHARACTERS stand out from the rest of the TTRPGs, homebrew or not?
>pic unrelated
Anonymous No.95876142 [Report] >>95876249
>>95876090 (OP)
what an interesting question.
>what makes my world (setting) and characters (setting/chargen) stand out from other ttrpgs (systems)
i guess im lucky to be one of the few people who's actually written a system, so i can actually answer

i have a bunch of worlds, they're mostly afterthoughts. the point is the system, the worlds just exist for the system to exist in. same for characters except for chargen, which is cool because all PCs and NPCs are made the same way, including personality traits. it keeps everything very tightly balanced
Anonymous No.95876241 [Report] >>95876249
>>95876090 (OP)
It doesn't. Nothing stands out. It's not even iteration.
Anonymous No.95876249 [Report]
>>95876142
huh...neat
>>95876241
Porn?
Anonymous No.95876305 [Report]
>>95876090 (OP)
Not a whole lot, honestly. My most recent setting is pretty generic as far as early-rennaissance-equivalent-post-magical-apocalypse-settings go. There's some interesting metaphysics in the background but the players will never interact with that. Mostly the big draws for them are the sociopolitical differences in the setting and the fact that they actually matter, as there's no stabilizing force keeping the setting permanently stuck in its current societal/technological paradigm.
Anonymous No.95876404 [Report] >>95876441
>>95876090 (OP)
Nothing. It's build entirely on generic idea and easy-to-recognise cliches, so everyone is on board and/or assumes thing all on their own, and I don't even try to course correct them, just shrug and roll with it.
I'm in this hobby since late 90s. I never understood people who pour hours into world-building, because this either builds a cage for your game (since you can only take you into the places covered by your world, and the more you build, the smaller in actually gets) or they end up with a whole lot of shit that exists for the sake of itself, never to impact the game in any way.
Why bother? I'm here to play/run games and have fun with my group. The setting is literally the least important thing
>inb4 some anon goes full retard that if you don't care about worldbuilding, then [insert blown-out of any proportion strawman]
Anonymous No.95876441 [Report]
>>95876404
HOW DARE YOU HAVE FUN AND NOT EXPOSE YOUR PLAYERS TO 62 HOURS OF ORIGINAL FLUFF™
Anonymous No.95876475 [Report]
>>95876090 (OP)
We play games. We don't worry about the non-essentials.
Anonymous No.95876537 [Report]
Whatever I find cool.
Anonymous No.95876601 [Report]
What makes YOUR THREAD and YOUR QUESTION stand out from the rest of the inane questions asked by OPs who never engage with their own questions, or with the answers of the people who actually participate?
Anonymous No.95876645 [Report]
>>95876090 (OP)
That they're mine.
Anonymous No.95876732 [Report]
I make all the sound effects and music like that one guy from Those Magnificent Men and their Flying Machines.
Anonymous No.95876890 [Report]
>>95876090 (OP)
My world and my characters exist because I made them to play games with my friends.

Reminder that you're not the next Tolkien, nobody cares about your super cool and original oc race the xa'thunba-lama that's actually just werewolves living in radioactive swamps, and playing ttrpgs isn't a replacement for your failed writing career.
Anonymous No.95876908 [Report]
>>95876090 (OP)
>stand out from the rest of the TTRPGs
Nothing. "Standing out" isn't a virtue. Games should be fun.