Pre-order Edition
▶Previous thread:
>>95807868▶News: Saturday Pre-orders – Tyranids stalk the Adeptus Mechanicus in Kill Team
https://www.warhammer-community.com/en-gb/articles/q7amnxzu/saturday-pre-orders-tyranids-stalk-the-adeptus-mechanicus-in-kill-team/
▶News: Kill Team quarterly balance update
https://www.warhammer-community.com/en-gb/articles/e2sdc3qz/kill-team-quarterly-balance-update-big-boosts-to-lower-performing-teams/
▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw
▶Brief team summaries if you are wondering who to try out next
https://files.catbox.moe/j4wen0.png
▶Homebrew teams by a kind Anon:
https://mega.nz/folder/RedyyTTZ#hNv1fp2Yocqg536MozmbyA
▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973
▶Game assistant websites (including rules)
https://kt3.albecortes.com/
https://ktdash.app/
https://wahapedia.ru/kill-team3/the-rules/core-rules/
▶TQ: Have you pre-ordered Typhon?
>TQ
No, but I certainly hope fellow players did. I'd love to play my Goremongers, cops, n aquabats against either team.
>>95876370 (OP)>TQI hope so, I did not receive a mail that confirmes it, even if the homepage said i ordered it. Both teams seem really fun even if i don't like the look of the servitors.
>>95876370 (OP)Yeah I did. No interested in the nids but I love the idea of a servitor-based mechanicus team and they ended up looking interesting to play too. Imperial weirdos is solidly my kryptonite when it comes to GW stuff and I'm glad KT keeps dipping into that.
>>95876370 (OP)>TQYes, because its one of the first boxes in which i like both teams and also the terrain.
>>95876370 (OP)>TQMy pile of shame is big enough already. I’m not buying anything new until I get through most of it.
>>95876370 (OP)>TQNah, I'll go BRRRR when the time is right. Maybe sooner than later given that some people are resculpting shit out of spite the moment that pictures come out.
>>95876683RedMaker already has a very decent looking Tyranid team out
>>95876720I prefer them more literal to the official model (waiting for Butov - who already gave a whirl to the general purpose ravener and dropped the terrain just 'cause - and especially Magos), but that's exactly what I mean.
>TQ
I just finished a big kit bash style project for my hubterclade moments before they announced the new ad mech so Im notngoing to get the box. Will just print out the terrain if they are makingnofficial maps.
>>95876370 (OP)>TQI bought the raveners off someone on eBay, I don’t have any interest in that admech team.
Speaking of admech, I know I’ve heard that hunter clade is one of the worst teams, but are they really that bad? What operatives should I look to build if I was going to make my own team?
>>95878296The team is old kinda unbalanced and misses a bit of flare and people hate the missing techpriests and how expensive the two boxes are you need. it was a white dwarf team so it is a bit lackluster in originality. the team is a bit weak, expensive but for all that like scitarii and sicarians it is a nice team. by the way you want two gunners (not the arquebus) and as many sicarian as you can and the two specialists. rest is debatable and depends on matchup and preference but usually most people prever vanguard over ranger and infiltraotr over ruststalker.
>>95878296Hunter clade are definitely not unplayably bad from experience. I've played actual auto-lose teams and compared to those, playing hunter clade feels like cheating.
Cookie-cutter list for that team would be infiltrator leader, ranger plasma and arc rifle, ranger diktat and surveyor, likely a ranger warrior, and four infiltrators. That said, the team is blessed or cursed with having a lot of viable variations. Ruststalkers are equal or better than infiltrators against some enemy teams, vanguard setups have their place against select teams (e.g. completely blunting the melee of a gellerpox/cultists team), and all four leaders could be used to good effect depending on chosen playstyle. All you really need to know is that the arquebus is pretty suboptimal compared to having an extra sicarian. You could build a completely valid team with a few roster options out of one skitarii and one sicarian box, and two sicarian boxes would give you all the options you realistically need.
>>95876370 (OP)>TQYeah managed to get one from GW. I mainly want it for the narrative aspect. On a side note weird how both narrative KT boxes (Ashes of Faith and Typhon) were so fucking hard to get. You'd think GW would go out of their way to make sure everyone gets a chance to try the narrative aspect of the game. And if this is anything like Ashes they never released the narrative parts individually.
>>95876370 (OP)>TQMissed it. Any good 3d prints I can buy instead? Fuck gw
Yep, pre-ordered from my LGS because I loved the look and feel of both teams.
>learning about Space Hulk
>notice the rules are like a proto-type version of Kill Team
>later editions even had rules for Chaos and other xenos factions like Eldar to battle each other
With Kill Team being a bit of a spiritual successor to Space Hulk, I’m surprised GW hasn’t done either Terminator or Purestrain Genestealer Kill Teams. Maybe rumored Terminator releases in the future may change that.
>>95881170Space hulk is nothing like kill team.
Kill team is no successor of space hulk.
>>95881170Genestealers had a team last edition. They were actually really strong. Fuck GW for killing them.
>>95878951I snatched the Ashes of Faith books from eBay the other day. It's two books (one a booklet rather than your usual kt book), a bunch of cardstock tablets, some stickers (not tokens) and cards.
I assume it would have been to much effort to sell those things individually all together because most likely they came from different suppliers. Those cardboard tablets and the stickers do not feel like anything GW includes in their boxes usually.
>>95881170>With Kill Team being a bit of a spiritual successor to Space HulkI fail to see that.
>>95881335>Fuck GW for killing them.I don't remember them being insanely strong in KT18 but Genestealers-only teams were extremely fun to play back then. Almost no shooting, just good old leaping to close combat. I don't think I ever enjoyed Kill Team this much since then.
>>95881511I could see goremongers used as proxy for genestealers
>>95881561>ProxyYeah, no. I never give shit to people for proxying as long as they do it in a reasonable way but I never proxy and I don't plan to start. It's soulless, counter-immersive and feels like filling the gaps left by a multi-million company that was too lazy to create a decent roster. Proxying Legions or even Loyalists-for-Traitor and vice versa? Sure. The shit that the KT21 crowd was pulling like trying to proxy Legionaries with fucking Orks - no way.
>>95881631You do you Anon
>>95881333It’s weird but if we’re talking spiritual successors I think Kill Team actually follows on from Inquisitor. We’ve had the 32mm re-emergence of several Inquisitor-specific sculpts like Sgt. Stone the gland warrior and Joseph the drill abbot. A lot of the Imperial teams feel Inquisitor inspired.
Why 28
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>>95881800This is true and a lot of the kill teams work well for Inquisitor played with 28mm models too. I'd call it Inq28 but that's grown to mean something I don't support.
>>95881911>So you want to play a game? Let me tell you how it is addressing yet another current flavour-of-the-month American civil war first!Switching to OPR and following nothing but the rules changelog was the best hobby-related decision ever.
>>95881942Does that mean you are no longer playing KT or is that just about Inquis28? Because if you no longer play KT i wonder what you are doing here (not that i am complaining, just wondering).
>>95881984KT is the only non-OPR game I play nowadays since it's the only game played at my LGS on regular basis other than 40k and I couldn't care less about the 10e.
The new Ravaners are 40mm bases? The old Red Terror model was also 40mm base? That is what i googled, just want to make sure.
>>95882552I can see where this is going
>>95882845Alright, thx.
>>95882649I hope you do.
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>>95881631Proxying anything with Orks is a time honored tradition.
>>95881170Definitely a wasted opportunity especially since we got new Terminators and new Genestealers around the same time. However knowing GW they're probably waiting for a bit before releasing a new edition of Space Hulk so they can resell everyone the same gallowdark terrain.
>>95881170Space Hulk was cool, but Advanced Space Crusade was even better. Shame the game never really took off because the campaign mode was too advanced for the kids who got in playing regular Space Crusade that it was marketed to.
For hunter clade infiltrators, is there a best loadout for them?
>>95881494It definitely would have been. What they should have done is just more more boxes available. Instead they did one of the smallest allotments to date. My FLGS only got two boxes.
>>95886048Looks like the stub carbine and power weapon are the best options for them
>>95886340Yea, I remember back then most stores did get below 10 of each box. Same with Gallowfall.
Luckily the books are showing up on ebay occasionally.
>>95886048Advantages of the stubcarbine:
>infinite range>doesn't need shooting imperative to be goodAdvantages of the flechette blaster
>actually deals more damage than stubcarbine if you have shooting imperative and the target would be in cover>silent lets the operative be a real thorn to your opponent; stays concealed, can still shoot respectably, denies rerolls, and can still deal heavy melee damage if chargedI think both are valid, but I personally prefer the flechette blasters. The option to stay concealed is pretty big, and the damage difference when you're counting on their shooting ends up in its favour while a range limitation is usually not much of a factor in this game.
>>95888327Ignores rerolls? Isn't saturate ignores cover?
I think the new AM team probably kind of suck but they look fun to play. Ultimately you can go ham on anything left exposed and you can do a lot of AP swapping shenanigans with your servitors, and you have definitely one of the best medics in the entire game, but I don't think any of it really matters vs. a team that's just better at moving than you and most teams are.
They might end up being an interesting anti-elite option in the meta. I think they can play pretty well into a 6 man team
>>95888628"denies rerolls" as in while your silent shooting hidden operative is there, it also has the 6" anti-reroll aura (the only one I find myself regularly using out of the team's strategic ploys)
>>95888649Melee is kinda good as well and less movement (they can use those activations to minimove as well right? doesnt that make them kinda fast if you need to?) and therefore spreading out isn't that bad if you can concentrade your activations in one corner just bad if the enemy gets rid of most of the operatives there, then that corner is lost i guess but that is the case for most teams.
Question about the Ravener Wrecker and his roll of abillity. (i do not have the actual rules just hearsay) the abillity get +1 to the roll if the enemy has 9 wounds or less, BUT remaining or max?
>>95889684Max, it says Wounds stat.
>>95890285Thx. Strange decision but okay to limit that abillity like that.
>>95890285Thx. Strange decision to limit that abillity like that, but okay i guess.
>>95880620And never mind, my lgs only got 5 of the fucking things and had to cancel the test of the preorders.
>>95892602>It's a GW makes a small allotment in order to make more money when it sells everything separately episode
>>95881170When they were doing the Gallowdark stuff I was convinced one of the boxes would be Terminators vs Genestealers.
Predicting the minds of GW Is impossible.
Has anyone here tried the coop "horde mode" missions?
If yes, how was it? Anything you would improve?
Can another set of teams be expected this month?
>>95894194Once Typhon is shipped they'll probably preview something for next season in August or Sept.
>>95893770Valrak has been "predicting" a space hulk themed kick team box for like 2 years
>>95895068Hopefully he's wrong and GW releases a new editon of Space Hulk rather than just make a lite version with Kill Team.
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TQ: Yes, I preordered Typhon, but at this point, I don't want to play with the Raveners and IDGAF about the Admech stuff; literally just only want the terrain. Might just return it and get Howling Banshees and Dire Avengers instead. Currently have Kommandos, Felgore, Angels of Death, and Legionaries that I really need to get to parade ready.
Speaking of, pic related team is a lot of fun. Basically a "do you actually know how to play this game?" check with the 3 APL, but low health. I know I can swap in the other two aspects, but in all honesty, it feels so liberating to have 7 identical guys and a leader. Kind of nice to not to have to worry about who to play and how to build them for a change. They were quite OP just playing objectives and getting the free points with wiretap. Too much small details on them though. Anyone else have experience with pure scorpions?
>>95895232>Anyone else have experience with pure scorpions?I don’t, but that’s a really interesting idea! I have a mix of DA and banshees that I’m also painting up with my scorpions. If there wasn’t so much detail on them, I’d build and paint some more scorpions to play all scorpions. Maybe later on I’ll come back to them
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>>95895634Best way I can put it is that, I basically don't have to adjust my plan the entire game because my guys are just identical chess pawns. Who's on the flank? The scorpion. Who's in the building? The same dude that's on the flank, who is the same dude on the middle objective. And so on. No bad weapon picks, no putting them in the wrong place. Uniformity is its own value. Hard to explain, but it's probably autism. Just a bunch of pawns and the queen. Probably a super unpopular notion with how much people like customization.
Utterly nightmarish to paint though. Hopefully the Banshees and Dires aren't as bad. The stupid yellow stripes on the shoulder are the hardest detail on any mini I've ever painted.
Another stupid question. If you counteract, does that count as activating the operative (for example for the effects of poison)?
>>95896562No. There are in fact plenty of rules that specify both activations and counteractions in the same condition.
>>95896669Oh right silly me, should have looked at the wording more clearly then. Thank you.
>>95896043>The stupid yellow stripes on the shoulder are the hardest detail on any mini I've ever painted.I think next time I’m going to paint the entire shoulder pad yellow and then paint green over that to make the stripes
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>>95897814either that of I'm going to track down a small yellow gundam marker. Maybe a small piece of makeup sponge on a pair of tweezers could do it too. The team looks great on the table, so at least I got that far. Maybe they'll be done before the end of july lol
Exodite Eldar are probably going to be even worse for details though.
>>95895103Eh, Valrak has been correct enough to not completely discount his rumors. Especially with how fucked the production schedule of GW can be at times.
>>95898724Well his rumor back then was (like he said himself) not based on anything other than "they would be idiots to NOT do this" so it was just a guess without any hint other than it would be super fitting.
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Do Rak’gol have any licensing issues do to being from rogue trader or are they on the table for kill team?
>>95899101yeah, they're next in line just after the zoat, ur-ghul, men of iron and jokaero kill teams
>>95899101They have licensing issues from being from the Fantasy Flight products, yes, the whole Calixis sector was obliterated by the GW writers when the Rift opened after the fall of Cadia in order to erase everything that happened there from canon.
>>95898747Ah well, Terminator Kill Team never ever then
>>95899587to be real, how would a Terminator KT look like, spacemarines are already 6 operatives, 4 is to low for the game itself (killop and servoskulls or anything like that does not count for that) and slow heavy weapon platforms do sound rather boring to play.
>>95899602Low movement while bringing back their teleportation could be a neat gimmick. 5 operators to match their box count.
>>95899642Teleporting is only for entrance onto the battlefield, they usually do not teleport around after (except greyknight ones maybe don't know) also 5 guys with 2+ save... probably no guns because the normal termies have a kit already and this edition seems to be new kits only, so they would need to be A.termies or something completly new what i doubt after HH got some.
>>95899720In older 40K editions, it was the lore that each Terminator suit had its own homer so you could teleport a squad to a lone character, and you could make blind jumps with scatter dice after deployment (if you teleported into terrain you just died). That’s what I mean by “bringing back their teleportation” like you have 5 guys that could maybe be overwhelmed, but you could use an AP to roll to teleport a guy next to an operator in need of help. Although if they retconned that it’s already dead as an idea lmao.
>>95899786Terminator armor can have beacons in (as fahr as i know) but usually you need a teleportarium to teleport them on and from the battlefield. (i think that is the current lore) only spacemarine shit that can actuallly teleport itself are some grey knights if i am not mistaken.
>>95899813Yeah you're correct. Terminators could never just teleport on their own, they could be retrieved by the Teleportarium though.
>>95899910also back in last edition it would have basically been the custodes team (more or less).
>>95881170I think thousand sons had terminators in kill team
>>95899720>5 guys with 2+ save.Just make them slow as fuck and give them guns with 6 inch range. They'll have to hold their side of the board and slowly grind towards the center objective
>>95899951Well like i already said, sounds not really fun.
>>95899951Better yet, give them seek and destroy and infiltration on top of that
>>95899951I don’t think you’d have to make their shooting worse, you’d make their charge and advance worse. What always characterized Terminators is their poor mobility versus there powerful everything else, so representing that in Kill Team would effect their movement stats. Hell, maybe don’t nerf the stats at all and have them take up more AP to do.
>Most popular specialist game
>Threads are always dead
>>95903408>It's not even a Specialist Game>Actual /gwsg/ had been dead for 3 days.
>>95903408Ok then, help me pick my next team to work on. I’m trying to decide between
>Nemesis Claw>Goremongers>Vespids>Aquilons>Hunter CladeThe criteria I’m using is:
1. How fun they are to paint
2. How fun they are to play
3. How many feels bad moments they cause for your opponent
4. How forgiving of mistakes is the team
Which team would you pick based on this?
>>95903557so it really is dead? i thought they fucked up the header and i am to stupid to find them. or did they migrate with /awg/ at this point?
>>95903594Not him btw. (depends on your preference but for me list from good to bad)
1.Vespids, aquilons, hunter clade, nemesis claw, goremonger
2.aquilon, nemesis claw, vespid, goremonger, hunterclade
3.(many to not many) nemesis claw, aquilons, goremonger, vespids, hunterclade
4.(this is tough to decide) aquilons, nemesisclaw, hunterclade, goremongers, vespids.
Based on this next team should be: aquilons second pick nemesis claws.
>>95903408there's nothing really to discuss about the game itself, most you get is speculation about the next FOTM box, newbies asking questions about the rules and people asking "how to build x/which team should I buy next"
>>95904066Rarely some battlereps or projekt updates as well.
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>>95903594>Vespidsfun to paint, but unplayable. mine live in the store case and are painted in a boxart orange paint scheme. they are the worst team I've ever used.
>nemesis claweasy #1 pick out of them all; only downside is that you need to call your local GW store or LGS and have them call you when it gets in. Constantly sold out
>GoremongersNot a bad choice if you like the "group of random homeless people" look as opposed to a group of elite soldiers. They are probably the best of the homeless people teams and will help you to focus on learning how to get good with melee early on.
>AquilonsGood all arounders with lots of options. Time consuming to paint well, but can look quite stunning on the tabletop. Probably the best group of normal humans team
>Hunter cladeVery bad team for a few different reasons. I would get literally any other team besides this one.
Anon, I would probably go with anything that isn't hunter clade or vespids. They just really suck and it's a bummer to lose constantly with not much hope of winning ever. You'll think you wasted your money with those two. FYI though, Legionaries are overall better gameplay wise than Nemesis claw (because they can heal and you can better adapt to other teams with the marks of chaos) and they can easily be made to look like Night Lords with the painting alone.
Pic somewhat unrelated: My legionaries WIP for Alpha Legion
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my vespids at about 90% done. so much fun to paint but they are not the most effective or new user friendly team. If you want fragile Xenos that can be brightly colored with low health, but high finesse. I would go with an eldar team instead.
What are currently the weakest 4 teams? I believe Vespid is one of them but i already have them so i am looking for the next one.
>>95904253off the top of my head
>elucidian star striders>Death Korps of Krieg>breachers (not even worth wasting money on)>hunter clade>Kasrkinchallenging to play with and weak are very different. there are lots of teams that are "bad" on paper because they are high finesse. none of the teams i mentioned are that though.
>>95904272>"bad" on paper because they are high finesse. none of the teams i mentioned are that though.Good good, thank you. Exactly what i wanted. I have. HC and DKoK already so sounds like Breachers are next. So if i count Vespids i have 4 weak teams for a nice mini tournament. If Breachers are the weakest, i use them.
>>95881942Opr is extremely homosexual though anon, it's the equivalent of eating nails(40k) but swallowing glass to wash it down.
>>95881911Preaches nonconformity but makes sure to make half of the preamble political platitude to make sure he conforms to the cuktural zeitgeist.
Shiggy diggy
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>>95904353I have had this argument before multiple times, you do you senpai.
>>95904169They look sweet, great job.
Bit late to the party here, but for the Wrecka Krew, are you allowed to use Wrecka Points in the same activation that you earn them?
>>95904371Not him and a bit off topic but any experience with the starquest thing?
>>95904405QnA of the official document: FACTION RULES, WRECKA RAMPAGE
Second sentence of second paragraph changed to read:
‘You can gain and spend Wrecka points during the same action
and can do so in an order of your choice, unless you started
the action with 6, in which case you can only spend them.’
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So apparently GW is just going to give us a free box of the new HH set. So I want to do a Kill Team from the Mk 2s. Would pic related make the most logical sense to use as Angels of Death? The only non-cannon ability would be Purity Seals. Or is there another team/legion that would be more fitting for Mk 2 armor? I have no desire to play an I go, You go game, so the rest of the box are going to be bad guy NPOs. Saturnine Night Lords are too sexy to be real.
>>95905977Yeah Angels is probably the best team for MK2 marines, you can also do legionnaries but you lock yourself out of too many options if you want to keep it flavorful.
>>95905977Iron Warriors Legionaries but make sure to kitbash the specialist like making the Anointed all technologically fucked upped and maybe have the Balefire acolyte have a type of grenade launcher.
What are some kill teams that can either change their play style during a game or make it so that the opponent has to play to your strengths instead of theirs?
>>95911208Every team if you git gud. Have you played the actual game yet anon? The theme of the game is switching your guys between concealed and engaged. So it's basically every team if you smartly stay in concealment. They can't shoot you in cover if you're concealed, so you are basically forcing them to come to you if you rush two objectives sneakily off the bat.
Otherwise... maybe legionaries; they have a marine that can transform into a demon midgame and you can basically adjust every one of your guys before the game starts and sometimes during it with the marks of chaos.
Either way, no matter what the team is, sprinting in cover while concealed and capturing 2/3 objectives in the second round massively swings tempo in your favor. Do that and you can literally just post up and wait for them to come to you because they can't kill you or score the objectives without getting in close. As a general rule, it's hard to lose when you keep like 75% of your dudes in concealment at all times.
>>95911480I think you're misunderstanding what anon is asking for, and pretty massively at that.
>>95911208Good question, with a somewhat complicated answer.
I don't think there is a team that can radically change their playstyle on a whim to suit their turn-to-turn needs. That could be really hard to balance.
There are several teams that can affect smaller changes to that effect though. Hunter Clade is chief among them I think, being able to switch between melee and ranged combat or defensive/offensive play. If any team hits what you're looking for, it's probably this. Angels of Death and Legionaries are otherwise decent at it, especially legionaries with a heavy warrior focus (though I'd expect that to be a pretty bad playstyle power-wise).
There are also plenty of teams that have different sort of phases through the game. Not sure those fit what you're after though, because while it means your team changes as you play, you don't really do it to counter the opponent as much as to gain powerups. Most exemplary example is Chaos Cult, with Aquilons and Breachers being decently related.
>>95911208>the formerboth death korps and hunter clade
>the latterevery team
Are typhonbros getting their boxes this weekend or next? Wondering when raveners will be on the secondary market.
Additionally, does anyone know if the nids will be in demand with 40k players? I'm hoping they will be reasonably priced
>>95912011Next week, and it sounds like it'll be more popular with nid player than admech so I'm not sure the nid units will be well priced. I think a lot of nid players are planning to buy it for the raveners and terrain, while admech players are a little underwhelmed by the units.
>>95912011Ravener in high demain, and much cheaper than the current ravener because current kit is 3 ravener but the min size squad is 5. They're also likely got new rules.
>>95912125I feel like raveners are going to be a popular kill team just because it's a low model count team
Easy to build and paint compared to a 12 model guard team
A lot of less experienced hobbyists did the same with 4 man custodes last edition
>>95912150>>95912125I agree. Still hoping to find an ebay listing for around 30-ish for them. Maybe I'll be lucky.
Tired of playing against Elite teams with non-Elites. But I despise space marine silhouette. Are there any decent proxies I could use for Angels Of Death, Phobos, or Legionaries? I'm thinking of using these guys, since Necromunda models are usually taller than 40k humanoids.
>>95912589They are a bit smaller than primaris marines but around the same hight as firstborn marines, so if you can proxy firstborn as angels of death they should be fine as well (even if their shoulders and stuff are a lot slimmer.)
>>95912589>I despise space marine silhouette so I want to replace them with cheap offbrand space marine looking mfersmight as well look into 3rd party sculpts at this point
>>95911540it's kind of a novice/weird question in all reality. he's basically asking for two different things, the second of which is every freaking team in the game. And based off selling the hell out of kill teams and the books and accessories, I'm pretty good at sniffing out complete novices.
The changing is off course AOD and Legionaries and no one has used Hunter Clade to determine how they actually play. Goremongers would be a realistic third answer with them getting better as the bloodtanks fill up.
As for the opponent has to play into your strengths, I would say any of the Aeldari teams would be that or Legionaries with the Mark of Slaanesh. If you can cover 10 inches of movement in a turn and have 3 APL, you are forcing your opponent to respond to you, because you will have two objectives captured by round three and then you can just hide in cover and wait to win.
>>95912589>since Necromunda models are usually taller than 40k humanoidsThey're not, this is a meme. All the tall ones are actually that tall, the normal human gangs are normal 40k scale.
>>95912055I just want to play the admech team and will be selling the nids and terrain.
>>95876370 (OP)What would be the best kill team for someone who has never assembled/painted models and never played a miniature wargame before? Some friends are trying to convince me to play, but I would like my models to not look completely awful when I fuck them up and not choose a team that's too complicated.
>>95915818Angels of Death and paint them as one of the 9 loyalist legions.
>>95915954That works and since they come in blue plastic I suppose it's set up to be easiest just to do Ultramarines.
>>95916186You still need to do the full paintjob for it to look any good, and since you'll use a primer for that, you might as well pick whatever chapter you like. Just avoid light colours like white and yellow and you should be fine.
>>95916254The trick for painting yellow is to prime pink.
>>95916423Yeah but I'd still avoid it for a new player, pink makes things easier but nowhere near a regular red or black.
>>95916866True, you got a point.
>>95904169One day I'm gonna use stormboys to proxy a vespid team
>t. daydreaming failure
Wrecka krew, fully magnetized
>>95876370 (OP)What the hell is that thing?
>>95917387those look fantastic. Good on going nice and bright for the Ork flesh. What recipe did you use for the skin?
>>95917394That is the Hunchback of Notre Dame, just a bit more poisonous, Tyranidy and slithery (and deadly).
It is a poison spitting ravener and one of the specialists of the upcoming tyranid KT that gets released next weekend.
Hs anyone released decent proxies for Raveners already? RedMakers' ones are kind of mid imo.
>>95919133Quality is good design is not. I saw a decent STL but it already got taken down because it was to close to the original... That was all i have seen for now.
>>95919133>sends to legal departmentThanks for the help anon. Post more
>>95919133just get some of the extra von ryans leapers people sell for cheap, chop the lower half and find any centipede body model that fits and have fun gluing it together
>>95919357Or just some regular non KT Ravener clones that are available in the dozens... WAAAAYYY simpler, probably cheaper and better looking as well.
>>95918507in my experience not really but I've been playing them mostly against elites or semi elites so maybe they're better against other horde teams
>>95919133I hate resin. I’m not sure why. Just feels like shit and I never get good prints when I buy online. The idea of fucking around with shitty poisonous shit to 3d print has no appeal to me either. I’ll wait for the shitty overpriced plastic, fuck up leaving annoying mold lines, and then fuck up again and leave giant gaps. I hate this hobby sometimes, why is it so hard to git gud?
>>95919133find some xenomorph stls and ask your local proontshop to print them for you in 40mm scale
>>95920423Life is harder if you're a quitter and a complainer. Just git gud. If it helps, mold lines can be removed at any time of the painting process if you miss them before priming. Gaps happen when you don't remove enough nubs before glueing.
>>95920491"Yes sir, for these prints, it will be 120 dollars"
or more realistically
"We can't print these because they are copyright infringement"
>Adeptus Arbites are apparently going to be discontinued from Kill Team
This true?
>>95920423>I hate this hobby sometimes, why is it so hard to git gud?Spend more time on your model and they'll look good, if you have gap just cut up the sprue and plug it in the gap, bond it with plastic glue, flatten it a bit with the scalpel, then wait for it to dry and sandpaper it. It's not hard, just time consuming because plastic glue took a long time to dry.
>>95920658yes, 2 more weeks
>>95920663Does GW reprint stuff or do they never come back? Because this hasn't been reprinted since 2017 and are just now reprinting it.
>>95920649>"Yes sir, for these prints, it will be 120 dollars">Life is harder if you're a quitter and a complainerpot, meet kettle
find a dude who will do it for (((free))), get a used 3d binter for roughly the same price and get your money's worth out of it instead of 5 sculpts, yada yada
>>95920649Your proontplug sucks, then. My dude charges a $1 usd for most miniatures.
>>95920671they intend to make as much money for as long as possible off of the initial sculpting and tooling. If something isn't remade, it is likely going to be replaced; even weirdo warbands and teams. Gellerpox will eventually be re-released too. It's too easy to just get the mold and inject 10,000 more because it makes their initial investment cheaper for more profit.
>>95920658Every team will continue to be supported through the current edition, at least, if not longer
>>95920690what do they look like at that cost? Homie is working for less than slave labor at that rate because slaves got food, which had some monetary value. give him a good xmas gift either way.
>>95920658>>95920671You can take Arbites in the Inquisition list for 40k, they are in their codex so they should be available even if they are dropped from KT
>>95920658Not if you and your buddies and i spam the gw comments inbox with angry letters.
>>95920701Not bad at all for the price
>>95920658Wait, why are Arbites getting dropped? Aren't they too new to be one of the teams getting phased out?
>>95920988They get dropped out eventually like every other team aaaand arbites are from season two of last edition so they get declassified a year after deathcorps commandoes and the others and dropped entirely end of this edition. (as far as we know)
>>95920988GW realised that they're too lazy to keep up the balancing for all the teams so they adopt the seasonal method, rotate out old teams, that way they could recycle old team mechanic into new team, also lighten their printing backlog for the team datacard.
>>95920658are we making up rumors again, pretending to have heard them elsewhere?
>>95920693This. They even brought back the old Fantasy stuff, because it costs them little to do so. They still make the Catachan ancient spures, and those certainly aren't big sellers these days, so rest assured, even if a team gets retired from KT, they will make it re-appear somewhere to continue selling it.
>>95918333>AP greenskin base>AP desert yellow highlight >Vallejo xpress orc skin wash>Desert yellow higher-light>AP moon dust highest-light
>>95920898Not my boyz. They enjoy a good war crime every now and then but I won't allow them to be besmirched like this
>>95920693On top of that they've also proven an insane thing with The Old World -- that they can sell fucked-up ancient models and people will still buy the entire inventory out.
I think they'll MTO the shit out of anything and everything for as long as that holds true and old molds remain in good condition.
>>95919341Dude, RM are active for years and they have their own website, a patreon, MMF store and probably some other online platform activities. Do you really think GW needs you to find out about Red Makers?
>>95920423> I’ll wait for the shitty overpriced plasticHere is a guy selling them for 45€. Maybe he ships to your location:
https://www.kleinanzeigen.de/s-anzeige/warhammer-40000-kill-team-venatoren-tyraniden-typhon-/3116158640-249-5850
Thinking about running my Kasrkin before they get squatted. What do you need to play?
>>95922322Enough personal morale to not lose heart when you realise there is no way to win anymore
>>95922343I've got that in spades, I lose every game I play.
>>95922386Great, you'll feel right at home
Other than that, you really just need the 10 models (plasma pistol leader, plasma melta grenade and one other choice of gunner/sniper would be the default loadout but if you can get alternative loadouts on top of that that could be valuable)
>>95918497It's actually bug Bane 4 you
>>95922470I've got the models already I was wondering about the tokens and stuff.
>>95922322What you NEED is the typical, the team, 6sided dice, a measuring device, the rules to some degree and "an opponent". a bit of terrain and a place to place it and play. and at least some paper and a pen to make your own markers if you have non.
are people really using tow as a cope for gw bringing back old models? Lmao. kek even. There is no nostalgia for Kill team. At most there is bitterness.
So which teams do you guys feel really need their unique tokens? Feels like a lot of them you can just get away with using tokens from another team.
>>95922705if you say it like that. non.
>>95922705Yaegirs and their mines need some sort of token that you can't get from the core set at least. That's the only case I can remember though.
Memes aside, what does kasrkin offer that aquilons doesn’t? More special guns?
>>95925451Their version of guardsmen orders, the recon trooper that removes obscured and the option of a few different gunners.
>>95925451Uglier models, more boring rules and you have to play as c*dians
>>95925451They technically have a few more abilities and specialists but because those specialists and abilities are so minor, they're not much. The only one I'd consider significant is having the best comms operative in the game.
In practice, they're aquilons with no airdrops and one less model. Nowadays they don't even have more gunners.
>>95926833I can see why they're squatting the old kits now.
>>95926843Kasrkin are also used in 40k like almost every other kt kit
Nothing is getting squatted
Quit it with the retarded doomposting shitposter-kun
>>95926843>squattedreddit and it's consequences have been a disaster for the warhammer hobby. people parrot phrases that are just parroted from others that are parroted from others before them; like long form games of telephone. they are on the shelf as we speak, this very moment. that's not what squatting means.
If you want to talk about squatting, ask yourself where TF gellerpox infected went. That's an actual team that has somewhat been squatted and I can play them today with up to date, current rules if I got my hands on the models in front on me. Even then, they're going to inevitably going to reprint them. Because R&D become cheaper in the long term with every reprint.
Things that don't sell and have no likelihood of selling in the future get squatted, not newish kits that they want to make basically free money off of every time they make more.
>>95926895Kasrkin is also a kit that will 100% get a rebox for 40k when it's "squatted" from Kill Team but unlike Death Korps they can't take out one of the sprues so you'll always be able to build the KT operatives
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>>95926932Yeah the "on second thought" teams getting repackaged is pretty awkward, but at least the guard ones kind of work. I can't think of anything more nightmarish than trying to play the unit of inquisitorial agents or starstriders in 40k. Do you roll the dice like ten times in a row for all of the different weapons and jank in the squad? Doesn't that slow the game down? I don't play 40k; I just pretend to when I sell it, so I have no idea how that would actually play out in a game.
"Hold up bro, it's going to be about ten minutes for us to do all of the individual weapons and abilities, one at a time, for this one unit before my other ten units."
pic related: oh well that clears it up
>>95927023>"Hold up bro, it's going to be about ten minutes for us to do all of the individual weapons and abilities, one at a time, for this one unit before my other ten units."Remember that in 40k combi-plasma, melta, grav and flamer all have the same stat profile
Its peak slop
>>95925451A scan-fag and a hotshot volleygun that hits on 3+.
>>95927082Dude, keeping all those special weapons apart is quite difficult. You cant challenge your players that much.
>>95926871>>95926895I just don't know why they're getting rid of rules for shit they're selling, but they're doing it for brand new AoS shit so who fucking knows. I'm gonna laugh my ass off when the rest of the regular marines get axed in 40k and the brand new Terminator kits go to legends because they aren't Primaris
>>95928554>Terminator kits go to legends because they aren't PrimarisThey are supposed to be both, what makes no sense.
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>>95928554This is what I mean. You read so many reddit comments that you can't make heads or tails of any of them. The rules are going nowhere. They aren't getting rid of them. Who, besides reddit and basedtubers told you they were going away?
And along those lines, are you intentionally being stupid with that terminator line? Wtf why would the new primaris scale terminators not be primaris? Why would they not want to sell you those bitches for ten years?
Which kill teams are good for helping teach you the rules and fundamentals of kill team? Something along the lines of having to play kill team well to succeed instead of having rules so strong that you can misplay and not be punished for it.
I’ve heard that scouts and kasrkin do this, but are there any others?
>>95929353Kommandos are generally considered a pretty good starter team because they have a wide variety of roles represented in their operatives without anything being too individually complex
>>95929353>>95929413Second that. Otherwise as a baseline, loyalist teams are mostly simpler and easier to learn than chaos or xenos teams, spacemarines (angels of death) are pretty simple but as an elite team don't teach you how to play most of the game really well. But both ork teams are most often named if you ask for fun teams to play.
>>95876370 (OP)I have a box of Intercessors that I want to use for Kill Team and I heard that the Primaris Sergant goes well with a Power Sword. I don't have a Power Sword bit available, but I can make a decent looking Power Fist with bits I have available. Can I do this and is there any difference table top wise between these weapons?
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>>95930279In kill team it’s not a specific power weapon like “power sword”, “power axe”, etc. Instead, it’s a generic “power weapon”, so it can be whatever you’d like.
That said, power fist is its own separate weapon, so gameplay wise it’s different from a power *insert your weapon here*.
If you really wanted to have a power fist on your model but want to run it as a power weapon, just let your opponent know before you begin what you’re doing. Unless you’re at a hardcore tournament or playing someone really sweaty, they should be fine with that
>>95930279You can look at the team rules for free and official on the warhammer community page. But to make it short, the sword has higher chance to hit and crit, the power fist makes a bit more damage and is harder to block. Being able to hit and crit better is sadly just much better.
>>95930332>>95930351I'm not necessarily in love with the Power Fist, it's just a pre-manufactured advantage that I found with bits I already had.
That said, thank you for getting me in touch with the team rules.
Why are the Yaegir's equipment so bad? I like the idea of getting special shotgun shells to use, but the stabilized shells barely make a difference and the firestorm shells are so alarmingly niche they're just not worth it. I really like this team except their equipment and sort of by extension their shotguns just lacking that extra something. Am I just missing something?
>>95934050The stabilizer shells in on itself are amazing +1 to hit already is really good it is just that the longrange shotgun is so shit that they should remove the 2limits per turn or at least increase the number. half your team has no shotgun anyways. firestorm shells same thing so IF you can use it in niche situations then properly please but they are scared it is to hard on ITD maps. the knives are just stupid that they have two different plasma knives now (attack 3 and 4) and the undersuit is helpful against the suprise granade but also more niche. but faction equipment is most of the time hit or miss for all teams.
What do people think of this scenario:
>Fighting 18 zombies with poxwalker stats from kt21 with group activation 2. I know there isn't GA in kt24. Movement 5"
>When they are killed they respawn on one of three random table edges at the start of the next turning point
>Team has to survive for 4 rounds
>At start of round 5 a transport shows up but can only take 6 minis at a time, elites count as 2 minis (wounds 12+ or whatever)
>Goal is to get as many operatives out as possible
Any ideas or suggestions? I'd probably play it co-op with a split team.
>>95934220First, sounds good for ranged teams shit for melee teams. Second "count as two" that is a problem, some teams with 9 opratives would have quite the advantage and others like deathcops quite the disadvantage, so tra making it based on kill ops 3 points worth of kills or something. the number 18 is a bit irritating but the exact number may be hard to guess right away and highly dependent on map setup. i guess you plan on starting in the middle with your team and they swarm from all sides? in that case 18 might be a bit to much and if you start at the fahr end it takes to long to get to you.
>>95934220For a similar mission, check the core book's first mission at https://linktr.ee/acolytegame
The one thing I'd note about poxwalker tier enemies is that for anything stronger than a guardsman, they REALLY won't pose a threat. As long as you're just over 8" from any enemies you're entirely safe, and even if they make it into melee you're going to take 2 or 3 damage for the mistake.
The reason I suggest looking at acolyte is that it uses two methods of solving this; first, by making the players use scrub units the zombies can be an actual threat and are much harder to dispatch; second, by using the event deck mechanic, the enemy can suddenly surprise the players with threats that they have to readjust their plan for. That way, the mission is a lot more engaging than just shooting the bodybags for four turns.
In your described scenario, just picking space marines and standing in a circle blasting outwards sounds like it'd solve the mission.
>>95934271>start in the mission of the board>have 3 spacemarines and 18 poxwalker>be in melee with minimum 12 poxwalkers turn twosounds reasonable to me but could be wrong.
>>95934285i meant middle, not mission.
>>95934285Not entirely sure how far in the poxwalkers spawn, but what would more likely happen is
>start in the middle of the board>move team towards the one safe table edge and blast any enemies in that direction>continue playing keepaway for a few turns before escapingI've run plenty of PvE games in kill team throughout the last few editions and it becomes really easy for a squad like this to hold off the enemy with minimal strategy and damage taken (until you rebalance to the point where they can no longer kill things fast enough, at which point it instead becomes an auto-lose as they drown in zombies). There needs to be enemies capable of hurting the players (which is difficult to balance because something that lets an AI threaten a space marine will shred a guardsman) and there needs to be something they have to actively do (go here, tap this point, search this area, etc). Without those components it'll at best just be a boring target practice mission.
>>95934261Some good suggestions. I’d be playing with probably half starstriders and half angels of death so need some way to gauge how many can fit in the transport. Basing on kill ops could work. I was thinking the players start on one edge and the zombies swarm from three sides. I can see your point about ranged vs melee I suppose my hope was to encourage a mix in case the zombies get close.
It’s 18 zombies because that’s how many minis I have and I want it to be as tough as mission as possible.
>>95934271I’ll check it out, Acolyte sounds like what I’m looking for. Both changes sound good to me with less elites and an event deck in particular would be helpful.
>>95934319I could potentially add a vox station they need to go to call the transport. I was going to use a paper model on a helipad type terrain for where to escape so they do need to go somewhere specific to escape.
>>95934319They respawn in a random table edge so technically there is no save one, they might spawn direktly in your team. if the evac spawns in the middle of the board you need to push through later if you don "auto end" the game. Or you need to hold the center objective so the evac even arrives. could those things make it less exploitable? but yea getting the balance right is always a problem, but marines are supposed to be drowned in zombies doing chip damage here and there while a guardsmen that does not get coverfire from friends just gets munched in the end the number of shots and wounds on the table are supposed to be similar but in reality it is not because of board controle and utility that might be missing in these missions that the "weaker dudes" bring better.
>>95934353Yeah I think a random table edge will work better. I’m liking the vox idea then they’ll have to control the helipad at the end of turn four or else the transport can’t land. I think it’ll need some playtesting.
I skimmed the acolyte rules. The event deck sounds fine. Instead of reinforcements I might make it that the DV of the defeated zombies ambush like in space hulk. I’ll put them somewhere within 7” of a random operative out of sight when that card is drawn so they can immediately attack if not dealt with. Might be too good, I’ll have to test it.
>>95934492>within 7” of a random operativewithin (x - Turning point)" so that it is stronger to the end of the game?
>>95934492Trust me, an ambush by a single zombie won't be TOO good. It'll be a threat, and mix up the priorities of the player(s), but even a guardsman could survive it.
>>95934562Yeah you’re right. It was a lot stronger in spacehulk since genestealers almost always killed the terminators.
>>95934562But isn't that exactly what it is suposed to do? No one feels good about a nearly unavoidable death because some op monster just spawned in your face and you had no way to prevent that.
>>95934606Yeah
So it's a great addition to the scenario to have that
I really love the acolyte scenario I recommended just because you're searching a place littered with bodies and sometimes those bodies stand up and attack you
>>95934617Yea the missions where completly nice. i wish there was a complete campaign book for that, not only the 3 introductory missions. I once startet making one but it wen WAY over my head really fast.
>>95934220Reminds me of the old Warhammer Skirmish zombie mission. I'd say give the poxwalkers a 5+ FNP for added difficulty and maybe have a few random spawn points in the middle of board since walkers are pretty slow.
>>95934193+1 to hit is only good on a weapon that is already good. On a bad weapon, like you mention, it's worthless. Hard disagree on most faction equipment though, I think most factions want at least 2 of their equipment nearly all the time and then at least 1 other is generally pretty useful. Some have 4 that are amazing. Very few have a single good piece or all crap.
How are Yaegirs? I’m not really interested in how good they are, but are they fun to play?
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Does anyone else really like pure Striking Scorpions? I've been playing them a lot and they seem to be fun every game. They can do the crit ops, tac ops (usually wire tap) all while concealed and moving 10 inches in the first rounds. And then you just wombo combo ploys and equipment and their aspect abilities when you have to fight. I haven't tried howling banshees yet, but the scorpions are pretty great for a squishy, all assassin style team; Lots of tools to deal with problems.
>>95937600>>95937649I loved those old warhammer fantasy skirmish games. I played that zombie one at some point. Before my Empire army was stolen at the LGS. Here are all the warhammer fantasy skirmish rules if anyone wants them https://www.mediafire.com/file/itlmq9xgwdaqrep/Warhammer+Skirmish.pdf/file
>>95934319>I've run plenty of PvE games in kill team throughout the last few editionsGot some good PvE missions to share?
>>95940508I’m painting up BoK right now and you have me really interested in trying out all scorpions, but I’m not sure I’m strong enough to build four more scorpions and paint the yellow on them. Maybe I’ll return to them at a later time.
Side note, what loadout do you like the most for the scorpion leader?
got in a game today. My Sister (yes its the last season list but we don't care about that) against his Aquilons. He thumped me hard. His Tac Op of dropping probes all over the place racked up a TON of VPs for him.
>>95941318Had a pretty good gun line set up with my Melta attempting to press the bridge up high where his Sniper and Sentrygun were hiding
>>95941326Pressed the bridge and managed to kill his sniper and moved my commander up behind to support the Melta.....the Melta survived a handfull of shots at her with 1 wound left....
>>95941331His dropp troops started to fall...he dropped his knife expert into mele with he Melta and killed her easy and then ran back.....I was following up the Melta with my commander and then he dropped his grenadier on the bridge and lobbed a melta grenade in her lap and turned her to mist....
>>95941344Plenty of melee action...surprising as both sisters and aquilons suck at melee....
>>95941351He started to push me back hard....committed my heavy bolter and killed his grenadier and dropped his sentry gun to 1 wound.
>>95941357killed his Knife Expert with the heavy bolter..not the grenadier...sorry....
more hot sister on aquilon melee.....
>>95941364MORE hot sister on aquilon melee action....
>>95941373Last stand of my survivors at turn 4.
We had a lot of fun. We are going to play again next week. I hope to have my Dorf Yagers painted up by then.
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>>95941055Yeah not going to lie, these models are kind of a pain in the ass to paint to a high standard. So much little detail all over the models. I've been working on mine for a while and they still need so much more work; my leader especially.
And I just picked the claw because I liked the claw desu. Like a special power fist.
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>>95941379Nice, thanks for the pics and summary anon. Always nice to hear about people’s games. My last game was co-op vs necrons. We’re going to make them much harder next time as it was a stomp. Or just play pvp. I mostly just watched the Angels of Death carve through them while I provided backup fire with my starstriders.
>>95940818None that you could run yourself, I've played them like a dungeon master GM for a few other players and that means the documents I have are a very personal, very patchy set of notes. Examples and general lessons learned are probably the best I can provide.
But I've run several iterations of the Heralds of Ruin Karnemak campaign (in the HoR system, in KT18, and in KT21 with homebrew updates for the latter two), a narrative campaign that became backstory for my Angels of Absolution between me and an ork player friend that started in HoR and then switched to KT18 when that released, as well as a 30 mission long campaign based in the acolyte system. Most of them run over tabletop simulator for practical reasons (access to mobs and varied terrain, and bridging the distance between me and some of my friends).
>>95940157I did a test game with them and the shotguns feel rough at long range, but all of the specialist units are pretty fun. I don't know how to make the bombast work best but I feel like if you figure him out he's a huge nuisance. The minefield is a ton of fun to place down and make your opponent have to guess about. Their equipment sucks but they have some really good ploys, and getting to give yourself a mini combined action can really force other teams to have to play around it. Their tac ops are not my favorite but you can make them work, and their resourceful points are a fun thing to use and their special starting ploy to get a free reposition is awesome.
To be frank, who also hates the tac op limiting to some teams making some teams just weaker because the tacops are shit? Also who hates the shitty balance of te tac ops?
>>95942015I try to pick different tac ops every time I play to keep the game fresh, personally don't have any problems with them but I'm pretty casual.
Would like to see the game moving from three crit ops to five with the 2025 deck as a way to counter the elite meta a bit.
Have you tried the tempest orders or the narrative stuff from blood and zeal? Might be more along the lines of what you're looking for.
https://www.departmento-tironem.org/blog/tempest-orders
>>95942015It was much worse last edition but yes it definitely makes some teams worse. Honestly the god awful balance this edition has kinda killed my enjoyment of the game. So has them shooting some teams in the head.
>>95942015>>95942067What tac ops do you guys feel are particularly strong/weak?
>>95942015Tac op limiting per team makes sense in every way, it provides more options for balancing (if a team would absolutely break a certain tac op, they can just not have that archetype) and it makes teams feel more different (e.g. infiltration instead of security helps nemesis claw differentiate themselves from legionaries further).
But I do agree that balance needs a fix. Some tac ops are just terrible or boring compared to others. Some of the ops just have really weird balance decisions (surveillance allowing operatives to teleport when other positioning tac ops don't, or recover items being so all-or-nothing and also requiring extra actions when plant beacons is right next to it, etc).
>>95942142Like you say in theory this makes sense but in practice this is awfully made.
>>95942067Our group ignored archetypes last edition and made it that you can chose one tac op the opponent cannot use. was wanky as fuck as well but we felt that was better most of the time. (We have no group this edition so that does not work anymore)
>>95942062In theory this is nice but hard to use when playing with randoes and the random part sometimes sucks as well.
>>95942072I feel complete seek and destroy only works with elite teams and often kinda situational and can be to easy (to often) prevented from the enemy, and ther is a reason most people take confirm kill or plant beacon if they are allowed to because reacon is the best archetype.
What’s the proper way to build corsiars?
>>95942015Tac ops in general are kinda annoying to me. They feel like they're competitive players who like to have gotcha moments. Playing solely objectives and kill ops feels more thematic and fun imo.
>>95943112>proper wayThe biggest, most explosive, high risk high reward weapons possible. More fun that way. Power weapons and Wraithcannons.
Why the fuck are Mandrakes $80?
>>95944482They're $68 for me on ebay. It does however seem like all Kill Teams got more expensive. Probably because of tarrifs or the war with Iran or whatever.
>>95944482>>95944919There’s also the tokens that are now included in boxes that they’re charging for
>>95945413This shit is why I just print my own. As if tokens are hard to make. Fuck GW
>>95946129Heck they even give you token sheets in the new rules pdfs now
So are Pathfinders good yet after the buff
>>95945413That too but some teams are going for over $75 even though their new and should be in stock.
>>95946493Play them and let us know
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>>95940680Thank you anon!
Am I retarded or is implant the only viable tac op for Brood Brothers?
Contain is too easy to get blocked. It feels like they can just march 2 guys in and I don't have enough threats to stop them
Take Ground might work on certain layouts, don't have enough games to be sure.
Secure Center has the same problems as Contain and also feels like you need to be way too out in the open
Wiretap is dogshit
Surveillance maybe works if you always do it with your last activation but it's basically a suicide run and you give up going for the double tap with last activation shot->win initiative next tp
Implant is the only one I've had success with. You give up damage but I'm barely getting kills anyway, especially vs marines
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So Death Guard are really good. Even against a new player who I was helping still learn the game with, their rules are just super strong. They just keep living. Park on the objective and they are super hard to remove. The only one that feels s little too tuned up is the fighter. He was just eating my elves.
>>95947646Well agree, multiple teams have the same or similar problems. They really need to balance that shit.
>>95946493Yes, my buddy plays them and they work pretty well. They do rely on you actually focusing down targets but when you fully markerlight a dude up you can shred him with any shooting
>>95940157Piggybacking on this, should you take shotguns or revolvers when you have the option? The Theyn definitely feels like a revolver take, but I'm not sure for warriors. Having plasma knives with 4 attacks instead of the equipment's 3 seems pretty solid for actually fighting back
What is the generally favored Killzone? I've only played Volkus but am doing a casual tourney with some friends where all three of Volkus, Into the Dark, and Bheta Decima are options. Anything to look out for, besides the basic killzone specific rules?
>>95948367volkus is best, ITD is really nice to change things up, beta decima is ... there... to get an more open board for a change you could look at killzones of last edition to change some things up maybe.
>>95948367Bheta-Decima is easily considered the worst of the three for sure, it really only has 70% of the terrain it would need. It CAN be made fun, but that requires a number of extra terrain pieces. As is, if it's used straight out of the box, it won't be much fun. When you play against a team with easy access to seek light you might as well not conceal after deployment.
>>95948365I think shotguns are the way to go
New teams update out, plus the raveners and battleclade are on the app now. It's mostly faqs and small wording erratas to fix little bugs
>>95949432Thanks anon, I guess nothing major changed?
>>95949627Doesn't seem like anything too major
Tightened up the wording on torrent to prevent people claiming you could use it to shoot into melee
Clarified that you can only jump from vantage to preclude a bunch of weird parkour shit
Various minor wording tweaks to a bunch of different teams
>>95949627Technically nothing changed at all unless you were misunderstanding the rules previously. But yes, no actual balance change what I've been able to see yet unless you count nemesis claw being better against hunter clade because hunter clade gained the imperium keyword. Haven't checked EVERY team though.
Soliciting conversion ideas for the eliminator. Buying a box is overkill but so is buying the starter when I have spare intercessors.
>>95949720a piece of wire to extend the barrel and a 40mm base
>>95920671Literally all the time. Also side game kits frequently get discontinued as side game kits because those kits are full of extra tokens and shit, then stay in production as normal army stuff.
Are there problems using Hearthguard as Angels of death? (Ignoring the missing Sniper/H.Bolter option) I though using Blades and Bolter as assault Intercessor and fist with Bolter as normal Intercessor. The Gunner is the only one with the shoulder mounted Granadelauncher.
>>95929004Why doesn't that make sense? Terminator isn't a new type of marine, it's armour you have to earn the privilege to wear because it's so rare and good. The man inside can be old marine or primaris, it matters not.
>>95952290Weeeelll try to fit an adult into a child pyjama... firstborn and primaris are not the same size so i am not sure if they would fit just like that.
>>95952290It was doomposting by retarded anon, they made Deathwing Knight and then Wolfguard litterally this week, they won't retire them anytime now.
I wish there were more YouTube channels that did deep dives into kill teams and discussed how to play them well. I’ve found a couple of small channels that cover a few teams, and Command Point will sometimes do one off videos like that. But usually it’s just battle reports (most of which are ass), rumor talk, or reading articles
>>95952449Yeah, I feel this. I feel like everything is just reading data cards with some baseless speculation from when a team or edition came out, and then nothing else
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How'd I do with my birthday gifts to myself for Kill Team bros?
>>95953712Volkus is the best killzone, so definitely a good choice there
>>95952449Be the change you want to see.
>>95951210You'd need an impressive tactical rock to make up for the difference in height
>>95955483Oh right that could be problem.
>>95955483Oh right that could be a problem, i compared the champion but he already has a big tactical rock.
Sooo anyone more details to the new missions?
>>95958257My box is due to arrive on Saturday.
>>95958315Alright, guess i have to wait.
>>95958315I hate how GW doesn't ship boxes early so they arrive by the release date. My box probably won't ship till Sat.
>>95946998Played on Volkus
The answer is a big "no!"
Granted that's just an awful map for them to play on. Way too much heavy terrain and poor sightlines meant I couldn't lay down markerlights and get shots off consistently. Scored like 8 points total
>>95960340Why would you buy from.GW directly?
>>95961670They were the only place that had Typhon. Every other place sold out in literally seconds.
>>95961834Around here is was different, GW and other stores had those boxes for about 3 houres and soled out around the same time. Last time i ordered through GW i got my box on the day of the release... but it was some time ago.
>>95958257>SoooGod you sound like a faggot. Like you take a big fat dick up your anus.
>>95962137You sound like a faggot that stands in front of a mirror and screams at himself if the internet is down and you have no one else to let your frustration out on.
>>95962454I only did that once okay!
>>95962770Alright alright, once does not count.
Btw my typhon box came today for some reason (german version) no i am not gonne upload anything (sry) but if someone has a question i try to answer.
>>95962966Are you playing typhon and drinking cola?
>>95963535Nope, i am not playing typhon (yet) wanne paint up first. I also don't drink any soda or similar this year (only water, tea and sometimes milkshakes).
So how is that Battleclade kill team looking? Is it fun? Is it shit? Or do we just not know yet?
>>95964000They come out tomorrow so no "normal" person has played them yet (or with proxies don't know) but from youtubers they look interesting, no clue if strong or weak.
>>95964081Ah okay, I'll just keep an eye on youtube and /ktg/ then for the next few days. I was thinking of kitbashing a team from Stargrave Automaton/Scavengers and bits from the Frostgrave Wizard kit, and getting into the Kill-Team with them.
How to build wreckas in one box, or should I just build all gunners/specials and buy two bodies for fighters
>>95964000From the few youtube videos I've seen they look like they're pretty good if you have high IQ but probably get steamrolled if you play sub-optimally
>>95876370 (OP)>Brief team summaries if you are wondering who to try out nextRetard here, are the Breachers a one box team? I bought into the dark so want to know whether I scammed myself or if I can make it work?
>>95964119Magnetize the rokkiteer and slap the spare arms on Beast Snagga body. The gunner and some of the slugga boyz from the new boyz kit might be chunky enough to slap wrecka arm on, the shoota and old boyz bodies however were too small.
There're also some wild option like the AoS new ardboy, they're roughly the same height as Wrecka krew but much more muscular, they'll be holding the hammer in 1 hand, simple conversion job.
>>95964119I magnetized them all except krusha but afaik most people just build all specialists, leader with 2 pistols, 1 gunner and 1 fighter
>>95964368What the summary is saying means you CAN play it with one box but you really should not. (read the bottom text next time it is explained there)
>>95964407Or two gunner no fighter.
I hope we get an Emperor's Children KT soon. There's lots of room to do cool stuff with Slaaneshi cultists
Is it just me or is the regular gunner better than the heavy gunner?
>>95964368Not in practice. You want 3 bodies on 28mm bases for a fully developed team (2 gunners plus the endurant) but the box only has the bodies and bases for 2. Ideally you'd also want a 4th body to have all gunner options available. Switching out the two pet units (and one of the handlers) for generic armsmen is also preferable in some matchups so the second box is very necessary to not intentionally gimp an already below par team.
>>95964463heavy gunners suck in my experience, no matter the team
>>95964459Emporers children ... cultists....
isn't it either one or the other? can't you use the existing cultist kill teams for that?
>>95964509Nta, you can but I think EC fans just want to have an actual cultist unit for 40k.
should I take ogryns or bullgryns with ratlings? Initially I was planning to magnetize the kit so I could swap between both but unless ogryns are strictly better I'm just gonna say fuck it and build bullgryns with swappable weapons and shields, fuck this dogshit kit
>>95964673Hard to believe they will get cultists that actually look like slaanesh cultists. seeing how they fear "sexy" thing. But EC are just a spacemarine chapter right? do they have anything to do with cultists?
>>95964509>>95964757Anon want cultist like World Eater have goremonger and jakhals, it's not exactly too hard to imagine.
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>>95964757>seeing how they fear "sexy" thing.AoS Slaanesh has a feet and tummies unit
>>95964738In most Battle Reports people use the cc bullgryns, since ratlings have enough fire power already.
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>>95964757>>95964848while its easy to say "slannesh cultist = sexy thing", they could go a completely unsexy route for slannesh too. Chaos gods are not as one-dimensional as people make them out to be.
I would not be opposed to a squad of sexy girls cosplaying as demonettes, but there are certainly other options too.
>>95964757Blisbarb Archer, fantasy Slaanesh's basic troop option, is filled with almost naked conventionally attractive people.
EC won't get "sexy" cultists not because GW deosn't want sex for Slaaensh, but because marineshit only gets gay dudes in full armor
>>95965350>but because marineshit only gets gay dudes in full armorIs that right? 1k Sons have Tsangors, possibly gay, but not in full armor. AoS has gay looking tzeentch cultists too.
DG has Gellerpox and Poxwalkers, both might be gay, but again, hardly fully armored.
WE got the Jackals and Goremongers, and again, not really fullly armored.
There is absolutely no reason why there cant be a lightly armored Slannesh team. They could even make them Beastmen if they wanted.
Design phylosophy for aso, munda or whatever is completly different than 40k. Just saying. (clothex on repentia, deathcult sexchange, latest "hottest" releases probably GSC magus and Yvraine quite old and meh)
>>95965464>1k Sons have TsangorsStolen directly from AoS and not made for 1K sons
>>95966197Sure, but why can't Blissbarb Archers not get stolen?
>>95966218Same reason all the "relic" marine stuff is only in HH now i guess.
My dogs ate my hierotek circle
>>95966364Poor dog, that cannot be healthy, you should probably get his belly pumped.
I plan on making a space marine team for my OC donut steel chapter. Does anyone know of any bits that would work if I wanted to use a huge bow for my sniper?
>>95967040Look into stormcast eternals.
>>95967040how huge we talkin?
>loved my hoard teams
>put alot of effort into painting them and kit bashes, ect
>play kill team with my buddy, who plays death guard and legionary
>I played hunter clade, vespids, HoA, inquisitors, all multiple times, multiple different strategies and builds
>went 0-13 all games combined
>randomly saw a half way decent painted warp coven team for $30 a FLGS
>friend uses aquillons
>didnt even make it to end of t3 before the math said hes just going to lose
I had no strategies or research, and even forgot to use all of my faction equipment and remembered my plays at the end. It was a blood bath. I am 100% convinced that elite teams are infact overpowered.
Bros, I have two teams each for Warcry and Kill Team. Which game do you think is easier to teach someone to play?
I want to teach an older family member (50+) how to play one of these games tomorrow.
My painted kill teams are Ork Kommandos and Drukhari Mandrakes if that matters.
>>95968170I can't really speak to Warcry, but Mandrakes are kind of one of those bullshit teams who ignores a bunch of normal game rules so they're probably a poor choice for a learning game
>>95968170Warcry is significantly easier to learn
>>95968324>>95968569Thanks, I’ll go with Warcry.
>>95968170Warcry is designed for people who are lazy to read and think, you pretty much move 2 dudes in close combat range and slap the shit out of each other. Terrains are window dressing because of that and thus you don't really need many of it. (Standard is 2 platforms and then some wall/obstacles )
Of course GW realized this and they made 2 warbands (Huanchi and Wildercorps) that ignored the slap fight format and this lead to truckload of problem, ruling, extra errata and nerfs that required .... lots of reading. Also there're truck load of optional rule and campaign stuff that also need reading, but it didn't really change how you'll play warcry.
>>95968170Bro, you gotta build Angels or Deathguard for the newbies to fly with. Good lesson for next time. A single box of assault intercessors is a good team. Simple, and you can just kind of hand it to someone, give them dueler and aggressive and just tell them to try and charge you all the time.
>>95964738You wanna roll all Bulgryn, all the time. Just poster-tac the shields to have both options.
>>95969197>Bro, you gotta build Angels or Deathguard for the newbies to fly withKommandos are a perfectly fine beginner team
>>95967807Not so much overpowered as not underpowered. Then you combine that with them also being rather friendly to new players. Against a player that hasn't learned how to take advantage of activation advantage, how to force marines to come out of hiding on their terms, how to ensure their heavy hitters survive to deliver their damage, and how to prevent them from using tricks like move-shoot-dash to be invulnerable, marines will absolutely pubstomp for sure. I could even do that way back in KT21 before compendium deathwatch even had their 6th model.
Had it still been the beginning of the edition I would've agreed but after the nerfs to all the broken elite teams and buffs to a lot of the other teams mentioned, it's a pretty small balance difference amplified by one team type being a lot more beginner-friendly.
>>95967748>>95967284That is a good idea, thanks. I wanted a huge great bow. I had a way to make a condemnor bolt gun already for the gunner but just needed the bow for the sniper.
Are angels the only melee focused loyalist team, I know phobos has their knives but are they actually decent or just so that they can survive melee, also if I was gonna run legionaires as a loyal chapter which rules would be best overall.
>>95970270AoD will usually have 3-4 melee-oriented operatives based on what your sergeant is, phobos will have 2-4 depending on how hard you go on reivers. Knives have the same stats as chainswords, but phobos are a bit more offensively oriented since they can get both balanced + lethal when charging and have the ability to double strike in the right situation. On the other hand, being 12 wounds base hurts their melee survivability a bit, and you can't get the aggressive trait's rending.
Basically, you can totally run phobos as melee-leaning and if you do, you'll be a bit more glass cannon-y compared to AoD. Hit harder, die faster. The option to charge -> fight -> conceal is also a nice utility tool.
>>95970270Phobos with 3-4 Reiver warriors is pretty good
I'm building the Ravener kit right now.. and my god is the fit of some of those organic parts bad.
>>95964375>>95964407Thanks lads
I think I'll build all specialists/gunners and then maybe pick up one or two extra bodies for fighters