Thread 95880273 - /tg/ [Archived: 1290 hours ago]

Anonymous
6/16/2025, 3:21:47 AM No.95880273
Magic
Magic
md5: 2c01ae364cc267df52434766dc9654e9🔍
Which did it best? What is the superior way to subdivide and categorize magic ?
Replies: >>95880293 >>95880303 >>95880333 >>95883138 >>95886476 >>95895899
Anonymous
6/16/2025, 3:24:24 AM No.95880293
>>95880273 (OP)
My way
Anonymous
6/16/2025, 3:26:39 AM No.95880303
>>95880273 (OP)
The best way is when they aren't cosmic-level rules, but rather descriptive fields of study invented and applied by mortals.
Replies: >>95880443 >>95890305 >>95895834
Anonymous
6/16/2025, 3:33:16 AM No.95880333
>>95880273 (OP)
Nobody cares.
Replies: >>95882273
Anonymous
6/16/2025, 3:59:06 AM No.95880443
>>95880303
This's purely academic. Because the magic system is going to look the exact same and there's no tangible difference.
You can say that there's a difference between objective hermetic magic and subjective magic that just looks like hermetic magic, but ultimately you're still saying, "This is what people use in my setting," so, it's just an irrelevant cosmic difference that only an outside observer would notice anyway.
Anonymous
6/16/2025, 12:51:42 PM No.95882273
>>95880333
apparently you cared enough to reply
Anonymous
6/16/2025, 4:18:27 PM No.95883138
>>95880273 (OP)
Magic functions differently in all those settings and it makes sense for them to be categorized differently. Like, in Warhammer Fantasy, there literally are 8 completely separate magical winds that all do different things, so categorizing magic per wind makes complete sense, but if you put that in WoD it'd be really stupid and retarded.
Replies: >>95886346
Anonymous
6/17/2025, 12:33:06 AM No.95886346
>>95883138
I think OP was going for a more meta instead of in universe sense
Anonymous
6/17/2025, 12:56:01 AM No.95886476
>>95880273 (OP)
Vancian magic is so boring mechanically and thematically.
Anonymous
6/17/2025, 4:30:43 PM No.95890305
>>95880303
Literally this. I do schools who all have their own meta for how spells work, and they're all right.
Anonymous
6/18/2025, 6:37:03 AM No.95895834
>>95880303
It's literally what D&D did, which would be the second option in this image.
Anonymous
6/18/2025, 6:56:29 AM No.95895899
>>95880273 (OP)
If I'm forced to choose, I'd probably go with the nine spheres. They are but a conceptual crutch for young mages to work with. A mage's growth comes from realizing and internalizing that this separation of concepts is arbitrary and that reality, as well as true magic, are just one shapeless whole.

Schools work well enough but ultimately it's just categorizing what your spells do.

As much as I like the winds of magic, they suffer from a common Warhammer issue of the lore starting off from introducing cool shit first, then attempting to retrofit it into a coherent lore, with mixed results. How is death opposed to metal instead of life, life opposewd to fire, or beasts opposed to astrology? How come fire gets to ahve an entire winds for itself, but other classical or eastern elements don't?

Not too familiar with M:tG to be honest,