Anonymous
6/16/2025, 9:48:56 AM No.95881724
I’m working on a setting right now, tell em what you think.
It’s a series of prison colony islands enclosed by magic barrier. Magic exists, but the islands are mostly low mana (much harder to cast spells without certain material aids, there are a few top secret spots of normal mana). The technology level is the Age of Sail and the renaissance, maybe getting close to early industrial Revolution. Firearms exist but good luck getting them in the islands.
The prison colony islands are where multiple empires dump their human garbage. The prison staff supply the inmates with requested goods and services (subject to approval) in exchange for harvested magical resources.
Barter system among inmates - mana crystals, booze, drugs, water, food, medical supplies, services, weaponry.
Distance between island settlements is typically one or two days of travel, horses are common transportation
Monsters & dungeons in the wilderness
Terrain on the islands is a mix of Plains, Woodlands, Mountains, Island/Beach, maybe some Swampland
Notable inmates and groups; serial killer, secret societies, mystery cults, gangs, stylists of outlawed magic, anti-government rebels, fallen political rivals, disgraced military men, thieves guild/mafia, drug dealers, assassins (guild or/and cult)
The islands are Technically an Anarchy, but really the prisoner lords are gangster authoritarian and the actual prison guards ruthlessly enforce the border to keep the inmates in.
What do you think, sirs?
It’s a series of prison colony islands enclosed by magic barrier. Magic exists, but the islands are mostly low mana (much harder to cast spells without certain material aids, there are a few top secret spots of normal mana). The technology level is the Age of Sail and the renaissance, maybe getting close to early industrial Revolution. Firearms exist but good luck getting them in the islands.
The prison colony islands are where multiple empires dump their human garbage. The prison staff supply the inmates with requested goods and services (subject to approval) in exchange for harvested magical resources.
Barter system among inmates - mana crystals, booze, drugs, water, food, medical supplies, services, weaponry.
Distance between island settlements is typically one or two days of travel, horses are common transportation
Monsters & dungeons in the wilderness
Terrain on the islands is a mix of Plains, Woodlands, Mountains, Island/Beach, maybe some Swampland
Notable inmates and groups; serial killer, secret societies, mystery cults, gangs, stylists of outlawed magic, anti-government rebels, fallen political rivals, disgraced military men, thieves guild/mafia, drug dealers, assassins (guild or/and cult)
The islands are Technically an Anarchy, but really the prisoner lords are gangster authoritarian and the actual prison guards ruthlessly enforce the border to keep the inmates in.
What do you think, sirs?
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