Thread 95902792 - /tg/ [Archived: 1240 hours ago]

Anonymous
6/19/2025, 3:55:31 AM No.95902792
__astra_militarum_original_and_1_more_drawn_by_erica_naze1940__174125ee9e4424704acaa91ec8507c9f (1)
So is the reason so many settings prefer feudal armies over professional armies because people just can't comprehend the scale of a professional military? A battle between two barons would typically only consist of 10 knights each, nothing more than a small skirmish between two squad-sized units. And feudalism allows for these small-scale conflicts to occur much easier without dragging in larger forces.
Replies: >>95902811 >>95902891 >>95904562 >>95907838 >>95908430
Anonymous
6/19/2025, 4:00:43 AM No.95902811
>>95902792 (OP)
It is more plausible that adventurers can affect the course of events in a power vacuum or in a society of decentralized government where small bands of warriors armed with superior weaponry have an edge.

This is the classic format of the fantasy adventure game. You can dress it in medieval or sci fi clothes.
Replies: >>95902891 >>95903139 >>95907883
Anonymous
6/19/2025, 4:00:46 AM No.95902812
>retarded anime shitpost number ten billion
/tg/ is a zombie board
Replies: >>95902891 >>95903101 >>95906455 >>95907915 >>95908465
Anonymous
6/19/2025, 4:21:53 AM No.95902891
>>95902812
>Policing everyone else's threads instead of contributing to one of these oh-so-important threads you white knight
Bro get a job.

>>95902792 (OP)
Yeah, agree w/ >>95902811. It can absolutely be interesting to have players being one in a nameless hoard of countless professional soldiers. Wraith: The Great War makes it depressing and rad. But your campaign has to be about that. Otherwise, smaller scale conflicts are just more interesting to play in.
Anonymous
6/19/2025, 4:35:11 AM No.95902960
>who cares if im flooding the board with low effort shitposts, everyone else should spam garbage too
Kys
Replies: >>95903101
Anonymous
6/19/2025, 5:03:49 AM No.95903101
>>95902812
>>95902960
anime shitpost website
Anonymous
6/19/2025, 5:12:27 AM No.95903139
>>95902811
Also, part of the appeal of genre fiction especially is being able to explore the unfamiliar. Professional armies aren't unfamiliar, they're on the fucking news half the time. They're recruiting in schools. Most people have seen all the fictional tropes associated with them in TVs & movies before their mid-teens.

Familiarity breeds contempt(or boredom), and things can be so old they become new again.
Replies: >>95907883
Anonymous
6/19/2025, 12:42:54 PM No.95904562
>>95902792 (OP)
I doubt it, I think it's more that feudal and conscript armies have highly variable quality where the overall average skill and discipline is lower while professional armies imply highly trained and elite (relative to feudal levies) forces that don't easily break due to morale, have efficient leaders that play by the book, and all have standardized, high quality equipment. It creates a few problems:

Professional armies are, pound for pound, far more lethal than the other rabble you might face. This is fine as a late game enemy, but since most tabletop games on average tend to end after just a few sessions, fewer groups reach the power level to take them on without severely nerfing the army.

High quality equipment used by enemies creates the problem that if the players do kill them, they can loot high quality equipment right from the get-go of a game, without some bullshit to stop it. This kills progression and when the players have access to the same gear professionals do, it makes professionals feel somewhat weaker and anything else feel like cannon fodder.

Professional armies are usually much smaller than conscript armies/levies, so each individual soldier is just that much harder to take down. To use 40k as an example, mowing down a bunch of cultists gives the idea of clear progress being made in a fight in a very granular fashion, taking on a squad of three chaos space marines and killing two doesn't give you the same rush--you just feel like you've worked so hard to kill two guys.

Besides, levies feel much more fantasy like, and most tabletop games are based at least in part on fantasy, so they're right at home.
Replies: >>95907163
Anonymous
6/19/2025, 6:44:06 PM No.95906455
>>95902812
>complaining about anime
>on an anime site
Reddit might be more your speed, champ.
Anonymous
6/19/2025, 8:27:10 PM No.95907163
>>95904562
Technically space marines would count as feudal armies too
Anonymous
6/19/2025, 9:59:53 PM No.95907838
>>95902792 (OP)
>A battle between two barons would typically only consist of 10 knights each, nothing more than a small skirmish between two squad-sized units
Pretty sure barons generally had the ability to levy some peasants. Also the premise immediately falls apart once you're looking at higher tiers of nobility, since they'd definitely have larger forces.
Replies: >>95908325
Anonymous
6/19/2025, 10:06:44 PM No.95907883
>>95902811
>>95903139
fpbp
Anonymous
6/19/2025, 10:10:30 PM No.95907915
>>95902812
Bot board. It was a zombie board until 2023
Anonymous
6/19/2025, 11:11:03 PM No.95908325
>>95907838
They might have a small retinue but it would be minimal, they didn't want to risk their peasants in battle.
Anonymous
6/19/2025, 11:29:08 PM No.95908430
>>95902792 (OP)
Yes, small-scale does better with the ruleset most traditional games abide by.
Trying to emulate the division-sized conflict 'while' keeping track of a small party of 3-5 tends to cause your average TRPG system to crash.
Anonymous
6/19/2025, 11:33:57 PM No.95908465
>>95902812
>/tg/ is a zombie board
Honestly the only boards to suffer a worse death than /tg/ are /b/ and /x/.